The information in this guide is up to date, but the format is not. I will be updating this guide with a smoother, cleaner format, as well as additional tips and tricks, in the near future.
Table of Contents
- Section 1: Guide Introduction
- Section 2: Amiibo Overview / Pros & Cons
- Section 3: Feeding your amiibo
- Section 4: Training your amiibo
- Section 5: Conclusion & Credits
Welcome! To start off, I’d like to thank you for visiting the Amiibo Dojo – your support is very much appreciated. Today, we’re going to be talking about the best ways to train a Charizard amiibo!
Charizard is a Fire / Flying-type Pokémon who first appeared in Pokémon Red & Blue for the Game Boy. It breathes fire of such great heat that it melts anything! In fact, it is said that Charizard’s fire burns hotter if it has experienced harsh battles.
Amiibo Release Information
Charizard’s amiibo was notoriously released as part of Wave 4 on May 29th, 2015. It had somewhat shaky stock at first, but has since received enough restocks to be widely available. At the time of writing, you shouldn’t have too much trouble getting your hands on this one.
Those of you who have a Charizard amiibo have a fighter with high potential on their hands. Despite its low ranking on the competitive Super Smash Bros. tier list, the Flame Pokémon has a very capable amibo. In this guide, I’m going to show you the steps you need to take to turn your Charizard into a top tournament contender.
Now that I’ve formally introduced the guide, it’s time to get down to business. We’re going to begin by talking about Charizard’s pros and cons, and the reasoning behind my decision to place it in the amiibo tier list’s A Rank.
Charizard fits the archetype of a typical heavyweight fighter. In the amiibo metagame, however, that’s actually a good thing! Charizard is difficult to launch due to its heavy weight, and thus has great survivability. Additionally, the Flame Pokémon’s attacks are very powerful and have remarkable reach. One of its best moves is forward smash – not only is it strong, but Charizard is completely invincible while using it. This means it can throw out forward smashes at will without fear of taking damage from Explosive perfect shield. Finally, its up throw is the strongest of its kind, and the second most powerful throw in the game (losing to Ness’ infamous back throw).
Like I said earlier, Charizard is a very standard heavyweight character – this extends to its flaws. As you might expect, its attacks are somewhat slow and are punishable if they miss. Despite being a part Flying-type Pokémon, Charizard’s recovery is severely lacking. Luckily, it can be significantly improved by giving your amiibo the Dragon Rush and Fly High custom moves.
Charizard isn’t quite at the level of fellow heavyweights Bowser and Ganondorf (mostly due to its lack of a command grab), but is still a highly capable amiibo that has the potential to do very well in tournament play. If you can teach your amiibo to play defense and rely on its forward smash to score KOs, you’ll have a very potent fighter on your hands.
Now that we’ve gone over Charizard’s pros and cons, we’re going to begin the training process by feeding him equipment! We’ll go over recommended stat points, bonus effects, and custom moves for your amiibo.
Charizard – Recommend Stat Boosts
Charizard is very lacking in speed. When feeding him, you should give him a good bit of speed points as well as some attack and defense improvements. With that fact in mind, I’ve prepared two stat setup ideas you can try out on your amiibo. Here they are!
- Stat Spread #1: +40 Attack / +40 Defense / +40 Speed
This is a very balanced spread that gives respectable boosts to attack, defense, and speed. If you’re interested in training an amiibo who has a lot of power, defense, AND speed, this is the setup for you!
- Stat Spread #2: +40 Attack / +70 Defense / +10 Speed
This is a more defensive spread that focuses on minimizing the amount of damage and knockback your amiibo takes, while at the same time giving a nice boost to attack. If you’d prefer to train a defensive amiibo (which I highly recommend) that can also deal out some nice hits, go with this one.
Charizard – Recommended Bonus Effects
I’ve got a few bonus setup recommendations that work on Charizard here. Pick your favorite, or check out the full amiibo feeding guide for even more spreads you could go with!
Do any of these combinations strike your fancy? Pick a spread, and you’ll have your amiibo’s stats and bonuses decided. If you want to take a look at even more bonus setups, check out this article on feeding your amiibo!
Charizard – Recommended Custom Moves
For this character, there are two specific custom moves you might want to consider. The first is called Dragon Rush, an alternate side special. At the cost of raw power, Charizard won’t take any damage whenever he uses it, and he also won’t stop flying when hitting an opponent. The second is Fly High – at the cost of no damage, the move’s vertical distance is improved. You don’t want your amiibo to use this move as an attack anyway, so it’s a good trade off.
Feeding your amiibo
If your Charizard amiibo is already Level 50, and you are reading this guide because you want to make him better without resetting him (which is totally fine), please skip to Section 4.
Go to Games & More, navigate to the Vault, and then go into the amiibo section. Tap in your Charizard amiibo – he should still be Level 1. We’re going to start the feeding process by giving him the three bonuses you decided on. For example, if you chose the Critical-hit capability / Explosive perfect shield / Improved escapability set, you’d start by feeding him pieces of equipment that yield those bonuses. But let’s say you realize you don’t have a critical-hit bonus. In this case, you’d only give Charizard the Explosive perfect shield and Improved escapability bonuses – which leaves open one slot so you can give him the critical-hit bonus effect once you manage to get it. Once your amiibo has its bonuses, you’ll need to round out its stats to the spread you decided on.
You will need to continue to feed your amiibo and adjust its stats until their values match up with the decision you made earlier. At some point, though, your amiibo will become full and won’t be able to eat any more equipment. Normally, you’d have to battle it to be able to feed it more equipment – which would result in it leveling up. Luckily, there’s a workaround that was brought to light by Amiibo Trainer that allows you to have your amiibo fully fed before it ever levels up. If you take your full amiibo into a 1-stock match and immediately kill yourself when the game begins, you’ll be able to feed it again. You can simply repeat this as many times as needed until it’s fully fed. Using this method, you will be able to Level 1 have your amiibo fully fed with the stats and bonuses you want (this is because KOing yourself one time in such a short game isn’t enough for the amiibo to pass Level 1)!
Before you move on, make sure that your amiibo meets the following criteria:
- Is still at Level 1*
- Has the stats and bonuses you want
* If your amiibo is not at Level 1, and you made a mistake, do not worry, you can still continue. I just recommend your amiibo have all its equipment at Level 1 so that it has slightly more time to adjust to its bonuses.
If your amiibo meets the criteria above, great! If it doesn’t, and there’s a problem of some sort that you can’t fix, please don’t hesitate to ask me over at the Amiibo Dojo forums. You don’t have to register to ask a question, and you can expect a speedy response! Otherwise, we’re ready to move on to training your amiibo.
You know, one big thing I’ve learned over the course of a year is that, ultimately, how you raise your amiibo to Level 50 doesn’t really matter. In fact, and this may seem odd, but it’s how you train your amiibo after its level is maxed out that matters. Just like a real player, amiibo need a lot of match experience in order to become true champions. But you know what? Even with all that said, I’m still going to give you a guide. Just, please, and I can’t stress this enough, don’t expect your amiibo to instantly become super good after you use it. This guide is designed to give your Charizard amiibo a good foundation, which you will be able to build on after he hits Level 50. OK? Got it? Good. We’re going to keep this short and sweet, so let’s get started.
Step 1: Super Smash Bros. Fundamentals (Levels 1-45)
- Character you need to play as: Charizard
- What stage to play on: Ω stages / Final Destination
- Game rules: 3-5 minute timed matches
- What you need to do: Stay grounded, use a lot of moves, highlight grabs.
For this (very long) step, you’re going to be mirror matching your amiibo on omega stages only. I recommend you set the game mode to timed matches. As you fight your amiibo, there are a couple of things you need to keep in mind.
- Do not jump or use aerials. I know there are a lot of you who train your amiibo to use, and even rely on aerials, but in the amiibo training metagame, they’re a big no-no. As several tournaments have shown, amiibo who rely on aerials leave themselves open to attack (as their aerials get perfect shielded, and the opponent gets a great opportunity to strike with an up smash). So yeah, please take my advice and don’t use them at all.
- Grab a lot. It’s actually quite important in the amiibo metagame. When grabbing your amiibo, pummel once or twice and throw them towards the nearest ledge (this means you will only ever need to use forward and back throw). Be sure to grab a lot, as it’s an essential skill for your amiibo.
- Utilize special moves. Flamethrower is Charizard’s neutral special, which, hence its name, shoots a steady stream of fire. It’s good at catching foes and racking up damage. Don’t use it too often, but try it every once in a while. If you did not give your amiibo the Dragon Rush custom move, I’d say use Flare Blitz sparingly. It leaves Charizard very vulnerable and he takes 5% whenever he uses it, whether it hits an opponent or not. If you did go with Dragon Rush though, you can use it a bit more often. It is a good damage racker. Lastly, Rock Smash is his down special. It deals damage and gives Charizard super armor, so it’s good to use in a pinch.
- Up throw is a kill throw. Not too much to explain here, but Charizard’s up throw is the second strongest throw in the game, behind Ness’ back throw. It reliably kills opponents at around 130%.
- Use smash attacks – especially forward smash. Charizard’s smashes are very powerful, but his forward smash is especially good because he is invincible during the active frames of this attack. A clean hit from fsmash KOs at around 90%.
So there you go! Keep mirror matching your amiibo, with these tips in mind, until your amiibo is at around Level 45. It’ll take a while, but it’ll be worth it.
Step 4: Entering the Ring (Levels 46-50+)
- Character you need to play as: None!
- What stage to play on: Ω stages / Final Destination
- Game rules: 2-stock matches, best 2 out of 3
- What you need to do: Have your Charizard fight other amiibo
Now that your Charizard is around Level 45, his initial training is nearly complete! We’re going to round it off by having him fight other amiibo in your collection, no matter how badly trained they may be. He’ll need to face as many amiibo opponents as possible in order to succeed in a tournament environment.
If you do not have any other Level 50 amiibo, you can just keep mirror matching your amiibo. Either way, once Charizard reaches Level 50, I advise you look at this guide so you can take the next step in your amiibo’s training.
We’re just about done here – thanks so much for reading this guide! I hope you can put the strategies we talked about to good use. And hey, if you liked this guide, check out Amiibo Dojo on Twitter. I post to-the-minute updates on new guides and content heading to the Dojo every day, so if you’re interested in that, give it a follow! Oh, and you should also check out the Amiibo Dojo forums. Joining gives you a ton of perks, trust me. A ton.
I may have done the training and the initial guide writing, but I had some help from a few others. This part’s dedicated to thanking them for their assistance!
Secret Password: gen1rules