Table of Contents
- Section 1: Guide Introduction
- Section 2: Amiibo Overview / Pros & Cons
- Section 3: Recommended Equipment
- Section 4: Leveling up your Amiibo
- Section 5: Post Level-50 Training
- Section 6: Conclusion & Credits
Welcome to Amiibo Dojo’s Sheik training guide!
To start off, I’d like to thank you for taking the time to read this guide – your support is very much appreciated.
Sheik is a mysterious, masked warrior who played an important role in Link’s quest in The Legend of Zelda: Ocarina of Time game. Disguised as part of the Sheikah tribe that populates Hyrule, Sheik taught Link™ essential ocarina melodies and then vanished in an instant. Why does Sheik look so familiar?
Due to Sheik being a combo based character, her amiibo is instantly at a disadvantage due to amiibo only performing true combos. However, she’s got a great jab, good recovery, and decent smash attacks to help her achieve victory against other amiibo.
Please note: Although all of the information in this guide is 100% accurate, it may be revised in the future if there are further game updates to Super Smash Bros.
As mentioned before, Sheik is a combo-based character, which puts her at a disadvantage in the amiibo metagame. However, she can still hold her own in a tournament setting thanks to several traits: first is her jab, which hits multiple times and can rack up damage quite fast. Next is her recovery move, Vanish, which possesses good vertical and horizontal distance. Sheik can also juggle opponents with her forward tilt, and her smash attacks come out quickly as well. Lastly, her neutral special, Needle Storm, is a great long-distance projectile that can gimp recovering enemies.
Unfortunately, Sheik suffers from below-average attack power. Her moves are quick, but not at all strong, making it tough to seal the deal with a KO. This issue can, in part, be patched up with additional attack boosts, though. Sheik’s AI also has a few odd tendencies: she may use her side and up specials improperly and at random, giving foes a great opportunity to strike with a strong move. Sheik is also lacking in weight, so any attacks she does receive are going to hurt really badly.
Sheik does have her fair share of flaws, but thankfully, she has enough pros to make her worth training. She’s quite uncommon in tournaments – most entrants will not have prepared to fight this character, which can put her at a tactical advantage.
Sheik – Recommended Stats & Bonuses
Now that I’ve given you a general outline of Sheik’s strengths and weaknesses, it’s time to begin the training process by setting them up with equipment! When feeding your amiibo, it’s important that you know what you’re doing – if you carelessly slap random stats and bonuses onto your amiibo, it’s not going to work very well. That being said, feeding an amiibo can be kind of complicated to someone who hasn’t done it before – that’s why this section is dedicated to telling you how to properly equip your amiibo. Here’s my recommended setup for Sheik.
Point Distribution: +80 Attack / +80 Defense / -40 Speed
As mentioned before, many of Sheik’s attacks lack killing power. This setup gives her a nice buff in attack and defense without notably hindering her recovery or mobility.
- Critical-hit capability
- Explosive perfect shield
- Improved escapability
Dubbed the “Rock-Paper-Scissors” setup, this is the best and most popular bonus combination. This is because the three bonuses here work together to create a well-rounded fighter with enhanced abilities. The centerpiece here is Explosive perfect shield, which allows your amiibo to damage opponents just by blocking! This capability will encourage your Sheik to use her shield more often, which is a good thing. Eventually, though, opposing amiibo will take note of how often Sheik is blocking, and go for grabs instead of direct attacks. That’s where Improved escapability comes in – with this bonus equipped, your amiibo will be able to escape from grabs almost instantly! Critical-hit capability rounds out the set, giving all of your amiibo’s attacks a 20% chance of dealing three times as much damage as usual!
Bonus Combination (Alternate):
- Auto-heal capability
- Mirror shield
- Improved escapability
This is a setup that revolves around gradually gaining health, escaping grabs, and dealing a bit of extra bonus damage when shielding. It’s also a good choice if a tournament you’re entering does not allow use of the Critical-hit capability and/or Explosive perfect shield bonus effects.
Sheik – Recommended Custom Moves
Most of Sheik’s default moves are perfectly fine, with most of her customs being inferior to her default moves. However, I will be going over each of her specials and say whether or not to use a custom.
Neutral special (Needle Storm): Needle Storm
- Along with Needle Storm, Sheik has two other Needle customs, Penetrating Needles, and Paralyzing Needle. Needle Storm charges quick, does decent damage, and can fire multiple needles at once, Penetrating Needles go through the opponent, but only one-three can be fired at once, Paralyzing Needles don’t charge, and do less damage, plus its ability to paralyze is affected by Improved Escapability. Overall, your best choice here is the default Needle Storm.
Side special (Burst Grenade): Burst Grenade
- Sheik has two other customs by the name of Gravity Grenade, and Skimming Grenade. The default does decent damage and killing potential, while also having good range. Gravity Grenade has a smaller hit-box, but knocks foes into you, Skimming Grenade is smaller and bounces, however, its explosion is weakened depending on how long the grenade stays out. Your best choice here is Burst Grenade, as her other side special options are flat-out inferior.
Up special (Vanish): Gale
- Sheik has two customs for Vanish, Gale and Abyss. Vanish does damage while having good distance and decent speed, Gale doesn’t deal any damage, but is much quicker, and Abyss is the slowest, but has a meteor effect. Overall, your best choice is Gale, as it prevents her from getting gimped due to its great speed.
Down special (Bouncing Fish): Bouncing Fish
- Sheik has two customs to this move, Jellyfish, and Pisces. The default, Bouncing Fish flips you in the air, then sends you forward after it hits the foe, Jellyfish flips you higher, then bounces you upwards, Pisces flips extremely low, causing it to be tough to land. Your best choice here is the default Bouncing Fish.
Feeding Your Amiibo
Now that you know all of your options, it’s time to start feeding your amiibo equipment! Please be aware that, for this part, I’m assuming that you’re going with my recommendations for stats and bonuses. Once you’re ready to begin, open the game, navigate to Games & More, and then to the amiibo section. Scan in your Sheik amiibo, and you’ll see a status screen that details her stats and bonus effects.
There are a few things I want to mention before we continue. First, don’t worry about your amiibo’s current level. If it has already been trained, don’t reset it just to use this guide. Like an old dog can learn new tricks, an amiibo is more than capable of adapting to newly added or changed equipment. It doesn’t matter what level your amiibo is at – the feeding method I’m about to explain will work just fine.
Step 1: Equipping Bonus Effects
The first thing we’re going to do is give your amiibo its three bonus effects. Click the “Feed Equipment” option from the menu, and sort your equipment stash alphabetically. You’re going to be searching for three specific “prefixes” on your equipment pieces: “Critical Hitter”, “Escape Artist”, and “Shield Exploder” (or, if you chose the alternate bonus effect spread, “Shield Counter, “Auto Healer”, and “Escape Artist”). You can look at the image above for a visual example. If you realize you don’t have one of these bonuses, leave one of the slots blank, and you can feed your Sheik the missing bonus later (if you want, you can always check out the equipment farming guide).
Step 2: Rounding Out Stat Values
For many people, this is the most difficult step: rounding out your amiibo’s points. The goal is to give your amiibo 80 points attack, 80 points defense, and -40 points speed. Don’t worry if you end up with, say, 92 points attack, 84 points defense, and -56 points speed. We’re aiming for a ballpark range here.
If you don’t know this already, each piece of equipment has a different color: orange, blue, or green. Orange pieces will increase an amiibo’s attack power, but decrease its defense. Blue pieces will increase its defense, but lower its speed. A green piece will increase its speed, but lower its strength.
Step 3: When Your Amiibo Gets Full
At some point as you feed your amiibo, it’ll become full and won’t be able to eat any more equipment. Normally, you’d have to battle your amiibo to continue the feeding process, but luckily, there’s an exploit of sorts that was brought to light by Amiibo Trainer. If you take your full amiibo into a 1-stock match and immediately run off the stage and KO yourself when the game begins, you’ll be able to feed it again once the match ends. Now, as you may know, an amiibo can’t learn to KO itself – and since that’s the only thing you’re doing in this kind of match, your amiibo learns nothing. It has no effect on its tendencies, no matter how many times you repeat it.
Why is this trick relevant, you ask? Well, when your amiibo does become full (it’ll happen eventually), you probably won’t yet be done adjusting its points. If you were to play a legitimate match with your amiibo at this point, it would start to adapt to its new spread, only for it to be changed again the next round. That’s why we KO ourselves – the match will have ended too quickly for your amiibo to adapt. Oh, and it saves time, so there’s that too.
Completing the Feeding Process
Once your amiibo is all set with its points, bonuses, and custom moves, you’ll be ready to begin your training (or continue it, if your amiibo is already Level 50!) If you run into a problem of some sort that you can’t resolve, don’t fret! The Cloud Nine Forums are here if you need to ask the community a question. Signing up to create an account is completely free – not that it matters, though, because you don’t even need one to post an amiibo training question!
Note: If your Sheik amiibo is already Level 50, and you want to further improve their abilities, please skip to Section 5. If your amiibo is not yet Level 50, keep reading this section!
Raising your Amiibo to Level 50
Raising an amiibo to Level 50 is simple in concept, but in practice, it takes a lot of time and perseverance. You will be mirror matching your amiibo until its level maxes out. A “mirror match”, also known as a “ditto”, is when you play as the character that is your amiibo – in this case, you’ll be playing as Sheik. I recommend playing timed matches (3 to 5 minutes will do) on Ω-form stages only.
I want to be as specific as possible in this section so that you know exactly what steps to take here – to help you out, I’ve put together a big list of tips you can use to maximize your amiibo’s potential.
Amiibo Training Tips (Defensive)
As I said before, you should be mirror matching your amiibo all the way to Level 50. I’ve talked about defense a lot in this guide, but you might not know how to properly play defensively. This list of tips will help you – as long as you’re faithful to them, your amiibo will start off strong.
- Do not jump or use aerials. I say this very often, but it utterly confuses some people. Many amiibo trainers have aerial attacks incorporated into their playstyles, and can’t understand why they shouldn’t be used. Simply put, in a metagame where shields can do damage, aerials are too big a risk to take. As many tournaments have shown, amiibo who rely on air attacks leave themselves vulnerable, which leads to their demise. If you disagree, and need further convincing, head over to this post.
- Play defensively. Like I said, a Level 50 amiibo can react within 1/60th of a second (which is one frame). Why throw out attacks when you can just shield/dodge instead? Your amiibo should be trained to both dodge and shield so it can dodge moves such as Bowser’s command grab, and shield moves such as smash attacks. This is an important concept that often decides which amiibo emerges victorious.Want more information on why defense is the most effective playstyle? Click here.
- Don’t make any attempt to combo. At the end of the day, amiibo are beefed up CPU characters. As trainers, we can teach our amiibo a general philosophy to play by – we can’t necessarily teach them to string certain moves together. Additionally, amiibo will not use combos that aren’t coded into their AI (for example, Ness is programmed to use down throw to forward aerial), so even if you do successfully land sweet 10-move combos, your amiibo likely will not learn to do the same. You’re better off focusing on attacking with powerful moves instead of linking several weak attacks.
Amiibo Training Tips (Character-Specific)
In addition to the aforementioned defensive tips, you should be playing be the following ones as well. They’re all about moves, habits, and tendencies that work best for Sheik and are specific to her as a character.
- Rely on jab to rack up damage. Sheik’s jab is incredibly quick, and can take another amiibo off-guard, I suggest using it a lot as it’s her most important move.
- Make use of Needle Storm. When mirror matching your Sheik amiibo, always fully charge Needle Storm and use it from afar, if your amiibo is offstage, use fully charged Needles to hit her.
- Juggle with forward tilt. Sheik’s forward tilt is very fast, but doesn’t deal much damage, however, getting her stuck in your forward tilts will help her learn to use to move in that type of fashion.
- Use Burst Grenade sparingly. If you use this move too much, she may use it too much, or not space it properly, don’t use it much, and use it from afar when you do use it.
- Don’t bother gimping with Bouncing Fish. Your Sheik amiibo won’t use this move off-stage, so only use it on-stage.
- Use Forward Smash and Down Smash to kill: These are the best two killing moves she has, use them when your amiibo is over 100%. While both are good options, forward smash is generally the more optimal attack.
If you started reading this guide with a Level 1 amiibo, it will take some time for it to reach Level 50. If your amiibo started anywhere in between, it shouldn’t take too long depending on how much it was trained prior to this guide. As long as you play by these tips, you will be creating a strong foundation for your amiibo to build on. Keep in mind that you can refer back to this list at any time.
When your Sheik amiibo does reach Level 50, don’t think your training is done. In fact, it will have just begun. When you are finished leveling up your amiibo, we will move onto the most important section in the guide – honing your Level 50 amiibo’s skills and turning it into a true champion!
Post-Level 50 Training
Your Sheik amiibo should now be Level 50, meaning your journey has officially just begun! You see, you can’t take a fresh Level 50 amiibo, enter it into a tournament, and expect it to do well – just like a real player, your amiibo needs additional practice and match experience in order to truly become strong. Here are some tips, tricks, and training methods you can use to further enhance your amiibo’s abilities:
Your Amiibo’s Match Experience
One of the most important things your amiibo needs to succeed is match experience. It needs to know how to handle certain characters, attacks, and mechanics – some examples are Little Mac’s effortless shield breakers, Bowser’s infamous Flying Slam attack, and Lucario’s aura skill. If you have other amiibo, train them up with my guides and have them all fight each other in 1v1 matches. You will want to expose your amiibo to as many other amiibo as you can.
I also have a detailed and in-depth article on your amiibo’s match experience. It talks about the characters you need to prepare for, and the skills your amiibo can learn to overcome any fighter. Follow this link if you are interested in reading more!
It’s also important for your amiibo to play defense, and my defensive training session outline will help it do just that. It only takes a few minutes, and can be used multiple times in a row to great effect.
As your amiibo plays matches against other amiibo, its defensive capability will wear down over time. To keep your amiibo “fresh” and at its best, repeat the defensive training session as needed.
The road to amiibo superstardom is long and hard, and it isn’t as simple as this guide might suggest. At some point, your amiibo might develop a bad habit. Or maybe you’ll become stumped on what to do next. It doesn’t matter what problem you run into – I’m here to help. If you have any questions regarding amiibo training or the site, you can check out the forums whenever you wish.
Thanks so much for sticking it out all the way to the end! While this guide may be over, your training is not – you’re never truly “done” training an amiibo. There’s always a way forward, even if you can’t see it. Again, if you run into any roadblocks along the way, you can ask the community a question by heading over to the forums.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are some more posts I think you might like. The official amiibo tier list ranks every amiibo’s overall capabilities, and you might learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to my master list of guides for even more amiibo training methods!
Thanks to Trainer Blue (one of the most experienced Sheik trainers there is) for writing up this guide. This has been the most requested guide in site history, so to have him on board has been a huge help!