Character Guide: Kirby

Table of Contents

  • Section 1: Guide Introduction
  • Section 2: Amiibo Overview / Pros & Cons
  • Section 3: Recommended Equipment
  • Section 4: Training your Amiibo
  • Section 5: Post-Level 50 Training
  • Section 6: Conclusion & Credits

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File:Kirby Direct.png

Welcome to Amiibo Dojo’s Kirby character guide!

To start off, I’d like to thank you for taking the time to visit – your support is very much appreciated.

Kirby is the titular hero of the Kirby series. He’s most famous for his trademark Inhale ability, which allows him to copy the traits of an unfortunate victim. This unique quality makes Kirby an incredibly tough opponent. You may not know this, but Kirby’s only a baby. It might sound strange, but if you think about how he acts in his home series, it makes sense: he’s always cheerful and happy to help, and also misses the “big picture” in games like Kirby’s Return to Dream Land and Kirby Super Star (I can’t say anything else without spoilers!).

In Super Smash Bros., Kirby is a lightweight fighter with a lot of tools in his arsenal. He can inhale enemies, of course, but that’s not all he can do – he can swing a hammer, chop with a cutter, turn into a rock, and deliver some really powerful punches and kicks. So far, Kirby has two different amiibo – a Super Smash Bros. version (released in November 2014) and a Kirby series version (released in June 2016)! As an amiibo, Kirby is pretty good. He’s kind of tough to manage, but can really catch his opponents off-guard if trained properly.

Here at the Amiibo Dojo, I focus on teaching you how to win. And I believe the way to win is defense. By teaching my amiibo to block, dodge, and counterattack with impunity, I have won multiple tournament championships. In this guide, I’m going to talk about the steps you need to take to raise a champion. Are you ready to begin? We’ll get started by talking about Kirby’s pros and cons!

Please note: all of the information I’m about to tell you is 100% accurate. That being said, I may update this guide in the future with even more information!


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Amiibo Overview

kirbyprooo.PNG

Of the 50+ amiibo currently available, Kirby is hands-down the most complex to train. This is because of his neutral special, Inhale – a slow command grab that allows him to copy one of his opponent’s attacks. Not only does Kirby butcher simple moves like PK Flash and Giant Punch, but he uses them at inappropriate times, which often gets him killed. As if these problems weren’t bad enough on their own, Kirby’s attacks also have below-average range, and, being a squishy pink puffball and all, is one of the lightest characters in the game.

But part of what makes Kirby worth training is that just about all of the aforementioned flaws can be corrected with custom moves and equipment. You can fix the amiibo’s issues with Inhale by changing his neutral special to Ice Breath; while giving him defense points improves his below-average survivability. But that’s just the icing on the cake, as Kirby’s recovery and smash attacks are both excellent. His attacks in general are really fast, and his back throw even has KO potential.

The Consensus

Despite the apparent severity of his flaws, Kirby’s pros outweigh his cons, and he emerges as a great amiibo well worth your time. He’s in the same vein as Pikachu – he has a lot of potential and can even contend with top-tier amiibo, but needs time and experience to become strong.


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Now that we’ve talked about Kirby’s pros and cons, it’s time to set him up with stats and bonuses! In this section, I’ll talk about point distributions and bonus combinations that work well for Kirby, as well as how to effectively feed your amiibo. If you’re one of those amiibo trainers who dislikes equipment, I understand. I used to be that way too. But I highly recommend you give your amiibo some stats and bonuses to work with – if you disagree, click here to read my reasoning behind this belief. Otherwise, let’s get going!

Kirby – Recommended Stat Boosts

As one of the lightest characters in the game, it’s important to load Kirby up on defense points. Here’s the point distribution I use on my very own Kirby amiibo:

  • Recommended Stats: +40 Attack / +40 Defense / +40 Speed

=This balanced setup respectably boosts all three areas, which considerably improves Kirby’s overall effectiveness. The speed points won’t just increase your amiibo’s mobility – they’ll also improve its jump height.

Kirby – Recommended Bonus Effects

You may be wondering why I recommend you go with a balanced spread instead of one that focuses primarily on defense. Well, it’s because my recommended bonus combination will significantly improve Kirby’s defensive capabilities – to the point where he may not even need more than 40 points in defense to succeed.

Recommended Bonus Effects:

  • Easy perfect shield
  • Improved dodge ability
  • Improved escapability

This is the Lame Setup, one of Amiibo Trainer’s bonus combinations. It’s an entirely defensive setup that focuses on using defense to avoid damage and annoy opponents. The bonuses here work together to drastically improve your amiibo’s defensive game – Easy perfect shield, hence its name, makes it easier to successfully block attacks. The second bonus here is Improved dodge ability, which, well, improves your amiibo’s dodge ability. Third is Improved escapability, which allows Kirby to quickly escape from grabs, stuns, and sleep!

So yeah! Those are my recommendations for stats and bonuses. Before you ask, yes – the 40/40/40 stat spread I talked about earlier does pair perfectly with the Lame setup. But if you want to defy my recommendations and use a different setup, worry not. I have an entire article that talks about ideas for stats and bonus combinations. You can check that out by clicking here.

Kirby – Recommended Custom Moves

The super tuff pink puff has a very versatile set of custom moves. As I mentioned earlier in the guide, Ice Breath solves all of the amiibo’s troubles with Inhale. Instead of eating opponents, Kirby will exhale icy breath that freezes nearby opponents. Another custom move you might want to consider is Giant Hammer, an attack so powerful that it can KO foes as early as 10%. You see, this amiibo is programmed to punish shield breaks with a fully charged hammer swing…see where I’m going with this? There’s one more custom move I recommend: Upper Cutter, a custom up special. The rising slash is stronger and grants Kirby greater vertical distance, but doesn’t hit anything on the way down. This move makes the amiibo’s recovery even better!

f you haven’t done so already, you’ll need to decide on stats, bonuses, and custom moves for your amiibo. I say just go with my recommendations (if you need a reminder, they were 40/40/40 and Easy perfect shield / Improved dodge ability / Improved escapability), but hey, do what you want, I guess. By the way, if you by chance are missing any equipment or custom moves, I wrote up an equipment farming guide a while ago. But if you have everything in order and are all set to begin the feeding process, let’s move on!

Feeding your Amiibo

Go to Games & More and then to the amiibo section. Tap in your Kirby amiibo, and you’ll see a status screen with his equipment, stats, and bonuses. It doesn’t matter if your Kirby amiibo is Level 1, Level 50, or anywhere in between – the method I’m about to describe will work for any amiibo regardless of its level.

You’re going to start by giving your amiibo its three bonuses. If you went with my recommendation (which I talked about earlier), the first pieces of equipment you’d feed to your amiibo would be ones that yield the Easy perfect shield, Improved dodge ability, and Improved escapability bonuses.  If you find that you’re missing one of the bonus effects you had wanted to give your amiibo, that’s fine – just leave one slot blank, and you can feed your Kirby amiibo the missing bonus later.

Once you’ve got your bonuses in place, it’s time to round out the amiibo’s stats. Feed it pieces of equipment that do not yield bonuses until they match up to what you want (my recommendation was 40/40/40, in case you forgot). It’s very likely, however, that your amiibo will become full before you finish feeding it. Normally, you’d have to battle your amiibo to be able to feed it more equipment, but there’s a quick workaround that was brought to light by Amiibo Trainer. If you take your full amiibo into a 1-stock match and immediately kill yourself when the game begins, you’ll be able to feed it again once the match ends. Using this method, it’s possible to have an amiibo all set with its stats and bonuses before it even levels up!

Once your amiibo is all set with the stats, bonuses, and custom moves you decided on, it’s time to start training! But if it isn’t all set, and there’s a problem of some sort, I’m here to help you out. You can send me an email at amiibocloud@gmail.com explaining your issue, and I’ll give you personal advice to correct it. Emailing me is free, and I don’t get annoyed by repeated messages or anything, so don’t worry about that.

Otherwise, let’s move right along to training your amiibo!


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If your Kirby amiibo is already Level 50, and you want to improve him without resetting (which is totally fine), please skip to Section 5.

You know, one big thing I’ve learned is that, ultimately, the method you use to get your amiibo to Level 50 doesn’t matter. In fact, it’s what you do with your amiibo after it reaches Level 50 that’s really important. Just like a real player, an amiibo needs lots of match experience and training in order to become a true champion. Even with that said, though, people like it when I tell them what to do for whatever reason, so I’ve prepared a simple and effective training regimen for you!

From Levels 1-50, you’re going to want to mirror match your amiibo. If you don’t know what a mirror match is, it’s when you play as the character that is your amiibo – so in this case, you’d be playing as Kirby. I’d also recommend that you play timed matches (3 to 5 minutes is fine), and on omega stages only. I’ve also put together a list of in-depth tips you can play by to maximize your amiibo’s potential:

Step 1: Super Smash Bros. Fundamentals (Levels 1-45)

  • Character you need to play as: Kirby
  • What stage to play on: Ω stages / Final Destination
  • Game rules: 3-5 minute timed matches
  • What you need to do: Stay grounded, use a lot of moves, highlight grabs.

For this step, you’re going to be mirror matching your amiibo on omega stages only. I recommend you set the game mode to timed matches. As you fight your amiibo, there are a couple of things you need to keep in mind.

  • Do not jump or use aerials. I know there are a lot of you who train your amiibo to use, and even rely on aerials, but in the amiibo training metagame, they’re a big no-no. As several tournaments have shown, amiibo who use a lot of aerial attacks leave themselves vulnerable (their aerials are almost always perfect shielded, which gives the opponent a great opportunity to strike with an up smash). If you disagree, and need some convincing, head over to this post.
  • Play defense. It’s the key to victory, and it’s what has allowed me to win multiple amiibo tournaments. As you train your amiibo, try to perfect shield its attacks and then counter with a smash attack of your own. I’ll talk about this more in Section 5, but the whole ‘perfect shield and counter with smash attack’ concept is absolutely essential for your amiibo to master. Want more information on why defense is the best? Click here.
  • Use grabs a lot. It’s actually quite important in the amiibo metagame. When grabbing your amiibo, pummel once or twice and throw them towards the nearest ledge (this means you will only ever need to use forward and back throw). Be sure to grab a lot, as it’s an essential skill for your amiibo.
  • Don’t focus on combos. I hate to burst your bubble, but if you want to raise a combo-happy Kirby amiibo, you’ll end up disappointed. Amiibo only use “true” combos (which are strings of moves that can’t be air dodged out of – an example of a true combo is Ness’ down throw to forward aerial), which aren’t even all that reliable. Your focus should be defense and countering with smash attacks.
  • Do not use neutral special at all. Even if you gave your amiibo the Ice Breath custom move, you shouldn’t use this move at all. It leaves Kirby wide open to attack and
  • Punish shield breaks with a fully charged hammer. You probably won’t end up breaking your amiibo’s shield at any point, but if you do, be sure to punish with a fully charged hammer swing. It’s a good habit for your amiibo to learn.
  • Make good use of Kirby’s smash attacks and tilts. Forward smash is a powerful kick that does the most damage when aimed upwards. This attack has a lot of range relative to Kirby’s other moves. Up smash is a flip kick that does high damage but has low range, and is best for punishing aerial opponents. Down smash is a breakdance spin that also deals good damage. Kirby’s up, forward, and down tilts are all fast and good damage-rackers.

Continue to mirror match your amiibo while playing by these tips until it reaches Level 50. This is a simple yet long and sometimes tedious process, but it’s the first step to creating a good foundation for your Kirby amiibo.


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Congratulations! Your Kirby amiibo is Level 50! …Or, maybe it already was Level 50, and you’re just looking to improve it. Whichever the case, I’ve got a whole bunch of advice, resources, and articles to get you started!

So, I was hinting at this before, but you can’t enter a fresh Level 50 amiibo into a tournament and expect to win. No. An amiibo needs just as much match experience as any competitive Super Smash Bros. player. When I say “match experience”, I mean that your Kirby should battle against other amiibo. If he plays a lot of games, he’ll learn from his opponents and become even stronger. Facing other amiibo should definitely be a priority, but you should also regularly do some defensive training sessions with him – more on that below. But of course, those aren’t the only ways to further hone the skills of a Level 50 amiibo. Here are some more ideas for you:

  • The Defensive training session is what I spoke of a few sentences ago. It’s a specific match archetype that will improve your amiibo’s defensive capabilities. It is very important for your Level 50 amiibo to practice its defense often, and this free guide is designed to do just that.
  • You can further improve your amiibo’s defense by using these defensive exercises on your amiibo. This is actually an article that was written for the Amiibo Dojo by Amiibo Trainer, a fellow training website.
  • While we’re talking about Amiibo Trainer, they actually have a guide on maximizing your amiibo’s use of specific bonus combinations. One of their multiple guides talks about the Lame Setup, which I recommended for Kirby!
  • You may have heard me talking about match experience, but are confused as to how to give some to your amiibo. Luckily, I’ve got an article that will help you out. It talks about which characters your amiibo needs to prepare for, and how you can gain an advantage over common tournament entries such as Little Mac and Bowser.

I hope these resources help you out! Your goal with Kirby should be to teach him to put defense first. Get him to perfect shield and dodge everything, and strike at just the right moment.

If you have any questions, or would like some help with your amiibo, I can give you some personal advice. There are multiple ways to get in contact with me – Reddit, Twitter, the Amiibo Dojo Forums, the contact form… oh, and you can email me directly at amiibocloud@gmail.com. Is that too many options? It might be. I don’t know.


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File:SSB4-Wii U Congratulations Classic Kirby.png

Still with me? If you haven’t noticed, I’m really passionate about amiibo training, to the point where I can somehow write over 3,000 words on one character. Whether that’s a good thing or a bad thing is up to you. In any case, thank you so much for reading this guide! Like the vast star scape of outer space, amiibo training is endless – there’s always a way forward. You’re never really “done”. And I’m here to help you all the way. If you have any questions, comments, or concerns, hit me up at amiibocloud@gmail.com!

And hey, if you love amiibo training and want to get more involved with the community, check out the Amiibo Dojo forums. Not only can you talk about amiibo with fellow trainers around the world, but you’ll get a bunch of exclusive perks for signing up – exclusive training guides, early access to my content, challenges, and so much more! Registration is 100% free, by the way! Oh, and if you’re into social media, I’m also on Twitter.

Credits:

I may have done the training and the initial guide writing, but I had some help from a few others. This part’s dedicated to thanking them for their assistance!

Please note: I don’t get notified if you comment directly on this post, so if you ask a question here, I might not see it. If you’ve got something to say, you’re better off using the forums or emailing me at amiibocloud@gmail.com.

Secret Password: thestaroftheshow

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3 thoughts on “Character Guide: Kirby”

  1. hey don’t leave it hanging:
    Do not use neutral special at all. Even if you gave your amiibo the Ice Breath custom move, you shouldn’t use this move at all. It leaves Kirby wide open to attack and

    Like

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