Table of Contents
- Section 1: Guide Introduction
- Section 2: Amiibo Overview / Pros & Cons
- Section 3: Recommended Equipment
- Section 4: Leveling up your Amiibo
- Section 5: Post Level-50 Training
- Section 6: Conclusion & Credits
Welcome to Amiibo Dojo’s Captain Falcon character guide!
To start off, I’d like to thank you for taking the time to read this guide – your support is very much appreciated.
Captain Falcon is a skilled F-Zero pilot and resourceful bounty hunter. All that’s known of his past is that he hails from Port Town. He’s won fame and fortune outracing his opponents in his beloved Blue Falcon. His incredible athleticism and never-say-die attitude makes him the pilot to turn to in times of trouble.
In the amiibo metagame, Captain Falcon is essentially a lesser Ganondorf. Power is everything with amiibo fighters, and Falcon’s attacks are toned down in strength compared to the Dark King’s. Even so, there’s potential to be found here. Let’s kick the guide off by going over Captain Falcon’s in-battle strengths and weaknesses!
Please note: Although all of the information in this guide is 100% accurate, it may be revised in the future if there are further game updates to Super Smash Bros.
Captain Falcon is horribly outclassed by Ganondorf, and his skill set definitely isn’t as strong. His smash attacks and special moves, while good, are just completely overshadowed by the king of evil’s. In comparison, they are weaker, and his side special does not grab opponents, limiting its use. Captain Falcon also has a kill throw (back throw), but, as you might guess, it is also weaker than Ganondorf’s.
Aside from being outclassed, Captain Falcon suffers from two minor problems: his recovery isn’t so great, and he will randomly use Falcon Punch on the stage. The move is so slow that opponents will have more than enough time to get out of the way and respond with an attack.
Even though Captain Falcon is overshadowed by Ganondorf, he is still worth training. Though his strengths aren’t as strong as his counterpart’s, they’re enough to make him an effective character.
Captain Falcon – Recommended Stats & Bonuses
Amiibo Trainer has a really neat setup – the “Running Man” build – that we are going to use today. To those of you who want to train an aggressive, “stylish” amiibo, this is your build.
Point Distribution: +30 Attack / +30 Defense / +60 Speed
Even though Captain Falcon can already run really fast, this stat spread focuses on making your amiibo really fast, while respectably boosting attack and defense as well.
- Crash run
- Skating traction
This is the brilliant “Running Man setup” that Amiibo Trainer put together. And with their permission, I’m relaying it to you guys. This is a unique build based around Crash run, which will allow your amiibo to attack by running into opponents. Skating traction further increases Captain Falcon’s speed, bolstering his ability to zip around and inflict damage. Lifesteal completes the set, offering a chance of restoring health with every successful hit.
Feeding your Amiibo
It’s time to start feeding your amiibo equipment! Please be aware that, for this part, I’m going to assume you’re going with my recommendations for stats and bonuses.Once you’re ready to begin, open the game, navigate to Games & More, and then to the amiibo section. Scan in your Captain Falcon amiibo, and you’ll see a status screen that details his stats and bonus effects.
There are a few things I want to mention before we continue. First, don’t worry about your amiibo’s current level, and definitely don’t reset it just to use this guide. Just like an old dog can learn new tricks, a Level 50 amiibo can adapt to newly added or changed equipment. It can be Level 1, Level 50, or anywhere in between – whichever the case, the feeding method I’m about to explain will work on your amiibo.
Step 1: Equipping Bonus Effects
The first thing we’re going to do is give your amiibo its three bonus effects. Click the “Feed Equipment” option from the menu, and sort your equipment stash alphabetically. You’re going to be searching for three specific “prefixes” on your equipment pieces: “Speed Crasher”, “Speed Skater”, and “Vampire”. You can look at the image above for a visual example. If you realize you don’t have one of these bonuses, leave one of the slots blank, and you can feed your Captain Falcon the missing bonus later.
Step 2: Rounding Out Stat Values
For many people, this is the most difficult step: rounding out your amiibo’s points. The goal is to give your amiibo 40 points attack, 70 points defense, and 10 points speed. Don’t worry if you end up with, say, 36 points attack, 76 points defense, and 8 points speed. We’re aiming for a ballpark range here.
If you don’t know this already, each piece of equipment has a different color: orange, blue, or green. Orange pieces will increase an amiibo’s attack power, but decrease its defense. Blue pieces will increase its defense, but lower its speed. A green piece will increase its speed, but lower its strength.
Step 3: When Your Amiibo Gets Full
At some point as you feed your amiibo, it’ll become full and won’t be able to eat any more equipment. Normally, you’d have to battle your amiibo to continue the feeding process, but luckily, there’s an exploit that was brought to light by Amiibo Trainer. If you take your full amiibo into a 1-stock match and immediately run off the stage and KO yourself when the game begins, you’ll be able to feed it again once the match ends. Now, as you may know, an amiibo can’t learn to KO itself – and since that’s the only thing you’re doing in this kind of match, your amiibo learns nothing. It has no effect on its tendencies, no matter how many times you repeat it.
Why is this trick relevant, you ask? Well, when your amiibo does become full (it’ll happen eventually), you probably won’t yet be done adjusting its points. If you were to play a legitimate match with your amiibo at this point, it would start to adapt to its new spread, only for it to be changed again the next round. That’s why we KO ourselves – the match will have ended too quickly for your amiibo to adapt. Oh, and it saves time, so there’s that too.
Completing the Feeding Process
If you’ve been using this guide correctly, your amiibo should be complete with its stats and bonuses. If your Captain Falcon is all set and ready to go, great – you can move onto the next section to begin your training (or continue it, if your amiibo is already Level 50)! If it’s not all set and ready to go, and there’s a problem of some sort you can’t resolve, I can help you out! Don’t be shy: you can send an email to firstname.lastname@example.org anytime explaining your issue, and I’ll give you personal advice to correct it. Emailing me is free, and I don’t get annoyed by repeated messages, so you don’t need to worry about that.
Note: If your Captain Falcon amiibo is already Level 50, and you want to further improve his abilities, please skip to Section 5. If your amiibo is not yet Level 50, keep reading this section!
Raising your Amiibo to Level 50
Raising an amiibo to Level 50 is quite simple, but can take some time. You’re going to mirror match your Captain Falcon amiibo until its level maxes out. If you don’t know by now, a “mirror match”, also known as a “ditto”, is when you play as the character that is your amiibo – in this case, you’ll be playing as Captain Falcon. As for the stage to play on…we want the amiibo to focus on fighting, not dodging stage hazards, so I recommend playing on Ω-form stages only. Timed matches (3 to 5 minutes) will also help add consistency and structure to your sessions. You may also find success by equipping yourself with Crash run and increased points in speed.
I want to be as specific as possible in this section so that you know exactly what steps to take here – to help you out, I’ve put together a big list of tips you can use to maximize your amiibo’s potential. These tips are going to be different from the norm (since almost all of my other guides talk defense), so prepare to have some fun – I actually really love training amiibo with the Running Man setup we talked about earlier.
Amiibo Training Tips (Aggressive)
As I said before, you should be mirror matching your amiibo all the way to Level 50. This list of tips will help you – as long as you’re faithful to them, your amiibo will start off very strong.
- Zip around the stage, and use Crash run to start combos. The longer your dash is, the more damage Crash run will deal. Amiibo have trouble blocking this move because they don’t expect a running charge to hurt them – that’s part of why this setup works, so you’ll need to teach your Captain Falcon amiibo to run from side to side, confusing his opponent (we’ll talk more about combos later).
- Try your best to keep moving the entire time. One major obstacle you’ll end up running into with Captain Falcon is his matchup against defensive amiibo. You see, amiibo who practice defense are perfectly content with just standing around, and this behavior may force your Captain Falcon to slow down and lose control of the game. If you keep moving at all times, your Captain Falcon will learn to do the same in battles against other amiibo. It is very important that he controls the pace of the game.
Amiibo Training Tips (Character-Specific)
In addition to the aforementioned defensive tips, you should be playing be the following ones as well. They’re all about moves, habits, and tendencies that work best for Captain Falcon, and are specific to him as a character.
- Rely on Crash run combos and running attacks to rack up damage and KO. This is one of the few characters that I’ll tell you not to worry about using smash attacks with. The Running Man setup is meant to take foes by surprise, so fast combos and attacks will be your best bet.
- Use Crash run to set up combos. They’re a bit unorthodox compared to “real” combos, but here are some of the ones you should be using. Crash run can true combo into a short hop up aerial, and it can also combo into a running up smash.
- Do not use any special moves. Falcon’s special moveset is much too slow to fit the style of play we are trying to get him to adopt.
It will take some time before your amiibo reaches Level 50. As long as you play by these tips, you will be creating a strong foundation for your amiibo to build on. Keep in mind that you can refer back to this list at any time.
When your Captain Falcon amiibo does reach level 50, don’t think your training is done. In fact, it will have just begun. When you are finished leveling up your amiibo, we will move onto the most important section in the guide – honing your Level 50 amiibo’s skills and turning it into a true champion!
Your Captain Falcon amiibo should now be Level 50, meaning your journey has officially just begun! You see, you can’t take a fresh Level 50 amiibo, enter it into a tournament, and expect it to do well – just like a real player, your amiibo needs additional practice and match experience in order to truly become strong. Here are some tips, tricks, and training methods you can use to enhance your amiibo’s abilities:
Your Amiibo’s Match Experience
One of the most important things your amiibo needs to succeed is match experience. It needs to know how to handle certain characters, attacks, and mechanics – some examples are Little Mac’s effortless shield breakers, Bowser’s infamous Flying Slam attack, and Lucario’s aura skill. If you have other amiibo, train them up with my guides and have them all fight each other in 1v1 matches. You will want to expose your amiibo to as many other amiibo as you can.
I also have a detailed and in-depth article on your amiibo’s match experience. It talks about the characters you need to prepare for, and the skills your amiibo can learn to overcome any fighter. Follow this link if you are interested in reading more!
Amiibo Trainer’s Guide
The main method of further improving your amiibo will be by using Amiibo Trainer’s in-depth guide on maximizing the Running Man setup. Amiibo Trainer is the site that created the Running Man setup, so you should definitely be checking out their guide on it. You can click here to take a look.
The road to amiibo superstardom is long and hard, and it isn’t as simple as this guide might suggest. At some point, your amiibo might develop a bad habit. Or maybe you’ll become stumped on what to do next. It doesn’t matter what problem you run into – I’m here to help. If you have any questions regarding amiibo training or the site, you can send an email to email@example.com. If you don’t like sending emails, you can also contact me on Reddit or Twitter.
Thanks so much for sticking with me to the end! Like the vast starscape of outer space, amiibo training is an endless task – there’s always a way forward, even if you can’t see it. You’re never truly “done” training. Again, if you run into any roadblocks along the way, I’m here to help. If you have any questions, comments, or concerns, hit me up at firstname.lastname@example.org!
And hey, since you’re here, you obviously like amiibo training, but do you like beautiful views of space and random discussion? Cloud’s Observatory has all three, and currently serves as the main amiibo training hub. Registration is free, and by joining, you’ll be able to pick up some sweet rewards (including exclusive guides!) and talk to amiibo trainers worldwide.
I may have done the training and the initial guide writing, but I had some help from a few others. This part’s dedicated to thanking them for their assistance!
- Grammar checks: Jamal Saad-Deen
- Training: UnoriginalU, Hai, Trainer Blue, Skymiibo, Antiness, HalfaMask, TheEleh
- Images: Official Super Smash Bros. website
Most of all, I want to thank Amiibo Trainer for allowing me to write about the Running Man setup. As effective as defensive play is, it gets stale after a while, and this build is a very nice change of pace.
Note: If you post a comment here, I might not see it. The best way of asking me a question is through email.