Character Guide: Pac-Man

This guide is outdated. It will be updated in the near future with new information and a fresher, smoother format. Thanks for your understanding!

Rank: D | US Release Date: 5/29/15 | Exclusive to: N/A | Group: Erratic

Back in January, we had a big Nintendo Direct broadcast. It revealed to us The Legend of Zelda: Majora’s Mask 3D, Mario vs. Donkey Kong: Tipping Stars…oh, and the New Nintendo 3DS XL. I didn’t care about any of that. When I saw Bill Trinen (who’s a Nintendo staffer who was hosting that part of the broadcast) announce a new wave of amiibo, Pac-Man caught my eye. This was when my addiction to collecting amiibo truly began. After the direct was over, there were a lot of questions that went unanswered. Would any of Wave 4 be exclusive? When were they coming out? I set up an auto-refresher on Amazon.com and continuously searched for any opportunity to buy Pac-Man. Five months later, I went out to GameStop and found one. This was release day – May 29th. I was so excited to train Pac-Man. I had grown up playing the Pac-Man World games. Well, I was met with disappointment. Good thing I played EarthBound in March and got Ness too!

In order for my guides to be as in-depth and organized as possible, I’ve set up a table of contents for you. Hopefully it’ll make this guide easier to read. To get the most out of this guide, I’d recommend you read every section.

  • Section 1: Group Placement
  • Section 2: Amiiibo Overview – Pros & Cons
  • Section 3: Equipment, Bonus Effects, and Custom Moves
  • Section 4: Character-Specific Tips
  • Section 5: Pac-Man training guide (Aggressive)
  • Section 6: Conclusion

SECTION 1: Group Placement

Pac-Man has been placed into the Erratic group. Pac-Man’s AI doesn’t seem to understand how to properly use half of the character’s moveset, which severely limits him in battle. We’ll be making an attempt to train Pac-Man with a training method exclusive to Pac-Man.


SECTION 2: Amiibo Overview – Pros & Cons

Pac-Man’s amiibo, to my disappointment, is quite lackluster. It’s just got so many problems…Pac-Man himself is already a difficult character to properly play as. He heavily relies on his projectiles to control the flow of battle. In fact, he’s got a total of eight projectiles, all of which can be accessed by charging his neutral-b Bonus Fruit move. It’s very versatile, as each of the eight projectiles move differently and have different effects on opponents. Unfortunately,  the amiibo’s use of Bonus Fruits is quite poor. If you’re reading this guide, you’ve either tried and failed to train a good Pac-Man, or it’s your first time training this amiibo. If the former is true, you probably noticed that your Pac-Man will only throw the cherry Bonus Fruit. Amiibo in general have trouble with projectiles that can charge. Let me cite an example – Lucario’s Aura Sphere. It’s important that you teach it to fully charge the move, or else it’ll start throwing uncharged Aura Spheres at you, and you don’t want that. Pac-Man’s Bonus Fruits are in the same vein, but much more complicated. The projectile Pac-Man throws changes in less than a second, making it very hard, if not impossible, for the amiibo to properly understand how to use each projectile to its full potential. 

Pac-Man’s attacks are generally quite fast, but their reach is terrible and the moves suffer from a bit of ending lag. Pac-Man’s grab is unarguably the worst in the game. Amiibo heavily rely on grabbing their opponent – it’s just what makes them work. Pac-Man suffers from the slowest grab in the entire game – if he misses the grab, he’s left wide open to attack for a long time. Pac-Man does have a kill throw (back throw), but his grab’s so bad, it sort of invalidates it. Pac-Man’s smash attacks are strong and possess excellent KO power, but they’re slow and leave Pac-Man vulnerable. Pac-Man lacks a reliable KO move – his projectiles are normally good at scoring kills, but again, the amiibo can’t even use these properly. In fact, it can’t even use the Fire Hydrant properly – all it’ll try to do is drop it onto opponents below Pac-Man. It’s got no idea what to do with the water jets the hydrant generates, either. It’s impossible to teach Pac-Man to use the water spouts to its advantage. Pac-Man’s limited use of the Fire Hydrant and his terrible use of the Bonus Fruits mean that he has no truly “useful” projectiles. The amiibo can’t use two of Pac-Man’s defining moves, which leaves it to rely on its aerials and smash attacks, as well as its Side B, Power Pellet. Pac-Man’s aerials are quick, but they have terrible KO potential when compared to other characters such as Ness. As for Pac-Man’s smash attacks and Power Pellet, they’re strong, but can be difficult to land. This just leads to Pac-Man being a very inconsistent amiibo. It’s quite sad, but due to all of these problems, Pac-Man lingers down in the depths of D Rank. Notably, Pac-Man’s the only amiibo in this rank who doesn’t consistently spam a move (Yoshi, who is also in D Rank, spams Egg throw, for example). Like I said before, though, Pac-Man is a very complicated character to play. It should come as no surprise that Pac-Man’s amiibo is…lackluster, to say the least.


SECTION 3: Equipment, Bonus Effects, and Custom Moves

Now it’s time to talk about equipment, bonus effects, and Pac-Man’s custom moves. If you prefer not to feed your amiibo equipment, you can just skip this section and move on to Section 4.

Okay, so let’s start by talking about stats. Pac-Man can really go two ways: either offense or defense. I personally recommend offense, though, since Pac-Man’s use of the Bonus Fruits and Fire Hydrant (two of his most important defensive tools) is limited. Pac-Man’s attacks are generally weak, but fast, so an offense boost will provide Pac-Man with additional KO power. I definitely don’t think he needs additional speed, either, since he’s already pretty quick. Defense would serve Pac-Man well too – you could choose to use a stat spread of +80 Attack | +40 Defense | 0 Speed, for example. If you’d like to read more about equipment, please check out the first section of this guide written for us by Amiibo Trainer. The first section is called “Equipment upgrades and bonuses”. 

As far as bonus effects go, “rock-paper-scissors” is the best build that’ll work for any amiibo. The term “rock-paper-scissors” means “Explosive perfect shield, improved escapability, critical-hit capability”. Each one of these three bonuses improves one aspect of your amiibo – Explosive perfect shield improves your amiibo’s defensive game, Critical-hit capability improves your amiibo’s offensive game, and Improved escapability allows your amiibo to escape grabs, sleep, and shield breaks more effectively.

I’d recommend you feed your amiibo before you even level it up. To do this, you’ll need to use a method I first learned about from Amiibo Trainer. If you’re going to be feeding your amiibo equipment, you should decide on the stats and bonuses you want your amiibo to have before you even scan it in-game. If you can’t decide which bonuses and stats to give it, you can email me at amiibocloud@gmail.com if you’d like, and I can give you my recommendation. Once you’ve decided, scan your Level 1 amiibo in and feed it until it gets full. When it gets full, take it into a 1-stock match on an omega stage. When the match begins, immediately run off-stage and kill yourself. Then, go back and say “OK” to tweaking your amiibo. Feed it equipment again until it gets full, and then repeat this method until your amiibo has the stat spread and bonuses that you want. Your amiibo won’t level up at all if you go into 1-stock matches and kill yourself. It also won’t negatively affect your amiibo, don’t worry.

If you’re going to be feeding your amiibo equipment, you should be all set with a stat spread and bonus effects. You’re probably wondering what custom moves Pac-Man would benefit from having. The only custom move I’d recommend is Dire Hydrant. It doesn’t shoot any water at all, actually. It explodes when it’s dropped onto the ground, which resolves all of the problems Pac-Man has with using his fire hydrant. I’d highly recommend you try out this custom move.

Your Pac-Man amiibo should be fully equipped with stats and bonus effects, and any custom moves you’d like it to use.

I think in general, amiibo without equipment are best trained offensively. If you’re training a Pac-Man that won’t be fed any equipment, Section 5 of this page will help you train an aggressive Pac-Man amiibo. I also think that amiibo with equipment are best trained defensively – since other amiibo can have huge attack boosts and bonus effects like critical hit (which can cause some amiibo to be able to one-hit KO opponents), defense is much more important so that your amiibo can avoid taking damage. If you’re going to be feeding your Pac-Man equipment, and want it to act balanced or aggressive, the guide in Section 5 of this guide will also achieve a Pac-Man amiibo that prioritizes offense over defense. If you’d rather have your Pac-Man trained to put defense first, check out my free defensive amiibo training guide. It works for every character, and teaches your amiibo to block often, dodge attacks, and strike opponents when the time is right. If you’re not interested in a defensive amiibo, just keep on reading this guide.


SECTION 4: Character-Specific Tips

In this section, I’ll be talking about character-specific tips that apply only to Pac-Man. During the training guides I have prepared, you’ll be mirror matching your amiibo. That’s when you should be using these tips. Please refer back here while you read the training guides, if you need to.

  • LET PAC-MAN HIT YOU WITH ALL BONUS FRUITS EXCEPT THE CHERRY! This is THE most important part of Pac-Man’s training, and I can’t stress this enough. If you dodge all of Pac-Man’s bonus fruits, he’s not going to use them properly. If he uses one, do whatever it takes to get hit by it, even if it means you walk right into it.
  • Don’t grab at all, and don’t let the amiibo grab you. Pac-Man has the worst grab in the game, and encouraging him to use it won’t do him any favors. If Pac-Man ever tries to grab you and misses, be sure to hit him with something – anything.
  • Don’t focus on the Fire Hydrant. The only way the amiibo will use the Fire Hydrant is by dropping it on foes. It won’t attack the Hydrant to send it flying, nor will it use the generated water to its advantage. If you’re using the “On-Fire Hydrant” custom, drop it every once in a while, and avoid getting hit by the flames.
  • Don’t use the cherry bonus fruit. This is the fruit that Pac-Man will use if you don’t specifically train him not to. If you’re going to use the Bonus Fruits, use every fruit but the cherry. Very important.
  • Use Pac-Man’s smash attacks as your main KOing tool. They’re strong, but a bit slow. Nevertheless, they’re Pac-Man’s most reliable KOing option. Be sure not to spam them, though.
  • Use Pac-Man’s Side B, Power Pellet, both to recover and attack. This move sees Pac-Man throw out a string of dots, and then eat them. It’s a good KO move, but not his best; and it also doubles as horizontal recovery.
  • Don’t bother trying to gimp Pac-Man with the trampoline. The amiibo won’t learn to do this. If you don’t know what I’m talking about, when Pac-Man’s Up B trampoline is jumped on enough, it’ll turn red. When someone touches the trampoline when it’s red, they’ll become helpless and most likely die. The amiibo can’t learn to gimp opponents, so don’t try it.
  • Use his aerials, as well as his bonus fruit, to rack up damage. Pac-Man’s neutral and back aerials are decent KO moves, but lack the power of other characters’ aerials. His forward, up, and down aerials are weak, but possess decent combo ability.

Hopefully you’ll use these tips whenever you mirror match your amiibo. Again, feel free to refer back here at any point during the training guide below.


SECTION 5: Pac-Man Training Guide (Aggressive)

If you haven’t noticed, we’ve got two training guides for this amiibo. This section covers a training guide that will result in an aggressive Pac-Man amiibo that will value offense over defense. If you’re not going to feed your Pac-Man amiibo equipment, this is the guide you should use. If you fed your Pac-Man amiibo equipment, and want it to act aggressive in battle, this guide will work too. If you’d prefer to train a defensive Pac-Man amiibo, check out my defensive training guide here.


Step 1: Mirror match your Pac-Man amiibo on omega stages only until it reaches Level 10.

This is the simplest step of the whole guide. You’re going to mirror match your Pac-Man amiibo on omega stages. You can use slow mode if you’d like to be more precise, but it isn’t necessary. I’d recommend you play two 3-minute matches. By the time the second match is over, your amiibo will be Level 10. If needed, please refer to “Section 4: Character-Specific Tips”. This section goes over some tips and tricks you can use against your Pac-Man amiibo whenever you mirror match it. These tips and tricks will make your amiibo better if you use them during this step. If you already read that section, then you’re right on track.


Step 2: Go into Special Smash and set the mode to Slow. You’ll be playing stock matches; set the stock to 8, turn handicap ON, and set the launch ratio to 2.0. Set your amiibo’s handicap to 300%, and leave your handicap at 0%. You’ll be playing a total of seven 8-stock sessions at the Standstill Arena, a custom stage that causes amiibo to do nothing. For the first match, do nothing but throw the strawberry bonus fruits at the amiibo. Since the amiibo is at 300% and the launch ratio is at 2.0, it’ll instantly kill the amiibo. For all 8 stocks, only throw the strawberries. If you throw any other fruit or hit the amiibo with any other attack, quit the game. When the first match is over, go back to the Standstill Arena with the same setup as last time. This time, do nothing but throw the orange bonus fruits at the amiibo. As with last time, don’t throw any other fruit or hit the amiibo with any other attack. Kill the amiibo 8 times with the orange, and the match will be over. Next up, go into the Standstill Arena again and do nothing but throw apples. Kill the amiibo with the apple bonus fruit 8 times. When that match is over, go into the standstill arena AGAIN and do nothing but throw melon bonus fruits. After that match, focus on killing the amiibo with the Galaxian bonus fruit. Kill the amiibo with the Galaxians 8 times and the match will be over. After that, go into the Standstill Arena yet another time and do nothing but throw Bell bonus fruits at the amiibo. The amiibo will be stunned by the bell; while it’s stunned, hit it with a forward smash. Hit the amiibo with a bell 8 times, and each time it’s hit, forward smash it. After that match is done, go into one last match and do nothing but throw keys at it. When you’ve killed your amiibo with the keys 8 times, the match will be over.

Here we go. The most complicated step of any amiibo guide I’ve ever written. Let me explain this step a bit further. You’ll need to create the Standstill Arena in the custom stage builder. You can click here for more information. Once that’s made, familiarize yourself with all of Pac-Man’s bonus fruits.

fruits

From left to right: Cherry, Strawberry, Orange, Apple, Melon, Galaxian, Bell, Key.

Above is an image of all of Pac-Man’s bonus fruits. The cherry appears first, and the key appears last. You’ll be teaching the amiibo to use every bonus fruit but the cherry. You’re going to be playing seven sessions. Go into slow mode, set the stock to 8 lives, turn handicap ON, and set the launch ratio to 2.0. Set your amiibo’s handicap to 300%, and leave yours at 0%.

For all seven sessions, you’ll be playing on the Standstill Arena – one session for each bonus fruit. The first session will be the strawberry, the second session will be the orange, the third will be the apple, the fourth will be the melon, the fifth will be the Galaxian, the sixth will be the bell, and the seventh will be the key. All seven sessions will be 8 stocks long, and for each session, you’ll do nothing but KO the amiibo with one specific type of bonus fruit. For example, in the first session, you’ll throw the Strawberry at the amiibo and kill it 8 times. For the second session, you’ll KO the amiibo with the orange 8 times. For the third, you’ll do nothing but KO the amiibo with the apple 8 times, and so on. For the session where you’ll be focusing on the bell: when the amiibo gets hit by the bell, they’ll be stunned. While they’re stunned, hit them with a forward smash every time. It’s also important that you don’t use anything but the bonus fruits each session. For each session you’re going to be focusing on one bonus fruit and one bonus fruit only. That’s why we went into slow mode – it’ll be easier to stop Pac-Man’s fruit roulette to get the fruit you want to throw. Once you’ve played all seven matches, and have killed the amiibo with each bonus fruit except for the cherry 8 times each, it’ll be time to move on.

I know this step was way complicated. If you’ve got any questions or don’t understand this step fully, please email me at amiibocloud@gmail.com and I’ll help you out!


Step 3: Mirror match your Pac-Man amiibo until it reaches Level 25.

Similarly to step 1, you’re going to mirror match Pac-Man on omega stages until it hits Level 25. Please keep in mind, Section 4 of this page goes over character-specific tips that you can use during this step to make your Pac-Man better in battle. In general, this is going to be very similar to step 1. This time though, make sure that you get hit by every one of Pac-Man’s bonus fruits unless he throws a cherry. Be sure to throw a lot of bonus fruits of your own, too. I’ve even uploaded a replay so you guys could get an idea of what this step should look like.

As you can see, I focus on throwing a lot of bonus fruits during this match. I also use smash attacks to KO my amiibo, but I mostly rack up damage with the bonus fruits. You’ll also notice that I willfully get hit by my amiibo’s bonus fruits, even if it means I need to go out of my way to get hit by them. Don’t worry, if you do this, it won’t teach your amiibo to purposefully get hit by moves. Just focus on trying to get hit by the bonus fruits and throwing fruits of your own. Keep mirror matching the amiibo until it gets to Level 25.


 Step 4: Similarly to Step 2, go into Special Smash and go into slow mode. Set the stock to 8, turn handicap on, and set the launch ratio to 2.0. Set your amiibo’s handicap to 300%, but leave your handicap at 0%. You’ll be playing a total of seven 8-stock sessions at the Standstill Arena custom stage. In each session, you’ll focus on using one specific bonus fruit. For the first session, you’ll do nothing but throw the strawberry at the amiibo to kill it. For the second session, throw nothing but orange bonus fruits at the amiibo. For the third session, throw apple bonus fruits at the amiibo to kill it. For the fourth, throw melon until the amiibo has lost all of its stock. For the fifth session, do nothing but throw galaxians at the amiibo. For the sixth, throw the bell bonus fruit at the amiibo. And finally, for the seventh, throw keys at the amiibo to kill it. 

We’re going to do Step 2 once more. If you need a refresher on the specifics of this step, go back to Step 2 in this guide in read it again! I know this is a lot of work, but it’s totally worth it for your amiibo to properly use its bonus fruits.


Step 5: Now you’re going to play 9 sessions with your amiibo. For the first, use your best character in a 3-minute match. For the second session, mirror match Pac-Man for 3 minutes. For the third, go into the Standstill Arena, but set the mode to stock and select 14 lives. Set the amiibo’s handicap to 300% and the launch ratio to 2.0. In this match, throw each bonus fruit except for the cherry at the amiibo two times each. For the fourth session, make sure the launch ratio is back to 1.0, and use a grounded character like Little Mac against the amiibo for 3 minutes. For the fifth session, mirror match Pac-Man again for 3 minutes. After that, go back to the Standstill Arena with 14 stocks and the launch ratio at 2.0 and kill the amiibo with each bonus fruit two times each – except for the cherry. For the seventh session, make sure the launch ratio is back to 1.0. Use an aerial character like Jigglypuff against your amiibo for 3 minutes. Finally, for the eighth and ninth sessions, mirror match your Pac-Man for 3 minutes, and then use one last 14-stock Standstill Arena match – and kill the amiibo with each bonus fruit two times each except for the cherry.

Say hello to the most complicated step in amiibo training history. You’ll be playing a total of 9 sessions against your amibo. I don’t want to make a wall of text here, so I’ll put each session in bullet point form:

  • Session 1: Use your best character against your amiibo in a 3 minute match on an omega stage.
  • Session 2: Mirror match Pac-Man on an omega stage for 3 minutes, keeping in mind the character-specific tips we went over in Section 4.
  • Session 3: Set the game mode to stock, and select 14 lives. Set your amiibo’s handicap to 300% and the launch ratio to 2.0. For this match, throw every bonus fruit in Pac-Man’s arsenal at the amiibo except for the cherry. Be sure to kill the amiibo with each bonus fruit exactly 2 times. Since the launch ratio is high and the amiibo’s handicap is 300%, the amiibo will instantly die to each bonus fruit.
  • Session 4: Use a grounded character like Little Mac against the amiibo in a 3-minute match on an omega stage. Make sure the launch ratio is back to 1.0.
  • Session 5: Mirror match Pac-Man on an omega stage for 3 minutes, keeping in mind the character-specific tips we went over in Section 4.
  • Session 6: Set the game mode to stock, and select 14 lives. Set your amiibo’s handicap to 300% and the launch ratio to 2.0. For this match, throw every bonus fruit in Pac-Man’s arsenal at the amiibo except for the cherry. Be sure to kill the amiibo with each bonus fruit exactly 2 times. Since the launch ratio is high and the amiibo’s handicap is 300%, the amiibo will instantly die to each bonus fruit.
  • Session 7: Use an aerial character like Jigglypuff against the amiibo in a 3-minute match on an omega stage. Make sure the launch ratio is back to 1.0.
  • Session 8: Mirror match Pac-Man on an omega stage for 3 minutes, keeping in mind the character-specific tips we went over in Section 4.
  • Session 9: Set the game mode to stock, and select 14 lives. Set your amiibo’s handicap to 300% and the launch ratio to 2.0. For this match, throw every bonus fruit in Pac-Man’s arsenal at the amiibo except for the cherry. Be sure to kill the amiibo with each bonus fruit exactly 2 times. Since the launch ratio is high and the amiibo’s handicap is 300%, the amiibo will instantly die to each bonus fruit.

Still with me? When I said Pac-Man was a complicated amiibo to train, I wasn’t kidding. I hope you’re able to understand all of this – because it’s a lot. If you have any kind of trouble with this step, I encourage you to email me at amiibocloud@gmail.com. If you got done all 9 sessions, it’s time to move on to the final step.


Step 6: Rotate mirror matches and fights against other amiibo until the amiibo hits Level 50.

Alright, take a deep breath. The hardest part of Pac-Man’s training is over. It’s now time to rotate other amiibo and mirror matches against him to further hone his skills. Keep rotating mirror matches and fights against other Level 50 amiibo at your discretion until Pac-Man’s reached Level 50.


SECTION 6: Conclusion

And there you have it – your initial training is complete. After your Pac-Man hits Level 50, you can always repeat Step 2 of this guide on him to add the Bonus Fruits back to his memory. I recommend that you do this quite often so he doesn’t forget how to use them or something. I hope your Pac-Man amiibo turned out well. I’d recommend you check out Section 5 of Amiibo Framework if you’re interested in makign your Pac-Man even better! Thanks for putting up with my complicated Pac-Man guide – if you’ve got any questions, comments, or concerns, email me at amiibocloud@gmail.com!

Secret Password: Ghostbane

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5 thoughts on “Character Guide: Pac-Man”

    1. That lava custom stage I was referring to was actually made useless by the 1.1.3 update. Just do it against your Pac-Man amiibo on a normal stage instead!

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  1. From what I’ve seen Pac-Man never returns to his trampoline nor takes advantage of anything buy the first bounce. With this in mind, would the custom up special 2 (Power Pac Jump) be useful to the amiibo?

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