Table of Contents
- Section 1: Guide Introduction
- Section 2: Amiibo Overview / Pros & Cons
- Section 3: Recommended Equipment
- Section 4: Leveling up your Amiibo
- Section 5: Post Level-50 Training
- Section 6: Conclusion & Credits
Welcome to Amiibo Dojo’s Bowser character guide!
To start off, I’d like to thank you for taking the time to read this guide – your support is very much appreciated.
Bowser is the king of the Koopas and Mario’s eternal rival. He breathes fire, hurls hammers, and uses all sorts of weapons in hopes of taking out Mario. As his size suggests, he’s immensely powerful. His plans aren’t always the best, and sometimes he even finds himself on Mario’s side.
As an amiibo, Bowser is a powerful contender. He’s one of the most common characters seen in tournaments, and for good reason, too: his attacks are among the strongest in the game, and he has a nearly unbeatable command grab. If you’re looking for a character who’s easy to train and performs well, Bowser’s your man.
Admittedly, not much skill is required to train Bowser. Even so, I’m here today to teach you all the right way to train him. Before we get into that, though, let’s break down Bowser’s in-battle strengths and weaknesses so you know what to look for when you do start training him.
Please note: Although all of the information in this guide is 100% accurate, it may be revised in the future if there are further game updates to Super Smash Bros.
Bowser is widely considered to be one of the best characters in the amiibo metagame. He has an overwhelming amount of advantages, and barely any flaws to balance him out. By far the most useful tool in Bowser’s arsenal is his side special, Flying Slam. For this move, he grabs an opponent, jumps with them into the air, does a few backflips, and belly-to-belly suplexes them into the ground. Not only is this attack flashy, it’s really strong. If your amiibo can learn to rely on this move and use it accurately, it’ll be almost unbeatable – yes, the move is that good. The rest of Bowser’s moveset is packed with raw power that helps him muscle through tough situations. His smash attacks are his best friend, with forward smash in particular being an incredible option that can shatter a full shield. Bowser is also a heavyweight fighter, and has such high endurance that he’ll just shrug off weak attacks without even flinching! Last but not least, Bowser’s got kill throws – the strongest forward throw in the game (tied with Lucas), and one of the strongest back throws.
Like I said before, Bowser has a lot of strengths, but almost no flaws. The only two faults that prevent him from being the best character in the game are the slow speed of his attacks, and his below-average recovery. Even then, his recovery usually does the job – but he can’t be saved if he’s too far away from the ledge.
Bowser is an incredible character who does extraordinarily well in a tournament setting. If you’re a new amiibo trainer, he’s a great place to start. All you have to do to make him great is teach him to stay grounded, play defense, and rely on two moves: Forward smash and Flying Slam. It’s that simple.
Bowser – Recommended Stats & Bonuses
Now that I’ve given you a general outline of Bowser’s strengths and weaknesses, it’s time to begin the training process by setting him up with equipment! When feeding your amiibo, it’s important that you know what you’re doing – if you carelessly slap random stats and bonuses onto your amiibo, it’s not going to work very well. That being said, feeding an amiibo can be kind of complicated to someone who hasn’t done it before – that’s why this section is dedicated to telling you how to properly equip your amiibo. Let’s get started with my recommended build for Bowser.
Point Distribution: +40 Attack / +70 Defense / +10 Speed
This is definitely the most common stat spread in the amiibo game, and it works for Bowser, too. It focuses primarily on defense, which bolsters his already-high endurance. 40 points in attack is just enough to ensure that his forward smash will shatter a full shield, and the 10 points in speed will enhance his mobility, jump height, and reaction time.
- Critical-hit capability
- Explosive perfect shield
- Improved escapability
Dubbed the “Rock-Paper-Scissors” setup, this is the best and most popular bonus combination in the game. This is because the three bonuses here work together to create a well-rounded fighter with improved abilities. The centerpiece here is Explosive perfect shield, which allows your amiibo to damage opponents just by blocking! Bowser in particular can make great use of this bonus – since he’s a big character, the explosion his shield creates will cover more ground. Eventually, though, opposing amiibo will take note of how often Bowser is blocking, and go for grabs instead of direct attacks. That’s where Improved escapability comes in – with this bonus equipped, your amiibo will be able to escape grabs almost instantly! Critical-hit capability rounds out the set, giving all of your amiibo’s attacks a 20% chance of dealing three times as much damage as usual!
Bowser – Recommended Custom Moves
Bowser doesn’t benefit much from custom moves. They all provide new advantages, but they fail to compensate for the new disadvantages they bring. Even so, you might be interested in using them, so I’m going to go in-depth to explain each one even though I don’t recommend you use any.
Neutral special (Fire Breath):
- There are two custom versions of this move: Fire Shot and Fire Roar. The first one, Fire Shot, launches a big fireball that pierces enemies. It doesn’t weaken over time, but Bowser must fire several projectiles before he can stop using the attack, which can leave him vulnerable if used directly next to an enemy. Fire Roar deals more damage and has more range, but loses energy more quickly and takes longer to recharge. Of these choices, your best is the regular old Fire Breath. You definitely don’t want Bowser to fire projectiles right next to an opponent and be unable to defend himself, and Fire Roar wears out so fast that it isn’t even worth your time.
Side special (Flying Slam):
- It’s very important that you do not change this move. Flying Slam is Bowser’s most important tool, and changing it to any other custom move version will only hinder its effectiveness.
Up special (Whirling Fortress):
- Along with the default Whirling Fortress, we also have Flying Fortress and Sliding Fortress. The former covers more vertical distance, but less horizontal distance. It also deals less damage and is more difficult to control. The latter’s horizontal distance is farther than the default, but has decreased vertical distance. Your best bet here is the normal Whirling Fortress, as it balances vertical and horizontal distance.
Down special (Bowser Bomb):
- In addition to Bowser Bomb, the default version of the attack, there’s also Turbulent Bomb and Slip Bomb. The first one, Turbulent Bomb, emits a gale of wind instead of a shockwave at its impact, which pushes away nearby foes. It deals less damage and knockback, however. The second one, Slip Bomb, causes nearby enemies to trip when Bowser hits the ground. Your best option is Bowser Bomb. Turbulent Bomb isn’t really all that useful in the amiibo game, and Slip Bomb has very high ending lag – so if an enemy does get tripped by it, it’ll likely be able to recover and attack before the attack’s cooldown has ended.
Feeding Your Amiibo
Now that we’ve talked about stats, bonuses, and custom moves, we can start feeding your amiibo equipment! Please be aware that, for this part, I’m going to assume you’re going with my recommendations for stats and bonuses.Once you’re ready to begin, open the game, navigate to Games & More, and then to the amiibo section. Scan in your Bowser amiibo, and you’ll see a status screen that details his stats and bonus effects.
There are a few things I want to mention before we continue. First, don’t worry about your amiibo’s current level, and definitely don’t reset it just to use this guide. Just like an old dog can learn new tricks, a Level 50 amiibo can adapt to newly added or changed equipment. It can be Level 1, Level 50, or anywhere in between – whichever the case, the feeding method I’m about to explain will work on your amiibo.
Step 1: Equipping Bonus Effects
The first thing we’re going to do is give your amiibo its three bonus effects. Click the “Feed Equipment” option from the menu, and sort your equipment stash alphabetically. You’re going to be searching for three specific “prefixes” on your equipment pieces: “Critical Hitter”, “Escape Artist”, and “Shield Exploder”. You can look at the image above for a visual example. If you realize you don’t have one of these bonuses, leave one of the slots blank, and you can feed your Bowser the missing bonus later.
Step 2: Rounding Out Stat Values
For many people, this is the most difficult step: rounding out your amiibo’s points. The goal is to give your amiibo 40 points attack, 70 points defense, and 10 points speed. Don’t worry if you end up with, say, 36 points attack, 76 points defense, and 8 points speed. We’re aiming for a ballpark range here.
If you don’t know this already, each piece of equipment has a different color: orange, blue, or green. Orange pieces will increase an amiibo’s attack power, but decrease its defense. Blue pieces will increase its defense, but lower its speed. A green piece will increase its speed, but lower its strength.
Step 3: When Your Amiibo Gets Full
At some point as you feed your amiibo, it’ll become full and won’t be able to eat any more equipment. Normally, you’d have to battle your amiibo to continue the feeding process, but luckily, there’s an exploit that was brought to light by Amiibo Trainer. If you take your full amiibo into a 1-stock match and immediately run off the stage and KO yourself when the game begins, you’ll be able to feed it again once the match ends. Now, as you may know, an amiibo can’t learn to KO itself – and since that’s the only thing you’re doing in this kind of match, your amiibo learns nothing. It has no effect on its tendencies, no matter how many times you repeat it.
Why is this trick relevant, you ask? Well, when your amiibo does become full (it’ll happen eventually), you probably won’t yet be done adjusting its points. If you were to play a legitimate match with your amiibo at this point, it would start to adapt to its new spread, only for it to be changed again the next round. That’s why we KO ourselves – the match will have ended too quickly for your amiibo to adapt. Oh, and it saves time, so there’s that too.
Completing the Feeding Process
If you’ve been using this guide correctly, your amiibo should be complete with its stats and bonuses. If your Bowser is all set and ready to go, great – you can move onto the next section to begin your training (or continue it, if your amiibo is already Level 50)! If it’s not all set and ready to go, and there’s a problem of some sort you can’t resolve, I can help you out! Don’t be shy: you can send an email to email@example.com anytime explaining your issue, and I’ll give you personal advice to correct it. Emailing me is free, and I don’t get annoyed by repeated messages, so you don’t need to worry about that.
Raising your Amiibo to Level 50
Note: If your Bowser amiibo is already Level 50, and you want to further improve his abilities, please skip to Section 5. If your amiibo is not yet Level 50, keep reading this section!
Raising an amiibo to Level 50 is simple in concept, but in practice, it takes a lot of time and perseverance. You will be mirror matching your amiibo until its level maxes out. A “mirror match”, also known as a “ditto”, is when you play as the character that is your amiibo – in this case, you’ll be playing as Bowser. I recommend playing timed matches (3 to 5 minutes will do) on Ω-form stages only.
I want to be as specific as possible in this section so that you know exactly what steps to take here – to help you out, I’ve put together a big list of tips you can use to maximize your amiibo’s potential.
Amiibo Training Tips (Defensive)
As I said before, you should be mirror matching your amiibo all the way to Level 50. I’ve talked about defense a lot in this guide, but you might not know how to properly play defensively. This list of tips will help you – as long as you’re faithful to them, your amiibo will start off strong.
- Do not jump or use aerials. I say this very often, but it utterly confuses some people. Many amiibo trainers have aerial attacks incorporated into their playstyles, and can’t understand why they shouldn’t be used. Simply put, in a metagame where shields can do damage, aerials are too big a risk to take. As many amiibo tournaments have shown, amiibo who rely on air attacks leave themselves vulnerable, which leads to their demise. If you disagree, and need further convincing, head over to this post.
- Play defensively. Like I said, a Level 50 amiibo can react within 1/60th of a second (which is one frame). Why throw out attacks when you can just shield instead? In fact, if you followed my equipment recommendation and gave your amiibo Explosive perfect shield, all it needs to do is use its shield. If you can, try to perfect shield your amiibo’s attacks (equip yourself with Easy perfect shield and/or use slow motion settings if necessary) and immediately counterattack with forward smash after the block. This is an important concept that often decides which amiibo emerges victorious.Want more information on why defense is the most effective playstyle? Click here.
- Don’t make any attempt to combo. At the end of the day, amiibo are beefed up CPU characters. As trainers, we can teach our amiibo a general philosophy to play by – we can’t necessarily teach them to string certain moves together. Additionally, amiibo will not use combos that aren’t coded into their AI (for example, Ness is programmed to use down throw to forward aerial), so even if you do successfully land sweet 10-move combos, your amiibo likely will not learn to do the same. You’re better off focusing on attacking with powerful moves instead of linking several weak attacks.
Amiibo Training Tips (Character-Specific)
In addition to the aforementioned defensive tips, you should be playing be the following ones as well. They’re all about moves, habits, and tendencies that work best for Bowser, and are specific to him as a character.
- Rely on Flying Slam to rack up damage and KO. I’m sure you know this by now, but I’ll say it again: Flying Slam is Bowser’s best move. He needs to rely on it in order to meet his full potential. Try using the attack right after you spot dodge or roll!
- Teach your amiibo to use forward smash as an out of shield attack. Flying Slam doesn’t work too well as an out of shield move because of its limited range. Forward smash is much more appropriate for this role. On the subject of smash attacks, try using up smash as an aerial punish tool!
- When grabbing your amiibo, throw towards the ledge. This means you’ll only be using forward and back throws, which is good, because Bowser’s are really strong!
It will take some time before your amiibo reaches Level 50. As long as you play by these tips, you will be creating a strong foundation for your amiibo to build on. Keep in mind that you can refer back to this list at any time.
When your Bowser amiibo does reach level 50, don’t think your training is done. In fact, it will have just begun. When you are finished leveling up your amiibo, we will move onto the most important section in the guide – honing your Level 50 amiibo’s skills and turning it into a true champion!
Your Bowser amiibo should now be Level 50, meaning your journey has officially just begun! You see, you can’t take a fresh Level 50 amiibo, enter it into a tournament, and expect it to do well – just like a real player, your amiibo needs additional practice and match experience in order to truly become strong. Here are some tips, tricks, and training methods you can use to enhance your amiibo’s abilities:
Your Amiibo’s Match Experience
One of the most important things your amiibo needs to succeed is match experience. It needs to know how to handle certain characters, attacks, and mechanics – some examples are Little Mac’s effortless shield breakers, Ganondorf’s Flame Choke, and Lucario’s aura skill. If you have other amiibo, train them up with my guides and have them all fight each other in 1v1 matches. You will want to expose your amiibo to as many other amiibo as you can.
I also have a detailed and in-depth article on your amiibo’s match experience. It talks about the characters you need to prepare for, and the skills your amiibo can learn to overcome any fighter. Follow this link if you are interested in reading more!
It’s also important for your amiibo to play defense, and my defensive training session outline will help it do just that. It only takes a few minutes, and can be used multiple times in a row to great effect.
You should be using this guide on your amiibo regularly, too. You see, as your amiibo plays matches against other amiibo, its defensive capability will be somewhat watered down over time. To keep your amiibo at its best, repeat the defensive training session as needed.
Amiibo Trainer’s Guides
Along with the Amiibo Dojo, Amiibo Trainer is one of the main amiibo training sites. They have some very helpful training guides (and a long-running podcast, too) that I recommend you use in conjunction with the ones I have here.
First is the Amiibo 15, a 15-minute training session that hundreds of amiibo trainers around the globe have used. Its concept and goal are similar to my defensive training session that I mentioned earlier, and is another great option for quickly improving your amiibo.
And then we have Amiibo Trainer’s monthly guide series. Each month, a new training guide is released that talks about a specific bonus combination you can use on your amiibo, and training sessions that will maximize your amiibo’s use of its three bonus effects. I use these guides as a supplement to my own methods, and I think you should, too.
The road to amiibo superstardom is long and hard, and it isn’t as simple as this guide might suggest. At some point, your amiibo might develop a bad habit. Or maybe you’ll become stumped on what to do next. It doesn’t matter what problem you run into – I’m here to help. If you have any questions regarding amiibo training or the site, you can send an email to firstname.lastname@example.org. If you don’t like sending emails, you can also contact me on Reddit or Twitter.
Thank you so much for reading this guide! The fact that you were looking for amiibo training help and decided to read this post over any other warms my heart. I hope you found what you were looking for! Again, if you run into any roadblocks along the way, I’m here to help. If you have any questions, comments, or concerns, hit me up at email@example.com!
And hey, since you’re here, you obviously like amiibo training, but do you like beautiful views of space and random discussion? Cloud’s Observatory has all three, and currently serves as the main amiibo training hub. Registration is free, and by joining, you’ll be able to pick up some sweet rewards (including exclusive guides!) and talk to amiibo trainers worldwide.
I may have done the training and the initial guide writing, but I had some help from a few others. This part’s dedicated to thanking them for their assistance!
- Grammar checks: None
- Training: Trainer Blue
- Images: Official Super Smash Bros. website
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