Character Guide: Ike

This guide is outdated. It will be updated in the near future with new information and a fresher, smoother format. Thanks for your understanding!

Ike is the Radiant Hero of Legend that hails from the Fire Emblem series. He made his Smash debut in Super Smash Bros. Brawl for the Wii, and went on to appear in Super Smash Bros. for Wii U and Nintendo 3DS. Despite his heroic and legendary status, this amiibo is, quite literally, dumber than a sack of diapers.

Table of Contents

I’ve set up a table of contents that’ll help you navigate this guide. You can click any part of the table of contents below, and the page will automatically scroll down to the section you clicked on!

  • Section 1: Amiibo Overview / Pros & Cons
  • Section 2: How I trained this amiibo
  • Section 3: Other training guides
  • Section 4: Conclusion & Credits

section-1-amiibo-overview.pngIn this section, we’ll be going over Ike’s pros and cons, and the reasoning behind his C-Rank placement on my amiibo tier list.

Ike is a human. You knew that, right? Well, you’d think he’d have an actual functioning brain, but he doesn’t. This amiibo’s got multiple problems that weigh him down to the point where he was almost placed in the D Rank instead of C. The biggest problem with Ike is that he suffers from the same problem as Donkey Kong’s amiibo – Ike’s AI is very bad at retaining what you teach him to do. As if that flaw alone wasn’t enough, Ike’s AI is also bent on using its neutral special for no reason – it’ll just let loose an uncharged Eruption for no reason at all, which very often gets him killed. And yet, he never learns. Another problem I’ve encountered is that Ike loves to use his side special. He uses it just a bit too much on the ground, and he either fully charges it or doesn’t charge it at all – the AI never goes in-between as far as charging the move goes. And those are just problems with Ike’s AI. We’re only just now getting to the flaws in his character design. Ike is a heavyweight, and that’s good, but it comes at the cost of his attack speed. His hardest hitting attacks, such as his forward smash and up smash, are cripplingly slow. For his up special move Aether, Ike throws his sword upwards and then jumps up and grabs the sword before slamming downwards. The issue here is that Ike’s sword will hit opponents sometimes…amiibo use what works for them. So if Ike’s hitting opponents with his up special, he’s going to think it’s working for him, which’ll lead to the amiibo randomly using the move while on-stage. Which, in turn, leads to him getting killed. And, again, he never learns. That’s the problem with Ike. He never learns.

There’s only two positive aspects to Ike, and they’re enough to keep him from being tossed into the D Rank. He has a lot of power and range throughout his moveset. That’s it. That’s literally it.

The Consensus

Overall, even though Ike’s character design and AI are greatly flawed, I think he still has potential. His AI ages like a fine wine – disgusting at first, but becomes decent as time goes on. You’ve got your work cut out for you if you’re looking to train a champion Ike amiibo. All I can say is to be patient and try your best.


In this section, we’re going to go over how trained my Ike amiibo. I’ll give you an in-depth guide on the steps I took to get my Ike amiibo on the right track. Well then, without further ado, let’s get started.



Ready to get going? If so, click here to open the steps I took to train Ike.

I trained Ike to be a Balanced character. In my personal opinion, his mobility and attack speed are too low for Ike to be an effective aggressively-trained character. And since he’s got no projectile, he can’t be effectively trained passively, either.

Stats and Bonus Effects

I’m going to tell you the stats and bonus effects I gave my Ike amiibo, and the reasoning behind why I gave him the equipment I did. First, here’s an image of my Ike amiibo’s status screen.

You can see that he has +30 Attack, +60 Defense, and +30 Speed, as well as the bonus effects Improved trade-off attack, Explosive perfect shield, and Improved escapability.

Ike is a generally slow character, so I gave him a +30 boost to his speed. He’s a bit too jumpy and disoriented when he gets +40 points speed – not sure why that happens. I wanted Ike to be a primarily defensive character, so I gave him a 60 point boost to his defense. And I put the rest in attack.

The first bonus effect I’ve got on Ike is Improved trade-off attack. I was thinking about going with the Critical-hit capability bonus instead, which gives your amiibo’s attacks a 20% chance to deal critical damage, but I realized that Improved trade-off attack would make Ike more consistent by making all of his attacks 30% more powerful. The second bonus, Explosive perfect shield, allows Ike to deal damage just by blocking with good timing. Improved escapability allows Ike to more easily escape from grabs, sleep, and shield breaks.

These stats and bonus effects work together to make Ike a balanced character that relies on defensive tactics and his powerful attacks to win games. The setup I have above is just one example of a spread you could give to your Ike. If you’d like to read more about possible bonus effect combinations for your amiibo, click here!

Custom Moves

As far as custom moves go, there’s not many viable choices for Ike. The only move I would recommend is Close Combat, a version of his side special. It’s faster than the default version, launches foes upwards, and gives Ike a lot of priority, but deals less damage. It’s also better for recovering than Ike’s default side special.

How I trained my amiibo

Now that we’ve gone over the equipment I chose to feed Ike, it’s time for me to tell you how I trained him from Level 1 to Level 50. This is essentially going to be a guide that you can follow if you’d like to train an Ike amiibo the same way I did. Well then, let’s get started.

Step 1  – Your Best Character

From levels 1-10, I used my best character against Ike. In my case, my best character is Captain Falcon. Well, he’s not my best character, but I really enjoy playing as him. Basically, I played one 5-minute session (at the end of the session, Ike leveled up to Level 10) and acted very aggressive overall. I wanted Ike to use his smash attacks a lot, so I made sure to KO him with my own smash attacks as often as possible.

Step 2 – Mirror Matches

I wanted Ike to be a defensive character who could strike with smash attacks at the right time. To move further towards this goal, I mirror matched my Ike amiibo from levels 11-35. I focused on blocking and dodging, and then countering with a smash attack.

If you’re reading this specific section because you want to take the same steps to train Ike as I did, I’ve got a few tips for you. While you mirror match your amiibo, there’s a few things you’ll need to keep in mind. First things first – don’t use Ike’s neutral special, Eruption (even if you changed it to another custom move), against your amiibo at all, even if your amiibo’s shield breaks (in which case, you should charge up a forward smash). Not only is the amiibo terrible with properly using the move, but the move itself doesn’t even have many uses. To add to this, if your amiibo ever hits you with its neutral special, quit the match. This’ll save you from problems with Ike using the move improperly later on. Next, when your Ike amiibo is recovering back on-stage using the Aether move, step back – it’s in your best interest not to get hit with the swirling sword.

Step 3 – Timers

I was debating whether or not to include this in the guide. The idea of using timers to make your amiibo isn’t my own (it was Amiibo Trainer that came up with the original idea), but it worked so well for me, that I figured I’d share it with you.

From levels 35-45, I had the timer item activated and set to high frequency, while I myself played as Ike. I’ve said in this guide time and time again that I wanted my amiibo to be able to strike with smash attacks at the right time, so when the match began, I was sure to grab the first timer that appeared. My amiibo would be slowed down, but I myself was at normal speed. With my amiibo slowed down, I then waited for him to attack. When he did, I got out of the way and instantly responded with a forward smash. It’s that simple! I continued this until my amiibo was Level 45.

Again, Amiibo Trainer is the original “creator” of this idea. I don’t take credit for the timer method at all.

Step 4 – Battling other Amiibo

Now that Ike was Level 45, I felt like he’d benefit from fighting some of my best amiibo. At the time of writing, my five best amiibo are Ness, Little Mac, Bowser, Ganondorf, and Dr. Mario. I set the game mode to 2 stocks and 6 minutes, and had Ike fight every single one. As you might’ve guessed, he didn’t win a single match, but it was still good training.

If you’re following and plan on doing these steps with your Ike, but don’t have any other Level 50 amiibo, you can probably just continue to do Step 3 until your Ike is Level 50.



So, those were the four steps I took to get Ike to Level 50. Of course, once he reached Level 50, I didn’t just stop training him and expect him to get better on his own. I kept playing against him to iron out his weaknesses. In fact, if you’re interested in doing just that, I’ve written up a guide on training your amiibo even after it reaches Level 50.


In the previous section, I went over the steps I took to train my Ike amiibo. If you don’t really want a balanced Ike, and would rather have him trained aggressively or passively, I’ve got you covered with the guides below.

  • Aggressive training guide: If you want your Ike to be trained to act aggressive, this is the guide for you. Keep in mind that Ike’s slow attack speed sort of hinder his aggressive ability. But if you want to give aggressive training a shot, the option’s there. Ready to get going? If so, click here!
  • Passive training guide: A passive amiibo is one that stays back and racks up damage with projectiles. Generally, passive amiibo tend to make matches very long. Thing is, Ike has no projectile, so he’d just kinda stand there and block. I don’t recommend this for Ike, but if it’s really what you want, click here.


Still with me? Good. Because…that was a pretty long guide, huh? We went over Ike’s pros and cons, the steps I took to training him, and other training guides you could use on him.

File:SSB4-Wii U Congratulations Classic Ike.png

Thanks for reading this guide – I appreciate your time and I hope you’ll come back to Amiibo Dojo to read more guides soon. If you have’t done so already, you should check out my guide that will help your Level 50 amiibo become even better, as well as Amiibo Dojo on Twitter.

If you have any questions, comments, or concerns regarding amiibo training or Amiibo Dojo itself, you can fill out this contact form or email me directly at!

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2 thoughts on “Character Guide: Ike”

  1. My first amiibo was Ike. At that time I didn’t know there was a specific way to train your amiibo. So I did what any nub would do. Create a custom map where it’s nearly impossible to be smashed without glitching through a wall and beat the snot out of my Ike. I also trained him with my friend’s Link amibo, meaning training wise they were about on the same page. Link was only a slightly higher level then Ike. Because of that, Link punished for most of the flaws that he had. For example, my biggest in training him was that he had a tendency to use Aether wave to recover from falling off a stage, if he misses he commits suicide. Also I’ve found that amiibo’s HATE Polutenas Temple. When continuing to train Ike at 50 I would be Ganondorf, stand in the middle of the arena where the fountain is standing just behind the ramp from the bridge. Using Ganondorf’s Warlock blade I could glitch through the ramp, because the ground sinks a little to the right of it, and hit Ike before he ever gets to me. This resulted in Ike becoming very crafty and wise with his moves. Finally the majority of his training was three stock 8 player smash battles with Ike on one team and every other CPU on the other. This Increased Ike’s evasiveness and encouraged him to Sneak in a smash whenever he has a clear shot. His most notable badge is Vampire boots (surprisingly, Ike can land direct hits when he grab-hits. This causes him to heal with most of his grab throws.


  2. Wow my ike has never used his side b or neutral b, he does use a lot of connecting neutral air, and he’s on of my best, its coll to see how they all play different lol


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