The information in this guide is up to date, but the format is not. I will be updating this guide with a smoother, cleaner format, as well as additional tips and tricks, in the near future.
Falco Lombardi is Fox’s right-hand man; and one of four members of the intergalactic Star Fox crew. He’s an ace pilot who knows his way around an Arwing; and he’s well-known for his arrogant and edgy personality. Falco was the last character on the initial Super Smash Bros. roster to receive his amiibo, which is currently exclusive to Best Buy in the United States.
I’ve set up a table of contents in order to make this guide easy to navigate. If you don’t feel like sifting through paragraphs and paragraphs of my ramblings, I’ve created a shortened version of this post that only goes over key points of the guide. You can find that by scrolling to Section 1.
- Section 1: Shortened Guide
- Section 2: Amiibo Overview
- Section 3: Feeding your amiibo
- Section 4: Training your amiibo
- Section 5: Amiibo training lingo
- Section 6: Conclusion and Credits
Don’t have time to read the full guide? I’ve written up a shortened version of this guide for those of you who don’t feel like reading a lot of words. To get the most out of this guide, I do recommend you read the entire thing, but if you truly don’t have enough time to, reading just this section will suffice.
Strengths and Weaknesses of the Falco amiibo:
- Strengths: Strong smash attacks and aerials. Good grab game and throws – back throw has KO potential. Has the highest jump in the game, and good recovery.
- Weaknesses: May spam forward aerial, neutral aerial, up tilt, and/or jab. Falco is slow overall. His smash attacks, while strong, have a short range and suffer from ending lag.
Feeding your amiibo:
- Distant Fire Bird is a good custom for Falco. Use it. Burst Blaster is also worth checking out.
- If you want to train Falco aggressively, give him +40 attack, +40 defense, and +40 speed and the bonus effects Critical hit, Improved trade off attack, and Improved trade off ability.
- If you want to train Falco as a balanced character (recommended), give him +40 attack, +40 defense, and +40 speed, as well as the bonuses Critical hit, Improved escapability, and Explosive perfect shield.
- If you don’t want to feed your Falco amiibo, then don’t feed it. Should be kinda obvious, but y’know.
Training your amiibo:
- There’s three guides you can train Falco with: Aggressive, Balanced, or Vanilla. All of these guides have shortened versions, too.
- If you want to train a Falco that has equipment to be aggressive, use the aforementioned Aggressive guide. If you want to train a Falco that has equipment to be balanced, use the Balanced guide. If you want to train a Falco that has no equipment, use the Vanilla guide.
- I recommend training Falcos with equipment with my balanced guide. It’s also important that he stays grounded; since he may spam some of his aerials.
I hope the shortened guide was of use to you. If you’ve got any questions, you can either read the full version of the guide or email me at email@example.com!
Section 2: Amiibo Overview
In this section, we’ll be going over Falco as a character – his pros, cons, and rank placement on my amiibo tier list.
Falco is a very interesting character, to say the least. He’s light, but has a high falling speed and a low air speed. He walks very fast, but runs quite slow. Oh, and Falco’s jumps are the highest in the game. Falco possesses multiple tools that allow him to do quite well in the world of amiibo training. First is his Blaster. It’s somewhat slow, but each shot does a respectable 3% and causes opponents to flinch. Falco’s smash attacks have pitiful range, but are actually really strong. His forward smash in particular deals a lot of knockback. Seeing as he’s a bird of some sort, it only makes sense that his aerials are quite good. Falco’s back aerial is his strongest air attack, and deals 13% to anyone it touches. His down aerial can meteor smash, too. His up aerial is great to use near the top blast line – Falco has the highest jump in the game, so this trait only makes his up air more reliable. Falco also has a good grab game. His pummel is relatively fast, and his back throw has KO potential.
Unfortunately, this amiibo suffers from a few problems. Falco is notably somewhat difficult to train; as he can develop problems spamming a few specific moves: up tilt, forward aerial, neutral aerial, and/or jab. Interestingly, Falco shares the same forward air animation as Sonic (who mercilessly spams his forward air). Since Falco has the potential to spam these moves, I highly recommend you teach him to stay on the ground at all times. Falco is also slow – as I mentioned earlier, he runs very slowly and his air speed is nothing spectacular. As I mentioned before, despite being strong, Falco’s smash attacks lack range and suffer from considerable cooldown after execution.
Despite these flaws, I think it’s possible for Falco to become really good. The few strengths that he does have are enough to warrant a spot in the B Rank. I trained my Falco using my Balanced amiibo guide, and was careful that he didn’t hit me with his forward air, neutral aerial, jab, or up tilt. He’s very competent now, and is one of my top contenders. I hope this guide will help your Falco to become one of your top contenders!
Section 3: Feeding your amiibo
Do you feed your amiibo equipment? If you don’t, you can skip this section. We’ll be talking about what kind of equipment you should feed Falco and what kind of custom moves he’d benefit from having.
Let’s begin by going over custom moves. There’s one that I believe is absolutely essential: Distant Fire Bird. It replaces Falco’s Up+B, Fire Bird. This move takes longer to charge than the default up special, but travels much farther. It’s very difficult, if not impossible for amiibo to gimp each other, so the extra charge time is no big deal at all. If you’re training your Falco to be a sparring buddy who you’ll constantly fight yourself, though, you might want to stick to the default up special. There’s one other move that’s not essential to Falco’s success, but is still worth checking out: Burst Blaster. This custom move replaces Falco’s neutral special, Blaster, and makes the Blaster fire shots faster. The shots themselves have less range and can’t make opponents flinch, but can rack up damage quickly. Once you’ve decided on the custom moves you want your amiibo to have, you need to be sure that you make a custom character with the same custom moves you chose for your Falco amiibo.
Recommended bonus effects (Balanced):
Let’s move on to equipment. There’s one build that would work well on Falco if you want to train him to be an all-around character: the rock-paper-scissors build. If you don’t know what that is, here’s what the rock-paper-scissors build looks like:
- Explosive perfect shield
- Improved escapability
- Critical-hit capability
As far as bonus effects go, this is probably the best setup in the game for balanced amiibo. Each of the three bonuses improves one part of the amiibo’s playstyle. Explosive perfect shield improves Falco’s defensive game by causing a damaging explosion just by blocking; Improved escapability allows Falco to escape more quickly from grabs, sleep, and shield breaks, and Critical-hit capability improves his offensive game by giving all of his attacks a 20% chance of doing critical damage.
Recommended bonus effects (Aggressive):
If you’d prefer your Falco to be trained aggressively, here’s a setup that would well for him:
- Critical-hit capability
- Improved trade-off ability
- Improved trade-off attack
This spread is from Amiibo Trainer. I saw this spread and immediately fell in love with it. I tried it on my Captain Falcon, and he became a killing machine. We start with the Critical-hit capability bonus – this bonus is essential for any aggressive amiibo. It gives your amiibo’s attacks a 20% chance to deal critical damage. Improved trade-off ability starts your amiibo off at 60% damage, but their attack, defense, and speed will slowly increase. Improved trade-off attack adds 30% to the aforementioned 60%, but makes the amiibo’s attacks do 30% more damage. With this setup, your amiibo will start at 90%, but its attacks will do much more damage. If you want a truly aggressive amiibo that does nothing but attack and KO, this is the spread for you.
If you want your Falco to be trained as a balanced character that can handle anything, go with the first setup. If you want your Falco to be trained aggressively, go with the second. Once you’ve chosen a spread,
Next up is stat boosts. Like I mentioned before, Falco isn’t very fast. He’s also light, meaning that he can get easily KO’d by other characters. This means that you’ll need to invest in both Falco’s defense and speed. Below is my recommendation for Falco’s stat boosts.
+40 Attack | +40 Defense | +40 Speed
This spread just works for Falco – it doesn’t matter if you’re training him balanced or aggressively; it just works. The extra mobility will help Falco to easier navigate the battlefield, and the extra defense and attack will help Falco to take more hits and deal more powerful hits, respectively. Of course, that’s just one of many spreads you could choose to give to your Falco – it is my recommendation, but if you want to read about some other stat and bonus effect setups you could feed your amiibo, click here.
This is my Falco amiibo’s setup. I’m working on farming for a critical hit bonus at the time of writing, so for now, I just have mirror shield as his third bonus effect.
If you don’t have the bonus effects that yield explosive shield, improved escape, and critical hit, I’ve written up a short guide on gathering equipment and custom moves you may find helpful.
Once you decide on stats and bonus effects (again, I highly recommend the rock-paper-scissors build listed above), it’s time to feed your amiibo. However, it should have all of the stats and bonus effects you want it to have before it even levels up. How do we do this, though? Well, normally, an amiibo becomes full after it eats a few pieces of equipment, and it won’t be able to eat any more until you battle it. When this “rule” was created, Nintendo figured you would battle the amiibo, it would level up, and you’d feed it again. But there’s a way around this. Scan your Level 1 amiibo in and feed it as much equipment as you can. When it gets full, take the Level 1 amiibo into a 1-stock match on an omega stage. When the match begins, immediately run off-stage and kill yourself. Then, go back and say “OK” to tweaking your amiibo. Feed it equipment again until it gets full, and then repeat this method until your amiibo has the stat spread and bonuses that you want. Your amiibo won’t level up at all if you go into 1-stock matches and just kill yourself, nor will doing that negatively affect your amiibo, so don’t worry.
Your Falco should be Level 1, and have the exact stat spread and bonus effects that you want it to have. If your amiibo meets this criteria, you’re all set to start training.
Section 4: Training your amiibo
Now that your Falco is Level 1, and has the stats and bonus effects we decided on in Step 3, it’s time to begin his training. I’ve developed three different training guides you could use to train him up to Level 50: Aggressive, Balanced, and Vanilla. The guide that I think works best on an equipped Falco amiibo is the Balanced guide. If you aren’t feeding your amiibo equipment, you’ll need to use the Vanilla guide. Let’s get started.
This is the Aggressive training section. This guide will teach your equipped Falco how to be an effective aggressive fighter. If you’d rather train your Falco to be a Balanced fighter, keep scrolling down until you see a green banner. If you won’t be feeding Falco any equipment, scroll down until you see a blue banner. Otherwise, keep reading!
Before we begin, make sure that your amiibo is fed aggressive bonuses. As I mentioned earlier, I recommended the setup of Critical-hit capability, Improved trade-off attack, and Improved trade-off ability. Of course, it’s likely that you went with a different set of bonuses, and that’s fine. As long as your amiibo doesn’t have any defensive bonuses like Explosive perfect shield, you’re good to go.
Step 1: Let’s get started by taking the first step in training an aggressive Falco amiibo. You’re going to start by choosing your best character. Alternatively, you can choose to play as Falco instead. Either way works. You’ll be playing several matches against your Falco amiibo on omega stages only. During these matches, don’t block or dodge at all. Focus on getting as many KOs as you possibly can. I’d also recommend that you try to hit your amiibo as many times as possible. Try not to use Falco’s Blaster too often: if you do, your amiibo may learn to stay away from you and rack up damage with the shots fired by said Blaster. When you grab your amiibo, try to throw them offstage with either a forward or back throw. I’d also recommend that you refrain from using neutral aerial, forward aerial, up tilt, and jab too often; as your Falco may end up spamming it. You’re going to play aggressively against your amiibo all the way to Level 40.
Step 2: Your Falco amiibo should be Level 40. By now, it’s probably quite strong. Maybe it can even contest against your other Level 50 amiibo! If you currently have other Level 50 amiibo, you should have your Falco fight them – even if the other amiibo aren’t trained very well. After each match where your Falco fights another amiibo, quickly mirror match Falco and act aggressive to keep the offensive tendencies fresh in its mind. If you don’t have any other Level 50 amiibo, continue to play as your best character and act aggressive against your amiibo. Keep doing what you’re doing until Falco reaches Level 50!
Yup, it’s that simple. Training an aggressive amiibo is very easy: all you have to do is act aggressive and get as many KOs as possible! Your training has really only just begun, though. I’ve written up another guide (don’t worry, it’s not as long as this one) that goes over how to improve your amiibo once it hits Level 50. You can check that out by clicking here. Next, I’ll be explaining how to train a Falco from Level 1 to 50 with my Balanced amiibo guide.
This is the Balanced training section. This guide is the one I recommend most for Falco, and will teach him to prioritize defense first and offense second. If you want to train your Falco aggressively instead, scroll up until you see an orange banner. If you’re not going to be feeding Falco any equipment, scroll down until you see a blue banner. Otherwise, keep reading!
Before we begin, make sure your amiibo’s been fed some balanced bonuses. As I mentioned before, the best bonus effect setup for a balanced Falco is Critical-hit capability, Improved escapability, and Explosive perfect shield. Of course, it’s likely that you went with a different set of bonuses, and that’s fine.
Step 1: We’re going to begin Falco’s training by going into Special Smash and setting the gravity to Heavy. This will make jumps lower and increase falling speeds. We’re doing this to discourage your Falco from jumping. You see, in a tournament setting, amiibo that remain on the ground win more consistently. The transition from the air to the ground is very risky when your amiibo is fighting other amiibo, so I’d recommend you teach it to remain grounded. This means you shouldn’t use any aerials or even jump at all unless you’re doing that to recover back on-stage. For this step, you’re going to choose either the amiibo’s character or your best character. You’ll be fighting your Falco amiibo on omega stages only. During these matches, act as aggressive as possible, but try not to jump a lot. Your Falco needs to stay grounded to be successful, especially since he may end up spamming his aerials. No matter what character you’re playing as, I’d advise you avoid their neutral and forward airs just to be safe. Continue to fight your amiibo until it is around Level 15.
Step 2: Next, we’ll be mirror matching the amiibo. This means you have to play as Falco. If you changed any of your amiibo’s custom moves, make sure you’re playing as a custom-build Falco that has the same custom moves as your amiibo. For these few matches, tone down the aggressiveness a bit. Shield on and off whenever you get a moment – when your amiibo is far away from you, use Falco’s Blaster a few times. I’d also recommend you focus on killing your amiibo with up smash and forward air from here on out – yes, that means in future steps, too. In general, you’re going to prioritize smash attacks and grabs above all else. When you grab your amiibo, try to throw them off-stage with either a forward or back throw. Don’t do down throw or up throw. Keep mirror matching your amiibo until it reaches Level 30.
Step 3: Now you’re going to choose a character with long-ranged smash attacks, such as R.O.B., Pikachu, or Mii Gunner. In case you were thinking about playing as Shulk for this step, don’t do it. His smash attacks are too slow to work effectively during this step. For these matches, you’ll be playing entirely defensively. You’ll walk up to your Falco amiibo and wait for it to attack – when it does, shield or dodge and respond with a smash attack or grab. I recommend you focus on killing your Falco with up smash and forward smash – these are his best moves to use out of shield. You’re going to do this for the length of each match – continue to play these matches until your amiibo is Level 40.
Step 4: Now that your Falco amiibo is Level 40, it’s time to expose it to different playstyles. Have your Falco fight some of your other Level 50 amiibo, even if they’re trained badly. In between matches where your Falco fights other amiibo, mirror match Falco and play defensively, just like in Step 4. This will keep the defensive tendencies fresh in its mind. Keep doing this until your amiibo is Level 50! (If you don’t have other Level 50 amiibo, mirror match Falco and act defensively until he reaches Level 50).
And there you have it! Your Falco has been given a solid foundation from Level 1 to Level 50! Your training has really only just begun, though. I’ve written up another guide (don’t worry, it’s not as long as this one) that goes over how to improve your amiibo once it hits Level 50. You can check that out by clicking here. Next, I’ll be going over how to train a Falco amiibo without equipment!
This is the Vanilla training section. If you don’t want to feed your Falco any equipment, I’ve prepared a guide that will put him on the right track. If you want to train a Falco with equipment to be an all-around character, scroll up until you see a green banner. Likewise, if you want to train a Falco with equipment to be aggressive, scroll up until you see an orange banner. Keep in mind that in order to effectively train an amiibo without equipment, you’ll need to work up to twenty times harder to make it great than with an amiibo that has been fed equipment. Ready for a bad time? Let’s begin.
Step 1: From Levels 1-25, you’ll be mirror matching your Falco on omega stages. Act aggressive overall, but block and dodge your amiibo’s attack whenever you get the chance. Furthermore, shield on and off without breaking your shield when you aren’t doing anything – this will send a signal to your amiibo to block when nothing is going on. When your amiibo is far away from you, use Falco’s Blaster to rack up damage. Try to focus on Falco’s forward smash and up smash to KO your amiibo, too.
Step 2: Play four matches against the amiibo once it hits Level 25. For the first match, use your best character. For the second match, use a grounded character like Little Mac. For the third, use an aerial character like Jigglypuff. And finally, for the fourth, mirror match your amiibo. All of these matches should be 3 minutes long on omega stages only.
Step 3: Up to Level 40, keep mirror matching your amiibo. You can use omega stages or stages without hazards such as Smashville and Miiverse.
Step 4: From Level 40 until Level 50, rotate other level 50 amiibo against your work-in-progress amiibo. After every match that is amiibo vs. amiibo, mirror match your trainee and act aggressive (while still blocking whenever you can) to keep these tendencies fresh in its mind. If you don’t have other Level 50 amiibo, keep rotating between using your best characters and mirror matching.
And there you go – your amiibo is now Level 50, and it should be decent at the moment. Like I said earlier, training a vanilla amiibo is much more difficult than training an amiibo with equipment. You should check out my post-level 50 amiibo training guide to make your amiibo fighter even better. It has a section specifically tailored to vanilla amiibo, so if you’re still determined to make your amiibo great, give it a read.
Section 5: Amiibo training lingo
Did you find any words or terms in this guide that you don’t know the meaning of? Not to worry; I’ve taken the time to create a lingo section that will tell you what all of the words mean!
- Omega stages: All of the stages in Super Smash Bros. also have Ω forms (omega forms). These forms modify the stage so that it is a flat platform with no stage hazards. To access the omega version of a stage, press X (using the Wii U GamePad) when you’re on the stage selection screen and a Ω will appear as the cursor. Then, select a stage, and you’re all set!
- Bonus Effect: Something you can feed your amiibo. Hence its name, a bonus effect gives an amiibo an additional effect. Examples of these are Critical hits, Exploding shields, and improved escapabliity.
- Mirror match: Also known as a “ditto”. When you fight your amiibo as their own character. For example, playing as Mario against your Mario amiibo would be considered a mirror match.
If there’s any terms here you didn’t understand, or terms that you think should be added to the list, shoot me an email at firstname.lastname@example.org!
Section 6: Conclusion and Credits
Phew. Still with me? That was a really long guide. Thank goodness for the shortened version, huh? Thanks so much for sticking with me all the way to the end – I really appreciate your time. I hope this guide works well for you – I’ve tried my best to give you multiple options for training your Falco.
If you liked this guide, check out Amiibo Dojo’s Twitter page and give it a follow! I post whenever I release a new guide, so if you want to be notified when I release new guides, I recommend you check it out.
If you have any questions, comments, or concerns regarding amiibo training or the site, email me at email@example.com!
Images were taken from the official Super Smash Bros. for Wii U / 3DS website.
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