Hey there, guys! I’m really excited in particular about one new feature I’ve just added – the music player! I’m going to be discussing that and my plans for the Dojo over the next few days. So if you’re interested in how the music player works and what guides I plan to release over the next week or so, you might want to read the rest of the article.
So, that music player. It’s a brand-new tool I’ve added to give you guys some background music to listen to. A couple of things. First, it won’t play any music unless you click on the play button. Second, the music will stop if you go to another page, so it’s best suited for when you’re about to read a long training guide. Third, if one track ends, another one will always play again. Fourth, if you want a song to stop playing, you can either refresh, go to another page, or press the pause button. Fifth, you can click the title of a song to play it. And sixth, the music I choose for the playlist must be related to Super Smash Bros. in some way or another, be it from the game or from a franchise represented in Smash 4. Here are the songs I’ve added so far:
- Trophy Gallery (SSB4)
- Trophy Gallery (SSBB)
- Figurine Showcase (Kirby and the Rainbow Curse)
- Mind of a Thief (Mother 3)
- Magicant / Eight Melodies (EarthBound)
- Marine Science Museum (Pokémon Omega Ruby and Alpha Sapphire)
- Snowy Valak Mountain – Night (Xenoblade Chronicles)
As you can see, none of these are intense battle songs or anything. They’re songs that I found were nice background music and go well with reading lots of text. I plan to add more songs in the future, too. A few of these songs include:
- 1AM (Animal Crossing: New Leaf)
- Solo Menu 2 (Kid Icarus)
- Cloudy Area (Kirby)
- Craft Island (Yoshi’s Woolly World)
- Swan Lesson (Art Academy)
One last thing – if you have any track requests, send them to firstname.lastname@example.org and I’ll consider its inclusion here. The music player will always be on the right of every page, so refer there if you want to listen to some music. Also, if I ever get a notice from Nintendo or something saying I shouldn’t have these here, I’ll happily take them down without contesting to it. So now that we’ve gone over the music player…you’re listening to something, right? Yes? Good. It’s time to talk training guides.
I’m starting to run out of steam with ’em lately, but despite that I’ll have a Meta Knight guide coming tomorrow. I plan on doing Fox and maybe Luigi sometime this week as well. I also released a Dark Pit amiibo guide today, so you can check that out here. I also updated Amiibo Framework again and I’m also working on updating the Dr. Mario amiibo guide. I’ll have that stick to the front page for a day or so after it’s done, so don’t worry about missing it. I’m hoping that this update is a lot more accurate, because now that I have the amiibo, I’m able to make the guide a bit better.
But wait, why would I write guides on amiibo I don’t have? How can they be accurate if I’ve never played against them – or trained them? I certainly understand these questions, and luckily, I have an answer – they are accurate. The problem with Dr. Mario was that I placed him in the Grounded group when I should have placed him in the Balanced group. Other than that, every amiibo guide I’ve made was accurate. Let me give you an example. I made training guides on Little Mac and Captain Falcon before I even had them. Then I was luckily enough to find them at a Best Buy a few weeks later. I trained them with my guides, and they turned out awesome! I haven’t reset them once, either, which is always a good thing. I believe the same goes for my other guides, too.
Well, thanks for reading my ramblings. I’ll return tomorrow with a new guide on Meta Knight. There’s something else in store too, but I’m not exactly sure when it’ll be ready. What is it? Well, you’ll just have to wait to find out. Sorry! If you’ve got any training questions, comments on my guides, feedback, or anything of the sort, email me at email@example.com!