Character Guide: Peach

Table of Contents

  • Section 1: Guide Introduction
  • Section 2: Amiibo Overview / Pros & Cons
  • Section 3: Recommended Equipment
  • Section 4: Training your Amiibo
  • Section 5: Post-Level 50 Training
  • Section 6: Conclusion & Credits


File:Peach Direct.png

Welcome to Amiibo Dojo’s Peach character guide!

To start off, I’d like to thank you for taking the time to visit – your support is very much appreciated.

Princess Peach is iconic for being the damsel-in-distress of the Super Mario series. She’s been kidnapped by Bowser countless times, but Mario always comes to her rescue. In Super Smash Bros., she uses a mix of weapons, melee attacks, and magic to fight. The question is, how does she get kidnapped so easily with such powerful tools at her disposal?

Peach’s amiibo figure was released as part of Wave 1 on November 21st, 2014. It does take some time for her to become strong, but she can pack a punch if trained properly. Ready to get started? Let’s begin by talking about her pros and cons!


Amiibo Overview

peachprocon.PNGPeach is one of those characters that starts off slow, but becomes scary good with enough training. She doesn’t have too many in-battle advantages, but the ones she does have help her out a lot. First up is her smash attacks – they’re good. Really good. Forward smash rotates between one of three weapons – a golf club, frying pan, and a tennis racket. Each weapon has their own perks – the golf club has the most range, the frying pan has powerful vertical knockback, and the tennis racket has strong horizontal knockback. Up smash is also very powerful, and, as with every character, is good at catching aerial opponents. Peach also has a great recovery – between her side special, up special, and float mechanic, she has no problem returning to the stage. Lastly, her forward and back throws are really strong, both of them possessing good KO potential.

The princess does have a few cons, however – most notably her weight, or lack thereof. She’s easily knocked away without defense investment. She also prioritizes her forward aerial a bit too much, which often gets her killed.

The Consensus

As I said last section, Peach takes time to become strong, but can be really good with enough training. Get her to focus on her smash attacks and grabs and you’ll have a great character on your hands.


Now that we’ve talked about Peach’s pros and cons, it’s time for a short lesson on feeding her equipment! I highly recommend you give your amiibo some stats and bonuses to work with – if you disagree, click here to read my reasoning behind this belief. Otherwise, let’s get going.

This section assumes that your Peach amiibo is Level 1 prior to starting the lesson, and that you will be training her from Level 1 to Level 50. If your amiibo is already at Level 50, and you want add or change equipment in line with my recommendations, this section still applies – all of the methods described here work just fine on a Level 50 amiibo.

Peach – Recommended Stat Boosts

If you’re a regular visitor to the Amiibo Dojo, you probably know that I stress defense. It’s important to load up on defense points no matter which character you choose to train – this is especially true of Peach, who is relatively light compared to the rest of the cast. Powerful fighters like Bowser, Little Mac, and Ganondorf rule this metagame – with just one hit, they can turn the tables on their opponents. That’s something your amiibo needs to be prepared for. Here are two stat setups that I think work well on Peach:

  • Setup #1: +40 Attack / +70 Defense / +10 Speed (Recommended)

This is a balanced spread that focuses primarily on defense, but also invests some points into attack and speed. If you want a balanced amiibo who can handle any opponent (with proper training), this is the setup for you. 

  • Setup #2: +200 Attack / +120 Defense / -200 Speed

For those of you who are a bit more offensive-minded, here’s a good option for you. This setup will maximize your Peach’s strength, allowing her to hit like a truck. Thanks to the points in defense, she’ll also be able to stomach powerful blows. However, there is a drawback to this spread – the -200 points in speed, which will reduce your amiibo’s movement speed to a crawl, as well as toning down Peach’s excellent recovery.

Peach – Recommended Bonus Effects

Once you’ve decided on a stat spread, we’re ready to move right along to bonus combinations. I’ve prepared a few different setups that would work well on Peach. Here they are:

Setup #1: Rock-Paper-Scissors (Recommended)

  • Critical-hit capability
  • Explosive perfect shield
  • Improved escapability

This is unarguably the best bonus combination in the game. The centerpiece is Explosive perfect shield, which will allow your amiibo to do damage just by blocking. The mere presence of this bonus will encourage Peach to shield more often – in turn, opponents will notice how often she’s blocking, and will go for grabs instead of attacks. That’s where Improved escapability comes in – your amiibo will be able to escape from grabs almost instantly, even at high percentages. Lastly, we’ve got Critical-hit capability, which will give your amiibo’s attacks a 1 in 5 chance of dealing triple damage. Ouch. This setup isn’t the only form of the “Rock-Paper-Scissors” concept, though – for more information, listen to this podcast from Amiibo Trainer. The best stat spread to use alongside this bonus combination is 40/70/10.

Setup #2: The Lame Setup

  • Easy perfect shield
  • Improved dodge ability
  • Improved escapability

This is an entirely defensive bonus combination that revolves around your amiibo making good decisions. Your Peach will be able to block and dodge attacks with ease while chipping away at her opponent. While we’re talking about the Lame Setup, Amiibo Trainer (a fellow amiibo training website) has a guide on maximizing this bonus combination, which you can check out by clicking here.

Setup #3: 

  • Critical-hit capability
  • Improved trade-off ability
  • Improved trade-off attack

For those of you who want to train an amiibo who can hit like a truck, this is the setup for you. It’s best paired with Setup #3 that we talked about earlier (which, if you don’t remember, is 200 points attack, 120 points defense, and -200 points speed). The three bonuses here work together to imbue your amiibo’s attack with very high power. The drawback is that Peach will start each stock with 90% of damage. It’s a high-risk, high reward setup that might be right up the alley of aggressive-minded amiibo trainers.

Those are just three of essentially infinite bonus effect combinations. If none of them strike your fancy, I’ve got a whole lot more ideas in another post, which you can find here.  You should find it pretty helpful. Next up, we’re going to talk about custom moves!

Peach – Recommended Custom Moves

There’s just one custom move I’d recommend for Peach: Parasol High Jump. As the name implies, Peach will jump much higher than her default up special, but the move doesn’t do any damage and the parasol won’t actually open. This move will improve your amiibo’s recovery and discourage her from randomly using up special while on-stage.

OK, so if you haven’t done so already, you need to decide on stats, bonuses, and custom moves for your amiibo. If you’re missing any equipment or customs, you can click here to check out my equipment farming guide. If not, it’s time for me to explain how to feed your amiibo the stats and bonuses you decided on.

Feeding your Amiibo

Go to Games & More and then to the amiibo section. Tap in your Peach amiibo – she should still be Level 1. If your amiibo is Level 50, don’t reset – just feed her the equipment you decided on with the method I’m about to go over.

You’re going to start by giving your amiibo the three bonuses you decided on. For example, if you went with the Critical-hit capability / Explosive perfect shield / Improved escapability setup, the first pieces of equipment you’d feed to your amiibo would be ones that yield those bonuses. If you find that you’re missing one of the bonus effects you had wanted to give your amiibo, that’s fine – just leave one slot blank, and you’ll be able to feed Peach the missing bonus later.

After giving your amiibo the three bonuses, you’ll need to adjust its stats until their values match up with the decision you made earlier. At some point, though, your amiibo will become full and won’t be able to eat any more equipment. Normally, you’d have to battle it to be able to feed it more equipment – which would result in it leveling up. Luckily, there’s a workaround that was brought to light by Amiibo Trainer that allows you to have your amiibo fully fed before it ever levels up. If you take your full amiibo into a 1-stock match and immediately kill yourself when the game begins, you’ll be able to feed it again. You can simply repeat this as many times as needed until it’s fully fed. Using this method, you will be able to have your Level 1 amiibo fully fed with the stats and bonuses you want (this is because KOing yourself one time in such a short game isn’t enough for the amiibo to pass Level 1)!

Before you move on, make sure that your amiibo meets the following criteria:

  • Is still at Level 1*
  • Has the stats, bonuses, and custom moves you want

If your amiibo was Level 50, and you gave it new bonuses, please skip to Section 5 of the guide – that part talks about Post Level-50 training.

If your amiibo meets the criteria above, great! If it doesn’t, and there’s a problem of some sort that you can’t fix, please don’t hesitate to ask me over at the Amiibo Dojo forums. You don’t have to register to ask a question, and you can expect a speedy response! If message boards aren’t your thing, you can also use the contact form or email me directly at

Alright, if your amiibo is equipped with the stats, bonuses, and custom moves you had decided on, then we shall begin training your amiibo!


If your Peach amiibo is already Level 50, and you are reading this guide because you want to make her better without resetting her (which is totally fine), please skip to Section 5.

You know, one big thing I’ve learned over the course of my amiibo training experience is that, ultimately, the method you use to get your amiibo to Level 50 doesn’t really matter. It’s actually what you do with your amiibo after it reaches Level 50 that matters. Just like a real player, an amiibo needs lots of training, practice, and match experience in order to become a true champion.

You might’ve come here expecting to see a very specific training guide that tells you exactly what to do. But nope, I don’t have anything like that. There’s a lot of freedom in leveling your amiibo, so rather than tell you exactly what to do (which can get boring, anyway, can’t it?), I’ve prepared a list of in-depth tips you should stick to as you play against your amiibo. I do recommend that you play as Peach for most (if not all) of the matches, however.

You might’ve come here expecting to see a very specific training guide that tells you exactly what to do. But nope – I don’t have specific step-by-step instructions here. Just some general guidelines that should be pretty simple to follow! First, match settings: I recommend you do timed games, play as Peach, and on omega stages. Second, I have a whole bunch of tips prepared for you to play by. Here’s a big list of helpful tricks to maximize your amiibo’s potential:

  • Don’t jump or use aerials. I know there are a lot of you who train your amiibo to use, and even rely on aerials, but in the amiibo training metagame, they’re a big no-no. As several tournaments have shown, amiibo who rely on aerials leave themselves vulnerable (their aerials get perfect shielded, and their opponent then has a great opportunity to strike with an up smash). Oh, and don’t float either – that counts as jumping. Disagree? Head over to this post for more information.
  • Play defense. It’s the key to victory that has allowed me to win multiple amiibo tournaments. As you train your Peach, try to perfect shield her attacks and then counter with an attack of your own. If you can’t nail the timing, that’s fine – I’ll talk about defense more in Section 5. Want more information on why defense is a great playstyle for your amiibo to take on? Click here.
  • Use a lot of grabs. It’s actually quite important in the amiibo metagame. Not because they open up opportunities for combos (which amiibo can’t do, by the way), but because they can help your amiibo “reset the situation” while racking up damage and possibly even getting a KO. When grabbing your amiibo, pummel once or twice and throw them towards the nearest ledge (this means you will only ever need to use forward and back throw). Conveniently, Peach’s forward and back throws are really strong, so be sure to highlight them during training.
  • Don’t focus on combos. I hate to burst your bubble, but if you want a Peach amiibo who can pull off sweet ten-move combos, you’ll be disappointed. Amiibo only use “true” combos (which are strings of moves that can’t be air dodged out of – an example of a true combo is Ness’ down throw to forward aerial). Peach doesn’t even have any true combos! Your focus should be defense and countering with smash attacks.

Raising your amiibo to Level 50 should be a simple process, especially with the tips I’ve just given you – but it might take a while. Don’t worry, though, it’ll be worth it! This is the first step to creating a champion. Keep battling your amiibo (while playing by the aforementioned tips) until it reaches Level 50!


Congratulations! Your Peach amiibo is now Level 50, and her initial training is now complete. Your true training has just begun. I was hinting at this before, but you can’t take a newly-Level 50 amiibo, enter it into a tournament, and expect it to do well. No. Like I said, an amiibo needs just as much match experience as any competitive Super Smash Bros. player. I’ve prepared a list of resources and articles to help you improve your Peach amiibo:

  • Improving your amiibo’s defensive abilities. Top amiibo trainers know that defensive play is the key to victory. It becomes very important for your Level 50 amiibo to be able to block and dodge with impunity, and this guide from me will explain how to improve your amiibo’s defensive ability with just one training session.
  • Amiibo Trainer’s monthly guide series. This series talks about stad and bonuses for your amiibo, and training sessions you can do to maximize your amiibo’s use of them.
  • Defensive exercises & strategies. On the subject of Amiibo Trainer, the person who runs that site actually wrote an article for the Amiibo Dojo a while back that goes over defensive exercises! Why not give them a try?
  • Raising your Amiibo’s EXP. This is a guide from me that talks about the kind of match experience your amiibo will need to become a true tournament contender. It’ll list all the characters you should be prepared for, and how you can gain an advantage over specific “top-tier” amiibo.

Your goal with Peach should be to teach her to play defense and to highlight grabs. This way, she can wear down opponents and finish off with a smash attack or throw.

If you have any questions, or would like some help with your amiibo, I can give you some personal advice. There are multiple ways to get in contact with me – Reddit, Twitter, the Amiibo Dojo Forums, the contact form… oh, and you can email me directly at Is that too many options? It might be. I don’t know.


Still with me? That was a pretty long guide, huh? Well hey, thanks for sticking with me until the very end. Your training is still only beginning, though – like the vast starscape of outer space, amiibo training is endless. There’s always a way to improve. I hope this guide sets all of you Peach trainers on the right path to raising a champion. The road to victory is a long one, but with hard work and determination, you will eventually succeed just as I have.

File:SSB4-Wii U Congratulations Classic Peach.png

If you liked this guide, check out the Amiibo Dojo forums. Not only can you discuss amiibo with other trainers, but you’ll get a bunch of perks for signing up (which is completely free, by the way) – exclusive training methods, early access to my guides, the ability to choose what comes next, and more! If you’re into social media, I’m also on Twitter.

Have any questions, comments, or concerns? There’s a section on the Amiibo Dojo forums you can use to ask a question – you don’t even need to sign up to do that! If message boards don’t quite float your boat, you can also fill out this contact form, or email me directly at! I mean, I said all of this last section, but it doesn’t hurt to say it again, right?


I may have done the training and the initial guide writing, but I had some help from a few others. This part’s dedicated to thanking them for their assistance!

Secret Password: cobbler


4 thoughts on “Character Guide: Peach”

  1. What’s problematic about Light Veggie (Down Special 2)? Wouldn’t the increased range of the turnip be something in favor of the custom?


  2. Dojo I gave my peach amiibo Crash run ability, Skating track, and quick smash attacks and it turn out really good what do u think about this stack.


  3. Looking for a peach guide forever! I just smashed two of my little brothers friends using peach and could not believe the look on their face


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