Table of Contents
- Section 1: Guide Introduction
- Section 2: Amiibo Overview / Pros & Cons
- Section 3: Recommended Equipment
- Section 4: Training your amiibo
- Section 5: Conclusion & Credits
Welcome to Amiibo Dojo’s Ryu character guide! To start off, I’d like to thank you for taking the time to visit the Amiibo Dojo – your support is very much appreciated.
Ryu is one of the most unique characters in Smash thanks to his “inputs”, which emulate the control scheme of his home series, Street Fighter. If you don’t know what they are, they’re basically button combinations that allow him to pull off more powerful versions of his special moves. The amiibo uses inputs incredibly well – better than any human player (though, you’ll still need to use them during training so your Ryu picks up on them). In addition to this unique mechanic, Ryu also has quick, powerful smash attacks. While they lack range, they still have a lot of utility – his forward smash, for example, has a sweetspot that KOs at 110%. Between the aforementioned inputs and his strong smashes, Ryu’s overall damage output is relatively high. Lastly, the amiibo can break shields of opponents quite easily. Not quite as effortlessly as Little Mac, but certain moves, such as his held forward tilt, are designed to break shields and do so very often. This ability is only bolstered if you give your Ryu points in attack.
As with every character, he does have his flaws. First up, Ryu’s AI strongly prioritizes his special moves. During my training sessions with him, he’d often thoughtlessly fire Hadokens – most of the time jumping before using them. He’s also, to be frank, terrible at using Focus Attack. He almost never fully charges it, which leads to him getting attacked during the move’s execution. Using this move is essentially a free hit for an opponent – it’s very rare that Focus Attack works in Ryu’s favor, at least on the amiibo. Finally, Ryu has a below-average recovery that is very gimpable by the likes of Pikachu (with Thunder Jolt) and King Dedede (with Gordo Throw), among others.
Overall, Ryu is kind of an inconsistent amiibo. Don’t get me wrong, he’s really good at his best, but otherwise he struggles in certain matchups. But just like every amiibo, he’s got a lot of potential waiting to be unlocked. Ryu is a very new addition to the metagame, and there’s a lot of work on him that has yet to be done.
Now that we’ve gone over Ryu’s pros and cons, we’re going to begin the training process by feeding him equipment! I’m going to go over recommended stat boosts and bonus effects for your amiibo. Let’s get started.
Ryu – Recommend Stat Boosts
Even without equipment, Ryu’s attack, defense, and speed are all proficient. This means that you don’t necessarily need to focus on one specific area. With that fact in mind, I’ve prepared two stat setup ideas you can try out on your amiibo. Here they are!
- Stat Spread #1: +40 Attack / +40 Defense / +40 Speed
This is a very balanced spread that gives respectable boosts to attack, defense, and speed. If you’re interested in training an amiibo who has a lot of power, defense, AND speed, this is the setup for you!
- Stat Spread #2: +40 Attack / +80 Defense / 0 Speed
This is a more defensive spread that focuses on minimizing the amount of damage and knockback your amiibo takes, while at the same time giving a nice boost to attack. If you’d prefer to train a defensive amiibo (which I highly recommend) that can also deal out some nice hits, go with this one.
I’ve got a few bonus setup recommendations that work on Ryu here. Pick your favorite, or check out the full amiibo feeding guide for even more spreads you could go with!
Do any of these combinations strike your fancy? Pick a spread, and you’ll have your amiibo’s stats and bonuses decided. If you want to take a look at even more bonus setups, check out this article on feeding your amiibo!
Feeding your amiibo
If your Ryu amiibo is already Level 50, and you are reading this guide because you want to make him better without resetting him (which is totally fine), please skip to Section 4.
Go to Games & More, navigate to the Vault, and then go into the amiibo section. Tap in your Ryu amiibo – he should still be Level 1. We’re going to start the feeding process by giving him the three bonuses you decided on. For example, if you chose the Critical-hit capability / Explosive perfect shield / Improved escapability set, you’d start by feeding him pieces of equipment that yield those bonuses. But let’s say you realize you don’t have a critical-hit bonus. In this case, you’d only give Ryu the Explosive perfect shield and Improved escapability bonuses – which leaves open one slot so you can give him the critical-hit bonus effect once you manage to get it. Once your amiibo has its bonuses, you’ll need to round out its stats to the spread you decided on.
You will need to continue to feed your amiibo and adjust its stats until their values match up with the decision you made earlier. At some point, though, your amiibo will become full and won’t be able to eat any more equipment. Normally, you’d have to battle it to be able to feed it more equipment – which would result in it leveling up. Luckily, there’s a workaround that was brought to light by Amiibo Trainer that allows you to have your amiibo fully fed before it ever levels up. If you take your full amiibo into a 1-stock match and immediately kill yourself when the game begins, you’ll be able to feed it again. You can simply repeat this as many times as needed until it’s fully fed. Using this method, you will be able to Level 1 have your amiibo fully fed with the stats and bonuses you want (this is because KOing yourself one time in such a short game isn’t enough for the amiibo to pass Level 1)!
Before you move on, make sure that your amiibo meets the following criteria:
- Is still at Level 1*
- Has the stats and bonuses you want
* If your amiibo is not at Level 1, and you made a mistake, do not worry, you can still continue. I just recommend your amiibo have all its equipment at Level 1 so that it has slightly more time to adjust to its bonuses.
If your amiibo meets the criteria above, great! If it doesn’t, and there’s a problem of some sort that you can’t fix, please don’t hesitate to ask me over at the Amiibo Dojo forums. You don’t have to register to ask a question, and you can expect a speedy response! Otherwise, we’re ready to move on to training your amiibo.
You know, one big thing I’ve learned over the course of a year is that, ultimately, how you raise your amiibo to Level 50 doesn’t really matter. In fact, and this may seem odd, but it’s how you train your amiibo after its level is maxed out that matters. Just like a real player, amiibo need a lot of match experience in order to become true champions. But you know what? Even with all that said, I’m still going to give you a guide. Just, please, and I can’t stress this enough, don’t expect your amiibo to instantly become super good after you use it. This guide is designed to give your Ryu amiibo a good foundation, which you will be able to build on after he hits Level 50. OK? Got it? Good. We’re going to keep this short and sweet, so let’s get started.
Step 1: Super Smash Bros. Fundamentals (Levels 1-45)
- Character you need to play as: Ryu
- What stage to play on: Ω stages / Final Destination
- Game rules: 3-5 minute timed matches
- What you need to do: Stay grounded, use a lot of moves, highlight grabs.
For this (very long) step, you’re going to be mirror matching your amiibo on omega stages only. I recommend you set the game mode to timed matches. As you fight your amiibo, there are a couple of things you need to keep in mind.
- Do not jump or use aerials. I know there are a lot of you who train your amiibo to use, and even rely on aerials, but in the amiibo training metagame, they’re a big no-no. As several tournaments have shown, amiibo who rely on aerials leave themselves open to attack (as their aerials get perfect shielded, and the opponent gets a great opportunity to strike with an up smash). So yeah, please take my advice and don’t use them at all.
- Grab a lot. It’s actually quite important in the amiibo metagame. When grabbing your amiibo, pummel once or twice and throw them towards the nearest ledge (this means you will only ever need to use forward and back throw). Be sure to grab a lot, as it’s an essential skill for your amiibo.
- Use Hadokens at range. The input for this move when facing left is ↓ ↙ ← + A. When facing right, the input is mirrored. The Hadokens are large, deal quite a bit of damage, and are large. Another version of the Hadoken you can do is the Shakunetsu Hadoken, a multi-hitting fireball. Its input is ← ↙ ↓ ↘ → + A.
- Do not “focus” on Focus Attack. The amiibo almost never uses it correctly. I still think it could be worth teaching, though – when you do use it, fully charge it. If you hit your amiibo, follow up with a true Shoryuken (→ ↓ ↘ + A).
- Make good use of Ryu’s smash attacks and tilts. I know I say this with every character, but this is especially important for Ryu. Collarbone Breaker is Ryu’s held forward tilt, and it has incredible shield breaking potential. That’s going to be the most important tilt attack you need to focus on. Ryu’s smashes are also really good – forward smash has a sweetspot on the heel of Ryu’s foot, up smash is good for punishing aerial approaches, and down smash is a quick surprise move that is good at catching foes off-guard.
So there you go! Keep mirror matching your amiibo, with these tips in mind, until your amiibo is at around Level 45. It’ll take a while, but it’ll be worth it.
Step 4: Entering the Ring (Levels 46-50+)
- Character you need to play as: None!
- What stage to play on: Ω stages / Final Destination
- Game rules: 2-stock matches, best 2 out of 3
- What you need to do: Have your Ryu fight other amiibo
Now that your Ryu is around Level 45, his initial training is nearly complete! We’re going to round it off by having him fight other amiibo in your collection, no matter how badly trained they may be. He’ll need to face as many amiibo opponents as possible in order to succeed in a tournament environment.
f you do not have any other Level 50 amiibo, you can just keep mirror matching your amiibo. Either way, once Ryu reaches Level 50, I advise you look at this guide so you can take the next step in your amiibo’s training.
We’re just about done here – thanks so much for reading this guide! I hope you can put the strategies we talked about to good use. And hey, if you liked this guide, check out Amiibo Dojo on Twitter. I post to-the-minute updates on new guides and content heading to the Dojo every day, so if you’re interested in that, give it a follow! Oh, and you should also check out the Amiibo Dojo forums. Joining gives you a ton of perks, trust me. A ton.
I may have done the training and the initial guide writing, but I had some help from a few others. This part’s dedicated to thanking them for their assistance!
Secret Password: Rii U