How to train a Robin amiibo in Super Smash Bros. 4

A complete summary of Robin’s performance in Super Smash Bros. 4 can be found on the character’s information page. It includes strengths and weaknesses, AI quirks, and an archive of tournament representation and results.

Stats & Bonus Effects

Robin’s best equipment setup balances Attack, Defense, and Speed (+40 Attack / +70 Defense / +10 Speed). In terms of bonus effects, Auto-heal capability, Lifesteal, and Improved escapability are essential.

Robin benefits from the Thunder+ custom move. Compared to the default version of the move, Thunder+ deals more damage but has reduced durability.

Recommended Training

An amiibo becomes strongest if it is mirror matched all the way to Level 50. This is done to teach the AI which moves to rely on; after reaching Level 50, it will use this training as a base and expand upon it with matchup experience. While training your amiibo, do not play aggressively or go off-stage; instead, remain grounded and keep the following moves in mind:

  • Neutral options: neutral special (Thunder+) and side special (Arcfire). At the start of every match and when you’re a short distance away from your amiibo, try and charge Thunder all the way up to Thoron. It’s the best spell in Robin’s arsenal and unlike many amiibo who have problems charging up projectiles (such as Lucario with its Aura Sphere and Mewtwo with its Shadow Ball), Robin will always effectively charge Thunder. When you fully charge Thunder, unleash Thoron onto your amiibo. Use Arcfire to space when your amiibo is approaching from far away.
  • Main KO moves: forward smash, down smash, and neutral special (Thunder+). Forward smash is Robin’s strongest move – with the Levin sword active, it KOs opponents at around 100%. That being said, down smash is generally more reliable; it’s slightly weaker but covers both sides. When fully charged, Thunder+ is also a good KO move.
  • Moves to avoid: infinite jab and grab. Robin’s infinite jab uses his Elwind tome to attack. Not only does he miss landing the final hit of the jab on opponents at lower percents, he may also learn to spam this move relentlessly. Stay clear from using it at all, since it also detracts uses from his Elwind tome, which he uses to recover. Instead, use the other version of this jab (the one with the Arcfire tome) as it hits more reliably and doesn’t hinder Robin’s recovery. As for Robin’s grab, keep its usage to a minimum. It’s too slow to be worth trying.
  • Situational moves: forward tilt, up tilt, down tilt, and down special (Nosferatu). When Robin loses his Levin Sword, his smash attacks become weaker; he must then rely on tilts and Nosferatu instead. Down tilt, forward tilt and his jab (using his Arcfire tome) are his best options to put some space between close-range fighters. Nosferatu can be mixed in here, too, but it can be difficult to land and has limited uses; nevertheless, it’s still an effective move for Robin to learn.

If you would like to read more guides, follow this link to return to the master list.


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