Character Guide: Rosalina & Luma

The information in this guide is up to date, but the format is not. I will be updating this guide with a smoother, cleaner format, as well as additional tips and tricks, in the near future.

Welcome to Amiibo Dojo’s Rosalina & Luma training guide! If you don’t know, she made her first appearance in Super Mario Galaxy for the Wii, where she acted as Mario’s guide to the galaxy. And, uh, for whatever reason, she went on to appear in Mario Kart 8, Super Mario 3D World, and now she’s playable in Super Smash Bros. alongside a Luma. Today, we’re going to go over training your Rosalina amiibo and how to teach her to use Luma to its full potential.

Table of Contents

I’ve set up a table of contents that’ll help you navigate this guide. You can click any part of the table of contents below, and the page will automatically scroll down to the section you clicked on!

  • Section 1: Amiibo Overview / Pros & Cons
  • Section 2: Training your Amiibo
  • Section 3: Conclusion & Credits

section-1-amiibo-overview

In this section, we’ll be discussing Rosalina & Luma’s pros and cons, and the reasoning behind their S-Rank placement on my amiibo tier list.

To say Rosalina is a great amiibo is an understatement. Not only does her amiibo have smart, adaptive AI, but her character design is unlike no other. She’s the only fighter in the game who works together with another entity – a Luma. Rosalina can send out Luma to attack opponents and call it back at any time. This allows her to essentially be two places at once, which gives her great range. The Luma itself can take 50% of damage (its life meter is separate from Rosalina’s) until it dies, which also allows Luma to act as a shield of sorts. In general, Luma is just such a huge advantage for Rosalina to have. If an opposing amiibo hasn’t had extensive practice against Rosalina, it won’t know what to make of Luma, giving the duo an automatic advantage. In my opinion, Rosalina’s biggest advantage is that if she falls asleep or gets her shield broken, Luma can still attack. Now, other amiibo are coded to charge a forward smash when their opponent’s shield is broken, so they’re actually left very vulnerable, which allows Luma to smack them and save Rosalina from otherwise-imminent doom.

Of course, Rosalina & Luma do have their flaws. Without Luma, Rosalina is somewhat weak. She has to wait a few seconds for the Luma to respawn, which is a perfect time for opponents to get some strong hits in. I did mention earlier that her AI is smart and adaptive, but it’s got two minor issues – it may become bent on spamming its down smash, and may randomly shoot itself into the air with up special. Those are Rosalina’s only true flaws. There are a few other problems that fellow trainers may run into as well – a prominent issue being that Rosalina is difficult to play as. It’s hard to control a Luma and attack. I get it. But unfortunately, you need to be at least somewhat good with Rosalina in order to make your amiibo a champion. Something else is that, when Rosalina first appears on the battlefield, her Luma is always yellow. This means that when you mirror match your amiibo, there will be two yellow Lumas, so it can be hard to distinguish who’s Luma is who, y’know? These really aren’t flaws in the amiibo itself – they’re moreso traits you’ll need to adjust to.

The Consensus

Rosalina & Luma are somewhat difficult to train effectively due to the fact that not many people are too good at playing as her, which I completely understand. If you’re good at juggling Luma, however, your amiibo is very likely to become a champion. Because of the overwhelming strengths Rosalina & Luma possess, she’s been placed into the amiibo tier list’s fabled S Rank.


section-2-training-your-amiibo

All right. We’ve gone over Rosalina’s pros and cons; now it’s time to train her. In this section, we’ll talk about the equipment I fed my Rosalina amiibo, alternate bonus and stat spreads that could work for you, and raising the amiibo from Level 1 to Level 50.

There’s one more thing I want to mention before we begin. I used to type up two guides for each character. One of them was tailored to trainers who feed their amiibo, and one was tailored to those who do not feed their amiibo. However, I really don’t believe in leaving your amiibo “vanilla” (the term “vanila” in this context means not feeding your amiibo any equipment whatsoever), and I don’t want to encourage it, so I no longer write guides suited for vanilla trainers. If you want to know why I think feeding every amiibo is necessary, I recommend you give this article a read. With all that said, the guide below will still work on a Rosalina without equipment – you’ll just need to ignore the parts that talk about feeding your amiibo. Now then, let’s get started.

My Rosalina Amiibo’s Stats and Bonuses

Let’s start by going over the stats and bonuses I chose to feed my amiibo. As far as stats go, I went with +40 in attack, +70 in defense, and +10 in speed. This spread emphasizes defense by giving Rosalina a 70% increase in it. She also gets a respectable boost to her attack power, and a slight but important boost in her mobility. In case you’re wondering – if you feed your amiibo points in attack, they will apply to Luma. I’m not quite sure if defense or speed apply to Luma, but if I had to guess, I would say they don’t.

Let’s talk bonus effects. First, I have Critical-hit capability. If you know me at all, you’d know that I love this bonus. You may or may not know this, but this bonus effect gives all of your amiibo’s moves a 20% chance of dealing three times as much damage as usual. The second bonus I’ve got is Health-restoring shield. I usually slap Improved shield regeneration on my amiibo so that their shields are less likely to be broken (specifically by those darned Little Mac amiibo), but in Rosalina’s case, it’s actually not necessary. I mentioned this earlier, but Luma can still attack even if Rosalina is stunned. Instead of Improved shield regeneration, I went with Health-restoring shield. Whenever she blocks, she’ll restore some HP. The third bonus here is Improved escapability. I consider this to be one of the most important bonuses, because it allows your amiibo to become essentially immune to being thrown. This also improves Rosalina’s matchup against Ness, who would otherwise score early KOs with his back throw.

Feeding your Amiibo

Of course, you can always copy the stat and bonus effect setup I gave to my Rosalina amiibo. That’s completely fine. It’s also very possible that you don’t want to use my setup, and that’s fine too! Luckily, I have just the thing. I’ve written up a free guide on feeding your amiibo. It’ll go over feeding limitations that have been put in place by the Super Smash Bros. developers, a list of all bonus effects, what they do, and how viable they are, and finally, a whole bunch of potential stat and bonus effect setups for your amiibo. If Rosalina is the first amiibo you’ve ever trained, or if you just want some ideas for stat and bonus setups, you can click here to check out the guide.

By the way, here’s a general feeding tip for you – you can have your amiibo fully fed without it even leveling up! Scan in your Level 1 amiibo and feed it its three bonus effects. Then, you’ll need to start feeding it equipment to boost its stats to the numbers you decided on. At some point, though, the amiibo will become full and won’t be able to eat any more equipment. Luckily, there’s a way around this that was brought to light by Amiibo Trainer. If you take your amiibo into a 1-stock match and immediately kill yourself without hitting the amiibo and without the amiibo hitting you (this means your amiibo will win the match, which is fine), your amiibo will be able to eat more equipment, but it will not have leveled up. You can simply repeat this as many times as needed until it’s fully fed. Don’t worry, self-destructing on purpose won’t negatively affect your amiibo!

If you have any questions at all, please don’t hesitate to contact me or email me directly at amiibocloud@gmail.com. I check my inbox so often it might be considered unhealthy.

Custom Moves

There’s one custom move that is absolutely essential for Rosalina: Luma Warp. I can’t stress enough how important it is – it deals very minimal damage, but it quickly teleports Luma a set distance away. This allows your amiibo to more easily control its Luma. It’ll be able to send Luma off-stage and have him score a smash attack, for example. With the regular Luma Shot, you need to charge the move for a while if you want Luma to get anywhere. Aside from Luma Warp, there’s only one other custom move worth using in my opinion, and that’s Shooting Star Bit. It’s a custom side special that deals 5% damage and travels faster, at the cost of not piercing through opponents.

Alright. By now, your amiibo should be fully fed with the stats, bonuses, and custom moves you decided on earlier. In Rosalina’s case, you should definitely have Luma Warp equipped. If you didn’t give your amiibo this custom move because you don’t have it, I’ve written up a free guide to farming equipment, which you can check out here! 

Training your amiibo

Defense. That is the most important thing when training an amiibo, and Rosalina & Luma are no exception to this rule. Defense is what has allowed top amiibo trainers such as Glenn from Amiibo Trainer and I to win tournaments. Let me ask you a question: what’s more important? Randomly throwing out attacks, and having half of them miss, or playing defense and counterattacking at the right times, and getting near-guaranteed hits? The answer is obvious.

Training your amiibo to play defense and rely on one or two specific moves as counterattacks may sound ridiculous at first, but I’m telling you, it’s the way to to win. For this guide, I’m going to tell you the steps to take to train a defensive Rosalina & Luma amiibo that can block, dodge, and counterattack with frame-perfect timing.

Step 1: Super Smash Bros. Fundamentals (Levels 1-30)

We’re going to start training Rosalina with mirror matches. If you don’t know, a “mirror match” is when you fight your amiibo as their character. In this case, you will need to play as Rosalina. If you gave the amiibo any custom moves, be sure that you play as a custom build that has those same custom moves.

For this first step, you’ll need to play as Rosalina & Luma, as we just talked about. For this step, there’s only two moves you need to use: up smash and grab. Up smash is going to be the move we’re trying to teach Rosalina to use as a counterattack. As for grabs, when you grab your amiibo, toss them near the closest stage ledge. Unfortunately, it’s not as simple as using those two moves. You need to teach your amiibo how to use its Luma. You should have that handy Luma Warp custom, so using that, warp your Luma next to your Rosalina amiibo herself and then strike with an up smash. When your amiibo’s knocked off stage, teleport your Luma over and hit with up smash.

Block and dodge whenever you can, but don’t worry if you don’t do that too much during this step. Here’s something else to remember: don’t jump. Yup, not at all. We don’t want your Rosalina amiibo hopping around randomly. Don’t jump, don’t use aerials, and especially don’t try to meteor smash your Rosalina with a down aerial – you’ll be wasting your time and also teaching your amiibo to do bad things. As a general rule of thumb: if you try to dunk on your amiibo, you’re going to have a bad time.

Alright, quick overview: do nothing but up smash your amiibo and grab them. When you grab your amiibo, throw them near the closest edge. This means you’ll only need to use your forward and back throws. Don’t jump at all, and don’t use aerials. Warp your Luma close to your amiibo and hit with up smash. Keep doing all of this until your Rosalina is at or around Level 30.

Step 2: Perfect Timing (Levels 31-37)

For this step, we’re going to go all in and turn the timer item on high. No other items. Timed match for 3 to 5 minutes. By the way, since I like giving credit to people where credit is due, I’m obligated to say that the idea of using timers to train your amiibo was discovered by Amiibo Trainer. Jeez, I link to that site so often, you’d think I’m their advertising agent or something. …No. That’s not the case. Anyway, let’s continue, shall we?

So yup, turn those timers on. Keep playing as Rosalina. From Level 30ish to around Level 37, you’re going to play the same kind of match. When this match begins, wait for the first timer to appear. When it does, be sure to grab it. Your amiibo will be slowed down, but you’ll remain at normal speed. With your amiibo slowed down, approach her and wait for her to attack. When she does, block or dodge (it might help you out to play as a custom build that has Easy perfect shield and Improved shield regeneration equipped) and respond with an up smash. Do not use any attacks unless you successfully block or dodge her attack. Don’t focus on grabbing your amiibo for this step – just up smash.

Keep doing this until your amiibo is at around Level 37. By the way, try not to get hit by your amiibo’s down smash. My Rosalina had a problem spamming this move, and I wouldn’t want yours to do the same.

Step 3: Timers and Handicap (Levels 38-45)

The third step in Rosalina’s training is going to be quite similar to Step 2. You’re going to turn timers on high, but this time, you’re going to set your amiibo’s handicap to 300%. You should also set your handicap to 300%. This means that pretty much any attack that hits will land a KO.

Similarly to last time, grab the first timer when it appears, and wait for your amiibo to attack. When she does, perfect shield or dodge, and respond with an up smash, which should KO. This is all you need to do until Rosalina reaches Level 45.

Step 4: Entering the Ring (Levels 46-50+)

It’s time for the final step in your Rosalina’s initial training! For this step, you’re simply going to have your Rosalina fight other Level 50 amiibo in your collection, no matter how good or bad they are. She needs experience, so we’re going to start giving her some!

I recommend playing 2 stock matches, and best 2 out of 3 matches against each of your Level 50 amiibo. If you don’t have any other Level 50 amiibo, that’s fine. You can just continue to use timers against Rosalina like we did in Step 3 until she reaches Level 50.

Your initial training is complete!

With your Rosalina & Luma amiibo at Level 50, your initial training is complete! You’re on the right track to creating a champion – however, your training has only just begun. In order to become a true champion, your Rosalina will need to square off against as many different amiibo opponents as possible. You’ll also need to do some spot training to help her remember what we taught her in this guide. I’ve put together a free guide that talks about training you can put your amiibo through even after it hits Level 50. Want to give it a read? Click here.


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File:SSB4-Wii U Congratulations All-Star Rosalina.png

Alright, we’re just about done here. Thanks so much for reading this guide! I hope you can use the information we went over to make your Rosalina & Luma amiibo awesome. And hey, if you liked this guide, check out Amiibo Dojo on Twitter. I post to-the-second updates on new guides, articles, and amiibo training in general. And if you have any questions, please do not hesitate to contact or email me directly at amiibocloud@gmail.com!

Pretty much all of the images here are from the official Super Smash Bros. website. Thanks to AndroFox for looking over the guide for errors. And thanks to you for taking the time to read this guide.

Secret Password: hypernovaK1RBY

 

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