Character Guide: Robin

Table of Contents

  • Section 1: Guide Introduction
  • Section 2: Amiibo Overview / Pros & Cons
  • Section 3: Recommended Equipment
  • Section 4: Leveling up your Amiibo
  • Section 5: Post Level-50 Training
  • Section 6: Conclusion & Credits

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File:SSB4 Newcomer Introduction Robin.png

Welcome to Amiibo Dojo’s Robin character guide!

Robin is one of the main characters in Fire Emblem: Awakening. A traveler who remembers nothing prior to being found by the wayside, Robin is a skilled fighter and serves as the main tactician among the Shepherds.

In the amiibo metagame, Robin isn’t seen all that often. Not because he’s a bad character, per se, but because he’s kind of tough to figure out. His varied moveset can be difficult to utilize to its fullest potential, and he has a durability mechanic on his attacks that leaves some trainers stumped.

I’m here today to help all of you train an effective, efficient Robin amiibo. He’s very fun to work with, and I think you’ll agree with me after reading this guide. To help you get a feel for what to look out for during training, we’re going to start by further elaborating on Robin’s in-battle strengths and weaknesses!

Please note: Although all of the information in this guide is 100% accurate, it may be revised in the future if there are further game updates to Super Smash Bros.


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Amiibo Overview

robinprocon2.PNGTrue to his home series, Robin has a unique moveset that must be utilized carefully and accurately for best effect. One of his defining traits are his versatile projectiles: his neutral special, Thunder, is a chargeable attack with several forms, with each having its own effect. Uncharged, it’s a quick burst of electricity that can catch opponents by surprise. With a bit of charge, it becomes Elthunder, a stronger spell with increased range. With more charge, it becomes Arcthunder, a red electricity spell that hits multiple times. Fully charged, it becomes Thoron, an infinitely-ranged beam that possesses notable KO potential. He’s also got his side special, Arcfire, which can be used for edgeguard and playing keepaway. Robin has a command grab, too – Nosferatu drains health from its victims, which can turn a bad situation into a huge advantage. Finally, Robin’s back throw has kill potential, which classifies it as a kill throw.

However, Robin suffers from issues no other characters have, the most notable of which being his durability mechanic. Each of his special moves, as well as his smash attacks, can only be used so many times before they “break”. When this happens, Robin can’t use his specials at all until they regenerate, and his smashes lose power and range. Speaking of range, Robin’s attacks are lacking in it. While his projectiles do go quite far, his up-close moves possess flat-out mediocre range (with his smash attacks being the worst offenders), and this extends to his grab, which not only lacks reach, but has noticeable ending lag as well.

The Consensus

Just like in Fire Emblem: Awakening, Robin is a tactical character with a versatile set of tools. If you’re the patient type who can take on a calm, calculated playstyle, you’ll find that Robin is a perfect fit for you. It’ll take some time to hone his skills and make him great, but if you train him properly, you’ll have a fighter who’s more than capable of tipping the scales in his favor.


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Robin – Recommended Stats & Bonuses

Now that I’ve given you a general outline of Robin’s strengths and weaknesses, it’s time to begin the training process by setting him up with equipment! When feeding your amiibo, it’s important that you know what you’re doing – if you carelessly slap random stats and bonuses onto your amiibo, it’s not going to work very well. That being said, feeding an amiibo can be kind of complicated to someone who hasn’t done it before – that’s why this section is dedicated to telling you how to properly equip your amiibo. Let’s get started with my recommended build for Robin.

Point Distribution: +40 Attack / +40 Defense / +40 Speed

This is a balanced spread that boosts attack, defense, and speed in perfect harmony, which considerably improves Robin’s overall efficiency. The extra mobility points here won’t just make your amiibo faster, they’ll enhance its jump height and reaction time.

This is a balanced spread that boosts attack, defense, and speed in perfect harmony, which considerably improves Robin’s overall efficiency. The extra mobility points here won’t just make your amiibo faster, they’ll enhance its jump height and reaction time.

Bonus Combination:

  • Easy perfect shield
  • Improved dodge ability
  • Improved escapability

This is the Lame Setup, one of Amiibo Trainer’s unique bonus combinations. It’s an entirely defensive setup that focuses on defensive moves to avoid damage and annoy opponents. Easy perfect shield, hence its name, makes it easier to successfully block attacks. Improved dodge ability, well, improves your amiibo’s dodging capabilities. Rounding out the set is Improved escapability, which helps Robin to quickly escape from grabs, stun, and sleep!

Robin – Recommended Custom Moves

Robin benefits very little from his custom moves, as they have very situational advantages that fail to compensate for their weaknesses. Even so, you may be interested in trying them out, so I’m going to go in-depth to explain each one.

Neutral special (Thunder): 

  • In addition to Thunder, the default version of the attack, there’s also Thunder+ and Speed Thunder. The former casts more powerful thunder magic, but charges slower and has less durability. The latter is faster, but weaker overall. Your best option is Thunder, as it balances power, speed, and durability.

Side special (Arcfire): 

  • There are two custom versions of this move: Arcfire+ and Fire Wall. The first one, Arcfire+, uses a slower, stronger tome to cast the spell. It creates a large, single-hit explosion with enhanced knockback. Fire Wall creates a larger pillar that sticks around longer, kind of like Ness’ PK Fire. I think your best choice is the default Arcfire. It sticks around, goes decently far, and functions well as an edgeguard.

Up special (Elwind):

  • Along with the default Elwind, we also have Soaring Elwind and Gliding Elwind. The former version’s first hit has less recovery potential and deals less damage, but the second hit goes much higher. Each gust also takes significantly longer to cast. The latter sends Robin skyward at an angle, which improves its horizontal recovery potential. Of these choices, your best bet is the regular old Elwind. It’s got power, speed, and good height, so I’d recommend going with this one.

Down special (Nosferatu): 

  • In addition to the default version of the move, we also have Distant Nosferatu and Goetia. The first one, Distant Nosferatu, has increased range, but deals less damage, restores less health, and has decreased speed. Goetia deals more damage and has a suction effect, but has slower start-up and doesn’t heal Robin. I’d say keep the default Nosferatu, as it’s the easiest of the three to land hits with.

Feeding Your Amiibo

It’s time to start feeding your amiibo equipment! Please be aware that, for this part, I’m going to assume you’re going with my recommendations for stats and bonuses.Once you’re ready to begin, open the game, navigate to Games & More, and then to the amiibo section. Scan in your Robin amiibo, and you’ll see a status screen that details his stats and bonus effects.

There are a few things I want to mention before we continue. First, don’t worry about your amiibo’s current level, and definitely don’t reset it just to use this guide. Just like an old dog can learn new tricks, a Level 50 amiibo can adapt to newly added or changed equipment. It can be Level 1, Level 50, or anywhere in between – whichever the case, the feeding method I’m about to explain will work on your amiibo.

Step 1: Equipping Bonus Effects

The first thing we’re going to do is give your amiibo its three bonus effects. Click the “Feed Equipment” option from the menu, and sort your equipment stash alphabetically. You’re going to be searching for three specific “prefixes” on your equipment pieces: “Perfect-Shield Helper”, “Escape Artist”, and “Nimble Dodger”. You can look at the image above for a visual example. If you realize you don’t have one of these bonuses, leave one of the slots blank, and you can feed your Robin the missing bonus later.

Step 2: Rounding Out Stat Values

For many people, this is the most difficult step: rounding out your amiibo’s points. The goal is to give your amiibo 40 points attack, 40 points defense, and40 points speed. Don’t worry if you end up with, say, 36 points attack, 42 points defense, and 42 points speed. We’re aiming for a ballpark range here.

If you don’t know this already, each piece of equipment has a different color: orange, blue, or green. Orange pieces will increase an amiibo’s attack power, but decrease its defense. Blue pieces will increase its defense, but lower its speed. A green piece will increase its speed, but lower its strength.

Step 3: When Your Amiibo Gets Full

At some point as you feed your amiibo, it’ll become full and won’t be able to eat any more equipment. Normally, you’d have to battle your amiibo to continue the feeding process, but luckily, there’s an exploit that was brought to light by Amiibo Trainer. If you take your full amiibo into a 1-stock match and immediately run off the stage and KO yourself when the game begins, you’ll be able to feed it again once the match ends. Now, as you may know, an amiibo can’t learn to KO itself – and since that’s the only thing you’re doing in this kind of match, your amiibo learns nothing. It has no effect on its tendencies, no matter how many times you repeat it.

Why is this trick relevant, you ask? Well, when your amiibo does become full (it’ll happen eventually), you probably won’t yet be done adjusting its points. If you were to play a legitimate match with your amiibo at this point, it would start to adapt to its new spread, only for it to be changed again the next round. That’s why we KO ourselves – the match will have ended too quickly for your amiibo to adapt. Oh, and it saves time, so there’s that too.

Completing the Feeding Process

If you’ve been using this guide correctly, your amiibo should be complete with its stats and bonuses. If your Robin is all set and ready to go, great – you can move onto the next section to begin your training (or continue it, if your amiibo is already Level 50)! If it’s not all set and ready to go, and there’s a problem of some sort you can’t resolve, I can help you out! Don’t be shy: you can send an email to amiibocloud@gmail.com anytime explaining your issue, and I’ll give you personal advice to correct it. Emailing me is free, and I don’t get annoyed by repeated messages, so you don’t need to worry about that.


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File:SSB4-Wii U Congratulations All-Star Robin.png

Note: If your Robin amiibo is already Level 50, and you want to further improve his abilities, please skip to Section 5. If your amiibo is not yet Level 50, keep reading this section!

Raising your Amiibo to Level 50

Raising an amiibo to Level 50 is simple in concept, but in practice, it takes a lot of time and perseverance. You will be mirror matching your amiibo until its level maxes out. A “mirror match”, also known as a “ditto”, is when you play as the character that is your amiibo – in this case, you’ll be playing as Robin. I recommend playing timed matches (3 to 5 minutes will do) on Ω-form stages only.

I want to be as specific as possible in this section so that you know exactly what steps to take here – to help you out, I’ve put together a big list of tips you can use to maximize your amiibo’s potential.

Amiibo Training Tips (Defensive)

As I said before, you should be mirror matching your amiibo all the way to Level 50. I’ve talked about defense a lot in this guide, but you might not know how to properly play defensively. This list of tips will help you – as long as you’re faithful to them, your amiibo will start off strong. 

  • Do not jump or use aerials. I say this very often, but it utterly confuses some people. Many amiibo trainers have aerial attacks incorporated into their playstyles, and can’t understand why they shouldn’t be used. Simply put, in a metagame where shields can do damage, aerials are too big a risk to take. As many amiibo tournaments have shown, amiibo who rely on air attacks leave themselves vulnerable, which leads to their demise. If you disagree, and need further convincing, head over to this post.
  • Play defensively. Like I said, a Level 50 amiibo can react within 1/60th of a second (which is one frame). Why throw out attacks when you can just shield instead? In fact, if you followed my equipment recommendation and gave your amiibo Explosive perfect shield, all it needs to do is use its shield. If you can, try to perfect shield your amiibo’s attacks (equip yourself with Easy perfect shield and/or use slow motion settings if necessary) and immediately counterattack with forward smash after the block. This is an important concept that often decides which amiibo emerges victorious.Want more information on why defense is the most effective playstyle? Click here.
  • Don’t make any attempt to combo. At the end of the day, amiibo are beefed up CPU characters. As trainers, we can teach our amiibo a general philosophy to play by – we can’t necessarily teach them to string certain moves together. Additionally, amiibo will not use combos that aren’t coded into their AI (for example, Ness is programmed to use down throw to forward aerial), so even if you do successfully land sweet 10-move combos, your amiibo likely will not learn to do the same. You’re better off focusing on attacking with powerful moves instead of linking several weak attacks.

Amiibo Training Tips (Character-Specific)

In addition to the aforementioned defensive tips, you should be playing be the following ones as well. They’re all about moves, habits, and tendencies that work best for Robin, and are specific to him as a character.

  • Rely on smash attacks to rack up damage and KO. Robin’s smash attacks aren’t all that great, as they lack range and speed, but they’re really his only option. Your go-to moves should be forward smash and down smash, since they cover both sides and are quite strong.
  • Highlight Robin’s unique projectiles. It’s important that you teach your amiibo to charge and use his projectiles. Thunder, Robin’s neutral special, has many different forms that can help him gain an advantage in battle. Be sure to charge this move as often as you can to encourage your amiibo to do the same. It’s also a good idea to use Arcfire against opponents at a distance.
  • Use Arcfire as an edgeguard. It’s more than capable of hindering the recovery of foes. Against characters like Little Mac and Ganondorf, this skill is very effective.
  • Don’t use jab at all. Robin’s jab and up special share the same tome. If he uses his jab too often, the tome will run out of energy and break, meaning he won’t be able to recover if he’s sent flying in this state.
  • When grabbing with Nosferatu, mash the buttons. This will increase the move’s power and allows Robin to restore more health. If your amiibo picks up on this, he’ll be able to turn the tide of battle in his favor.
  • KO your amiibo with back throw. It’s Robin’s strongest throw, and can KO enemies at early percentages. Don’t grab too often, though, because if the grab misses, he’s left open to attack.

It will take some time before your amiibo reaches Level 50. As long as you play by these tips, you will be creating a strong foundation for your amiibo to build on. Keep in mind that you can refer back to this list at any time.

When your Robin amiibo does reach level 50, don’t think your training is done. In fact, it will have just begun. When you are finished leveling up your amiibo, we will move onto the most important section in the guide – honing your Level 50 amiibo’s skills and turning it into a true champion!


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Your Robin amiibo should now be Level 50, meaning your journey has officially just begun! You see, you can’t take a fresh Level 50 amiibo, enter it into a tournament, and expect it to do well – just like a real player, your amiibo needs additional practice and match experience in order to truly become strong. Here are some tips, tricks, and training methods you can use to enhance your amiibo’s abilities:

Your Amiibo’s Match Experience

One of the most important things your amiibo needs to succeed is match experience. It needs to know how to handle certain characters, attacks, and mechanics – some examples are Little Mac’s effortless shield breakers, Bowser’s infamous Flying Slam attack, and Lucario’s aura skill. If you have other amiibo, train them up with my guides and have them all fight each other in 1v1 matches. You will want to expose your amiibo to as many other amiibo as you can.

I also have a detailed and in-depth article on your amiibo’s match experience. It talks about the characters you need to prepare for, and the skills your amiibo can learn to overcome any fighter. Follow this link if you are interested in reading more!

Defensive Practice

It’s also important for your amiibo to play defense, and my defensive training session outline will help it do just that. It only takes a few minutes, and can be used multiple times in a row to great effect.

You should be using this guide on your amiibo regularly, too. You see, as your amiibo plays matches against other amiibo, its defensive capability will be somewhat watered down over time. To keep your amiibo at its best, repeat the defensive training session as needed.

Amiibo Trainer’s Guides

Along with the Amiibo Dojo, Amiibo Trainer is one of the main amiibo training sites. They have some very helpful training guides (and a long-running podcast, too) that I recommend you use in conjunction with the ones I have here.

First is the Amiibo 15, a 15-minute training session that hundreds of amiibo trainers around the globe have used. Its concept and goal are similar to my defensive training session that I mentioned earlier, and is another great option for quickly improving your amiibo.

And then we have Amiibo Trainer’s monthly guide series. Each month, a new training guide is released that talks about a specific bonus combination you can use on your amiibo, and training sessions that will maximize your amiibo’s use of its three bonus effects. I use these guides as a supplement to my own methods, and I think you should, too.

Going Forward

The road to amiibo superstardom is long and hard, and it isn’t as simple as this guide might suggest. At some point, your amiibo might develop a bad habit. Or maybe you’ll become stumped on what to do next. It doesn’t matter what problem you run into – I’m here to help. If you have any questions regarding amiibo training or the site, you can send an email to amiibocloud@gmail.com. If you don’t like sending emails, you can also contact me on Reddit or Twitter.


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File:SSB4-Wii U Congratulations Classic Robin.png

Thank you so much for reading this guide! The fact that you were looking for amiibo training help and decided to read this post over any other warms my heart. I hope you found what you were looking for! Again, if you run into any roadblocks along the way, I’m here to help. If you have any questions, comments, or concerns, hit me up at amiibocloud@gmail.com!

And hey, since you’re here, you obviously like amiibo training, but do you like beautiful views of space and random discussion? Cloud’s Observatory has all three, and currently serves as the main amiibo training hub. Registration is free, and by joining, you’ll be able to pick up some sweet rewards (including exclusive guides!) and talk to amiibo trainers worldwide.

Credits:

I may have done the training and the initial guide writing, but I had some help from a few others. This part’s dedicated to thanking them for their assistance!

Note: If you post a comment here, I might not see it. The best way of asking me a question is through email.

 

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