How to train a Diddy Kong amiibo in Super Smash Bros. 4

A complete summary of Diddy Kong’s performance in Super Smash Bros. 4 can be found on the character’s information page. It includes strengths and weaknesses, AI quirks, and an archive of tournament representation and results.

Stats & Bonus Effects

Diddy Kong’s best equipment setup involves a concentration in Attack and Defense (+90 Attack / +90 Defense / -60 Speed) at the cost of Speed. In terms of bonus effects, Hyper smash attacks, Lifesteal, and Improved escapability are essential. Diddy Kong does not benefit from any custom moves.

Recommended Training

An amiibo becomes strongest if it is mirror matched all the way to Level 50. This is done to teach the AI which moves to rely on; after reaching Level 50, it will use this training as a base and expand upon it with matchup experience. While training your amiibo, do not play aggressively or go off-stage; instead, remain grounded and keep the following moves in mind:

  • Neutral options: jab, forward tilt, up tilt, and down tilt (Hand Clap). Diddy Kong’s infinite jab comes out fast and is a great move to use in a neutral position. His tilts are even stronger, but slightly more situational: forward tilt has long range, up tilt can catch falling enemies, and down tilt is the fastest move in Diddy Kong’s arsenal.
  • Main KO moves: forward smash and up smash. Diddy Kong’s forward smash hits twice. More often than not, the opponent will drop their guard and get hit by the second strike of the attack. Up smash should be used exclusively as an aerial punish.
  • Moves to avoid: down special (Banana Peel). Diddy Kong’s amiibo isn’t very proficient in the use of its Banana Peel. The AI either fails to grab it (leaving it open for the opponent to use), holds onto the peel for too long, or throws it off the stage. It simply is not worth the time it takes to spawn a Banana Peel.
  • Situational moves: neutral special (Peanut Popgun) and side special (Monkey Flip). From far range, charge Peanut Popgun for a short time before firing it. This can help your amiibo to close the gap between it and an enemy. Don’t use this move too often, though – if your amiibo learns to overuse it, it may fully charge the attack, which leads to a self-damaging explosion. Monkey Flip is a situational command grab that can either latch onto an opponent or kick them for solid damage. Use this move occasionally – it’s best to latch onto your amiibo rather than kick it, since latching cannot be shielded.

If you would like to read more guides, follow this link to return to the master list.


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