The information in this guide is up to date, but the format is not. I will be updating this guide with a smoother, cleaner format, as well as additional tips and tricks, in the near future.
Table of Contents
- Section 1: Guide Introduction
- Section 2: Amiibo Overview / Pros & Cons
- Section 3: Recommended Equipment
- Section 4: Training your Amiibo
- Section 5: Post-Level 50 Training
- Section 6: Conclusion & Credits
Welcome to Amiibo Dojo’s Fox character guide!
To start off, I’d like to thank you for taking the time to visit – your support is very much appreciated.
Fox McCloud is the main protagonist of the Star Fox series and leader of the Star Fox team. The son of James McCloud, Fox is an expert pilot who has saved the Lylat System from numerous threats. In Super Smash Bros., he uses Blasters, Reflectors, and quick melee attacks to fight. Oh, and he can also light himself on fire at will, so…there’s that.
Fox’s amiibo figure was released as part of Wave 1 on November 21st, 2014. He started out quite rare, and essentially disappeared from store shelves, but was massively restocked in October of the next year. It’s not too difficult to get this amiibo nowadays – he’s available on most online retailers for a reasonable price.
A lot of people have had trouble training Fox. I wasn’t one of these people. In my experience, Fox is actually pretty good. His neutral special, Blaster, is quick and can rack up insane damage in mere seconds. His smash attacks are also quite good, if a bit polarized – forward smash possesses low damage output, but has long range to make up for this flaw. Up smash lacks range, but deals a lot of knockback and comes out fast. Down smash also lacks range, but is one of the fastest smash attacks in the game, making it somewhat difficult for opponents to block. Fox has also got a great recovery – between his side special, Fox Illusion, and his up special, Fire Fox, he has no problem returning to the stage if knocked off. Finally, he can reflect projectiles with his aptly-named down special, Reflector.
Fox does have his flaws, however – the most notable of which being his terrible endurance. He’s on par with Kirby and Pikachu as one of the lightest characters in the game. This is a big disadvantage in the amiibo metagame: some of the most used characters are Bowser, Little Mac, and Ganondorf, who have immense attack power. Just one attack from one of these guys could spell doom. Fox’s grab game is also lacking – he has no kill throws, and the throws he does have are sort of weak and don’t do much in terms of knockback. Most of his attacks (bar forward smash) are lacking in range – namely up and down smash. Sometimes, the amiibo will use these moves near a foe, only to narrowly miss and get punished. Lastly, and I don’t normally mention this, Fox has the highest falling speed in the game. On its own, this isn’t such a bad thing – but if you give your amiibo too many points in speed, Fox may accidentally KO himself by waiting too long to recover back on-stage. This is because speed points increase falling speed, as well as walk speed, run speed, air speed, and jump height.
Fox is a bit of a strange one, and might start off slow for some of you, but don’t give up. There’s real potential here, but it might take a while to unlock. He has many strengths – enough for me to believe that he can do really well in tournaments with enough training and match experience. If you love this character and want to win amiibo tournaments, I strongly encourage you to sink some serious time into this amiibo: it’ll pay off, I promise.
Now that we’ve talked about Fox’s pros and cons, we’re going to begin the training process by feeding him equipment! I’m going to go over recommended stat boosts and bonus effect setups for your amiibo. Let’s get started.
This section assumes that your Fox is Level 1, and that you are training it from Level 1 to Level 50. If your amiibo is already at its highest level, and you’re reading this section because you want to give it better stats and bonuses, you’ll still go about feeding it the same way as you would with a Level 1 amiibo.
Fox – Recommended Stat Boosts
In the amiibo training metagame, it’s kill or be killed. Unfortunately, it’s very easy for Fox to be killed due to his very low weight. As such, it’s best that you focus on giving your amiibo defense points. Don’t worry about attack or speed – in fact, the Fox amiibo is actually a hot mess with too many speed points: he’ll often accidentally KO himself when trying to recover due to his fast falling speed. So, with all that said, here are a few stat spreads you can try out:
- Setup #1: 0 Attack / +120 Defense / 0 Speed
This setup puts all of the allocated 120 points into defense. As you might expect, 120 points in defense greatly improves Fox’s survivability. If you’re like me and are concerned with your amiibo dying early, I recommend you go with this spread.
- Setup #2: +40 Attack / +80 Defense / 0 Speed
This is a more balanced spread that splits the allowed 120 points between attack and defense. It’s a very safe setup that will allow your amiibo to take hits and deal a lot of damage. If you’d prefer some additional firepower in place of rock-solid defense, this is the spread for you.
- Setup #3: +200 Attack / +120 Defense / –200 Speed
This setup is for those of you who want your amiibo to hit as hard as possible. +200 points in strength makes for a very powerful character who can turn a match around in one attack. +120 points in defense, as you know, improves Fox’ survivability. Your amiibo will be able to hit hard and take a lot of hits, but the downside is the -200 points in speed, which will decrease your Fox’s jump height and reaction time.
Fox – Recommended Bonus Effects
Let’s move right along to bonus effect combinations. I’ve prepared a few different setups that I think would work well on Fox. Here they are!
- Critical-hit capability
- Explosive perfect shield
- Improved escapability
By all accounts, this is the best bonus effect combination in the game and a safe bet for your Fox. The centerpiece of the setup is Explosive perfect shield, which, hence its name, creates an explosion whenever your amiibo perfect shields. This bonus will automatically encourage your Fox to perfect shield more often since it will deal damage. In turn, Fox’s opponents will notice he’s shielding a lot, and go for grabs instead of attacks. That’s where Improved escapability comes in – if your amiibo gets grabbed, he’ll be able to escape very quickly, to the point where his foe won’t even have time to throw! Lastly, we have Critical-hit capability, which will give Fox’s attacks a 1 in 5 chance of dealing triple damage. This isn’t the only form of the “Rock-Paper-Scissors” concept, though – for more information, listen to this podcast from Amiibo Trainer.
#2: Shield Combination
- Easy perfect shield
- Explosive perfect shield
- Mirror shield / Health-restoring shield
This setup doesn’t have a name…I’m not very good at naming things. At the time of writing, this is the bonus effect combination that my Fox amiibo has. With this combination, your amiibo will greatly benefit from blocking. Explosive perfect shield will deal around 15% of damage to unlucky foes, and Easy perfect shield makes it easier to get a perfect block in the first place. The third bonus slot is your choice – if an attack hits Fox’s shield with the Mirror shield bonus equipped, 25% of the damage that attack would have done is reflected. Health-restoring shield works the same way, but restores health instead of reflecting damage. Again, this setup will allow your Fox to greatly benefit from blocking, but the downside here is that he’ll be defenseless against grabs.
#3: First-Aid Kit
- Auto-heal capability
- Health-restoring shield
I tried this combination out on a few of my amiibo a year or so ago, but it never really got anywhere. Then Amiibo Trainer released a podcast about the setup, and it led me to explore the spread once again, and I found some value to it. The “First-Aid Kit” , hence its name, allows your amiibo to recover a lot of HP. Auto-heal capability will automatically heal Fox for 2% every 3 seconds. Doesn’t sound like much, but it really adds up, especially in conjunction with Health-restoring shield and Lifesteal. If you’d like to raise an amiibo that can turn the tables on its opponents, go with this combination!
Those are just three of essentially infinite bonus effect combinations. If none of them strike your fancy, I’ve got a whole lot more ideas in another article, which you can find here. You should find it pretty helpful. Well, in any case, once you’ve settled on a stat setup and a bonus effect combination, it’ll be time to decide on custom moves.
Fox – Recommended Custom Moves
Fox has some pretty decent options when it comes to custom moves. One good choice is Impact Blaster, an alternate neutral special that fires slow lasers that deal more damage and knockback to opponents. Essentially, it functions like Fox’s Blaster did in Super Smash Bros. for the Nintendo 64. Another great custom move is Flying Fox, an alternate up special that flies faster and farther than the default, but deals no damage. The whole “no damage” thing isn’t much of a problem since you don’t want your amiibo attacking with its up special anyway. And finally, Big Reflector is a decent option that has a larger reflecting hitbox, but has a weaker reflection multiplier (being 1.2x instead of 1.4x).
OK, you should have decided on stats, bonuses, and custom moves by now. If you’re missing any equipment or don’t have the right custom moves for Fox, you can click here to check out my equipment farming guide. Otherwise, it’s time for me to explain how to feed your amiibo the stats and bonuses you decided on.
Feeding your Amiibo
Go to Games & More, navigate to the Vault, and then to the amiibo section. Tap in your Fox amiibo – he should still be Level 1. We’re going to start the feeding process by giving him the three bonuses you decided on. For example, if you chose the Critical-hit capability / Explosive perfect shield / Improved escapability set, you’d start by feeding him pieces of equipment that yield those bonuses. But let’s say you realize you don’t have a critical-hit bonus. In this case, you’d only give Fox the Explosive perfect shield and Improved escapability bonuses – which leaves open one slot so you can give him the critical-hit bonus effect once you manage to get it (again, if this is the case with you, you should check out my equipment farming guide). Once your amiibo has its bonuses fed to it, you’ll need to round out its stats to the spread you decided on.
You will need to continue to feed your amiibo and adjust its stats until their values match up with the decision you made earlier. At some point, though, your amiibo will become full and won’t be able to eat any more equipment. Normally, you’d have to battle it to be able to feed it more equipment – which would result in it leveling up. Luckily, there’s a workaround that was brought to light by Amiibo Trainer that allows you to have your amiibo fully fed before it ever levels up. If you take your full amiibo into a 1-stock match and immediately kill yourself when the game begins, you’ll be able to feed it again. You can simply repeat this as many times as needed until it’s fully fed. Using this method, you will be able to Level 1 have your amiibo fully fed with the stats and bonuses you want (this is because KOing yourself one time in such a short game isn’t enough for the amiibo to pass Level 1)!
Before you move on, make sure that your amiibo meets the following criteria:
- Is still at Level 1*
- Has the stats, bonuses, and custom moves you want
* If your amiibo is not at Level 1, and you made a mistake, do not worry, you can still continue. I just recommend your amiibo have all its equipment at Level 1 so that it has slightly more time to adjust to its bonuses.
If your amiibo meets the criteria above, great! If it doesn’t, and there’s a problem of some sort that you can’t fix, please don’t hesitate to ask me over at the Amiibo Dojo forums. You don’t have to register to ask a question, and you can expect a speedy response! Otherwise, we’re ready to move on to training your amiibo.
If your Fox amiibo is already Level 50, and you are reading this guide because you want to make him better without resetting him (which is totally fine), please skip to Section 5.
You know, one big thing I’ve learned over the course of a year is that, ultimately, the method you use to get your amiibo to Level 50 doesn’t matter. In fact, it’s what you do with your amiibo after it reaches Level 50 that matters. Just like a real player, amiibo need a lot of match experience in order to become true champions, and Fox is no exception. He may start out slow, but don’t give up. Don’t reset him if he’s underperforming. Think of it this way – if a competitive Super Smash Bros. player was starting to lose a lot of tournaments, would they wipe their memory and learn the fundamentals of the game over again? No. That’s ridiculous. They’d identify what they’re doing wrong and improve, and that’s just the case with amiibo. Even with all that said, I’m still going to give you a guide. Just, please, and I can’t stress this enough, don’t expect your amiibo to instantly become super good after you use it. This guide is designed to give your Fox amiibo a good foundation, which you will be able to build on after he hits Level 50. OK? Got it? Good. We’re going to keep this short and sweet, so let’s get started.
Also, if you’re on a crunch for time, there’s a training method that will allow you to raise your amiibo to Level 50 in the background while you do something else, like work or school. You’ll need to do some additional work on your amiibo once it hits Level 50, but this trick is a good time-saver. Interested? Click here to read more about it. Otherwise, let’s get right to the guide.
Step 1: Super Smash Bros. Fundamentals (Levels 1-45)
- Character you need to play as: Fox
- What stage to play on: Ω stages / Final Destination
- Game rules: 3-5 minute timed matches
- What you need to do: Stay grounded, use a lot of moves, highlight grabs.
For this (really long) step, you’re going to be mirror matching your amiibo on omega stages only (for the sake of convenience). I recommend you set the game mode to timed matches. As you fight your amiibo, there are a few tips you should make use of in battle:
- Do not jump or use aerials. I know there are a lot of you who train your amiibo to use, and even rely on aerials, but in the amiibo training metagame, they’re a big no-no. As several tournaments have shown, amiibo who rely on aerials leave themselves open to attack (as their aerials get perfect shielded, and the opponent gets a great opportunity to strike with an up smash). So yeah, please take my advice and don’t use them at all.
- Use grabs a lot. It’s actually quite important in the amiibo metagame. When grabbing your amiibo, pummel once or twice and throw them towards the nearest ledge (this means you will only ever need to use forward and back throw). Be sure to grab a lot, as it’s an essential skill for your amiibo.
- Play defense. I haven’t talked about defense very much in this guide, but make no mistake – it’s the key to victory not just with Fox, but every character. As you train your amiibo, try to perfect shield his attacks and then counter with a smash attack. I’ll talk about this more in Section 5, but the whole ‘perfect shield and counter with smash attack’ concept is very important – so important, in fact, that I was able to win an amiibo tournament by making this concept the focus of my training.
- Don’t focus on combos. I hate to burst your bubble, but if you want a Fox amiibo who is a combo lord, you’ll be disappointed. Amiibo only use “true” combos (which are strings of moves that can’t be air dodged out of – an example of a true combo is Ness’ down throw to forward aerial). Fox doesn’t even have any true combos, so your focus shouldn’t be combos at all. It should be defense, projectiles at range, and countering with smash attacks.
- Use Blaster when you are far away from your amiibo, no matter which custom move you ended up giving to your Fox. The default Blaster is very fast and can rack up insane amounts of damage in mere seconds, while Impact Blaster deals more damage and knockback, which is better at keeping Fox’s opponent at bay.
- Utilize the Reflector against your amiibo’s projectiles. Don’t worry, doing this won’t teach your Fox amiibo to stop using neutral special, it’ll teach him to use his Reflector. Oh, and while I’m talking about Reflectors, don’t try to make your Fox amiibo a Super Smash Bros. Melee “pro” and teach him to use his Reflector as an attack. Trust me, that won’t work out in your favor.
- Make good use of Fox’s smash attacks. His smash attacks are a bit odd in comparison to other fighters, but are still worth using. Forward smash is an outward crescent kick that has good range and knockback, but deals little damage. Up smash lacks range and has a lot of ending lag, but is very powerful overall. It’s great at catching opponents who try to attack with an aerial. Down smash is an extremely quick split kick that deals decent damage.
Keep mirror matching your amiibo with these tips in mind until your Fox is at around Level 45. This might be a lengthy process, but it’s the first step to building a good foundation.
Step 2: Entering the Ring (Levels 46-50+)
- Character you need to play as: None!
- What stage to play on: Ω stages / Final Destination
- Game rules: 2-stock matches, best 2 out of 3
- What you need to do: Have your Fox fight other amiibo
Now that your Fox is around Level 45, his initial training is nearly complete! We’re going to round it off by having him fight other amiibo in your collection, no matter how badly trained they may be. He’ll need to face as many amiibo opponents as possible in order to succeed in a tournament environment.
If you do not have any other Level 50 amiibo, you can just keep mirror matching your amiibo. Either way, once Fox reaches Level 50, we can move on to the next section, which will talk about training your amiibo after it hits Level 50.
Congratulations! Your Fox amiibo is now Level 50, and…well, getting him there probably wasn’t so fun. I actually find post-level 50 training to be a lot more fun than raising an amiibo to its highest level. I was hinting at this before, but you can’t take a newly-Level 50 amiibo, enter it into a tournament, and expect it to do well. No. Like I said, an amiibo needs just as much match experience as any competitive Super Smash Bros. player. I’ve prepared a list of resources and articles so that your Fox amiibo can improve:
- Using timers to train your amiibo defensively. Top amiibo trainers know that defensive play is the key to victory. This post goes over a method using the timer item that will help you teach your amiibo to block and dodge more often.
- Amiibo Trainer’s monthly guide series. This series talks about stats and bonuses for your amiibo, and training sessions you can do to maximize your amiibo’s use of them.
- Defensive Exercises and Strategies for your Amiibo.. On the subject of Amiibo Trainer, they actually wrote an article for the Amiibo Dojo a while back that goes over exercises you can do with your amiibo to help it to play defense better. Give it a try!
- Raising your Amiibo’s EXP. This is a guide from me that talks about the kind of match experience your amiibo will need to become a true tournament contender. It’ll list all the characters you should be prepared for, and how you can gain an advantage over specific “top-tier” amiibo.
With Fox, your goal should be to teach him to play a very good defensive game, and find openings to hit with smash attacks. He can also rack up damage with his Blaster from afar – that’s another good skill to teach your amiibo, but you should primarily focus on defense. By the way, you should also mirror match your amiibo every once in a while after it hits Level 50 – you can use the tips I came up with in Section 4 to your advantage.
And if you have any questions, or would like some help with training your amiibo for a tournament or something, I can give you personal advice to help you out. There are a few ways to get in contact with me – Reddit, Twitter, the Amiibo Dojo Forums, the contact form…oh, and you can email me directly at email@example.com. Is that too many options? It might be. I don’t know.
Still with me? That was a really long guide, wasn’t it? We’re past 3,500 words now…sheesh. Well hey, thanks again for checking out the Amiibo Dojo! I hope this guide was helpful to all of you Fox trainers looking to create a champion. The road to victory is a long one, but with hard work and determination, you will eventually succeed just as I have.
If you liked this guide, check out the Amiibo Dojo forums. You’ll get a lot of perks by signing up (for FREE) – exclusive training methods, early access to my guides, the ability to choose what comes next, and much more! Oh, and you should also check out the Amiibo Dojo Twitter account. I post to-the-minute updates
and rants, so if you’re interested, why not follow it?
Have any questions, comments, or concerns? You can use the question section on the aforementioned forum, and you don’t need to sign up to post there. If message boards don’t quite float your boat, you can also fill out this contact form or email me directly at firstname.lastname@example.org! I mean, I said all of this last section, but it doesn’t hurt to say it again, right?
I may have done the training and the initial guide writing, but I had some help from a few others. This part’s dedicated to thanking them for their assistance!
- Images: Official Super Smash Bros. website
- Guide Funding: alexl29, TheEleh, and z.
- Grammar checks: Nobody yet!
Secret Password: returningtobase