Character Guide: Wii Fit Trainer

The information in this guide is up to date, but the format is not. I will be updating this guide with a smoother, cleaner format, as well as additional tips and tricks, in the near future.

This is one of the most highly-requested guides ever. It’s been a long time coming, but the Wii Fit Trainer guide is finally here! See how you can turn your amiibo into a smart, decisive fighter with the training methods inside.

Table of Contents

  • Section 1: Guide Introduction
  • Section 2: Amiibo Overview / Pros & Cons
  • Section 3: Recommended Equipment
  • Section 4: Training your Amiibo
  • Section 5: Post-Level 50 Training
  • Section 6: Conclusion & Credits

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File:SSB4 WiiFitTrainerNoBoard SplashArt.png

Welcome to Amiibo Dojo’s Wii Fit Trainer character guide!

To start off, I’d like to thank you for taking the time to visit – your support is very much appreciated.

The Wii Fit Trainer is a role in the Wii Fit series filled by a male or female fitness instructor. Why the Super Smash Bros. developers decided to include her is beyond me, but hey, I can’t complain. It’s one more amiibo to train, am I right?

Wii Fit Trainer’s amiibo figure was released on November 21st, 2014, as part of Wave 1. She was so rare at first that she, along with Marth and Villager, were considered the “Holy Trinity”. Yeah. And you know what? At the time of writing, she’s still pretty difficult to find.

A lot of people have trouble with this amiibo – I’ve received a lot of emails asking for help. This prompted me to extensively train this character, and I think I’ve found what makes her tick. Are you ready to feel the burn? Then let’s begin by talking about the Wii Fit Trainer’s pros and cons.


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Amiibo Overview

wiifitprocon3If I were to use a single word to describe the Wii Fit Trainer, it’d be “awkward”. This character has a lot of odd attributes that make her somewhat difficult to properly train. Her attacks have odd hitboxes and pathetic range, often whiffing entirely against small opponents like Kirby and Pikachu. Even worse is her grab’s range, which requires her to be directly in front of a foe. Her throws are nothing special either; none have any notable KO potential. Those are just problems with Wii Fit Trainer’s character design – only now are we moving into flaws in her AI. She’ll often spam uncharged neutral specials, which are easily perfect shielded by enemies. The amiibo also has a lot of trouble with its side special, Header – her accuracy with the move is poor, and the ball it sends flying is effortlessly blocked by other amiibo. It’s possible to curb these habits, but they take a while to fix and can be frustrating to deal with. Due to all of the aforementioned flaws, Wii Fit Trainer takes time to become strong – this isn’t really a con on its own, per se, but it’s something to consider if you have limited time to train.

Luckily, Wii Fit Trainer has enough advantages to make her worth training. She’s got a great recovery, as long as you tap it (more on that later), as well as a helpful projectile that puts in a lot of work when used correctly. Her smash attacks, while they lack range, are pretty strong for a character of her size. Up smash in particular has a powerful sweetspot, but hitting an opponent with it requires very specific positioning. Lastly, Wii Fit Trainer can restore health without any bonuses – a fully charged Sun Salutation and Deep Breathing can restore her HP.

The Consensus

Wii Fit Trainer is the very epitome of a “fine wine” amiibo – gross at first, but with time, it becomes better and better. Continued training and a lot of match experience will go a long way in making this amiibo great. I think there’s a lot of potential here – it’ll just take a while to unlock it. If you have a lot of time on your hands, and the desire to create a champion, you will succeed with this character in spite of her flaws.


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We’re going to move along to feeding your Wii Fit Trainer amiibo equipment! I highly recommend you do this – if you disagree, click here to read my reasoning behind this belief. Otherwise, let’s begin.

This section assumes that your Wii Fit Trainer amiibo is Level 1, and that you will be training it from Level to 1 Level 50. However, if your Wii Fit Trainer is already at Level 50, and you want to change its equipment, this section still applies – all of the methods described here work just fine on a Level 50 amiibo.

Wii Fit Trainer – Recommended Stat Boosts

If you’re a regular here at the Amiibo Dojo, you probably know that I stress defense. It’s very important to load up on defense points no matter which character you train, and Wii Fit Trainer is no exception. Powerful characters like Bowser, Little Mac, and Ganondorf rule this metagame – with just one hit, they can turn a game in their favor. That’s something your amiibo needs to be prepared for. Here are a few stat setups you can use on your amiibo:

  • Setup #1: +40 Attack / +70 Defense / +10 Speed (Recommended)

This is a balanced spread that focuses primarily on defense, but also invests some points into attack and speed. If you want a balanced amiibo who can handle any opponent (with proper training), this is the setup for you. 

  • Setup #2: +40 Attack / +40 Defense / +40 Speed

Here’s another idea for you: forty points in attack, defense, and speed. This balanced setup gives respectable boosts to attack, defense, and speed. In addition to making your amiibo move faster, the extra speed points will allow your amiibo to react to attacks slightly faster.

Wii Fit Trainer – Recommended Bonus Effects

Once you’ve decided on a stat spread, we’re ready to move right along to bonus combinations. I’ve prepared a few different setups that would work well on Wii Fit Trainer:

Setup #1: Rock-Paper-Scissors (Recommended)

  • Critical-hit capability
  • Explosive perfect shield
  • Improved escapability

This is, without a doubt, the best bonus combination in the game, and a very safe bet for your Wii Fit Trainer amiibo. The centerpiece here is Explosive perfect shield, which, hence its name, will allow your amiibo to deal damage by perfect shielding. 

This is unarguably the best bonus combination in the game, and a very safe bet for your Wii Fit Trainer amiibo. The centerpiece is Explosive perfect shield, which will allow your amiibo to do damage just by blocking. This fact alone will automatically encourage your Wii Fit Trainer to shield more often. In turn, opposing amiibo will notice that Wii Fit Trainer is shielding a lot, and they’ll go for grabs instead. That’s where Improved escapability comes in – your amiibo will be able to escape from grabs almost instantly, even at high percentages. Lastly, we’ve got Critical-hit capability, which will give your Wii Fit Trainer’s attacks a 1 in 5 chance of dealing triple damage. Ouch. This setup isn’t the only form of the “Rock-Paper-Scissors” concept, though – for more information, listen to this podcast from Amiibo Trainer.

Setup #2: The Lame Setup

  • Easy perfect shield
  • Improved dodge abillity
  • Improved escapability

This is a great defensive setup brought to light by Amiibo Trainer. The three bonuses here work together to allow your amiibo to block, avoid, and escape from attacks much easier. If you’d like to train a defensive character who can block and dodge with incredible accuracy, start with this spread. I also recommend you check out Amiibo Trainer’s monthly guide series, which features a whole guide on maximizing your amiibo’s use of this spread.

Setup #3: First-Aid Kit

  • Auto-heal capability
  • Health-restoring shield
  • Lifesteal

I tried this combination out on a few of my amiibo a year or so ago, but it never really went anywhere. Then Amiibo Trainer released a podcast about the setup, and it led me to explore the spread once again, and I found some value to it. The “First-Aid Kit” allows your amiibo to recover a lot of HP, hence the name. Auto-heal capability will automatically heal Wii Fit Trainer for 2% every 3 seconds. Doesn’t sound like much, but it really adds up, especially in conjunction with Health-restoring shield and Lifesteal. If you’d like to raise an amiibo that can survive for a long time and turn the tables on its opponents, go with this combination!

Those are just three of essentially infinite bonus effect combinations. If none of them strike your fancy, I’ve got a whole lot more ideas in another post, which you can find here.  You should find it pretty helpful. Well then, let’s move on to custom moves!

Wii Fit Trainer – Recommended Custom Moves

As far as custom moves go, Wii Fit Trainer does not have any truly “great” options. The only one I’d even consider considering is Steady Breathing, a custom down special that increases defense instead of offense. The drawback, though, is that the move has a massive recharge time once used. Other than that move (which I don’t even really recommend), there’s nothing really worth using, in my opinion.

OK, so now you need to decide the stats, bonuses, and custom moves you want your amiibo to have. If you’re missing any equipment or customs, you can click here to check out my equipment farming guide. Otherwise, it’s time for me to explain how to feed your amiibo the stats and bonuses you decided on.

Feeding your Amiibo

Go to Games & More and then to the amiibo section. Tap in your Wii Fit Trainer amiibo – she should still be Level 1. If your amiibo is Level 50, don’t reset – just feed her the equipment you decided on with the method I’m about to go over.

You’re going to start by giving your amiibo the three bonuses you decided on. For example, if you chose the Critical-hit capability / Explosive perfect shield / Improved escapability set, you’d start by feeding the amiibo pieces of equipment that yield those bonuses. But let’s say you realize you don’t have a critical-hit bonus. In this case, you’d only give Wii Fit Trainer the Explosive perfect shield and Improved escapability bonuses – which leaves open one slot so you can give her the critical-hit bonus effect once you manage to get it (again, if this is the case with you, you should check out my equipment farming guide).

You will need to continue to feed your amiibo and adjust its stats until their values match up with the decision you made earlier. At some point, though, your amiibo will become full and won’t be able to eat any more equipment. Normally, you’d have to battle it to be able to feed it more equipment – which would result in it leveling up. Luckily, there’s a workaround that was brought to light by Amiibo Trainer that allows you to have your amiibo fully fed before it ever levels up. If you take your full amiibo into a 1-stock match and immediately kill yourself when the game begins, you’ll be able to feed it again. You can simply repeat this as many times as needed until it’s fully fed. Using this method, you will be able to have your Level 1 amiibo fully fed with the stats and bonuses you want (this is because KOing yourself one time in such a short game isn’t enough for the amiibo to pass Level 1)!

Before you move on, make sure that your amiibo meets the following criteria:

  • Is still at Level 1*
  • Has the stats, bonuses, and custom moves you want

If your amiibo was Level 50, and you gave it new bonuses, great! Please skip to Section 5 of the guide if this is the case – that part talks about Post Level-50 training.

If your amiibo meets the criteria above, great! If it doesn’t, and there’s a problem of some sort that you can’t fix, please don’t hesitate to ask me over at the Amiibo Dojo forums. You don’t have to register to ask a question, and you can expect a speedy response! If message boards aren’t your thing, you can also use the contact form or email me directly at amiibocloud@gmail.com.

Alright, if everything’s set and your amiibo has its bonuses and is still Level 1, then we shall begin training your amiibo!


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If your Wii Fit Trainer amiibo is already Level 50, and you are reading this guide because you want to make her better without resetting her (which is totally fine), please skip to Section 5.

You know, one big thing I’ve learned over the course of a year is that, ultimately, the method you use to get your amiibo to Level 50 doesn’t matter. In fact, it’s what you do with your amiibo after it reaches Level 50 that matters. Just like a real player, amiibo need a lot of match experience in order to become true champions, and Wii Fit Trainer is no exception. She may start out slow, but don’t give up. Don’t reset her if she’s underperforming. Think of it this way – if a competitive Super Smash Bros. player was starting to lose a lot of tournaments, would they wipe their memory and learn the fundamentals of the game over again? No, that’s ridiculous. They’d identify what they’re doing wrong and improve, and that’s just the case with amiibo. Even with all that said, I’m still going to give you a guide. Just, please, and I can’t stress this enough, don’t expect your amiibo to instantly become super good after you use it. This guide is designed to give your Wii Fit Trainer amiibo a good foundation, which you will be able to build on after she hits Level 50. OK? Got it? Good. We’re going to keep this short and sweet, so let’s get started.

Oh, if you’re on a crunch for time, there’s a training method that will allow you to raise your amiibo to Level 50 in the background while you do something else, like work or school. You’ll need to do some additional work on your amiibo once it hits Level 50, but this trick is a good time-saver. Interested? Click here to read more about it. If you’d prefer to do hands-on training, though, continue reading!

Step 1: Super Smash Bros. Fundamentals (Levels 1-45)

  • Character you need to play as: Wii Fit Trainer
  • What stage to play on: Ω stages / Final Destination
  • Game rules: 3-5 minute timed matches
  • What you need to do: Stay grounded, use a lot of moves, highlight grabs.

For this (really long) step, you’re going to be mirror matching your amiibo on omega stages only (for the sake of convenience). I recommend you set the game mode to timed matches. As you fight your amiibo, there are a few tips you should make use of in battle:

  • Do not jump or use aerials. I know there are a lot of you who train your amiibo to use, and even rely on aerials, but in the amiibo training metagame, they’re a big no-no. As several tournaments have shown, amiibo who rely on aerials leave themselves open to attack (as their aerials get perfect shielded, and the opponent gets a great opportunity to strike with an up smash). So yeah, please take my advice and don’t use them at all. 
  • Use grabs a lot. It’s actually quite important in the amiibo metagame. When grabbing your amiibo, pummel once or twice and throw them towards the nearest ledge (this means you will only ever need to use forward and back throw). Be sure to grab a lot, as it’s an essential skill for your amiibo.
  • Play defense. I haven’t talked about defense very much in this guide, but make no mistake – it’s the key to victory not just with Wii Fit Trainer, but every character. As you train your amiibo, try to perfect shield her attacks and then counter with a smash attack. I’ll talk about this more in Section 5, but the whole “perfect shield and counter with smash attack” concept is very important – so important, in fact, that I was able to win an amiibo tournament by making this concept the focus of my training.
  • Don’t focus on combos. I hate to burst your bubble, but if you want a Wii Fit Trainer amiibo who is a combo lord, you’ll be disappointed. Amiibo only use “true” combos (which are strings of moves that can’t be air dodged out of – an example being Ness’ down throw to forward aerial). Wii Fit Trainer doesn’t even have any true combos, so your focus shouldn’t be combos at all. It should be defense, projectiles at range, and countering with smash attacks.
  • When using up special, mash the “special move” button. This will make the move go much farther. At early levels, your amiibo will recover without mashing the button, which will often lead to her death. You should be mashing the special move button (which, on the Wii U gamepad and 3DS, is “B” by default) whenever you use up special to return to the stage.
  • Always fully charge Sun Salutation. Never shoot an uncharged one. Your amiibo will get in the habit of spamming uncharged ones otherwise. There’s literally no reason for you not to fully charge this projectile – it’s powerful and restores health, but only if it is at its maximum charge.
  • Use Deep Breathing sparingly and at a safe distance. This is a wildly inconsistent move, but it may work in your amiibo’s favor sometimes. Only use it once or twice per match, when your Wii Fit Trainer has taken a lot of damage and is within kill range.
  • Avoid using side special. As I said before, the amiibo’s accuracy with this move isn’t great, and the move itself isn’t even strong. It’s best to steer clear entirely.
  • Utilize Wii Fit Trainer’s smash attacks. They lack range, but have a lot of power. Forward smash is likely going to be your go-to smash attack, being decently fast and strong. The amiibo likes to use down smash, which is also quite powerful, but has short range. Up smash is her strongest smash attack, but it has a small sweetspot that’s hard to hit opponents with.

Keep mirror matching your amiibo with these tips in mind until your Wii Fit Trainer is at around Level 45. This might be a lengthy process, but it’s the first step to building a good foundation.

Step 2: Entering the Ring (Levels 46-50+)

  • Character you need to play as: None!
  • What stage to play on: Ω stages / Final Destination
  • Game rules: 2-stock matches, best 2 out of 3
  • What you need to do: Have your Wii Fit Trainer fight other amiibo

Now that your Wii Fit Trainer is around Level 45, her initial training is nearly complete! We’re going to round it off by having her fight other amiibo in your collection, no matter how badly trained they may be. She’ll need to face as many amiibo opponents as possible in order to succeed in a tournament environment.

If you do not have any other Level 50 amiibo, you can just keep mirror matching your amiibo. Either way, once Wii Fit Trainer reaches Level 50, we can move on to the next section, which will talk about training your amiibo after it hits Level 50.


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Congratulations! Your Wii Fit Trainer amiibo is now Level 50, and her initial training is now complete. Your true training has just begun.  I was hinting at this before, but you can’t take a newly-Level 50 amiibo, enter it into a tournament, and expect it to do well. No. Like I said, an amiibo needs just as much match experience as any competitive Super Smash Bros. player. I’ve prepared a list of resources and articles so that your Wii Fit Trainer amiibo can become even better:

  • Using timers to train your amiibo defensively. Top amiibo trainers know that defensive play is the key to victory. This post goes over a method using the timer item that will help you teach your amiibo to block and dodge more often.
  • Amiibo Trainer’s monthly guide series. This series talks about stats and bonuses for your amiibo, and training sessions you can do to maximize your amiibo’s use of them.
  • Defensive Exercises and Strategies for your Amiibo.. On the subject of Amiibo Trainer, they actually wrote an article for the Amiibo Dojo a while back that goes over exercises you can do with your amiibo to help it to play defense better. Give it a try!
  • Raising your Amiibo’s EXP. This is a guide from me that talks about the kind of match experience your amiibo will need to become a true tournament contender. It’ll list all the characters you should be prepared for, and how you can gain an advantage over specific “top-tier” amiibo.

With Wii Fit Trainer, your goal should be to teach her to play defense and use Sun Salutations and Deep Breathing to her advantage. By the way, you should also mirror match your amiibo every once in a blue moon after it hits Level 50 – you can use the tips I came up with in Section 4 to your advantage.

And if you have any questions, or would like some help with training your amiibo for a tournament or something, I can give you personal advice to help you out. There are a few ways to get in contact with me – Reddit, Twitter, the Amiibo Dojo Forums, the contact form… oh, and you can email me directly at amiibocloud@gmail.com. Is that too many options? It might be. I don’t know.


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Still with me? That was a pretty long guide, huh? Well hey, thanks for sticking with me until the very end. But your training is still beginning, I tell you. I hope this guide sets all of you “Wii Fit Trainer trainers” on the right path to raising a champion. The road to victory is a long one, but with hard work and determination, you will eventually succeed just as I have.

If you liked this guide, check out the Amiibo Dojo forums. You’ll get a lot of perks by signing up (for FREE) – exclusive training methods, early access to my guides, the ability to choose what comes next, and much more! Oh, and you should also check out the Amiibo Dojo Twitter account. I post to-the-minute updates and rants, so if you’re interested, why not follow it?

I also have a Patreon page where you can support my efforts, if that’s your kind of thing. It’s entirely optional, and there are rewards for anyone who decides to contribute.

There are also a few other articles you should check out. These include the amiibo tier list, the FAQ, and the glossary in case you don’t understand the meaning of certain terms.

Have any questions, comments, or concerns? You can use the question section on the aforementioned forum, and you don’t need to sign up to post there. If message boards don’t quite float your boat, you can also fill out this contact form or email me directly at amiibocloud@gmail.com! I mean, I said all of this last section, but it doesn’t hurt to say it again, right?

Credits:

I may have done the training and the initial guide writing, but I had some help from a few others. This part’s dedicated to thanking them for their assistance!

Secret Password: feeltheburn

 

 

 

 

 

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One thought on “Character Guide: Wii Fit Trainer”

  1. I recommend that you avoid using all of her projectiles. She either uses Side-B too close to the opponent or spams uncharged Sun Salutations 2-3 character lengths away from her target. Just focus on her close quarter moves; they’re better for her.

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