Character Guide: Lucas

Table of Contents

  • Section 1: Guide Introduction
  • Section 2: Amiibo Overview / Pros & Cons
  • Section 3: Recommended Equipment
  • Section 4: Leveling up your Amiibo
  • Section 5: Post Level-50 Training
  • Section 6: Conclusion & Credits


File:SSB4 Lucas SplashArt.jpg

Welcome to Amiibo Dojo’s Lucas character guide!

To start off, I’d like to thank you for taking the time to read this guide – your support is very much appreciated.

Lucas is the younger of twin brothers living in Tazmily Village on the Nowhere Islands. He’s a kind boy who can communicate with animals, but he’s shy and never really got over the tragedy that struck his mother. He fights a warped dictatorship and hunts the Seven Needles, using PSI attacks to do things like absorb energy projectiles and deal supernatural damage!

Lucas made his Smash debut in Super Smash Bros. Brawl for the Nintendo Wii. He wasn’t included in the initial release of Super Smash Bros. for Wii U and 3DS, but was later made available as a DLC fighter. As an amiibo, Lucas is seen quite often in tournaments, though he hasn’t actually won any that I know of. He might need a bit of extra help, but is certainly capable of rocking the competition. Let’s get started by talking about Lucas’ in-battle strengths and weaknesses so you know what to look for during training!

Please note: Although all of the information in this guide is 100% accurate, it may be revised in the future if there are further game updates to Super Smash Bros.


Amiibo Overview
lucaspc2.pngFiguratively and literally, Lucas is the poor man’s Ness: he’s slightly overshadowed by his red-clad counterpart in many ways. That being said, Lucas is still more than capable of holding his own thanks to his unique and powerful moveset. First and foremost, he’s got a great set of smash attacks: his forward smash is quick and disjointed (and is “immune” to Explosive perfect shield, the most common amiibo bonus effect), and his up smash boasts incredible strength and knockback. His special moves are helpful, too – PK Fire is a good “get off me” move, PK Thunder racks up respectable damage, and PSI Magnet can absorb energy-based projectiles to restore Lucas’ health. His advantages don’t end there – his recovery is nothing short of fantastic: with both a tether grab and PK Thunder at his disposal, he’s virtually guaranteed to successfully recover. Finally, Lucas has not one, but two kill throws: his forward and back throws.

As I mentioned earlier, Lucas is sort of outclassed by Ness, and that’s mainly because of several flaws present in Lucas’ AI. If not trained carefully, he may overuse PK Fire, PK Thunder, and / or his grab aerial. He also tries to combo with his down throw, but always ends up footstooling his opponents instead of following up with another attack. Just like Ness, Lucas’ PK Thunder recovery is also quite exploitable – if the ball of electricity he creates is hit by a projectile (some examples being Mario’s Fireballs and King Dedede’s Gordos), it’ll dissipate and leave him in freefall. Rounding out Lucas’ cons is a slight disadvantage on stages with platforms – he’ll try to use PK Thunder as an attack, only for it to be blocked by a platform. This leaves him vulnerable and gives enemies a great opportunity to strike.

The Consensus

Lucas is a bit of a tough one to train. He has some questionable tendencies and generally behaves very erratically. However, his irregular fighting style can catch opponents off guard – if you can take advantage of Lucas’ unique traits, you’ll be able to tap into the endless potential found within this character.


Lucas – Recommended Stats & Bonuses

Before we can start training your Lucas amiibo, he’ll need some stats and bonuses to work with. When equipping your amiibo, it’s important that you know what you’re doing – if you carelessly slap random pieces of equipment onto your amiibo, it’s not going to work very well. That being said, properly feeding an amiibo can be complicated to someone who hasn’t done it before – that’s why this section is dedicated to telling you how to properly equip your amiibo. Let’s get started with my recommended build for Lucas:

Point Distribution: +40 Attack / +70 Defense / +10 Speed

Many amiibo trainers use this point distribution on their amiibo, and it works well for Lucas, too. It’s a balanced spread that focuses on defense, but gives respectable boosts to attack and speed as well. 

Bonus Combination:

  • Critical-hit capability
  • Explosive perfect shield
  • Improved escapability

Dubbed the “Rock-Paper-Scissors” setup, this is the best and most used bonus combination in the game. This is because the three bonuses here work together to create a well-rounded fighter with enhanced abilities. The centerpiece here is Explosive perfect shield, which allows your amiibo to damage opponents just by blocking! This capability will encourage your Lucas to use its shield more often, which is a good thing. Eventually, though, opposing amiibo will take note of how often Lucas is blocking, and go for grabs instead of direct attacks. That’s where Improved escapability comes in – with this bonus equipped, your amiibo will be able to escape grabs almost instantly! Critical-hit capability rounds out the set, giving all of your amiibo’s attacks a 20% chance of dealing three times as much damage as usual!

Feeding your Amiibo

It’s time to start feeding your amiibo equipment! Please be aware that, for this part, I’m going to assume you’re going with my recommendations for stats and bonuses.Once you’re ready to begin, open the game, navigate to Games & More, and then to the amiibo section. Scan in your Lucas amiibo, and you’ll see a status screen that details his stats and bonus effects.

There are a few things I want to mention before we continue. First, don’t worry about your amiibo’s current level, and definitely don’t reset it just to use this guide. Just like an old dog can learn new tricks, a Level 50 amiibo can adapt to newly added or changed equipment. It can be Level 1, Level 50, or anywhere in between – whichever the case, the feeding method I’m about to explain will work on your amiibo.

Step 1: Equipping Bonus Effects

The first thing we’re going to do is give your amiibo its three bonus effects. Click the “Feed Equipment” option from the menu, and sort your equipment stash alphabetically. You’re going to be searching for three specific “prefixes” on your equipment pieces: “Critical Hitter”, “Escape Artist”, and “Shield Exploder”. You can look at the image above for a visual example. If you realize you don’t have one of these bonuses, leave one of the slots blank, and you can feed your Lucas the missing bonus later.

Step 2: Rounding Out Stat Values

For many people, this is the most difficult step: rounding out your amiibo’s points. The goal is to give your amiibo 40 points attack, 70 points defense, and 10 points speed. Don’t worry if you end up with, say, 36 points attack, 76 points defense, and 8 points speed. We’re aiming for a ballpark range here.

If you don’t know this already, each piece of equipment has a different color: orange, blue, or green. Orange pieces will increase an amiibo’s attack power, but decrease its defense. Blue pieces will increase its defense, but lower its speed. A green piece will increase its speed, but lower its strength.

Step 3: When Your Amiibo Gets Full

At some point as you feed your amiibo, it’ll become full and won’t be able to eat any more equipment. Normally, you’d have to battle your amiibo to continue the feeding process, but luckily, there’s an exploit that was brought to light by Amiibo Trainer. If you take your full amiibo into a 1-stock match and immediately run off the stage and KO yourself when the game begins, you’ll be able to feed it again once the match ends. Now, as you may know, an amiibo can’t learn to KO itself – and since that’s the only thing you’re doing in this kind of match, your amiibo learns nothing. It has no effect on its tendencies, no matter how many times you repeat it.

Why is this trick relevant, you ask? Well, when your amiibo does become full (it’ll happen eventually), you probably won’t yet be done adjusting its points. If you were to play a legitimate match with your amiibo at this point, it would start to adapt to its new spread, only for it to be changed again the next round. That’s why we KO ourselves – the match will have ended too quickly for your amiibo to adapt. Oh, and it saves time, so there’s that too.

Completing the Feeding Process

If you’ve been using this guide correctly, your amiibo should be complete with its stats and bonuses. If your Lucas is all set and ready to go, great – you can move onto the next section to begin your training (or continue it, if your amiibo is already Level 50)! If it’s not all set and ready to go, and there’s a problem of some sort you can’t resolve, I can help you out! Don’t be shy: you can send an email to anytime explaining your issue, and I’ll give you personal advice to correct it. Emailing me is free, and I don’t get annoyed by repeated messages, so you don’t need to worry about that.


File:SSB4-Wii U Congratulations All-Star Lucas.png

Note: If your Lucas amiibo is already Level 50, and you want to further improve his abilities, please skip to Section 5. If your amiibo is not yet Level 50, keep reading this section!

Raising your Amiibo to Level 50

Raising an amiibo to Level 50 is quite simple, but can take some time. You’re going to mirror match your Lucas amiibo until its level maxes out. If you don’t know by now, a “mirror match”, also known as a “ditto”, is when you play as the character that is your amiibo – in this case, you’ll be playing as Lucas. As for the stage to play on…we want the amiibo to focus on fighting, not dodging stage hazards, so I recommend playing on Ω-form stages only. Timed matches (3 to 5 minutes) will also help add consistency and structure to your sessions.

I want to be as specific as possible in this section so that you know exactly what steps to take here – to help you out, I’ve put together a big list of tips you can use to maximize your amiibo’s potential.

Amiibo Training Tips (Defensive)

As I said before, you should be mirror matching your amiibo all the way to Level 50. I’ve talked about defense a lot in this guide, but you might not know how to properly play defensively. This list of tips will help you – as long as you’re faithful to them, your amiibo will start off very strong. 

  • Do not jump or use aerials. I say this so much, I’m kind of like a broken record, but many people don’t understand why aerial attacks are a bad thing. The main reason they’re a big no-no is because of each amiibo’s defensive capabilities. They can be trained to react in less than a quarter of a second, meaning that they can block certain attacks – specifically aerials – very easily. As many amiibo tournaments have shown, amiibo who rely on air attacks leave themselves vulnerable, which leads to their eventual demise. If you disagree, and need further convincing, head over to this post.
  • Play defensively. Like I said, a Level 50 amiibo can react within 1/60th of a second (which is one frame). Why throw out attacks when you can just shield instead? In fact, if you followed my equipment recommendation and gave your amiibo Explosive perfect shield, all it needs to do is use its shield. If you can, try to perfect shield your amiibo’s attacks (equip yourself with Easy perfect shield and/or use slow motion settings if necessary) and immediately counterattack with forward smash after the block. This is an important concept that often decides which amiibo emerges victorious. Want more information on why defense is the most effective playstyle? Click here.
  • Don’t make any attempt to combo. In spite of how deep amiibo training can get, an amiibo is still just a stronger, influence-able CPU character. As trainers, we can teach our amiibo a general philosophy to play by. We cannot, however, teach it to string specific moves together. Additionally, amiibo will not use combos that aren’t already coded into their artificial intelligence (for example, Ness is programmed to use down throw to forward aerial), so even if you combo your amiibo for days, it likely will not learn complex combos you use on it. You’re better off landing a few strong and powerful hits instead of linking several weaker moves.

Amiibo Training Tips (Character-Specific)

In addition to the aforementioned defensive tips, you should be playing be the following ones as well. They’re all about moves, habits, and tendencies that work best for Lucas, and are specific to him as a character.

  • Rely on smash attacks to rack up damage and KO. With Lucas, your go-to move should be his forward smash. Because of its long and disjointed hitbox, Lucas will not take damage if this move hits an opponent’s Explosive perfect shield – this trait makes it a very reliable move to rely on. Up smash is a powerful attack that can catch aerial opponents, but is very slow and generally unsafe to use. Down smash can hit recovering fighters, and hits three times, but each hit is mutually exclusive, so if a foe shields it, they’ll have a chance to strike back.
  • Limit your use of PK Fire, PK Thunder, and grab aerial. Lucas may end up spamming some (or all) of these moves if you aren’t careful. PK Fire can be useful, but you don’t need to teach your amiibo to use the move – it will learn the appropriate timing for the move on its own. As for PK Thunder, it’s OK to recover with it, just don’t use it to attack. Your Lucas might even KO itself by misfiring the move sometimes – if this happens, don’t quit the match, let him die. Eventually, he’ll get his act together and stop.
  • Use PK Freeze as an edgeguard. PK Freeze is much more mobile and efficient than Ness’ PK Flash, as it can freeze enemies solid and potentially KO them at very early percentages. Don’t use this move too much, though, or else your amiibo could use it at inappropriate times and get some cold reception from foes.
  • Teach your amiibo to kill with its forward and back throws. Lucas actually has the fastest tether grab in the game. It has a very long range for a grab of its speed. The only two throws you will ever need to use are forward and back throw – they both possess KO potential.

It will take some time before your amiibo reaches Level 50. As long as you play by these tips, you will be creating a strong foundation for your amiibo to build on. Keep in mind that you can refer back to this list at any time.

When your Lucas amiibo does reach level 50, don’t think your training is done. In fact, it will have just begun. When you are finished leveling up your amiibo, we will move onto the most important section in the guide – honing your Level 50 amiibo’s skills and turning it into a true champion!


Your Lucas amiibo should now be Level 50, meaning your journey has officially just begun! You see, you can’t take a fresh Level 50 amiibo, enter it into a tournament, and expect it to do well – just like a real player, your amiibo needs additional practice and match experience in order to truly become strong. Here are some tips, tricks, and training methods you can use to enhance your amiibo’s abilities:

Your Amiibo’s Match Experience

One of the most important things your amiibo needs to succeed is match experience. It needs to know how to handle certain characters, attacks, and mechanics – some examples are Little Mac’s effortless shield breakers, Bowser’s infamous Flying Slam attack, and Lucario’s aura skill. If you have other amiibo, train them up with my guides and have them all fight each other in 1v1 matches. You will want to expose your amiibo to as many other amiibo as you can.

I also have a detailed and in-depth article on your amiibo’s match experience. It talks about the characters you need to prepare for, and the skills your amiibo can learn to overcome any fighter. Follow this link if you are interested in reading more!

Defensive Practice

It’s also important for your amiibo to play defense, and my defensive training session outline will help it do just that. It only takes a few minutes, and can be used multiple times in a row to great effect.

You should be using this guide on your amiibo regularly, too. You see, as your amiibo plays matches against other amiibo, its defensive capability will be somewhat watered down over time. To keep your amiibo at its best, repeat the defensive training session as needed.

Amiibo Trainer’s Guides

Along with the Amiibo Dojo, Amiibo Trainer is one of the main amiibo training sites. They have some very helpful training guides (and a long-running podcast, too) that I recommend you use in conjunction with the ones I have here.

First is the Amiibo 15, a 15-minute training session that hundreds of amiibo trainers around the globe have used. Its concept and goal are similar to my defensive training session that I mentioned earlier, and is another great option for quickly improving your amiibo.

And then we have Amiibo Trainer’s monthly guide series. Each month, a new training guide is released that talks about a specific bonus combination you can use on your amiibo, and training sessions that will maximize your amiibo’s use of its three bonus effects. I use these guides as a supplement to my own methods, and I think you should, too.

Going Forward

The road to amiibo superstardom is long and hard, and it isn’t as simple as this guide might suggest. At some point, your amiibo might develop a bad habit. Or maybe you’ll become stumped on what to do next. It doesn’t matter what problem you run into – I’m here to help. If you have any questions regarding amiibo training or the site, you can send an email to If you don’t like sending emails, you can also contact me on Reddit or Twitter.


File:SSB4-Wii U Congratulations Classic Lucas.png

Thanks so much for sticking with me to the end! Like the vast starscape of outer space, amiibo training is an endless task – there’s always a way forward, even if you can’t see it. You’re never truly “done” training. Again, if you run into any roadblocks along the way, I’m here to help. If you have any questions, comments, or concerns, hit me up at!

And hey, since you’re here, you obviously like amiibo training, but do you like beautiful views of space and random discussion? Cloud’s Observatory has all three, and currently serves as the main amiibo training hub. Registration is free, and by joining, you’ll be able to pick up some sweet rewards (including exclusive guides!) and talk to amiibo trainers worldwide.


I may have done the training and the initial guide writing, but I had some help from a few others. This part’s dedicated to thanking them for their assistance!

Note: If you post a comment here, I might not see it. The best way of asking me a question is through email.

Secret Password: george LUCAS


13 thoughts on “Character Guide: Lucas”

  1. Using this training guide, my Lucas amiibo has improved a lot. But their is one flaw, PK Thunder. He uses it on the stage and flies right off to his doom. How do I fix this?


    1. Well, thing is, he’ll be doing that for a while. Eventually, with hard work, you can teach a Lucas Amiibo to stop using PK Thunder on-stage almost completely. (Note: By hard work, I mean about a 2-day span. Maybe.)


  2. I see what you mean by spamming z-air and PK fire, but don’t worry, my Yoshi fixed that up really fast! No one beats my Yoshi in a spam battle. XD


  3. Hey great guied bye the way. But I was wondering. Is it ever okay to feed them once the have left lv 1? I’m new to amiibo training and mainly got the Lucas amiibo for my love of mother 3.


    1. Yep, Mother 3 is great. I’ve finished that game so many times. But yeah, you can feed your amiibo after it leaves Level 1 and you’ll be fine.


  4. The best way to stop your Lucas from doing bad stuff like Fire and Thunder at the wrong time is to do a timer match against them, set their handicap to like 200%, and then wait for them to do one of the moves. Luckily, Lucas announces his moves as he starts them. Dodge the attack, get into position, and nail them with a forward smash.


  5. I also have a problem with the Lucas amiibo were when he breaks a shield it’l stand still or jump a few times but no punish.


  6. Lucas amiibo + ME = TOP TEIR. I mean it he is one of a few my bowser amiibo loses to, and he is overloaded most amiibo, its just luck, but not PK Mixer top class better then the best I have.


    1. Hey there. Nope, using a Lucas amiibo will not unlock Lucas as a playable character. You’ll be able to fight the Lucas amiibo just fine without the DLC, you just won’t be able to play as him unless you buy the DLC character separately.


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