Table of Contents
- Section 1: Guide Introduction
- Section 2: Amiibo Overview / Pros & Cons
- Section 3: Recommended Equipment
- Section 4: Leveling up your Amiibo
- Section 5: Post Level-50 Training
- Section 6: Conclusion & Credits
Welcome to Amiibo Dojo’s Mario character guide!
To start off, I’d like to thank you for taking the time to read this guide – your support is very much appreciated.
Mario never hesitates to leap into action when there’s trouble in the Mushroom Kingdom. Known for saving the world (and Princess Peach) countless times from Bowser, Mario is a true super star. He’s got amazing jumping skills and makes use of a wide range of transformations. Mario has also powered up in countless roles: referee, doctor, sportsman, dancer, kart racer, and many more.
Mario has appeared in every Super Smash Bros. game to date, and uses a wide range of attacks from his home series. As an amiibo, Mario is the jack of all trades, and master of none: he’s competent with many skills, but doesn’t quite excel in any of them. Even so, many trainers have found success with this character, and there’s certainly potential to be found here. Let’s kick off the guide by discussing Mario’s in-battle strengths and weaknesses so that you know what to look for during training.
Please note: Although all of the information in this guide is 100% accurate, it may be revised in the future if there are further game updates to Super Smash Bros.
Mario is one of the only “top tier” amiibo who doesn’t rely on a gimmick to win games: his moveset is well-rounded and versatile to give him good options to use in any situation. One notable advantage he possesses are his smash attacks – they’re quick, powerful, and most of all, useful. Forward smash has a powerful sweetspot (at the tip of the flame) that can KO enemies early, and up smash is one of the best aerial punish moves in the game thanks to the invincibility granted to Mario’s head. He’s also one of the few characters who can safely and accurately edgeguard – his AI is programmed to throw Fireballs at off-stage opponents. This racks up a respectable amount of damage and is very effective at sniping Ness and Lucas’ recoveries. Last but not least, Mario has a kill throw! His back throw allows him to close out stocks with a stylish Super Mario 64-style spin toss.
However, Mario suffers from several weaknesses that restrain him from true greatness. His most noticeable setback is his AI, which overuses three specific moves. First are his Fireballs. While they are good edgeguards, he’ll sometimes shoot one when standing directly next to an opponent, which leaves him wide open to attack. Second is Cape – he’ll often jump in the air specifically to use it, even if there aren’t any projectiles coming his way. Third and most notably is his down smash – if he hits you with this move even once, he’ll spam it relentlessly. Or, at least, he did in my experience. Mario will often overestimate the move’s range and miss, which gives his foe an opportunity to strike. In general, a lot of his moves have below-average range, so it’s important to teach him proper spacing. Finally, Mario’s recovery is quite poor – it doesn’t go very high and it’s hard to sweetspot the ledge with – but this can be fixed with customs.
There are a few hoops to jump through that make this amiibo somewhat annoying to train, but I still think he’s got a lot of potential. Mario is unique in that he can contend against the best of the best – he does need some work in order to become strong, but with enough training and match experience, you will create a champion – there’s no doubt about it.
Mario – Recommended Stats & Bonuses
Before we can start training your Mario amiibo, he’ll need some stats and bonuses to work with. When equipping your amiibo, it’s important that you know what you’re doing – if you carelessly slap random pieces of equipment onto your amiibo, it’s not going to work very well. That being said, properly feeding an amiibo can be complicated to someone who hasn’t done it before – that’s why this section is dedicated to telling you how to properly equip your amiibo. Let’s get started with my recommended build for Mario.
Point Distribution: +40 Attack / +70 Defense / +10 Speed
Many amiibo trainers use this point distribution on their amiibo, and it works well for Mario, too. It’s a balanced spread that focuses on defense, but gives respectable boosts to attack and speed as well.
- Critical-hit capability
- Explosive perfect shield
- Improved escapability
Dubbed the “Rock-Paper-Scissors” setup, this is the best and most used bonus combination in the game. This is because the three bonuses here work together to create a well-rounded fighter with enhanced abilities. The centerpiece here is Explosive perfect shield, which allows your amiibo to damage opponents just by blocking! This capability will encourage your Mario to use its shield more often, which is a good thing. Eventually, though, opposing amiibo will take note of how often Mario is blocking, and go for grabs instead of direct attacks. That’s where Improved escapability comes in – with this bonus equipped, your amiibo will be able to escape grabs almost instantly! Critical-hit capability rounds out the set, giving all of your amiibo’s attacks a 20% chance of dealing three times as much damage as usual!
Feeding your Amiibo
It’s time to start feeding your amiibo equipment! Please be aware that, for this part, I’m going to assume you’re going with my recommendations for stats and bonuses.Once you’re ready to begin, open the game, navigate to Games & More, and then to the amiibo section. Scan in your Mario amiibo, and you’ll see a status screen that details his stats and bonus effects.
There are a few things I want to mention before we continue. First, don’t worry about your amiibo’s current level, and definitely don’t reset it just to use this guide. Just like an old dog can learn new tricks, a Level 50 amiibo can adapt to newly added or changed equipment. It can be Level 1, Level 50, or anywhere in between – whichever the case, the feeding method I’m about to explain will work on your amiibo.
Step 1: Equipping Bonus Effects
The first thing we’re going to do is give your amiibo its three bonus effects. Click the “Feed Equipment” option from the menu, and sort your equipment stash alphabetically. You’re going to be searching for three specific “prefixes” on your equipment pieces: “Critical Hitter”, “Escape Artist”, and “Shield Exploder”. You can look at the image above for a visual example. If you realize you don’t have one of these bonuses, leave one of the slots blank, and you can feed your Mario the missing bonus later.
Step 2: Rounding Out Stat Values
For many people, this is the most difficult step: rounding out your amiibo’s points. The goal is to give your amiibo 40 points attack, 70 points defense, and 10 points speed. Don’t worry if you end up with, say, 36 points attack, 76 points defense, and 8 points speed. We’re aiming for a ballpark range here.
If you don’t know this already, each piece of equipment has a different color: orange, blue, or green. Orange pieces will increase an amiibo’s attack power, but decrease its defense. Blue pieces will increase its defense, but lower its speed. A green piece will increase its speed, but lower its strength.
Step 3: When Your Amiibo Gets Full
At some point as you feed your amiibo, it’ll become full and won’t be able to eat any more equipment. Normally, you’d have to battle your amiibo to continue the feeding process, but luckily, there’s an exploit that was brought to light by Amiibo Trainer. If you take your full amiibo into a 1-stock match and immediately run off the stage and KO yourself when the game begins, you’ll be able to feed it again once the match ends. Now, as you may know, an amiibo can’t learn to KO itself – and since that’s the only thing you’re doing in this kind of match, your amiibo learns nothing. It has no effect on its tendencies, no matter how many times you repeat it.
Why is this trick relevant, you ask? Well, when your amiibo does become full (it’ll happen eventually), you probably won’t yet be done adjusting its points. If you were to play a legitimate match with your amiibo at this point, it would start to adapt to its new spread, only for it to be changed again the next round. That’s why we KO ourselves – the match will have ended too quickly for your amiibo to adapt. Oh, and it saves time, so there’s that too.
Completing the Feeding Process
If you’ve been using this guide correctly, your amiibo should be complete with its stats and bonuses. If your Mario is all set and ready to go, great – you can move onto the next section to begin your training (or continue it, if your amiibo is already Level 50)! If it’s not all set and ready to go, and there’s a problem of some sort you can’t resolve, I can help you out! Don’t be shy: you can send an email to email@example.com anytime explaining your issue, and I’ll give you personal advice to correct it. Emailing me is free, and I don’t get annoyed by repeated messages, so you don’t need to worry about that.
Note: If your Mario amiibo is already Level 50, and you want to further improve his abilities, please skip to Section 5. If your amiibo is not yet Level 50, keep reading this section!
Raising your Amiibo to Level 50
Raising an amiibo to Level 50 is quite simple, but can take some time. You’re going to mirror match your Mario amiibo until its level maxes out. If you don’t know by now, a “mirror match”, also known as a “ditto”, is when you play as the character that is your amiibo – in this case, you’ll be playing as Mario. As for the stage to play on…we want the amiibo to focus on fighting, not dodging stage hazards, so I recommend playing on Ω-form stages only. Timed matches (3 to 5 minutes) will also help add consistency and structure to your sessions.
I want to be as specific as possible in this section so that you know exactly what steps to take here – to help you out, I’ve put together a big list of tips you can use to maximize your amiibo’s potential.
Amiibo Training Tips (Defensive)
As I said before, you should be mirror matching your amiibo all the way to Level 50. I’ve talked about defense a lot in this guide, but you might not know how to properly play defensively. This list of tips will help you – as long as you’re faithful to them, your amiibo will start off very strong.
- Do not jump or use aerials. I say this so much, I’m kind of like a broken record, but many people don’t understand why aerial attacks are a bad thing. The main reason they’re a big no-no is because of each amiibo’s defensive capabilities. They can be trained to react in less than a quarter of a second, meaning that they can block certain attacks – specifically aerials – very easily. As many amiibo tournaments have shown, amiibo who rely on air attacks leave themselves vulnerable, which leads to their eventual demise. If you disagree, and need further convincing, head over to this post.
- Play defensively. Like I said, a Level 50 amiibo can react within 1/60th of a second (which is one frame). Why throw out attacks when you can just shield instead? In fact, if you followed my equipment recommendation and gave your amiibo Explosive perfect shield, all it needs to do is use its shield. If you can, try to perfect shield your amiibo’s attacks (equip yourself with Easy perfect shield and/or use slow motion settings if necessary) and immediately counterattack with forward smash after the block. This is an important concept that often decides which amiibo emerges victorious. Want more information on why defense is the most effective playstyle? Click here.
- Don’t make any attempt to combo. In spite of how deep amiibo training can get, an amiibo is still just a stronger, influence-able CPU character. As trainers, we can teach our amiibo a general philosophy to play by. We cannot, however, teach it to string specific moves together. Additionally, amiibo will not use combos that aren’t already coded into their artificial intelligence (for example, Ness is programmed to use down throw to forward aerial), so even if you combo your amiibo for days, it likely will not learn complex combos you use on it. You’re better off landing a few strong and powerful hits instead of linking several weaker moves.
Amiibo Training Tips (Character-Specific)
In addition to the aforementioned defensive tips, you should be playing be the following ones as well. They’re all about moves, habits, and tendencies that work best for Mario, and are specific to him as a character.
- Rely on smash attacks to rack up damage and KO. With Mario, your go-to move should be his forward smash. For this move, Mario winds up and unleashes an explosion of fire from the palm of his hand. There’s a powerful sweetspot at the tip of the flame – when you do use this move, try to hit your amiibo with the burst of fire, not with your hand. If you don’t get the sweetspot every time, don’t worry about it. Up smash is another smash attack you should focus on – it’s great at catching aerial opponents and can literally go through many aerial attacks. It’s fast and powerful and a reliable KO option.
- Do not use down smash, ever. This move is really fast, so it’s hard for us trainers to perfect shield in an attempt to get him to stop, but other amiibo have no problem blocking it due to their quick reaction time. This means that once Mario gets in the habit of down smashing, it’ll be hard to curb. Save yourself the headache and avoid this move entirely.
- Avoid using Cape. He does this thing where he’ll jump into the air specifically to use the Cape, even if there aren’t any projectiles to reflect. I have no idea what the amiibo hopes to gain by doing this, but either way, it’s not good. Stay away from Cape – if your Mario tosses a Fireball at you, don’t reflect it – just block or dodge.
- Use Fireballs as an edgeguard, and nothing more. These small balls of concentrated fire are what allow Mario to do well against Ness and Lucas. With good accuracy and timing, he can continuously prevent them from recovering, which can KO them extremely early – we’re talking, like, 20%. My Mario amiibo did this to my Ness once, and I couldn’t stop laughing. When your amiibo is off-stage, I recommend you stand at the edge and spam fireballs until your Mario recovers back onto the stage. Don’t use the Fireballs for any other reason – or else your amiibo will start using them at random, which leaves him vulnerable, and that can get messy.
- Don’t bother with gimps or F.L.U.D.D. When grabbing your amiibo, pummel once or twice and throw them towards the nearest ledge (this means you will only ever need to use forward and back throw). Be sure to grab a lot, as it’s an essential skill for your amiibo.
It will take some time before your amiibo reaches Level 50. As long as you play by these tips, you will be creating a strong foundation for your amiibo to build on. Keep in mind that you can refer back to this list at any time.
When your Mario amiibo does reach level 50, don’t think your training is done. In fact, it will have just begun. When you are finished leveling up your amiibo, we will move onto the most important section in the guide – honing your Level 50 amiibo’s skills and turning it into a true champion!
Your Mario amiibo should now be Level 50, meaning your journey has officially just begun! You see, you can’t take a fresh Level 50 amiibo, enter it into a tournament, and expect it to do well – just like a real player, your amiibo needs additional practice and match experience in order to truly become strong. Here are some tips, tricks, and training methods you can use to enhance your amiibo’s abilities:
Your Amiibo’s Match Experience
One of the most important things your amiibo needs to succeed is match experience. It needs to know how to handle certain characters, attacks, and mechanics – some examples are Little Mac’s effortless shield breakers, Bowser’s infamous Flying Slam attack, and Lucario’s aura skill. If you have other amiibo, train them up with my guides and have them all fight each other in 1v1 matches. You will want to expose your amiibo to as many other amiibo as you can.
I also have a detailed and in-depth article on your amiibo’s match experience. It talks about the characters you need to prepare for, and the skills your amiibo can learn to overcome any fighter. Follow this link if you are interested in reading more!
It’s also important for your amiibo to play defense, and my defensive training session outline will help it do just that. It only takes a few minutes, and can be used multiple times in a row to great effect.
You should be using this guide on your amiibo regularly, too. You see, as your amiibo plays matches against other amiibo, its defensive capability will be somewhat watered down over time. To keep your amiibo at its best, repeat the defensive training session as needed.
Amiibo Trainer’s Guides
Along with the Amiibo Dojo, Amiibo Trainer is one of the main amiibo training sites. They have some very helpful training guides (and a long-running podcast, too) that I recommend you use in conjunction with the ones I have here.
First is the Amiibo 15, a 15-minute training session that hundreds of amiibo trainers around the globe have used. Its concept and goal are similar to my defensive training session that I mentioned earlier, and is another great option for quickly improving your amiibo.
And then we have Amiibo Trainer’s monthly guide series. Each month, a new training guide is released that talks about a specific bonus combination you can use on your amiibo, and training sessions that will maximize your amiibo’s use of its three bonus effects. I use these guides as a supplement to my own methods, and I think you should, too.
The road to amiibo superstardom is long and hard, and it isn’t as simple as this guide might suggest. At some point, your amiibo might develop a bad habit. Or maybe you’ll become stumped on what to do next. It doesn’t matter what problem you run into – I’m here to help. If you have any questions regarding amiibo training or the site, you can send an email to firstname.lastname@example.org. If you don’t like sending emails, you can also contact me on Reddit or Twitter.
Thanks so much for sticking with me to the end! Like the vast starscape of outer space, amiibo training is an endless task – there’s always a way forward, even if you can’t see it. You’re never truly “done” training. Again, if you run into any roadblocks along the way, I’m here to help. If you have any questions, comments, or concerns, hit me up at email@example.com!
And hey, since you’re here, you obviously like amiibo training, but do you like beautiful views of space and random discussion? Cloud’s Observatory has all three, and currently serves as the main amiibo training hub. Registration is free, and by joining, you’ll be able to pick up some sweet rewards (including exclusive guides!) and talk to amiibo trainers worldwide.
I may have done the training and the initial guide writing, but I had some help from a few others. This part’s dedicated to thanking them for their assistance!
- Images: Official Super Smash Bros. website
- Grammar checks: Jamal Saad-Deen
Note: If you post a comment here, I might not see it. The best way of asking me a question is through email.