The information in this guide is up to date, but the format is not. I will be updating this guide with a smoother, cleaner format, as well as additional tips and tricks, in the near future.
Table of Contents
- Section 1: Guide Introduction
- Section 2: Amiibo Overview / Pros & Cons
- Section 3: Recommended Equipment
- Section 4: Training your Amiibo
- Section 5: Post-Level 50 Training
Welcome to Amiibo Dojo’s Jigglypuff character guide!
Jigglypuff is one of the 151 original Pokémon who made her debut in Pokémon Red & Green, and has appeared in every main series entry since. In her games, she’s not at all notable – she’s actually one of the weakest Pokémon. But back in 1999, Jigglypuff was a very prominent character in the Pokémon TV show – at the time, she made several appearances as a “comic relief” character who’d put everyone to sleep with her songs. Not expecting this, Jigglypuff would get mad and draw on the sleeping people’s faces out of spite. Masahiro Sakurai, the creator of the Super Smash Bros. series, decided to include Jigglypuff as a heavily edited version of Kirby. She was included in the original Smash, and has appeared in every one since. Actually, the fact that she’s been in every Smash game is the only reason the developers keep her in.
In Super Smash Bros., Jigglypuff is an aerial-based fighter who uses outstretched limbs to attack. Yeah, sounds real fun. Her amiibo was notoriously released as part of Wave 4 on May 29th, 2015. It had awful stock and was exclusive to Target, making her figure quite difficult to get. Eventually, though, it got restocked across several retailers, so she isn’t too tough to find anymore.
Here at the Amiibo Dojo, I focus on teaching you how to win. And I believe the way to win is defense. By teaching my amiibo to block, dodge, and counterattack with impunity, I have won multiple tournament championships. In this guide, I’m going to talk about the steps you need to take to raise a champion. Are you ready to begin? We’ll get started by talking about Jigglypuff’s pros and cons!
Please note: all of the information I’m about to tell you is 100% accurate. That being said, I may update this guide in the future with even more information!
To begin the guide, we’re going to go over Jigglypuff’s pros and cons, and the reasoning behind my decision to place her in my amiibo tier list‘s B Rank!
Jigglypuff is notorious for being one of the worst characters in Super Smash Bros. However, in the amiibo metagame, she’s actually very decent. As the Balloon Pokémon, Jigglypuff’s recovery is top-notch: she possesses multiple midair jumps that essentially ensure her safe recovery. Her smash attacks are also quite good; with her forward smash in particular being deceptively strong and long-ranged. She’s also got a good side special, Pound – a short-ranged forward punch. It’s strong against shields and has a lingering hitbox, making it good at surprising foes. Finally, Jigglypuff’s small size makes her harder to hit, which can sometimes be frustrating for her opponents.
Unfortunately, Jigglypuff is plagued with several flaws that hold her back from true greatness. First and most notable is her weight, or lack thereof – she’s the lightest character in the entire game, making her very easy to KO relative to the rest of the cast. Second, if Jigglypuff’s shield is broken at any point, she is instantly KO’d, which further exacerbates her frailty. These two traits alone give her a horrible matchup against Bowser, Little Mac, and Ganondorf, some of the most common tournament contenders. Furthermore, the range on her attacks (bar forward smash) is mediocre at best. Jigglypuff will often overestimate her moveset’s range and narrowly miss, leaving her vulnerable and open to attack. Speaking of vulnerability, Jigglypuff’s special moves (barring Pound) are next to useless. The worst offender here is Sing – not only can enemies very easily dodge and punish the move, but it’s an up special that doesn’t go anywhere. If Jigglypuff runs out of jumps when recovering, she’s out of luck. There are only a few moves that can put her in this situation, though, such as Bowser’s Fire Breath and Mario’s Fireballs. Her two other special moves, Rollout and Rest, are effortlessly avoided by opponents. Finally, Jigglypuff has a couple of flaws in her AI: she overuses her aerials and jab.
I know what you’re thinking. After reading that long paragraph talking about Jigglypuff’s flaws, you’re feeling discouraged. Don’t be – I still think it’s possible to raise her as a true champion. With the right equipment, training, and experience (as well as my guides, of course), you will succeed just as I have.
OK, now that we’ve gone over Jigglypuff’s strengths and weaknesses, it’s time to set her up with stats and bonus effects! In this section, I’ll tell you the point distribution and bonus combination I use on my Jigglypuff, and what they can do for yours. I’ve even included in-depth instructions on effectively feeding your amiibo. I know some of you don’t like equipment, though, and I understand that. I used to be the same way. But I highly recommend you give your amiibo some stats and bonuses to work with – if you disagree, click here to read my reasoning behind this belief. Otherwise, let’s get going!
Jigglypuff – Recommended Stat Boosts
Jigglypuff is kind of a problematic character. She’s light, weak, and slow, so you need to boost her in all three areas. Here’s the point distribution I gave to my Jigglypuff amiibo:
- Recommended Stats: +40 Attack / +40 Defense / +40 Speed
Not only is Jigglypuff the lightest character in the game, but her strength and mobility are lacking, too. This balanced setup respectably boosts all three areas, which considerably improves her overall effectiveness. The speed points won’t just increase your amiibo’s mobility – they’ll also improve its jump height.
Jigglypuff – Recommended Bonus Effects
You may be wondering why I recommend you go with a balanced spread instead of one that focuses primarily on defense. Well, it’s because my recommended bonus combination will significantly improve Jigglypuff’s defensive capabilities – to the point where she may not even need more than 40 points in defense to succeed.
Recommended Bonus Effects:
- Easy perfect shield
- Improved dodge ability
- Improved escapability
This is the Lame Setup, one of Amiibo Trainer’s bonus combinations. It’s an entirely defensive setup that focuses on using defense to avoid damage and annoy opponents. The bonuses here work together to drastically improve your amiibo’s defensive game – Easy perfect shield, hence its name, makes it easier to successfully block attacks. This is especially beneficial for Jigglypuff – since her shield breaks in one hit, being able to block with higher accuracy helps her out a lot. In fact, I’d say this bonus is essential for her success. The second bonus here is Improved dodge ability, which, well, improves your amiibo’s dodge ability. Third is Improved escapability, which allows Jigglypuff to quickly escape from grabs, stuns, and sleep!
So yeah! Those are my recommendations for stats and bonuses. Before you ask, yes – the 40/40/40 stat spread I talked about earlier does pair perfectly with the Lame setup. But if you want to defy my recommendations and use a different setup, worry not. I have an entire article that talks about ideas for stats and bonus combinations. You can check that out by clicking here.
By the way, I normally talk about which custom moves you should use on your amiibo, but Jigglypuff’s are just plain bad – maybe even worse than their default versions, so I won’t be discussing them today. I recommend you just go with her regular special moves.
Alright, so, if you haven’t done so already, you’ll need to set in stone the stats and bonuses you want to give to your amiibo. I say just go with my recommendations (if you need a reminder, they were 40/40/40 and Easy perfect shield / Improved dodge ability / Improved escapability), but hey, do what you want, I guess. By the way, if you by chance are missing any equipment, I wrote up an equipment farming guide a while ago that you can check out. But if you have everything in order and are all set to begin the feeding process, let’s move on!
Go to Games & More and then to the amiibo section. Tap in your Jigglypuff amiibo, and you’ll see a status screen with her equipment, stats, and bonuses. It doesn’t matter if your amiibo is Level 1, Level 50, or anywhere in between – the method I’m about to describe will work for any amiibo regardless of its level.
You’re going to start by giving your amiibo its three bonuses. If you went with my recommendation (which I talked about earlier), the first pieces of equipment you’d feed to your amiibo would be ones that yield the Easy perfect shield, Improved dodge ability, and Improved escapability bonuses. If you find that you’re missing one of the bonus effects you had wanted to give your amiibo, that’s fine – just leave one slot blank, and you can feed your Jigglypuff amiibo the missing bonus later.
Once you’ve got your bonuses in place, it’s time to round out the amiibo’s stats. Feed it pieces of equipment that do not yield bonuses until they match up to what you want (my recommendation was 40/40/40, in case you forgot). It’s very likely, however, that your amiibo will become full before you finish feeding it. Normally, you’d have to battle your amiibo to be able to feed it more equipment, but there’s a quick workaround that was brought to light by Amiibo Trainer. If you take your full amiibo into a 1-stock match and immediately kill yourself when the game begins, you’ll be able to feed it again once the match ends. Using this method, it’s possible to have an amiibo all set with its stats and bonuses before it even levels up!
Once your amiibo is all set with the stats, bonuses, and custom moves you decided on, it’s time to start training! But if it isn’t all set, and there’s a problem of some sort, I’m here to help you out. You can send me an email at email@example.com explaining your issue, and I’ll give you personal advice to correct it. Emailing me is free, and I don’t get annoyed by repeated messages or anything, so don’t worry about that.
Otherwise, let’s move right along to training your amiibo!
If your Jigglypuff amiibo is already Level 50, and you want to improve her without resetting (which is totally fine), please skip to Section 5.
You know, one big thing I’ve learned is that, ultimately, the method you use to get your amiibo to Level 50 doesn’t matter. In fact, it’s what you do with your amiibo after it reaches Level 50 that’s really important. Just like a real player, an amiibo needs lots of match experience and training in order to become a true champion. Even with that said, though, people like it when I tell them what to do for whatever reason, so I’ve prepared a simple and effective training regimen for you!
From Levels 1-50, you’re going to want to mirror match your amiibo. If you don’t know what a mirror match is, it’s when you play as the character that is your amiibo – so in this case, you’d be playing as Jigglypuff. I’d also recommend that you play timed matches (3 to 5 minutes is fine), and on omega stages only. I’ve also put together a list of in-depth tips you can play by to maximize your amiibo’s potential:
- Do not jump or use aerials. I know that Jigglypuff was designed to be an aerial-based character, but seriously, don’t do it. As several amiibo tournaments have shown, aerials are a big no-no. You see, amiibo can perfect shield with far more accuracy than any human – and after an aerial is blocked, they can respond with a powerful up smash. If you disagree, and need some convincing, head over to this post.
- Play defense. It’s the key to victory, and it’s what has allowed me to win multiple amiibo tournaments. As you train your amiibo, try to perfect shield its attacks and then counter with a smash attack of your own. I’ll talk about this more in Section 5, but the whole ‘perfect shield and counter with smash attack’ concept is absolutely essential for your amiibo to master. Want more information on why defense is the best? Click here.
- Use grabs a lot. It’s actually quite important in the amiibo metagame. When grabbing your amiibo, pummel once or twice and throw them towards the nearest ledge (this means you will only ever need to use forward and back throw). Be sure to grab a lot, as it’s an essential skill for your amiibo.
- Don’t focus on combos. I hate to burst your bubble, but if you want to raise a combo-happy Jigglypuff amiibo, you’ll wind up disappointed. Amiibo only use “true” combos (which are strings of moves that can’t be air dodged out of – an example of a true combo is Ness’ down throw to forward aerial), which aren’t even all that reliable. Your focus should be defense and countering with smash attacks.
- Do not use Rollout, Sing, or Rest. For some reason, a lot of new amiibo trainers want to teach their Jigglypuff to use Rest, but it’s just not possible. I once raised a Jigglypuff amiibo to Level 50 and only used Rest against her, and it worked! …But after the amiibo missed the move once, she never used it again. So I say don’t bother. As for Rollout and Sing, they’re very easily punished by opponents, so stay far away.
- Be sure to use Pound every once in a while. It’s a great shieldbreaker, and possesses a fair amount of power, but you shouldn’t use this move too often. It becomes predictable after a while, and can leave Jigglypuff vulnerable if missed.
- Utilize Jigglypuff’s smash attacks. Forward smash is by far her best move, and should be your go-to counterattack in battle. Her other two smash attacks are good, but not as useful: down smash is a semi-spike that pushes opponents with incredible horizontal force, while up smash is a short-ranged headbutt that can catch aerial opponents.
Continue to mirror match your amiibo while playing by these tips until it reaches Level 50. This is a simple yet long and sometimes tedious process, but it’s the first step to creating a good foundation for your Jigglypuff amiibo.
Congratulations! Your Jigglypuff amiibo is Level 50! …Or, maybe it already was Level 50, and you’re just looking to improve it. Whichever the case, I’ve got a whole bunch of advice, resources, and articles to get you started!
So, I was hinting at this before, but you can’t enter a fresh Level 50 amiibo into a tournament and expect to win. No. An amiibo needs just as much match experience as any competitive Super Smash Bros. player. When I say “match experience”, I mean that your Jigglypuff should battle against other amiibo. If she plays a lot of games, she’ll learn from her opponents and become even stronger. Facing other amiibo should definitely be a priority, but you should also regularly do some defensive training sessions with her – more on that below. But of course, those aren’t the only ways to further hone the skills of a Level 50 amiibo. Here are some more ideas for you:
- The Defensive training session is what I spoke of a few sentences ago. It’s a specific match archetype that will improve your amiibo’s defensive capabilities. It is very important for your Level 50 amiibo to practice its defense often, and this free guide is designed to do just that.
- You can further improve your amiibo’s defense by using these defensive exercises on your amiibo. This is actually an article that was written for the Amiibo Dojo by Amiibo Trainer, a fellow training website.
- While we’re talking about Amiibo Trainer, they actually have a guide on maximizing your amiibo’s use of specific bonus combinations. One of their multiple guides talks about the Lame Setup, which I happened to recommend for Jigglypuff!
- You may have heard me talking about match experience, but are confused as to how to give some to your amiibo. Luckily, I’ve got an article that will help you out. It talks about which characters your amiibo needs to prepare for, and how you can gain an advantage over common tournament entries such as Little Mac and Bowser.
I hope these resources help you out! Your goal with Jigglypuff should be to teach her to put defense first. Get her to perfect shield and dodge everything, and strike at just the right time.
If you have any questions, or would like some help with your amiibo, I can give you some personal advice. There are multiple ways to get in contact with me – Reddit, Twitter, the Amiibo Dojo Forums, the contact form… oh, and you can email me directly at firstname.lastname@example.org. Is that too many options? It might be. I don’t know.
Still with me? If you haven’t noticed, I’m really passionate about amiibo training, to the point where I can somehow write over 3,000 words on one character. Whether that’s a good thing or a bad thing is up to you. In any case, thank you so much for reading this guide! Like the vast star scape of outer space, amiibo training is endless – there’s always a way forward. You’re never really “done”. And I’m here to help you all the way. If you have any questions, comments, or concerns, hit me up at email@example.com!
And hey, if you love amiibo training and want to get more involved with the community, check out the Amiibo Dojo forums. Not only can you talk about amiibo with fellow trainers around the world, but you’ll get a bunch of exclusive perks for signing up – exclusive training guides, early access to my content, challenges, and so much more! Registration is 100% free, by the way! Oh, and if you’re into social media, I’m also on Twitter.
I may have done the training and the initial guide writing, but I had some help from a few others. This part’s dedicated to thanking them for their assistance!
Please note: I don’t get notified if you comment directly on this post, so if you ask a question here, I might not see it. If you’ve got something to say, you’re better off using the forums or emailing me at firstname.lastname@example.org.
Secret Password: kirbyclone