Welcome to the Amiibo Dojo, home of the most in-depth amiibo training guides on the web. I’m Cloud – or at least, that’s my online handle – and for the past year and a half, I’ve made a name for myself as a top amiibo trainer. In August 2015, I founded this place with the intent of creating a helpful resource for trainers like you. I’d like to first thank you for visiting the Amiibo Dojo – your support is very much appreciated. With all of that said, let’s get started.
Introduction to Amiibo Training
I’m going to come out and say it now: amiibo are not human players. That may seem obvious, but that phrase has more meaning than it seems.
A lot of amiibo trainers, especially newer ones, want to train an aggressive amiibo who can taunt, pull off stylish ten-move combos, and “disrespect” opponents with well-timed aerial attacks. And I honestly don’t blame trainers who want to raise an amiibo that fits this description – there’s no denying how awesome that would be.
I hate to burst your bubble, but unfortunately, none of that is possible. In early 2015, I tried time and time again to raise a Villager amiibo who could combo, taunt, and disrespect. No matter how hard I tried, no matter how aggressive I played, my amiibo would play very defensive and spam up smash, much to my frustration.
It wasn’t long until I realized this wasn’t going to work. AI in Super Smash Bros. is defensive by nature – by teaching them to play aggressive, you’re taking them out of their comfort zone. Here at Amiibo Dojo, I focus on improving what amiibo are already good at: playing defense.
Defense may sound boring to you, but let me be the one to tell you how important it is. Defense alone has allowed many of my amiibo to win tournament championships. I’ve taught them to keep a level head in battle, to make good decisions, and to outsmart their opponent. And my goal here is to teach you how to train your amiibo to do the very same.
What should you know before you train your amiibo?
There are a few tips, tricks, and guidelines I think you should know before you start training your amiibo.
First, you need to be aware that training an amiibo can be a frustrating task. Sometimes your amiibo won’t do what you taught it to, and sometimes it’ll develop bad habits on its own. That being said, I find training an amiibo to be very rewarding. There’s nothing better than seeing an amiibo you’ve put your heart and soul into win a tournament. In short, while amiibo training can get tough, it’s worth it in the end.
Next, there are a few things in amiibo training that you are going to want to focus on. Likewise, there are a few things you’ll want to avoid, too. Here’s a quick DOs and DON’Ts list I put together for your convenience:
- Play defense. Amiibo are naturally defensive, as I mentioned before – their defensive reaction times are faster than any human. In fact, some say an amiibo can react within 1 frame (on the Wii U version, one frame lasts for 1/60th of a second). By perfect shielding and dodging your amiibo’s attacks, you’re sending a signal to put defense first.
- Grab a lot. In the amiibo training metagame, grabbing is quite important. It’s essentially free damage and can help your amiibo rack up the percents on its foes. However, if you are training a Pac-Man amiibo, I’d advise against using his grab because of its cripplingly slow speed.
- Focus on smash attacks. The framework of an amiibo isn’t “hit an opponent with a whole bunch of weak attacks and then KO”, it’s more like “play defense and hit hard when possible”. As such, amiibo automatically prioritize smashes over all of their other attacks, and you should too.
- Feed your amiibo equipment. A lot of you amiibo trainers like to leave your amiibo vanilla so you can have a fair fight against it. I used to think like this, too. But I’ve found that amiibo with equipment are smarter and easier to train than an amiibo with no equipment. Stats and bonus effects also add an extra layer of strategy to the metagame, which I really like.
- Use aerials. The mere thought of staying grounded at all times is too much for some amiibo trainers to handle, but in my experience, aerials have been nothing but a burden. A well-trained defensive amiibo can literally beat any aerial-reliant character, since it’ll be able to perfect shield with impunity and then respond with an up smash.
- Focus on combos. An amiibo cannot learn complex combos, period. The only combos an amiibo can learn are true combos (which cannot be air dodged out of). Some examples of true combos are Ness’ down throw to forward aerial and Ganondorf’s Flame Choke to down tilt.
- Be aggressive. Amiibo don’t like to take risks – if you play aggressively against it, it’ll eventually end up playing defense on its own. As countless tournaments have shown, aggressive amiibo do very poorly in a competitive setting. They might act aggressive against their trainer, but against a defensive amiibo, they’re forced to slow down, which leads to their inevitable defeat.
Most of this, I learned the hard way. I hope this list helps you guys to start your amiibo training venture knowing the “right way” to make your amiibo great. Let’s move right along to an important question you may be asking yourself right now…
Which amiibo should I train first?
Now that you know the basics of training an amiibo, you may be wondering where to start. Which characters are “beginner-friendly”? I’ve compiled a quick list of amiibo I consider to be easy to train – in no particular order.
One of the best “first amiibo” is Bowser. Not only is he really good (he’s very high on the amiibo tier list), but he’s simple to train. All you have to get him to do is use his forward smash and side special. That’s it. Those are really the only two tools he needs to use to succeed.
Here’s another character that is quite simple to train in my opinion. Lucina is really strong in battle, and is a very straightforward character. Teach her to play defense, rely on forward smash, and use her Counter, and you’ll be ready to go.
It’s worth noting that Marth, a character who is very similar to Lucina, is significantly harder to train due to his “tipper” mechanic. If you are just starting out, I recommend training Lucina before you work with Marth.
He’s not quite as easy to train as Lucina or Bowser, but Lucario is still a viable “first amiibo”. He’s got his aura mechanic, which increases the power of his attacks when he takes damage. It’s somewhat easy to train this character because there’s a clear goal: you need to teach him to survive for as long as possible so his attacks do more damage. You may, however, have trouble with his Aura Sphere move. He’ll often shoot it uncharged, which is a habit that’s difficult to curb.
In reality, you can train any amiibo as your first one, but the three above are characters I consider to be good starting points.
Amiibo Dojo has tips, tricks, and guides on every amiibo, so no matter which one you plan to train first, I have a training guide for you. Below is a super-stylish list of Amiibo Dojo’s character guides. Click on the character you’d like to train, and you’ll be whisked to their guide. Please note, some guides are outdated – I’ve been working very hard to catch them all up to speed.
Amiibo Dojo’s Character Guides
Each guide will include pros and cons of the character, training tips specifically designed to maximize each fighter’s potential, and training methods and exercises you can use on your amiibo once it reaches Level 50.
Alright, so we’ve gone over the basics of amiibo training and which characters are easiest to train…and I also gave you links to all of my character guides. Before I let you go, here are some helpful links you might want to check out.
We’re just about done here. I hope I was able to help you get started with amiibo training! If you run into any training problems, have a question to ask me, or just want to say hi, you can fill out the form here or directly email me at email@example.com. Happy training!