A complete summary of Marth’s performance in Super Smash Bros. 4 can be found on the character’s information page. It includes strengths and weaknesses, AI quirks, and an archive of tournament representation and results.
Stats & Bonus Effects
Marth’s best equipment setup involves a balance between Attack and Defense (+60 Attack / +60 Defense / 0 Speed). In terms of bonus effects, Auto-heal capability, Lifesteal, and Improved escapability are essential.
Marth benefits from the Iai Counter custom move. Whereas the default version activates on frame six, Iai Counter activates on frame three and inflicts much more damage and knockback. Keep in mind that some tournaments ban Iai Counter due to its strength.
An amiibo becomes strongest if it is mirror matched all the way to Level 50. This is done to teach the AI which moves to rely on; after reaching Level 50, it will use this training as a base and expand upon it with matchup experience. While training your amiibo, do not play aggressively or go off-stage; instead, remain grounded and keep the following moves in mind:
- Neutral options: side special (Dancing Blade). While Marth’s jab and forward tilt are useful, Dancing Blade outclasses them both. Its incredible speed means that opponents will have trouble blocking or dodging it. This is Marth’s most important move, so teaching him to use it properly is key. If you can’t consistently link all four hits together, don’t worry; as long as you can do it sometimes, you’ll be good to go.
- Main KO moves: forward smash (Dragon Killer) and down special (Iai Counter). Marth’s forward smash is immensely powerful when tipped – if there’s any one move you need to teach your Marth to space properly, it’s his forward smash. Use it against your amiibo at high percentages. The tipper on Marth’s forward smash is at the very edge of his blade, just a smidgen away from the blue trail it creates. Counters are also a big threat in the competitive amiibo metagame. If Marth can pull off just one Counter against a powerful character like Bowser or Donkey Kong, they’re either going to be KOed or suffer major damage. Use Iai Counter several times per mirror match to ensure he learns it. Use slow mode if you’re having trouble getting the timing correct.
- Moves to avoid: neutral special (Shield Breaker). Marth may learn to randomly use this attack while in midair, so ignoring Shield Breaker entirely is your best bet to ensure he doesn’t use the move at an inappropriate time.
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