Character Guide: Yoshi

This guide is outdated. It will be updated in the near future with new information and a fresher, smoother format. Thanks for your understanding!

Yoshi is a friendly green dinosaur native to the aptly-named Yoshi’s Island. Since his debut in Super Mario World for the SNES, Yoshi’s helped Mario and co. foil the evil Bowser’s world-domination plans. He’s also appeared in some games of his own, including Yoshi’s Story and Yoshi’s Woolly World. As with every character in Super Smash Bros. for Wii U and 3DS, Yoshi has received his own amiibo figure.

My aim is to make Amiibo Dojo’s character guides the most in-depth, organized, and informative amiibo training guides on the web. I’ve created a table of contents that will help you more easily navigate the guide. If you don’t have the time to read the entire guide, I’ve got you covered – I wrote up a shortened version of this guide that will only go over the key points of this post. If you’re on a crunch for time, this shortened guide is perfect for you! You can find it in Section 1. 

By the way, you can click on any section of the table of contents below, and the page will automatically scroll down to the section you clicked on.

Section 1: Shortened Guide

Don’t have the time (or patience) to read the entire guide? No problem. I’ve written up a shortened version of this guide that’ll go over key points of this post. That being said, I do recommend that you read the entire guide to get the most out of it, though.

Strengths and Weaknesses of this amiibo:

  • Strengths: Has pinpoint accuracy with his eggs. He’s got strong aerials that possess little lag. That’s about it.
  • Weaknesses: Spams eggs, may spam down aerial, has slow smash attacks, a laggy grab, no kill throw, and has trouble KOing foes.

Training your amiibo:

  • The best way to train a Yoshi amiibo is to capitalize on his egg-spamming tendencies and teach him to rack up damage with eggs.
  • Scan in your Level 1 Yoshi amiibo – we’re going to start by feeding it. I recommend you give it 40 points attack, 80 points defense, and 0 speed; as well as the bonus effects Improved trade-off defense, Improved dodge ability, and Improved escapability.
  • I recommend the Lick custom move for Yoshi.
  • Once your amiibo is fed, go into Special Smash and set the mode to Heavy gravity. This is being done to discourage your amiibo from jumping. Choose Toon Link, and play on omega stages. Go to one side of the stage and spam arrows against your amiibo (yes, this will teach it to use its eggs). When your amiibo comes close, strike with an up smash, run to the other side of the stage, and spam arrows again. In general, try to stay away from your amiibo and spam arrows against it. Oh, and you can also throw a boomerang out there every once in a while. Bombs aren’t really worth using since they are not long ranged. Fight your amiibo in this manner until it reaches Level 45.
  • Take Yoshi into some mirror matches and stick to one side of the stage and rack up damage with Egg Throw. When your amiibo comes close, use either up smash or the Lick custom move if you have it. Do this until Level 50.

I hope this shortened guide helps you out. If you don’t have time to read the full guide now, I recommend you bookmark this page and read it later. If you’ve got any questions, you can either read the full guide, or you can email me at!

Section 2: Amiibo Overview

In this section, we’ll be discussing Yoshi’s pros and cons, and the reasoning behind his D-Rank placement on my amiibo tier list.

Yoshi is unfortunately one of the worst amiibo in the game. Not only is he very difficult to train, but he just never turns out good. Yoshi’s AI is severely lacking – the amiibo isn’t very good at doing anything, really. Yoshi’s got slow smash attacks that are hard to land, and can get spammy with just about any move in his arsenal. One notable move that Yoshi spams is his Egg Throw – no matter how you train him, he’ll relentlessly spam this move. It’s got something to do with being a projectile that doubles as his only recovery move. Another move Yoshi may have spamming problems with is his down aerial. Because Yoshi has slow smash attacks and a laggy grab, as well as no kill throw, he has trouble KOing his opponents.

Yoshi does have a few pros, though – he’s very precise with his Egg Throw. He’s also got good, strong aerials that possess very little lag. Unfortunately, that’s where Yoshi’s strengths end.

Overall, Yoshi is just not a good amiibo at all. He’s hindered by flawed AI – he’ll likely spam eggs no matter how you train him. This is an amiibo that’s going to require a lot of work: he does have potential, but very little at that. Because of this, Yoshi has been placed into the D Rank.

Section 3: Training your amiibo

Now that we’ve gone over a general overview of Yoshi, it’s time to actually train him. In this section, we’ll be going over what I think is the best way to train Yoshi – to rely on using his eggs to rack up damage.




Click here to start training!

Deciding on Stats and Bonus Effects

As I mentioned in the previous section, Yoshi will spam his eggs no matter what you do. It’s hard-coded into his AI to do this. I had tried and failed to train Yoshi effectively time and time again, but then it hit me. Instead of trying to get him to stop using the eggs, why not train Yoshi and focus on his eggs? I think the best way to train Yoshi is to train him passively and have him rely on his eggs to rack up damage. Let’s get started.

Let’s begin by feeding your amiibo equipment. Don’t actually feed it just yet – let’s decide on stats and bonus effects for your Yoshi first. We’re going to be training Yoshi passively, so he’s going to need boosts to his defense and attack in order for him to reach the little potential he has. I think the best stat spread you could give to Yoshi is +40 Attack | +80 Defense | 0 Speed. This spread will increase Yoshi’s defensive ability, as well as giving him a respectable boost to his attack.

As for bonus effects, you’re going to want to give Yoshi bonuses that encourage passive behavior. One setup that would work well on him is Improved trade-off defense, Improved dodge ability, and Improved escapability. This setup, borrowed from an from an article written for us by Amiibo Trainer, will encourage Yoshi to play passively. Improved trade-off defense gives him a 1.3x boost to his defense at the cost of starting each stock with 30%. Improved dodge ability and Improved escapability work together to greatly improve Yoshi’s defensive capabilities, by making his dodges longer and allowing him to escape from grabs easier, respectively.

Once you’ve decided on a stat and bonus effect setup for your amiibo (I still highly recommend +40 Attack | +80 Defense | 0 Speed and the improved trade-off defense, immproved dodge ability, and improved escape bonuses), it’s time to actually feed your Yoshi the equipment he needs.

Additional Resources

If you don’t have the equipment that yields the bonus effects I recommended, you’ll need to farm for them. Luckily, I’ve written up a free guide on how to gather equipment for your amiibo. If you want to check that out, you can click here.

If you want to look at some more bonus effects and stat setups for your amiibo, check it out by clicking here. I gave you my recommendation for Yoshi a few paragraphs ago, but if you really don’t want to use that spread for some reason, I’ve come up with some additional ideas in the article I just linked.

Boot up your Super Smash Bros. game if you haven’t already, and then click the “Games & More” menu. Navigate to the amiibo section, and scan in your Yoshi. He should be Level 1 and have no equipment. That’s going to change very soon.

We’re going to feed your amiibo now. For this section, I’m going to assume that you decided to give your amiibo the stats and bonuses I recommended earlier. If you don’t remember what they were, here you go:

+40 Attack | +80 Defense | 0 Speed

  • Improved trade-off defense
  • Improved dodge ability
  • Improved escapability

Start by giving your amiibo the three bonus effects you decided on – in my case, it’s the ones listed above. Once your amiibo has these bonus effects, save its progress. As soon as you save the amiibo, tap it back in. It’s time to get its stats sorted out.

Feed your Yoshi a bunch of defensive equipment until his defense reaches around 125 points. When you feed an amiibo defensive equipment, their speed decreases, so Yoshi’s speed should be in the negative after you boost its defense to around 125 points. Next, you’ll need to feed your Yoshi speed equipment until his speed reaches exactly 0. Be sure not to overwrite any of Yoshi’s bonus effects while you feed it the stats. After your Yoshi’s speed reaches 0, you’ll probably notice his attack is in the negative now! When you feed an amiibo attack equipment, its defense will fall. What we want is to feed Yoshi enough attack equipment so that he goes up to 40 points strength, and his defense goes down to 80 points.

If done correctly, your Yoshi should look something like this:

At some point while you feed your amiibo, it’ll become full. Normally, you’d need to battle your amiibo in order to feed it more equipment, but there’s a way around this. Once your amiibo is full, go into Smash mode and choose any character. Set the stock to 1, and when the match begins, immediately run off the stage and kill yourself. The match will end, and your amiibo will win, but it won’t level up. After the match, you’ll be able to go back and feed the amiibo again. If your amiibo becomes full again, you can repeat this process as many times as you need.

As for custom moves, Yoshi has just one that I think is worth using: Lick. It replaces his neutral special, Egg Lay. Rather than trapping opponents in an egg, Lick causes Yoshi’s tongue to do damage to opponents. I chose this custom move for two reasons. First, other amiibo, especially ones with the “Improved escapability” bonus, will easily escape from the egg. Second, the move is powerful. It does an unusually high amount of knockback for being a special move. I highly recommend you give your Yoshi this move!

When your amiibo has the stats, custom moves, and three bonus effects you decided on, you can save your amiibo’s progress. It is time to start training!

Training your amiibo

As I mentioned earlier, we’re going to be training Yoshi passively. We’ll be teaching him to rack up damage using eggs and to finish off opponents with an up smash or Lick (the custom move we talked about earlier). Your amiibo should be Level 1, and have the stats and bonus effects we decided on earlier. If your Yoshi meets this criteria, great! It’s time to start training.

Step 1: For this guide, there’s only two steps! However, the first step is going to be a long one. Start by going into Special Smash and setting the gravity to Heavy. This will make jumps lower and increase the falling speed of fighters. We’re doing this to discourage your amiibo from jumping. Choose a character that has lots of projectiles – the character I believe is best for this step is Toon Link. From now until Level 50, all you are going to do is play as Toon Link against your Yoshi while playing omega stages. During these matches, stay at one side of the arena and shoot arrows at Yoshi. Eventually, your Yoshi is going to be able to dodge the arrows and approach you. When it does, try to strike it with an up smash and then run away to the other side and continue using arrows. Don’t grab, don’t jump (unless you’re using it to recover back on-stage). You’re going to keep doing this until your Yoshi reaches Level 45.

Step 2: Now that your Yoshi amiibo is Level 45, it’s time to take it into some mirror matches. Before you start, be sure you’re using a custom Yoshi character build that has the same custom moves as your amiibo does. From now until Level 50, stick to one side of the stage and rack up damage with Egg Throw. When your amiibo comes close, use either up smash or the Lick custom move if you have it.

Are you familiar with the Standstill Arena custom stage? If you aren’t, it’s a custom stage that causes amiibo to do absolutely nothing! Why am I telling you this? Because Amiibo Trainer has made a modified version of it that will actually really help you train a passive amiibo. This modified custom stage only has the thin lava on one side of the stage. The amiibo thinks the lava will harm them, so they will move around and act normal, but they won’t go to the side with lava. This allows you to stick to the thin lava side and spam projectiles with no fear of being approached. If you want to see this modified version, you can check it out here.

Well, there you have it – we just trained your Yoshi all the way to Level 50 via passive methods. Your training’s really only just begun, however. Yoshi is like a fine wine – he needs a lot of match experience in order to stand a chance. One thing to keep in mind is this: after every match where your Yoshi fights an opponent that DOES NOT play passively, including other amiibo, be absolutely sure to play a few rounds against it using the passive tendencies we discussed. Go into the custom stage we talked about in the above paragraphn and shoot arrows at your amiibo for 5 minutes. This’ll keep these tendencies fresh in Yoshi’s mind. Oh, and I’ve also written up another training guide that talks about methods you can use to improve your amiibo after it hits Level 50. If you’re interested in reading it, click here. It even talks about passive training! If you need any help with training, or have a question or comment to tell me, feel free to shoot me an email at!




This is the guide that I believe works best on Yoshi. If you don’t want to feed your amiibo equipment, or if you want an equipped Yoshi amiibo that’s trained aggressively, the next section has you covered.

That being said, I strongly recommend that you use the guide above. If I can’t convince you to, the next section is going to talk about training a Yoshi with no equipment, training a Yoshi passively, and training an equipped Yoshi to be aggressive.

Section 4: Alternate training

So, we just went over what I believe is the best way to train Yoshi. However, it’s possible that there’s some of you who don’t want to train your Yoshi with equipment, or to be Balanced.

  • Vanilla training guide: If you don’t want to feed your Yoshi equipment, I’ve created a vanilla amiibo training guide that works on any character. Just keep in mind: if you want to train an effective vanilla fighter, you’ll need to work around 500 times harder than with an equipped amiibo. In fact, you might be better off using the training guide in Section 3 and ignoring everything that mentions equipment.
  • Aggressive training guide: If you’ll be feeding your amiibo and want your Yoshi trained aggressively, you can use this guide to train him. This guide won’t work well on Yoshi simply because he’ll still spam eggs even if you train him aggressively. I don’t recommend using this guide, but the option’s still here if you want to give it a go.
  • Balanced training guide: If you’ll be feeding your amiibo and want him to be trained to put defense first and offense second, I’ve prepared a guide for you! I don’t think this guide would work too well on Yoshi; it’s really important to teach him to utilize his eggs well, since he’s going to spam them either way.

Section 5: Amiibo training lingo

Did you find any words or terms in this guide that you don’t know the meaning of? Not to worry; I’ve taken the time to create a lingo section that will tell you what all of the words mean!

  • Omega stages: All of the stages in Super Smash Bros. also have Ω forms (omega forms). These forms modify the stage so that it is a flat platform with no stage hazards. To access the omega version of a stage, press X (using the Wii U GamePad) when you’re on the stage selection screen and a Ω will appear as the cursor. Then, select a stage, and you’re all set!
  • Bonus Effect: Something you can feed your amiibo. Hence its name, a bonus effect gives an amiibo an additional effect. Examples of these are Critical hits, Exploding shields, and improved escapabliity.
  • Mirror match: Also known as a “ditto”. When you fight your amiibo as their own character. For example, playing as Mario against your Mario amiibo would be considered a mirror match.
  • Vanilla: This is a term that means “an amiibo that has no equipment”. It’s not recommended that you train an amiibo without equipment, but there a lot of trainers out there who prefer to do things this way.

If there’s any other terms in the guide that you didn’t understand, or terms that you think should be added to the list, shoot me an email at!

Section 6: Conclusion and Credits

Still with me? That was a pretty long guide. I gave you my recommendation for training Yoshi and went in-depth on teaching you to train it. I also included alternative options for those of you that didn’t want a defensive Yoshi.

File:SSB4-Wii U Congratulations All-Star Yoshi.png

If you liked this guide, check out Amiibo Dojo’s Twitter page and give it a follow! I post whenever I release a new guide, so if you want to be notified when I release new guides, I recommend you check it out.

If you have any questions, comments, or concerns regarding amiibo training or the site, email me at!

The images were taken from both SmashWiki and the official Super Smash Bros. for Wii U / 3DS website. Credit to Andy-roo78 for the background image in the guide’s header.

Secret Password: yni222


6 thoughts on “Character Guide: Yoshi”

  1. As a Yoshi main I believe I found a way to make him decent, at least for me. There’s a way I used to make him use Egg throw less: Set the handicap on Yoshi to 300%, set the timer to 1-3 minutes.I used 1 minute because it’s “Safer” and it’s hard to do a whole game without getting hit by his Egg a single time. Anyway, for this match I used a Game & Watch with High-Speed equipment (Game & Watch is also one of my mains). When the match start, just jump around and above him while avoiding attacks. As soon it use Egg throw, I used Game & Watch D-air which break the Egg without interrupting my attack, then land the D-air on Yoshi to kill him. The higher speed is very helpful because you can stay in the air for longer and you have more mobility when using his D-air. I keep killing his Egg-throw until the match ended (And didn’t get hit by a SINGLE egg which took a small couple of tries). After that, I did a Mirror Match and played offensively, and then it was obvious that it improved. It still used Egg throw often, but decently less often and more often use his other attack. Also, even with no attack boost, his D-air will break shields in one whole sequence of the attack, and with 60 attack he only need to land about half of the sequence to easily break shields. I also put Critical hit to it. That coupled with just 60 attack, he will do around 70-100 damage with just one D-air. Though I should train it a bit because he spam it a bit and isn’t that much accurate with it, but outside of that he can make an impact when landing a “Successful” D-air in a match.


  2. I found that selecting Timed Egg Throw for Yoshi’s Up-Special is the best way to capitalize on his eggspam since it does a decent amount of damage and he’s pretty accurate with them. He’s also very accurate with the Crushing Bomb Down-Special. These two high-power moves have really improved my Yoshi’s performance.


  3. I don’t care all too much if mine is the best, or even a good way, but I ended up giving Yoshi decent Speed and Attack. He has Lateral Air Movement (which combined with his Speed, lets him go from off the screen on one side, nearly to the other), Perfect Shield and Mirror Shield, he seems to be good at shielding/dodging. The only custom move mine has is the Timed Egg Throw.
    Any ideas that may benefit a Speed & Attack Yoshi, who dodges and shields a lot, would be appreciated🙂

    (I changed him a little now, he is 50/45/25 (att/def/spd). He has Improved Dodge rather than his Mirror Shield now.)


    1. He’s different once again. He is 40/80/0. Has Lick, Timed Egg Throw, and Crushing Bomb as his customs. He does well in his matches against my DK, winning about a third of the time, and winning every match against lvl 9 CPUs. He’s very aggressive now though and his biggest failures happen when he decides to go toe-to-toe with heavy hitters (DK, Ganon, Bowser, etc.)
      What can I do to make him passive again, w/o resetting him
      I would love some advice


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