The information in this guide is up to date, but the format is not. I will be updating this guide with a smoother, cleaner format, as well as additional tips and tricks, in the near future.
Table of Contents
- Section 1: Guide Introduction
- Section 2: Amiibo Overview / Pros & Cons
- Section 3: Recommended Equipment
- Section 4: Training your Amiibo
- Section 5: Post-Level 50 Training
- Section 6: Conclusion & Credits
Welcome to Amiibo Dojo’s Villager character guide!
To start off, I’d like to thank you for taking the time to visit – your support is very much appreciated.
The Villager is a customizable, playable avatar who appears in the Animal Crossing series. Their story starts on a train heading to a nearby town, where they meet Rover – a cat who asks them a series of questions. The player’s answers determine their avatar’s gender, face, and hairstyle. In Super Smash Bros., Villager uses a multitude of tools to help him in battle, including a net, a shovel, a slingshot, and…turnips?!
Villager’s amiibo was released as part of Wave 1 on November 21st, 2014. He quickly sold out and became so rare that members of the community considered him one of three members of the “Holy Trinity” (the others being Marth and Wii Fit Trainer) – extremely rare amiibo who, at the time, sold for over $60 USD. In late 2015, however, Villager received a massive Toys ‘R’ Us-exclusive restock – it was so big, in fact, that you’ll probably still see him in stores today.
I have a funny story to tell you. On November 21st, 2014, I went to GameStop to pick up my pre-order of Pokémon Alpha Sapphire. I remember seeing a Villager amiibo and copies of Super Smash Bros. for Wii U there. Now, at the time, nobody was expecting amiibo to be rare, so they put it off purchasing them. I was no exception. Fast forward to January of next year, and I shell out 60 bucks for a japanese Villager. And to add insult to injury, when I actually started training him, he underperformed! You see, Villager’s a tough one to train due to both AI issues and flaws in his character design. That being said, though, I still think there’s a lot of potential here, and today, I’m going to show you the steps you need to take to unlock that potential.
In theory, Villager should be an amazing amiibo. He’s got arguably the best recovery in the game, a great projectile, and can even plant a sapling that trips opponents. In practice, however, this amiibo underperforms for a number of reasons. One big hindrance is his slow, laggy grab – it’s a bug net that has above average range, but leaves Villager vulnerable if it misses. Due to its sluggish startup, it’s relatively easy for opponents to get out of the way and punish him. Another issue is his smash attacks – they’re short ranged, and all bar forward smash lack power and knockback. On the subject of smashes, the amiibo loves to spam down smash. This move has below average attack power and buries opponents, but does no knockback whatsoever – the problem here is that opponents will almost always escape from being buried before Villager can capitalize on his foe’s vulnerable state. That’s not the only move this amiibo uses poorly – he also rarely performs Timber properly, failing to detect where he planted the sapling…which he barely ever plants in the first place.
Despite Villager’s frustrating shortcomings, he’s got a multitude of strengths that make him worth training. His recovery, Balloon Trip, which I mentioned before, is arguably the best in the game – it allows Villager to freely fly upwards at a respectable speed. Forward smash is also a great edgeguard – it can be dropped over the edge to hit recovering opponents! He’s also got a very useful projectile, Lloid Rocket – it’s fast, hits quite hard, and goes really far, too. Speaking of projectiles, Villager can also grab them out of thin air with his neutral special, Pocket, and bring them back out as his own whenever he pleases. Lastly, though the grab itself is slow, his back throw can KO at relatively early percentages.
Villager has many strengths, but just as many flaws holding him back. However, he’s still a very viable tournament contender. This amiibo is like a fine wine – disgusting at first, but with time and match experience, he’ll slowly but surely become better and better.
Now that we’ve gone over Villager’s pros and cons, we’re going to begin the training process by feeding him equipment! I’m going to go over recommended stat boosts and bonus effects for your amiibo. Let’s get started.
This section assumes that your Villager is Level 1, and that you are training it for the time. If your amiibo is, say, Level 50, and you just want it to have better stats and bonuses, you’ll still go about feeding it the same way as if it were Level 1.
Villager – Recommended Stat Boosts
Powerful characters like Bowser, Little Mac, and Ganondorf rule the amiibo metagame. Even without boosts, their attacks are extraordinarily strong. Their power when combined with bonus effects and attack points isn’t just something to be scared of – it’s something your Villager amiibo needs to prepare for. In comparison to other fighters, he’s quite light, and will crumple to the aforementioned heavy hitters faster than you can say “explosive perfect shield is broken”. As such, I recommend you focus on defense points with this character. Here are a few stat spreads you can try out on your amiibo:
- Setup #1: +120 Attack | +200 Defense | -200 Speed
This is an extreme setup that maximizes attack and defense, but minimizes speed. It’ll allow your amiibo to deal a lot of damage and take hits well. Do note that decreased speed means lowered jump height and increased landing lag on aerial attacks – if you go with this spread, it’s very important that you teach your amiibo to stay on the ground at all times. I find this setup to be especially good on Villager, because his excellent recovery is unaffected – he’ll still be able to return to the stage with impunity.
- Setup #2: +40 Attack | +70 Defense | +10 Speed
With this setup, you won’t get the insane attack power or incredible defense of the first spread. Instead, you’ll get a balanced amiibo with no negative stat points. For some, this may sound appealing, and if you like the idea of an effective defensive setup without going into the negatives, try it out!
Villager – Recommended Bonus Effects
Let’s move right along to bonus effect combinations! I’ve prepared a few different setups that I think would work well on Villager. Here they are!
- Critical-hit capability
- Explosive perfect shield
- Improved escapability
This bonus effect combination works well on any amiibo – Villager is no exception. The centerpiece of this setup is Explosive perfect shield. Whenever your amiibo blocks, it’s going to do damage and knockback to his opponent. The foe will eventually notice that your Villager is shielding a lot, and will go for grabs instead. But since we packed Improved escapability, your amiibo will be able to quickly escape. This bonus is invaluable against characters with strong throws like Ness. And finally, we have Critical-hit capability, so when your Villager gets a hit in on his opponent, there’s a 1 in 5 chance of critical damage. Why is it called “Rock-Paper-Scissors”? Because there’s three bonuses, and each improves one aspect of your amiibo’s play. Critical hit improves offense, Explosive perfect shield improved defense, and Improved escapability improves…escapability. Yeah. There are other forms of the Rock-Paper-Scissors concept as well. For more information, why not listen to this podcast from Amiibo Trainer?
- Critical-hit capability
- Improved trade-off ability
I refer to this setup as “Tank”, a very simple name that perfectly describes this combination. The star of the show here is Improved trade-off ability. At the cost of 60% health, your amiibo will receive a lot of boosts to its stats. Attack power is increased by 10%, defense is raised by 20%, and ground mobility is increased by 30%. Contrary to the in-game description of this bonus, these benefits are set, and do not increase over time. Critical-hit capability and Lifesteal then work together to counteract the 60% damage set by the trade-off ability bonus. This combination works best with the 120 Attack / 200 Defense / -200 Speed stat spread that we talked about earlier, because the increased defense helps to nullify the 60% put in place by the Improved trade-off ability bonus.
#3: First-Aid Kit
- Auto-heal capability
- Health-restoring shield
I tried this combination out on a few of my amiibo a year or so ago, but it never really got anywhere. Then Amiibo Trainer released a podcast about the setup, and it led me to explore the spread once again, and I found some value to it. The “First-Aid Kit” , hence its name, allows your amiibo to recover a lot of HP. Auto-heal capability will automatically heal Villager for 2% every 3 seconds. Doesn’t sound like much, but it really adds up, especially in conjunction with Health-restoring shield and Lifesteal. If you’d like to raise an amiibo that can turn the tables on its opponents, go with this combination!
But you know, those are only three of essentially infinite combinations. If none of them strike your fancy, check out this article on feeding your amiibo! It goes over even more bonus effect setups for your amiibo. Yup, even more. Once you’ve settled on a stat setup and a bonus effect combination, it’ll be time to actually feed your amiibo the equipment!
Feeding your Amiibo
Go to Games & More, navigate to the Vault, and then to the amiibo section. Tap in your Villager amiibo – he should still be Level 1. We’re going to start the feeding process by giving him the three bonuses you decided on. For example, if you chose the Critical-hit capability / Explosive perfect shield / Improved escapability set, you’d start by feeding him pieces of equipment that yield those bonuses. But let’s say you realize you don’t have a critical-hit bonus. In this case, you’d only give Villager the Explosive perfect shield and Improved escapability bonuses – which leaves open one slot so you can give him the critical-hit bonus effect once you manage to get it. Once your amiibo has its bonuses fed to it, you’ll need to round out its stats to the spread you decided on.
You will need to continue to feed your amiibo and adjust its stats until their values match up with the decision you made earlier. At some point, though, your amiibo will become full and won’t be able to eat any more equipment. Normally, you’d have to battle it to be able to feed it more equipment – which would result in it leveling up. Luckily, there’s a workaround that was brought to light by Amiibo Trainer that allows you to have your amiibo fully fed before it ever levels up. If you take your full amiibo into a 1-stock match and immediately kill yourself when the game begins, you’ll be able to feed it again. You can simply repeat this as many times as needed until it’s fully fed. Using this method, you will be able to Level 1 have your amiibo fully fed with the stats and bonuses you want (this is because KOing yourself one time in such a short game isn’t enough for the amiibo to pass Level 1)!
Villager – Recommended Custom Moves
With your amiibo fully fed, it’s now time to give him some custom moves! Villager has versatile options, the most notable of which is Timber Counter, an alternate down special. The sapling of this move trips opponents, making it great for stage control. The tree itself also damages any opponent who attacks. This move is good on Villager because his AI isn’t programmed to do much or anything with down special – if anything, he’ll only plant the sapling (which, with Timber Counter, will trip opponents). Unfortunately, though, you’ll need to work really hard to get your amiibo to plant the trip sapling on a consistent basis. Even mine rarely ever plants it.
There’s one more custom move I’d recommend, and that’s Pushy Lloid. In comparison to Villager’s default side special, Pushy Lloid is larger and hits opponents multiple times. This move will allow your amiibo to keep opponents at bay more easily while racking up some sweet damage. Other than those two, though, there’s not really any other useful custom moves for Villager.
Before you move on, make sure that your amiibo meets the following criteria:
- Is still at Level 1*
- Has the stats, bonuses, and custom moves you want
* If your amiibo is not at Level 1, and you made a mistake, do not worry, you can still continue. I just recommend your amiibo have all its equipment at Level 1 so that it has slightly more time to adjust to its bonuses.
If your amiibo meets the criteria above, great! If it doesn’t, and there’s a problem of some sort that you can’t fix, please don’t hesitate to ask me over at the Amiibo Dojo forums. You don’t have to register to ask a question, and you can expect a speedy response! Otherwise, we’re ready to move on to training your amiibo.
If your Villager amiibo is already Level 50, and you are reading this guide because you want to make him better without resetting him (which is totally fine), please skip to Section 5.
You know, one big thing I’ve learned over the course of a year is that, ultimately, the method you use to get your amiibo to Level 50 doesn’t really matter. In fact, and this may seem odd, but it’s how you train your amiibo after its level is maxed out that matters. Just like a real player, amiibo need a lot of match experience in order to become true champions. But you know what? Even with all that said, I’m still going to give you a guide. Just, please, and I can’t stress this enough, don’t expect your amiibo to instantly become super good after you use it. This guide is designed to give your Villager amiibo a good foundation, which you will be able to build on after he hits Level 50. OK? Got it? Good. We’re going to keep this short and sweet, so let’s get started.
Also, if you’re on a crunch for time, there’s a training method that will allow you to raise your amiibo to Level 50 in the background while you do something else, like work or school. You’ll need to do some additional work on your amiibo once it hits Level 50, but this trick is a good time-saver. Interested? Click here to read more about it. Otherwise, let’s get right to the guide.
Step 1: Super Smash Bros. Fundamentals (Levels 1-45)
- Character you need to play as: Villager
- What stage to play on: Ω stages / Final Destination
- Game rules: 3-5 minute timed matches
- What you need to do: Stay grounded, use a lot of moves, highlight grabs.
For this seemingly long step, you’re going to be mirror matching your amiibo on omega stages only (for the sake of convenience). I recommend you set the game mode to timed matches. As you fight your amiibo, there are a few tips you should make use of in battle:
- Do not jump or use aerials. I know there are a lot of you who train your amiibo to use, and even rely on aerials, but in the amiibo training metagame, they’re a big no-no. As several tournaments have shown, amiibo who rely on aerials leave themselves open to attack (as their aerials get perfect shielded, and the opponent gets a great opportunity to strike with an up smash). So yeah, please take my advice and don’t use them at all.
- Use grabs a lot. Even with Villager’s super slow grab, you still need to show him the right times to use it. His back throw is very strong, so the reward when he actually grabs an opponent is potentially very high. Grabbing is an essential skill even for this character, so be sure to do it often.
- Try to make sure a Timber Counter sapling is on the field at all times. Doing this will help your amiibo learn to plant it in the future. If your Villager trips over it, grab him, pummel a few times, and throw him towards the nearest edge. Of course, if you did not give your amiibo the Timber Counter custom move, you can ignore this tip.
- Use forward smash to edgeguard. For this move, Villager drops a heavy bowling ball. It can fall off of edges, and is very good at catching recovering opponents. This is a vital skill for your amiibo, and I highly recommend you use it during your training sessions with him.
- Utilize Lloid Rocket at range no matter what custom move you gave your Villager. This is a good defensive tactic to keep foes at bay while racking up damage, so I advise you teach this to your amiibo.
- Avoid down smash. This is probably the most useless smash attack in the amiibo metagame. Like I said before, it buries opponents, but they usually escape in less than a second.
- Put Villager’s up smash, forward tilt, and down tilt to good use. Up smash is a firework burst that hits opponent multiple times – it’s best used to punish aerial approaches, so whenever your amiibo is above you, try hitting him with an up smash. Forward tilt is a quick, surprisingly strong umbrella swipe that excels at catching foes by surprise. Villager’s down tilt is a fast weed pluck that hits extremely hard for an attack of its speed. Be sure to put all of these moves to good use during training.
Keep mirror matching your amiibo with these tips in mind until your Villager is at around Level 45. This might be a lengthy process, but it’s the first step to building a good foundation.
Step 2: Entering the Ring (Levels 46-50+)
- Character you need to play as: None!
- What stage to play on: Ω stages / Final Destination
- Game rules: 2-stock matches, best 2 out of 3
- What you need to do: Have your Villager fight other amiibo
Now that your Villager is around Level 45, his initial training is nearly complete! We’re going to round it off by having him fight other amiibo in your collection, no matter how badly trained they may be. He’ll need to face as many amiibo opponents as possible in order to succeed in a tournament environment.
If you do not have any other Level 50 amiibo, you can just keep mirror matching your amiibo. Either way, once Villager reaches Level 50, we can move on to the next section, which will talk about training your amiibo after it hits Level 50.
So, your Villager is now Level 50. Congrats! Though, your training has only just begun. As I mentioned before, an amiibo needs a lot of experience to become a tournament contender. A fresh Level 50 fighter will be very easily eliminated in a tournament environment. Luckily, I’ve prepared a list of resources and articles for you to use on your amiibo.
- Using timers to train your amiibo defensively. Top amiibo trainers know that defensive play is the key to victory. This post goes over a method using the timer item that will help you teach your amiibo to block and dodge more often.
- Amiibo Trainer’s monthly guide series. This series talks about stats and bonuses for your amiibo, and training sessions you can do to maximize your amiibo’s use of them.
- Raising your Amiibo’s EXP. This is a guide from me that talks about the kind of match experience your amiibo will need to become a true tournament contender. It’ll list all the characters you should be prepared for, and how you can gain an advantage over specific “top-tier” amiibo.
- Amiibo Dan’s tag-team training method. I found this especially helpful in teaching Villager to plant the Timber Counter sapling more often. If you follow this free guide and plant the sprout often, you’ll find that your amiibo will use it more often than usual.
With Villager, you should focus on getting him to stay grounded, plant the trip sapling often, and play defense. The guides above will help you achieve these goals. By the way, you should also mirror match your amiibo every once in a while after it hits Level 50 – you can use the tips I came up with in Section 4 to your advantage.
Still with me, huh? That was a pretty long guide, but we’re just about done here. Thanks again for checking out the Amiibo Dojo! I hope this training guide was helpful for all of you Villager trainers looking to create a champion. The road to victory will be tough, but with hard work and determination, I have faith that you’ll eventually succeed.
And hey, if you liked this guide, check out the Amiibo Dojo forums. You’ll get a lot of perks by signing up (for FREE) – exclusive training methods, early access to my guides, the ability to choose what comes next, and much more! Oh, and you should also check out the Amiibo Dojo Twitter account. I post to-the-minute updates
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Have any questions, comments, or concerns? You can use the question section on the aforementioned forum, and you don’t need to sign up to post there. If message boards don’t quite float your boat, you can also fill out this contact form or email me directly at firstname.lastname@example.org!
I may have done the training and the initial guide writing, but I had some help from a few others. This part’s dedicated to thanking them for their assistance!
- Images: Official Super Smash Bros. website
- Grammar / Editing: Cloud
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