Character Guide: King Dedede

Table of Contents

  • Section 1: Guide Introduction
  • Section 2: Amiibo Overview / Pros & Cons
  • Section 3: Recommended Equipment
  • Section 4: Training your Amiibo
  • Section 5: Post-Level 50 Training
  • Section 6: Conclusion & Credits

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File:Dedede Direct.png

Welcome to Amiibo Dojo’s King Dedede character guide!

To start off, I’d like to thank you for taking the time to visit – your support is very much appreciated.

King Dedede is the self-proclaimed king of Dream Land, and appears as Kirby’s rival in several Kirby games. Despite playing the role of main antagonist in a few titles, he isn’t necessarily evil – “selfish” is a more apt description. It’s shown on several occasions that the king does have a good heart, such as in Kirby’s Adventure and Kirby: Triple Deluxe…but I can’t say anything else without spoiling major plot details, and I wouldn’t want to do that, would I?

In Super Smash Bros., King Dedede is a heavyweight fighter who relies primarily on powerful hammer swings. But that’s not all he’s got up his sleeve – he can throw spiky Gordos and inhale opponents, too! Dedede actually has two different amiibo figures – a Super Smash Bros. version (released in February 2015), and a Kirby series version (released in June 2016)! As an amiibo, King Dedede is a very formidable foe, and can dededestroy the competition if trained properly…and yes, you’re going to be hearing several Dedede puns in this guide – I apologize in advance.

Here at the Amiibo Dojo, I focus on teaching you how to win. And I believe the way to win is defense. By teaching my amiibo to block, dodge, and counterattack with impunity, I have won multiple tournament championships. In this guide, I’m going to talk about the steps you need to take to raise a champion. Are you ready to begin? We’ll get started by talking about King Dedede’s pros and cons!

Please note: all of the information I’m about to tell you is 100% accurate. That being said, I may update this guide in the future with even more information!


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Amiibo Overview

kingdededeprocon.PNGHeavyweight fighters typically translate into highly capable amiibo, and King Dedede is no exception to this rule. True to his home series, he’s one of the heaviest characters in Smash, making him extremely resilient. What sets him apart from other heavyweights, though, is his recovery. He has multiple midair jumps and an up special that goes really high. Dedede also has some of the strongest moves in the entire game – notably, he possesses the single, most powerful, unboosted forward smash. His smash attacks in general are very useful – aside from their obvious strength, they’ve got above-average range and are strong against shields. He’s got a projectile, too – Gordo Throw. It isn’t all that useful against grounded opponents, but it’s a killer edgeguard. Literally. If aimed correctly, its victim could be KO’d very early. Last, but certainly not least, King Dedede’s back throw has good KO potential, which classifies it as a kill throw.

If you play a lot of Super Smash Bros., you probably know of the tips that appear. Well, one of them says that “Dedede is already perfect”. This isn’t necessarily true, because he does have his flaws – the most notable of which being that his only projectile (Gordo Throw) can be very easily reflected back at him. If Dedede’s foe so much as sneezes on that Gordo, it’s going to be sent flying towards the king at an incredibly high speed…which usually results in his untimely death. Next up, in the Kirby series, it’s a well-known fact that Dedede enjoys eating, but apparently that translates to amiibo training, too, because the amiibo uses Inhale a lot. More often than not, he’ll miss and be left vulnerable. Finally, the majority of King Dedede’s attacks are really slow. They do have incredible power to compensate for their low speed, but he can sometimes be grabbed or made to flinch before he makes his move. It’s very important to teach your King Dedede amiibo to be careful with his attacks. He needs to learn to use them at just the right time – if he doesn’t, he won’t turn out so great.

The Consensus

Ultimately, King Dedede’s pros outweigh his cons, and he emerges as an effective amiibo. The key is to teach him proper timing, spacing, and accuracy. It’ll take some work, but with patience, hard work, and dededetermination, you will create a champion.


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Now that we’ve talked about King Dedede’s pros and cons, it’s time to set him up with stats and bonuses! In this section, I’ll talk about point distributions and bonus combinations that work well for Dedede, as well as how to effectively feed your amiibo. If you’re one of those amiibo trainers who dislikes equipment, I understand. I used to be that way too. But I highly recommend you give your amiibo some stats and bonuses to work with – if you disagree, click here to read my reasoning behind this belief. Otherwise, let’s get going!

King Dedede – Recommended Stat Boosts

If you’re a regular here at the Amiibo Dojo, you probably know that I stress defense. I think it’s very important to load your amiibo up on defense points. However, since King Dedede is a heavyweight fighter, I think it’s better to establish a balance between attack, defense, and speed. Here’s my recommended stat spread for Dedede:

  • Recommended Stats: +40 Attack / +40 Defense / +40 Speed

Not only is King Dedede a heavyweight fighter, but he’s a powerful one, too. However, he’s a bit lacking in the speed department, which is why I recommend you use this balanced spread. The allocated 120 points is split evenly between attack, defense, and speed, making for a well-rounded amiibo. The speed points in particular help King Dedede out a lot – they don’t just improve his mobility, they also increase his jump height. 

King Dedede – Recommended Bonus Effects

Now that I’ve given you my recommendation for stat points, it’s time to move on to bonus effects! There’s one specific bonus combination that King Dedede does really well with – this combination is none other than the traditional Rock-Paper-Scissors build! Here’s some more information on this setup:

Recommended Bonus Effects:

  • Critical-hit capability
  • Explosive perfect shield
  • Improved escapability

The Rock-Paper-Scissors build is unarguably the best bonus combination in the game, and it’s easy to see why. The centerpiece here is Explosive perfect shield, which allow your amiibo to do damage just by blocking! The mere presence of this bonus will encourage your amiibo to use its shield more often – that’s a good thing. Eventually, though, Dedede’s opponent will notice how much he’s blocking, and will instead go for grabs – that’s where Improved escapability comes in. When the king does get grabbed, he’ll be able to escape from them very quickly! Critical-hit capability rounds out the set, so when King Dedede hits a foe with one of his attacks, there’s a 20% chance of that move dealing triple damage. Ouch. 

So why does this bonus combination work particularly well on King Dedede? Well, besides the advantages we just talked about, there’s one other factor that makes him a great candidate for this setup: his size. You see, the bigger the character, the bigger their shield is – and Dedede is a big character, so his Explosive perfect shield has a lot more range when compared to small characters like Kirby and Pikachu. 

Why is it called the “Rock-Paper-Scissors” setup? Each of the three bonuses in the spread improves one aspect of your amiibo’s play. Explosive perfect shield is kind of like the “rock” since it enhances your amiibo’s defensive ability. Critical-hit capability is the “scissors” because it bolsters King Dedede’s impressive offensive prowess. That leaves Improved escapability as the “paper”.

So yeah! Those are my recommendations for stats and bonuses. Before you ask, yes – the 40/40/40 stat spread I talked about earlier does pair perfectly with the Rock-Paper-Scissors build. But if you want to defy my recommendations and use a different setup, worry not. I have an entire article that talks about ideas for stats and bonus combinations. You can check that out by clicking here. Alright, with all of that said, let’s move on to discussing custom moves!

King Dedede – Recommended Custom Moves

Of course, custom moves are not essential to make King Dedede great, but there are two moves I’d recommend you use if you have them. First is Taste Test, a custom neutral special. It inhales faster than the default and deals more damage, but victims are spit out immediately rather than being kept inside of Dedede’s mouth. This is a good trade-off: not only does the move deal more damage, but it reduces the chance of a foe punishing him for missing the move. The second and last custom move I’d recommend is Rising Dedede. This alternate up special removes the stomp present in the default version, but allows King Dedede to do damage by rising. This custom move makes it a little bit easier for your amiibo to recover.

If you haven’t done so already, you’ll need to decide on stats, bonuses, and custom moves for your amiibo. I say just go with my recommendations (if you need a reminder, they were 40/40/40 and Critical-hit capability / Explosive perfect shield / Improved escapability), but hey, do what you want, I guess. By the way, if you by chance are missing any equipment or custom moves, I wrote up an equipment farming guide a while ago. But if you have everything in order and are all set to begin the feeding process, let’s move on!

Feeding your Amiibo

Go to Games & More and then to the amiibo section. Tap in your King Dedede amiibo, and you’ll see a status screen with his equipment, stats, and bonuses. It doesn’t matter if your Dedede amiibo is Level 1, Level 50, or anywhere in between – the method I’m about to describe will work for any amiibo regardless of its level.

You’re going to start by giving your amiibo its three bonuses. If you went with my recommendation (which I talked about earlier), the first pieces of equipment you’d feed to your amiibo would be ones that yield the Critical-hit capability, Explosive perfect shield, and Improved escapability bonuses.  If you find that you’re missing one of the bonus effects you had wanted to give your amiibo, that’s fine – just leave one slot blank, and you can feed your King Dedede amiibo the missing bonus later.

Once you’ve got your bonuses in place, it’s time to round out the amiibo’s stats. Feed it pieces of equipment that do not yield bonuses until they match up to what you want (my recommendation was 40/40/40, in case you forgot). It’s very likely, however, that your amiibo will become full before you finish feeding it. Normally, you’d have to battle your amiibo to be able to feed it more equipment, but there’s a quick workaround that was brought to light by Amiibo Trainer. If you take your full amiibo into a 1-stock match and immediately kill yourself when the game begins, you’ll be able to feed it again once the match ends. Using this method, it’s possible to have an amiibo all set with its stats and bonuses before it even levels up!

Once your amiibo is all set with the stats, bonuses, and custom moves you decided on, it’s time to start training! But if it isn’t all set, and there’s a problem of some sort, I’m here to help you out. You can send me an email at amiibocloud@gmail.com explaining your issue, and I’ll give you personal advice to correct it. Emailing me is free, and I don’t get annoyed by repeated messages or anything, so don’t worry about that.

Otherwise, let’s move right along to training your amiibo!


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If your King Dedede amiibo is already Level 50, and you want to improve him without resetting (which is totally fine), please skip to Section 5.

You know, one big thing I’ve learned is that, ultimately, the method you use to get your amiibo to Level 50 doesn’t matter. In fact, it’s what you do with your amiibo after it reaches Level 50 that’s really important. Just like a real player, an amiibo needs lots of match experience and training in order to become a true champion. Even with that said, though, people like it when I tell them what to do for whatever reason, so I’ve prepared a simple and effect training regimen for you!

From Levels 1-50, you’re going to want to mirror match your amiibo. If you don’t know what a mirror match is, it’s when you play as the character that is your amiibo – so in this case, you’d be playing as King Dedede. I’d also recommend that you play timed matches (3 to 5 minutes is fine), and on omega stages only. I’ve also put together a list of in-depth tips you can play by to maximize your amiibo’s potential:

  • Do not jump or use aerials. I know there are a lot of you who train your amiibo to use, and even rely on aerials, but in the amiibo training metagame, they’re a big no-no. As several tournaments have shown, amiibo who use a lot of aerial attacks leave themselves vulnerable (their aerials are almost always perfect shielded, which gives the opponent a great opportunity to strike with an up smash). If you disagree, and need some convincing, head over to this post.
  • Play defense. It’s the key to victory, and it’s what has allowed me to win multiple amiibo tournaments. As you train your amiibo, try to perfect shield its attacks and then counter with a smash attack of your own. I’ll talk about this more in Section 5, but the whole ‘perfect shield and counter with smash attack’ concept is absolutely essential for your amiibo to master. Want more information on why defense is the best? Click here.
  • Use grabs a lot. It’s actually quite important in the amiibo metagame. When grabbing your amiibo, pummel once or twice and throw them towards the nearest ledge (this means you will only ever need to use forward and back throw). Be sure to grab a lot, as it’s an essential skill for your amiibo.
  • Don’t focus on combos. I hate to burst your bubble, but if you want to raise a combo-happy King Dedede amiibo, you’ll end up disappointed. Amiibo only use “true” combos (which are strings of moves that can’t be air dodged out of – an example of a true combo is Ness’ down throw to forward aerial), which aren’t even all that reliable. Your focus should be defense and countering with smash attacks.
  • Limit your use of Gordo Throw. I said earlier that one of King Dedede’s greatest flaws is that his Gordos can be hit back at him. You don’t want your amiibo using this move at random – you want him to only use it as an edgeguard. Be sure to only use Gordo Throw as an edgeguard, if at all.
  • Avoid using Inhale. Your King Dedede amiibo will use the move anyway, but it’s best that you don’t encourage him. He could develop a serious spamming problem that could cost him his life.
  • Punish your amiibo if it misses a smash attack. I don’t normally mention this with other characters, but with King Dedede, it’s a must. If he misses an attack, prepare to deliver a heavy hit. Your amiibo needs to learn to be accurate, since his attacks are naturally slow.
  • Utilize King Dedede’s smash attacks and tilts. These are essentially the only moves you’ll need to use as you train your amiibo. Forward smash, despite its slow speed, is one of Dedede’s best moves – it’s the most powerful forward smash in the game, and it can break shields in one hit. Furthermore, most opponents somehow don’t see the move coming. Up smash, as with every character, is great at catching aerial foes, and is one of the king’s faster moves. Down smash is a quick spin with high speed, but only passable range and power. It’s best used up-close. As for tilts, King Dedede’s forward tilt is his best one. It has long range and hits multiple times, making it difficult for enemies to shield.

Continue to mirror match your amiibo while playing by these tips until it reaches Level 50. This is a simple yet long and sometimes tedious process, but it’s the first step to creating a good foundation for your King Dedede amiibo.


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File:SSB4-Wii U Congratulations All-Star King Dedede.png

Congratulations! Your King Dedede amiibo is Level 50! …Or, maybe it already was Level 50, and you’re just looking to improve it. Whichever the case, I’ve got a whole bunch of advice, resources, and articles to get you started!

So, I was hinting at this before, but you can’t enter a fresh Level 50 amiibo into a tournament and expect to win. No. An amiibo needs just as much match experience as any competitive Super Smash Bros. player. When I say “match experience”, I mean that your Dedede should battle against other amiibo. If he plays a lot of games, he’ll learn from his opponents and become even stronger. Facing other amiibo should definitely be a priority, but you should also regularly do some defensive training sessions with him – more on that below. But of course, those aren’t the only ways to further hone the skills of a Level 50 amiibo. Here are some more ideas for you:

  • The Defensive training session is what I spoke of a few sentences ago. It’s a specific match archetype that will improve your amiibo’s defensive capabilities. It is very important for your Level 50 amiibo to practice its defense often, and this free guide is designed to do just that.
  • You can further improve your amiibo’s defense by using these defensive exercises on your amiibo. This is actually an article that was written for the Amiibo Dojo by Amiibo Trainer, a fellow training website.
  • While we’re talking about Amiibo Trainer, they actually have a guide on maximizing your amiibo’s use of specific bonus combinations. One of their multiple guides talks about the Rock-Paper-Scissors setup, which I happened to recommend for King Dedede!
  • You may have heard me talking about match experience, but are confused as to how to give some to your amiibo. Luckily, I’ve got an article that will help you out. It talks about which characters your amiibo needs to prepare for, and how you can gain an advantage over common tournament entries such as Little Mac and Bowser.

I hope these resources help you out! Your ultimate goal with King Dedede should be to teach him to play defense, land heavy hits with perfect accuracy, and edgeguard off-stage opponents with his Gordos.

If you have any questions, or would like some help with your amiibo, I can give you some personal advice. There are multiple ways to get in contact with me – Reddit, Twitter, the Amiibo Dojo Forums, the contact form… oh, and you can email me directly at amiibocloud@gmail.com. Is that too many options? It might be. I don’t know.


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File:SSB4-Wii U Congratulations Classic King Dedede.png

Still with me? If you haven’t noticed, I’m really passionate about amiibo training, to the point where I can somehow write over 3,000 words on one character. Whether that’s a good thing or a bad thing is up to you. In any case, thank you so much for reading this guide! Like the vast star scape of outer space, amiibo training is endless – there’s always a way forward. You’re never really “done”. And I’m here to help you all the way. If you have any questions, comments, or concerns, hit me up at amiibocloud@gmail.com!

And hey, if you love amiibo training and want to get more involved with the community, check out the Amiibo Dojo forums. Not only can you talk about amiibo with fellow trainers around the world, but you’ll get a bunch of exclusive perks for signing up – exclusive training guides, early access to my content, challenges, and so much more! Registration is 100% free, by the way! Oh, and if you’re into social media, I’m also on Twitter.

Credits:

I may have done the training and the initial guide writing, but I had some help from a few others. This part’s dedicated to thanking them for their assistance!

Please note: I don’t get notified if you comment directly on this post, so if you ask a question here, I might not see it. If you’ve got something to say, you’re better off using the forums or emailing me at amiibocloud@gmail.com.

Secret Password: clobbahdatderekirby

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2 thoughts on “Character Guide: King Dedede”

  1. I’ve found Dedede Storm to be a great move instead of Taste Test. The storm creates an active hitbox in front of Dedede to both block projectiles and prevent opponents from running right at him (or at least hurt them while they try to run through it). It’s also good for ledge guarding. And, as far as I can tell, he can just stand there and spam it as long as he wants (unlike Bowser and Charizard who have similar moves with fire, but they can only sustain them for a certain amount of time).

    I did find Rising Dedede is the best for recovery, as you said.

    Like

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