Character Guide: Diddy Kong

The information in this guide is up to date, but the format is not. I will be updating this guide with a smoother, cleaner format, as well as additional tips and tricks, in the near future.

Table of Contents

  • Section 1: Guide Introduction
  • Section 2: Amiibo Overview / Pros & Cons
  • Section 3: Recommended Equipment
  • Section 4: Training your Amiibo
  • Section 5: Post-Level 50 Training
  • Section 6: Conclusion & Credits

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File:Diddy Direct.png

Welcome to Amiibo Dojo’s Diddy Kong character guide!

To start off, I’d like to thank you for taking the time to visit – your support is very much appreciated.

Diddy Kong is a secondary character of the Donkey Kong franchise who made his first appearance in Donkey Kong Country for the SNES. He’s actually Donkey Kong’s nephew – the two often team up to go on wild adventures. In Super Smash Bros., Diddy Kong uses quick melee attacks, rocketbarrel packs, and bananas to attack and confuse his foes.

Diddy Kong’s amiibo was released in December 2014 as part of Wave 2. He was pretty easy to find at first, but has, at the time of writing, disappeared from store shelves. Now the cheeky monkey is a bit difficult to come by.

I remember when I got this amiibo way back in early 2015. I really wanted to teach Diddy Kong to use the down throw to up air combo. “Hoo-Hah”, as they call it. Unfortunately for me, it didn’t work. I had a change of heart, and focused on training him to play defense instead. That did work! I hope this guide allows you to achieve the same result (or maybe even a better result) as I did! Are you ready to go bananas? Let’s start by talking about Diddy Kong’s pros and cons.


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Amiibo Overview

diddyproconAs an amiibo, Diddy Kong is pretty good. He has a few notable advantages that set him apart from most other characters. First up are his smash attacks – forward smash hits twice, making it difficult to perfect shield. Up smash is a great tool for catching aerial foes, while down smash is a quick spin that can surprise unwary opponents. In general, Diddy Kong’s attacks are quick, powerful, and have above-average range. That’s a good mix of traits. He also has Peanut Popgun and Banana Peels as part of his arsenal – they’re both useful projectiles that can turn the tide of battle if used correctly.

What holds Diddy Kong back from greatness is his recovery. Its vertical distance is rather good and the move can be steered, but it needs to be charged. More often than not, the amiibo won’t charge the move enough, which leads to his (sometimes very early) death. His side special, Monkey Flip, is a command grab, albeit a risky one. It has noticeable startup and ending lag if missed, which makes it a decisive move that doesn’t always work out in his favor.

The Consensus

Diddy Kong is a legitimate fighter. If you put in the work, you will be rewarded. He may lack that extra edge seen in top-tier amiibo like Little Mac and Bowser, but I think he has a lot of potential. If you like the character and have a desire to make him great, you’ll go far.


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Now that we’ve talked about Diddy Kong’s pros and cons, it’s time for a short lesson on feeding him equipment! I highly recommend you give your amiibo some stats and bonuses to work with – if you disagree, click here to read my reasoning behind this belief. Otherwise, let’s get going.

This section assumes that your Diddy Kong amiibo is Level 1 prior to starting the lesson, and that you will be training him from Level 1 to Level 50. If your amiibo is already at Level 50, and you want add or change equipment in line with my recommendations, this section still applies – all of the methods described here work just fine on a Level 50 amiibo.

Diddy Kong – Recommended Stat Boosts

If you’re a regular here at the Amiibo Dojo, you probably know that I stress defense. It’s very important to load up on defense no matter which character you are training, and Diddy Kong is no exception. Powerful fighters like Bowser, Little Mac, and Ganondorf rule this metagame – with just one hit, they can turn the tables on their opponents. That’s something your amiibo needs to be prepared for. Here are a few stat setups you can try out:

  • Setup #1: +40 Attack / +70 Defense / +10 Speed (Recommended)

This is a balanced spread that focuses primarily on defense, but also invests some points into attack and speed. If you want to raise a balanced character who can take on any opponent (with proper training), this is the setup for you.

  • Setup #2: +40 Attack / +40 Defense / +40 Speed

Here’s another idea for you: forty points in attack, defense, and speed. If you’re concerned that your Diddy Kong amiibo won’t be able to recover well, the extra points in speed will help you. Speed points don’t just make your amiibo move faster – they increase its jump height, too!

 

  • Setup #3: +200 Attack / +120 Defense / -200 Speed

For those of you who are a bit more offensive-minded, here’s a good option for you. This setup maximizes your Diddy Kong amiibo’s strength, allowing him to hit very hard. He’ll also have a lot of defense points, meaning he’ll last for a good while. The drawback is the -200 points in speed, which will reduce your amiibo’s movement to a crawl, as well as worsening Diddy Kong’s already-poor recovery.

Diddy Kong – Recommended Bonus Effects

Once you’ve decided on a stat spread to use for your amiibo, we’re ready to move along to bonus combinations. I’ve prepared a few different setups that would work well on Diddy Kong. Here they are:

Setup #1: Rock-Paper-Scissors (Recommended)

  • Critical-hit capability
  • Explosive perfect shield
  • Improved escapability

This is unarguably the best bonus combination in the game. The centerpiece is Explosive perfect shield, which will allow your amiibo to do damage just by blocking. The mere presence of this bonus will encourage Diddy Kong to shield more often – in turn, opponents will notice how often he’s blocking, and will go for grabs instead of attacks. That’s where Improved escapability comes in – your amiibo will be able to escape from grabs almost instantly, even at high percentages. Lastly, we’ve got Critical-hit capability, which will give your amiibo’s attacks a 1 in 5 chance of dealing triple damage. Ouch. This setup isn’t the only form of the “Rock-Paper-Scissors” concept, though – for more information, listen to this podcast from Amiibo Trainer. The best stat spread to use alongside this bonus combination is 40/70/10.

Setup #2: The Lame Setup

  • Easy perfect shield
  • Improved dodge ability
  • Improved escapability

This is an entirely defensive bonus combination that revolves around your amiibo making good decisions. He’ll be able to block and dodge attacks with ease while chipping away at his opponent. While we’re talking about the Lame Setup, Amiibo Trainer (a fellow amiibo training website) has a guide on maximizing this bonus combination, which you can check out by clicking here.

Setup #3: 

  • Critical-hit capability
  • Improved trade-off ability
  • Improved trade-off attack

For those of you who want to train an amiibo who can hit like a truck, this is the setup for you. It’s best paired with Setup #3 that we talked about earlier (which, if you don’t remember, is 200 points attack, 120 points defense, and -200 points speed). The three bonuses here work together to imbue your amiibo’s attack with very high power. The drawback is that Diddy Kong will start each stock with 90% of damage. It’s a high-risk, high reward setup that might be right up the alley of aggressive-minded amiibo trainers.

Those are just three of essentially infinite bonus effect combinations. If none of them strike your fancy, I’ve got a whole lot more ideas in another post, which you can find here.  You should find it pretty helpful. Let’s move on to discussing custom moves! 

Diddy Kong – Recommended Custom Moves

Diddy Kong does not benefit much from custom moves. Many of them have disadvantages that noticeably outweigh their advantages. That being said, there’s just one that you might want to try out: Rocketbarrel Kaboom. This move charges faster and is more easily maneuverable, but if Diddy Kong touches a wall or floor during the move’s execution, the rocketbarrel pack will explode.

OK, so if you haven’t done so already, you need to decide on stats, bonuses, and custom moves for your amiibo. If you’re missing any equipment or customs, you can click here to check out my equipment farming guide. If not, it’s time for me to explain how to feed your amiibo the stats and bonuses you decided on.

Feeding your Amiibo

Go to Games & More and then to the amiibo section. Tap in your Diddy Kong amiibo – he should still be Level 1. If your amiibo is Level 50, don’t reset – just feed him the equipment you decided on with the method I’m about to go over.

You’re going to start by giving your amiibo the three bonuses you decided on. For example, if you went with the Critical-hit capability / Explosive perfect shield / Improved escapability setup, the first pieces of equipment you’d feed to your amiibo would be ones that yield those bonuses. If you find that you’re missing one of the bonus effects you had wanted to give your amiibo, that’s fine – just leave one slot blank, and you’ll be able to feed Diddy Kong the missing bonus later.

After giving your amiibo the three bonuses, you’ll need to adjust its stats until their values match up with the decision you made earlier. At some point, though, your amiibo will become full and won’t be able to eat any more equipment. Normally, you’d have to battle it to be able to feed it more equipment – which would result in it leveling up. Luckily, there’s a workaround that was brought to light by Amiibo Trainer that allows you to have your amiibo fully fed before it ever levels up. If you take your full amiibo into a 1-stock match and immediately kill yourself when the game begins, you’ll be able to feed it again. You can simply repeat this as many times as needed until it’s fully fed. Using this method, you will be able to have your Level 1 amiibo fully fed with the stats and bonuses you want (this is because KOing yourself one time in such a short game isn’t enough for the amiibo to pass Level 1)!

Before you move on, make sure that your amiibo meets the following criteria:

  • Is still at Level 1*
  • Has the stats, bonuses, and custom moves you want

If your amiibo was Level 50, and you gave it new bonuses, please skip to Section 5 of the guide – that part talks about Post Level-50 training.

If your amiibo meets the criteria above, great! If it doesn’t, and there’s a problem of some sort that you can’t fix, please don’t hesitate to ask me over at the Amiibo Dojo forums. You don’t have to register to ask a question, and you can expect a speedy response! If message boards aren’t your thing, you can also use the contact form or email me directly at amiibocloud@gmail.com.

Alright, if your amiibo is equipped with the stats, bonuses, and custom moves you had decided on, then we shall begin training your amiibo!


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If your Diddy Kong amiibo is already Level 50, and you are reading this guide because you want to make him better without resetting him (which is totally fine), please skip to Section 5.

You know, one big thing I’ve learned over the course of a year is that, ultimately, the method you use to get your amiibo to Level 50 doesn’t matter. In fact, it’s what you do with your amiibo after it reaches Level 50 that matters. Just like a real player, an amiibo needs lots of match experience and training in order to become a true champion – Diddy Kong is no exception to this rule.

Because of this, I’m not going to give you a comprehensive training routine that tells you what to do. Instead, I’ll provide you with a list of in-depth tips you can play by. As long as you heed my advice, you’ll be creating a good foundation for your Diddy Kong amiibo. Let’s start the tip list!

  • Do not jump or use aerials. I know there are a lot of you who train your amiibo to use, and even rely on aerials, but in the amiibo training metagame, they’re a big no-no. As several tournaments have shown, amiibo who rely on aerials leave themselves open to attack (as their aerials get perfect shielded, and the opponent gets a great opportunity to strike with an up smash). If you disagree, and need some convincing, head over to this post.
  • Play defense. It’s the key to victory, and it’s what has allowed me to win multiple amiibo tournaments. As you train your amiibo, try to perfect shield its attacks and then counter with a smash attack of your own. I’ll talk about this more in Section 5, but the whole ‘perfect shield and counter with smash attack’ concept is absolutely essential for your amiibo to master. Want more information on why defense is the best? Click here.
  • Use grabs a lot. It’s actually quite important in the amiibo metagame. When grabbing your amiibo, pummel once or twice and throw them towards the nearest ledge (this means you will only ever need to use forward and back throw). Be sure to grab a lot, as it’s an essential skill for your amiibo.
  • Don’t focus on combos. I hate to burst your bubble, but if you want to raise a combo-happy Diddy Kong amiibo (or if you want to teach it the patched-out “Hoo-Hah” combo), you’ll end up disappointed. Amiibo only use “true” combos (which are strings of moves that can’t be air dodged out of – an example of a true combo is Ness’ down throw to forward aerial). Diddy Kong doesn’t even have any of those. Your focus should be defense and countering with smash attacks.
  • Use Monkey Flip sparingly. This is a versatile command grab that can either latch onto opponents or kick them. It leaves Diddy Kong vulnerable if missed, though, so use this move sparingly.
  • Use Peanut Popgun at range. This is a good damage-racker. However, if you use this move too much during training, your amiibo might charge the move up directly next to his opponent, which could end badly for the cheeky little monkey.
  • Don’t focus on Banana Peels. The amiibo is really good at catching them, but there’s a few big disadvantages to using this move. First, the Banana can be used against your Diddy Kong. Second, other amiibo can very easily block or dodge a thrown banana peel. And third, if Diddy Kong is holding a Banana, he can’t use any of his smash attacks. You can use this move every once in a blue moon, but don’t focus on it.
  • Utilize Diddy Kong’s smash attacks. As I mentioned before, his smashes are pretty good. Forward smash in particular hits twice, and is quite powerful for a move of its speed. Up smash can also catch aerial opponents. That leaves down smash, which isn’t as useful as his other smash attacks, but is still a decent choice in certain situations.

Keep battling your amiibo using these tips until it is at Level 50. This might be a lengthy process, but it’s the first step to raising a great amiibo.


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File:SSB4-Wii U Congratulations All-Star Diddy Kong.png

Congratulations! Your Diddy Kong amiibo is now Level 50, and his true training has just begun. I was hinting at this before, but you can’t enter a fresh Level 50 amiibo into a tournament and expect to win. No. An amiibo needs just as much match experience as any competitive Super Smash Bros. player. I’ve prepared a list of resources and articles that will help hone your Diddy Kong amiibo’s skills:

  • Using timers to train your amiibo defensively. Top amiibo trainers know that defensive play is the key to victory. This post goes over a method using the timer item that will help you teach your amiibo to block and dodge more often.
  • Amiibo Trainer’s monthly guide series. This series talks about stats and bonuses for your amiibo, and training sessions you can do to maximize your amiibo’s use of them.
  • Defensive Exercises and Strategies for your Amiibo.. On the subject of Amiibo Trainer, they actually wrote an article for the Amiibo Dojo a while back that goes over exercises you can do with your amiibo to help it to play defense better. Give it a try!
  • Raising your Amiibo’s EXP. This is a guide from me that talks about the kind of match experience your amiibo will need to become a true tournament contender. It’ll list all the characters you should be prepared for, and how you can gain an advantage over specific “top-tier” amiibo.

With Diddy Kong, your goal should be to teach him to make really good decisions – to know exactly when to use his smash attacks, when to use his side special, when to toss a banana, etc. He should also be really good at perfect shielding and dodging. By the way, you should also mirror match your amiibo every once in a blue moon after it hits Level 50 – you can use the tips I came up with in Section 4 to your advantage.


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Still with me? That was a pretty long guide, huh? Well hey, thanks for sticking with me until the very end. But your training is still beginning, I tell you. I hope this guide sets all of you Diddy Kong trainers on the right path to raising a champion. The road to victory is a long one, but with hard work and determination, you will eventually succeed just as I have.

File:SSB4-Wii U Congratulations Classic Diddy Kong.png

If you liked this guide, check out the Amiibo Dojo forums. You’ll get a lot of perks by signing up (for FREE) – exclusive training methods, early access to my guides, the ability to choose what comes next, and much more! Oh, and you should also check out the Amiibo Dojo Twitter account. I post to-the-minute updates and rants, so if you’re interested, why not follow it?

And if you have any questions, or would like some help with training your amiibo for a tournament or something, I can give you some personal advice. There are a few ways to get in contact with me – Reddit, Twitter, the Amiibo Dojo Forums, the contact form… oh, and you can email me directly at amiibocloud@gmail.com. Is that too many options? It might be. I don’t know.

Credits:

I may have done the training and the initial guide writing, but I had some help from a few others. This part’s dedicated to thanking them for their assistance!

Secret Password: coconutgun

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