Table of Contents
- Section 1: Guide Introduction
- Section 2: Amiibo Overview / Pros & Cons
- Section 3: Recommended Equipment
- Section 4: Leveling up your Amiibo
- Section 5: Post Level-50 Training
- Section 6: Conclusion & Credits
Welcome to Amiibo Dojo’s Luigi training guide!
To start off, I’d like to thank you for taking the time to read this guide – your support is very much appreciated.
Luigi is shy, quiet and often overshadowed by his sibling, but he’s actually quite talented. His jumping ability surpasses Mario’s, and his all-around skills let him overcome any problem. He’s a bit cowardly and really afraid of ghosts. Even so, in the Luigi’s Mansion games, he was charged with cleaning up poltergeist problems.
As an amiibo in Super Smash Bros., Luigi is a versatile amiibo that can be devastating in the right hands. He can give many top-tier amiibo a run for their coins during a match, and can even overwhelm them if trained properly. Few trainers have unlocked his true potential, and you can too! Let’s start off by discussing Luigi’s strengths, weaknesses, and AI tendencies.
Please note: Although all of the information in this guide is 100% accurate, it may be revised in the future if there are further game updates to Super Smash Bros.
Luigi is a really tricky opponent for an amiibo to fight against. All of his tilts, smashes, and specials come out relatively fast. His smash attacks, most notably his Forward Smash, have a nice blend of speed and power. All of his special moves are very useful: a projectile that can harass opponents and be used for spacing or gimping, two useful moves that benefit Luigi’s recovery, and a powerful uppercut with a sweetspot that can finish off opponents at mid-to-high percentages. His recovery, which consists of his up, side, and down specials, is decent, meaning that most of the time he can return to the stage. Lastly, Luigi has a quick grab that also comes out very fast, and a kill throw as well: his back throw.
Unfortunately, Luigi has some problems that hold him back. His smash attacks, while great, lack range to reliably counterattack. He also has a tendency to overuse his aerials. A Luigi amiibo is much more bouncy than the average amiibo, and no amount of ground training can really teach him to not use aerials at all. While he can be trained to limit his usage of aerials and play a more useful ground game, this is a habit that may annoy some trainers. Another tendency he has is that he can spam Green Missile and Luigi Cyclone, his Side and Down Specials, respectively. These moves should only be used for horizontal recovery, as using them as an attack would leave Luigi vulnerable to defensive-minded amiibo. Last but not least, Luigi also has a tendency to edge-guard with Down Taunt. While getting a kill with this is stylish and flashy, there’s no way to teach him not to do that, as it is coded into his AI.
Overall, while Luigi requires quite a bit of training and work, he has a lot of potential waiting for those patient enough to work with his flaws. With the right bonuses, stats, and training, Luigi has the ability to contend and even outmatch the best amiibo in the metagame – namely, Little Mac, Ganondorf, and Bowser.
Luigi – Recommended Stats & Bonuses
Now that I’ve given you a general outline of Luigi’s strengths and weaknesses, it’s time to begin the training process by setting him up with equipment! When feeding your amiibo, it’s important that you know what you’re doing – if you carelessly slap random stats and bonuses onto your amiibo, it’s not going to work very well. That being said, feeding an amiibo can be kind of complicated to someone who hasn’t done it before – that’s why this section is dedicated to telling you how to properly equip your amiibo. Here’s my recommended setup for Luigi:
Point Distribution: +40 Attack / +70 Defense / +10 Speed
Many amiibo trainers use this point distribution – in fact, I’d say this is the most common stat spread. It focuses on defense, which goes a long way in enhancing your Luigi’s in-game endurance. In addition to a great defensive boost, your amiibo’s strength and mobility will be respectably increased, too.
If you want a more defensive build, +10 Attack/+100 Defense/+10 Speed is a stat spread that works well with Luigi.
- Critical-hit capability
- Explosive perfect shield
- Improved escapability
Dubbed the “Rock-Paper-Scissors” setup, this is the best and most popular bonus combination. This is because the three bonuses here work together to create a well-rounded fighter with enhanced abilities. The centerpiece here is Explosive perfect shield, which allows your amiibo to damage opponents just by blocking! This capability will encourage your Luigi to use his shield more often, which is a good thing. Eventually, though, opposing amiibo will take note of how often Luigi is blocking, and go for grabs instead of direct attacks. That’s where Improved escapability comes in – with this bonus equipped, your amiibo will be able to escape from grabs almost instantly! Critical-hit capability rounds out the set, giving all of your amiibo’s attacks a 20% chance of dealing three times as much damage as usual! If you want to use a more unorthodox setup, you could also try forgoing Critical-hit capability in favor of the Auto-heal capability bonus, and using Lifesteal over Explosive Perfect Shield.
If you would like to see some other bonus combinations that work well with Luigi, check out this post, which goes over several equipment setups you can use on your amiibo.
Luigi – Recommended Custom Moves
Luigi has a unique set of custom moves that can give him brand-new options. Even so, not all of them are good trade-offs: a few of their custom moves are flat-out inferior to their originals. To a new trainer (or one unfamiliar with the character), it can be tough to decide which versions to use, so I’m going to list each special move, and which choice will work best for your amiibo.
Neutral special (Fireball): Fireball
- Luigi’s other options are Bouncing Fireball and Iceball. The former makes the fireball act similar to Mario’s Fireball, as it bounces along the ground instead of flying straight. However, there is a noticeable amount of endlag. The latter shoots a slow-moving ball of ice that does less damage than the other two moves; not to mention, it has a ton of start and endlag as well. The best custom is the default Fireball, as it is the fastest and generally most useful of the three.
Side special (Green Missile): Quick Missile
- Luigi’s other options are Floating Missile and Quick Missile. Floating Missile charges up quicker than the others, but doesn’t deal much damage. Quick Missile lets Luigi fly sideways much farther and faster, but leaves him very vulnerable when the move ends. The best custom here is Quick Missile. Luigi shouldn’t ever use this move or any of the other customs as an attack, so this is a great move for aiding in Luigi’s horizontal recovery.
Up special (Super Jump Punch): Super Jump Punch
- Luigi’s other options are Fiery Jump Punch and Burial Header. Fiery Jump Punch grants a bigger but weaker sweetspot during the start of the move, but goes up lower than the default. Burial Header doesn’t have a sweetspot, but has a burying effect when Luigi’s head hits the ground. The best custom here is the default Super Jump Punch, as Luigi is naturally good at landing the sweetspot.
Down special (Luigi Cyclone): Luigi Cyclone
- Luigi’s other options are Mach Cyclone and Clothesline Cyclone. Mach Cyclone goes up much higher than the default, but has zero horizontal recovery. Clothesline Cyclone forgoes recovery for a slow-moving but powerful single-hit attack. The best custom here is the default Luigi Cyclone, which grants Luigi important horizontal recovery.
Feeding Your Amiibo
Now that you know all of your options, it’s time to start feeding your amiibo equipment! Please be aware that, for this part, I’m assuming that you’re going with my recommendations for stats and bonuses. Once you’re ready to begin, open the game, navigate to Games & More, and then to the amiibo section. Scan in your Luigi amiibo, and you’ll see a status screen that details his stats and bonus effects.
There are a few things I want to mention before we continue. First, don’t worry about your amiibo’s current level. If it has already been trained, don’t reset it just to use this guide. Like an old dog can learn new tricks, an amiibo is more than capable of adapting to newly added or changed equipment. It doesn’t matter what level your amiibo is at – the feeding method I’m about to explain will work just fine.
Step 1: Equipping Bonus Effects
The first thing we’re going to do is give your amiibo its three bonus effects. Click the “Feed Equipment” option from the menu, and sort your equipment stash alphabetically. You’re going to be searching for three specific “prefixes” on your equipment pieces: “Critical Hitter”, “Escape Artist”, and “Shield Exploder”. You can look at the image above for a visual example. If you realize you don’t have one of these bonuses, leave one of the slots blank, and you can feed your Luigi the missing bonus later (if you want, you can always check out the equipment farming guide).
Step 2: Rounding Out Stat Values
For many people, this is the most difficult step: rounding out your amiibo’s points. The goal is to give your amiibo 40 points attack, 70 points defense, and 10 points speed. Don’t worry if you end up with, say, 44 points attack, 68 points defense, and 8 points speed. We’re aiming for a ballpark range here.
If you don’t know this already, each piece of equipment has a different color: orange, blue, or green. Orange pieces will increase an amiibo’s attack power, but decrease its defense. Blue pieces will increase its defense, but lower its speed. A green piece will increase its speed, but lower its strength.
Step 3: When Your Amiibo Gets Full
At some point as you feed your amiibo, it’ll become full and won’t be able to eat any more equipment. Normally, you’d have to battle your amiibo to continue the feeding process, but luckily, there’s an exploit of sorts that was brought to light by Amiibo Trainer. If you take your full amiibo into a 1-stock match and immediately run off the stage and KO yourself when the game begins, you’ll be able to feed it again once the match ends. Now, as you may know, an amiibo can’t learn to KO itself – and since that’s the only thing you’re doing in this kind of match, your amiibo learns nothing. It has no effect on its tendencies, no matter how many times you repeat it.
Why is this trick relevant, you ask? Well, when your amiibo does become full (it’ll happen eventually), you probably won’t yet be done adjusting its points. If you were to play a legitimate match with your amiibo at this point, it would start to adapt to its new spread, only for it to be changed again the next round. That’s why we KO ourselves – the match will have ended too quickly for your amiibo to adapt. Oh, and it saves time, so there’s that too.
Completing the Feeding Process
Once your amiibo is all set with its points, bonuses, and custom moves, you’ll be ready to begin your training (or continue it, if your amiibo is already Level 50!) If you run into a problem of some sort that you can’t resolve, don’t fret! The Cloud Nine Forums are here if you need to ask the community a question. Signing up to create an account is completely free – not that it matters, though, because you don’t even need one to post an amiibo training question!
Note: If your Luigi amiibo is already Level 50, and you want to further improve his abilities, please skip to Section 5. If your amiibo is not yet Level 50, keep reading this section!
Raising your Amiibo to Level 50
Raising an amiibo to Level 50 is simple in concept, but in practice, it takes a lot of time and perseverance. You will be mirror matching your amiibo until its level maxes out. A “mirror match”, also known as a “ditto”, is when you play as the character that is your amiibo – in this case, you’ll be playing as Luigi. I recommend playing timed matches (3 to 5 minutes will do) on Ω-form stages only.
I want to be as specific as possible in this section so that you know exactly what steps to take here – to help you out, I’ve put together a big list of tips you can use to maximize your amiibo’s potential.
Amiibo Training Tips (Defensive)
As I said before, you should be mirror matching your amiibo all the way to Level 50. I’ve talked about defense a lot in this guide, but you might not know how to properly play defensively. This list of tips will help you – as long as you’re faithful to them, your amiibo will start off strong.
- Do not jump or use aerials. I say this very often, but it utterly confuses some people. Many amiibo trainers have aerial attacks incorporated into their playstyles, and can’t understand why they shouldn’t be used. Simply put, in a metagame where shields can do damage, aerials are too big a risk to take. As many tournaments have shown, amiibo who rely on air attacks leave themselves vulnerable, which leads to their demise. If you disagree, and need further convincing, head over to this post.
- Play defensively. Like I said, a Level 50 amiibo can react within 1/60th of a second (which is one frame). Why throw out attacks when you can just shield instead? In fact, if you followed my equipment recommendation and gave your amiibo Explosive perfect shield, all it needs to do is use its shield. If you can, try to perfect shield your amiibo’s attacks (equip yourself with Easy perfect shield and/or use slow motion settings if necessary) and immediately counterattack with forward smash after the block. This is an important concept that often decides which amiibo emerges victorious.Want more information on why defense is the most effective playstyle? Click here.
- Don’t make any attempt to combo. At the end of the day, amiibo are beefed up CPU characters. As trainers, we can teach our amiibo a general philosophy to play by – we can’t necessarily teach them to string certain moves together. Additionally, amiibo will not use combos that aren’t coded into their AI (for example, Ness is programmed to use down throw to forward aerial), so even if you do successfully land sweet 10-move combos, your amiibo likely will not learn to do the same. You’re better off focusing on attacking with powerful moves instead of linking several weak attacks.
Amiibo Training Tips (Character-Specific)
In addition to the aforementioned defensive tips, you should be playing be the following ones as well. They’re all about moves, habits, and tendencies that work best for Luigi, and are specific to him as a character.
- Do not jump or use aerials. I know I’ve already mentioned this before, but this is an especially important step when training Luigi. It’s guaranteed that Luigi will use aerials during a match, so do the best you can to have him use them sparingly.
- Rack up damage with tilts. I’ve noticed that Luigi mainly uses jabs and tilts as out-of-shield attacks, and it’s hard to not see why: they’re quick and rack up good damage. While fighting your amiibo, if you shield their attack, counterattack with a tilt or jab. With Explosive Perfect Shield around, Luigi’s jab is easily shielded, however, without Explosive Perfect Shield around, his jab is great at catching foes offguard.
- Use smash attacks to deliver the finishing blow. After your amiibo has taken a lot of damage from being thrown around repeatedly, go in for the kill with Luigi’s strong forward smash. Forward smash should be your go-to move, but you can finish him off with Up or Down Smash from time to time.
- KO your amiibo with back throw at the edge. Luigi’s back throw, while not as powerful as his brother’s, possesses viable kill power. If you are facing away from the edge and grab your amiibo, be sure to back throw it.
- Do not use Green Missile or any of its customs as an attack. This applies to Luigi Cyclone as well. These moves are best used for horizontal recovery. Luigi may end up spamming these moves a lot, which leaves him open to punishment. So it’s best to only use these for recovery.
- Use Super Jump Punch sparingly. It’s best to use this move every once in awhile. The amiibo will almost always land this move with near perfection when it is used. Don’t teach him to rely on it completely – if Luigi misses this attack, he’s left very vulnerable for quite some time.
If you started reading this guide with a Level 1 amiibo, it will take some time for it to reach Level 50. If your amiibo started anywhere in between, it shouldn’t take too long depending on how much it was trained prior to this guide. As long as you play by these tips, you will be creating a strong foundation for your amiibo to build on. Keep in mind that you can refer back to this list at any time.
When your Luigi amiibo does reach Level 50, don’t think your training is done. In fact, it will have just begun. When you are finished leveling up your amiibo, we will move onto the most important section in the guide – honing your Level 50 amiibo’s skills and turning it into a true champion!
Post-Level 50 Training
Your Luigi amiibo should now be Level 50, meaning your journey has officially just begun! You see, you can’t take a fresh Level 50 amiibo, enter it into a tournament, and expect it to do well – just like a real player, your amiibo needs additional practice and match experience in order to truly become strong. Here are some tips, tricks, and training methods you can use to further enhance your amiibo’s abilities:
Your Amiibo’s Match Experience
One of the most important things your amiibo needs to succeed is match experience. It needs to know how to handle certain characters, attacks, and mechanics – some examples are Little Mac’s effortless shield breakers, Bowser’s infamous Flying Slam attack, and Lucario’s aura skill. If you have other amiibo, train them up with my guides and have them all fight each other in 1v1 matches. You will want to expose your amiibo to as many other amiibo as you can.
I also have a detailed and in-depth article on your amiibo’s match experience. It talks about the characters you need to prepare for, and the skills your amiibo can learn to overcome any fighter. Follow this link if you are interested in reading more!
It’s also important for your amiibo to play defense, and my defensive training session outline will help it do just that. It only takes a few minutes, and can be used multiple times in a row to great effect.
As your amiibo plays matches against other amiibo, its defensive capability will wear down over time. To keep your amiibo “fresh” and at its best, repeat the defensive training session as needed.
The road to amiibo superstardom is long and hard, and it isn’t as simple as this guide might suggest. At some point, your amiibo might develop a bad habit. Or maybe you’ll become stumped on what to do next. It doesn’t matter what problem you run into – I’m here to help. If you have any questions regarding amiibo training or the site, you can check out the forums whenever you wish.
Thanks so much for sticking it out all the way to the end! While this guide may be over, your training is not – you’re never truly “done” training an amiibo. There’s always a way forward, even if you can’t see it. Again, if you run into any roadblocks along the way, you can ask the community a question by heading over to the forums.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are some more posts I think you might like. The official amiibo tier list ranks every amiibo’s overall capabilities, and you might learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to my master list of guides for even more amiibo training methods!
Thanks a ton to Arklaine (one of the most experienced Luigi trainers there is) for writing up this guide. If you want to see some more of his work, be sure to give the Zelda training guide a look as well.