A complete summary of Mario’s performance in Super Smash Bros. 4 can be found on the character’s information page. It includes strengths and weaknesses, AI quirks, and an archive of tournament representation and results.
Stats & Bonus Effects
Mario’s best equipment setup involves a balance of Attack and Defense (+60 Attack / +60 Defense / 0 Speed). In terms of bonus effects, Lifesteal and Improved escapability are essential; the third slot can be occupied by Auto-heal capability or Hyper smash attacks.
Mario benefits from the Gust Cape and Scalding F.L.U.D.D. custom moves. The former helps patch the AI’s tendency to spam its side special by pushing opponents out of range, while the latter allows F.L.U.D.D. to inflict damage (though trainers should still refrain from using it).
An amiibo becomes strongest if it is mirror matched all the way to Level 50. This is done to teach the AI which moves to rely on; after reaching Level 50, it will use this training as a base and expand upon it with matchup experience. While training your amiibo, do not play aggressively or go off-stage; instead, remain grounded and keep the following moves in mind:
- Neutral options: jab and forward tilt. In terms of racking up damage, Mario’s jab and forward tilt are his fastest options. Jab should be used at close range, and forward tilt should be used just a bit farther away. It can also be angled upward to catch aerial opponents.
- Main KO moves: forward smash and up smash. Mario’s smash attacks are moderately fast and powerful, and can KO enemies at realistic percentages. When using forward smash, try to hit your amiibo with the tip of the flame to inflict extra damage. Up smash is best used as an aerial punish.
- Moves to avoid: down smash, side special (Cape), and down special (F.L.U.D.D.). As covered earlier, Mario’s AI tends to spam its down smash and side special attacks nonstop. Once it starts overusing them, it’s incredibly difficult to get it to stop. To avoid this problem, do not use down smash or side special at all. As for F.L.U.D.D. and its custom move versions, don’t bother trying to teach your amiibo to use them: they bring no notable benefits to Mario’s play.
- Situational moves: Fireball. When your amiibo is trying to recover, shoot several consecutive Fireballs at it in an attempt to halt its recovery. This maneuver is especially effective against Ness.
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