How to train a Kirby amiibo in Super Smash Bros. 4

A complete summary of Kirby’s performance in Super Smash Bros. 4 can be found on the character’s information page. It includes strengths and weaknesses, AI quirks, and an archive of tournament representation and results.

Stats & Bonus Effects

Kirby’s best equipment setup involves a balance of Attack and Defense (+70 Attack / +70 Defense / -20 Speed) at the cost of Speed. In terms of bonus effects, Hyper smash attacks, Improved launch ability, and Improved escapability are essential.

Kirby benefits from the Jumping Inhale, Giant Hammer, and Upper Cutter custom moves. Jumping Inhale helps prevent the AI from overusing its neutral special, Giant Hammer adds super armor and extra power, and Upper Cutter aids recovery.

Recommended Training

An amiibo becomes strongest if it is mirror matched all the way to Level 50. This is done to teach the AI which moves to rely on; after reaching Level 50, it will use this training as a base and expand upon it with matchup experience. While training your amiibo, do not play aggressively or go off-stage; instead, remain grounded and keep the following moves in mind:

  • Neutral options: jab (Vulcan Jab), forward tilt, and down tilt (Squish Kick). Kirby’s jab is a fast multi-strike attack that can help rack up damage at early percentages. It lacks range but can apply pressure to shields. His forward tilt is quick and can be angled, while down tilt trips opponents and can link into a forward smash.
  • Main KO moves: forward smash (Smash Kick), up smash, and down smash. Kirby has an excellent set of smash attacks. His forward smash can be angled and deals increased damage when aimed upwards, and has the longest reach of any of Kirby’s attacks. Even so, your two primary kill moves should be up smash and down smash, as they are boosted by the Improved launch ability bonus effect (whereas forward smash is not – even when angled upwards). Up smash can be used out of shield and as an aerial punish, while down smash covers both sides of Kirby and can catch opponents off-guard.
  • Moves to avoid: neutral special (Jumping Inhale). A well-trained Kirby amiibo will never use Inhale or any of its custom move versions. Once you apply the Jumping Inhale custom move to your amiibo, do not use it during battle.

If you would like to read more guides, follow this link to return to the master list.


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