Amiibo Training Guide: Zelda (SSB4)

Zelda is the princess of Hyrule and the namesake of The Legend of Zelda games. Her appearance may change, but she always plays an important role. She knows much about the Triforce; in fact, the only person who likely knows more about Triforce lore is Ganondorf himself, whom Zelda evaded in Ocarina of Time by transforming into her alter ego, Sheik.

Section 1: Character Overview

Although Zelda ranks quite low on the competitive Super Smash Bros. tier list, her placement in the amiibo metagame begs to differ: her strong skill set makes her a very threatening opponent. Zelda has a solid set of smash attacks: her down smash is a quick “get-off-me” move, and both her forward and up smashes hit multiple times and have lasting hitboxes. All three of these moves are also quite strong. Zelda’s special moves are just as useful: she has a reflector that can also protect her from incoming attacks, an effective gimping tool in Din’s Fire, an up special that serves as a safe and efficient recovery move, and a down special that can either break shields or inflict major damage.

However, Zelda is held back by several flaws. Most notable is her weight – or lack thereof. She requires serious investment into her defense stat to be able to stand a chance against opponents with a high damage output. Her smash attacks, while potent, lack range, and are sometimes whiffed entirely. Zelda also suffers from several annoying tendencies in her AI. She has a habit of spamming her up smash, down smash, forward aerial, and back aerial if these attacks are used against her too often during training. She may also randomly teleport upwards with her up special, Farore’s Wind, while still on-stage. This leaves her open to punishment.

The Verdict

Zelda’s strengths outweigh her weaknesses, and overall, she is a rewarding amiibo to train. She does require a good bit of time and patience, but at her best, she can contend with any opponent, no matter how strong – she can even hold her own against top tier characters like Bowser and Ganondorf.

Section 2: Recommended Equipment

Stats & Bonuses

For more information on equipment – including instructions on how to farm for custom parts – please read our amiibo equipment guide.

Most amiibo tournaments allow and encourage equipment. In fact, over ninety percent of competitions do – but if you’d prefer to forgo custom gear and leave your amiibo ‘vanilla’, you can skip this section. Otherwise, you will need to equip your amiibo with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:

+30 Attack / +90 Defense / 0 Speed


Custom Moves

  • Phantom Strike: This is a custom move version of Zelda’s down special. It charges faster and deals more damage and knockback, but doesn’t travel very far. In a pinch, this move can be a lifesaver, and Zelda is capable of fully charging this attack to either deal massive damage or break an opponent’s shield.

Once your amiibo’s stats, bonuses, and custom moves are refined and ready to go, your training will officially begin! If you encountered a problem while equipping your amiibo, feel free to join our Discord server to ask for help.

Section 3: Training Your Amiibo

Amiibo training is a very specific task, and for the best possible result, you will need to approach it with caution. You can’t just go all-out using combos and aerials: both are seen as “newbie tactics” by competitive trainers. Instead, you should remain grounded at all times, making sure to punish your amiibo for every aerial attack it uses against you. This is true regardless of whether or not your amiibo was fed equipment.

To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.

Training Tips (Equipment & Vanilla)

  • Neutral options: jab, forward tilt, and down tilt. Zelda’s jab is fast and has a respectable damage output. Her forward tilt can be angled and is strong enough to KO middleweights at 130% near the edge. Down tilt can also combo into a forward smash at low percentages.
  • Main KO moves: forward smash and up smash. These are Zelda’s most important kill moves. They both hit multiple times and can catch opponents off guard. Of these two attacks, you should prioritize forward smash, because its range is more effective against grounded enemies. Up smash should be used solely as an aerial punish.
  • Situational moves: Nayru’s Love, Din’s Fire, and Phantom Strike. Not only does Nayru’s Love reflect projectiles, but it’s useful as an attack, too. Teach Zelda to use the move to reflect projectiles and guard edges. Din’s Fire is best used as a gimp to intercept recovering opponents. Don’t use this move in any other situation. If you try to use it as an attack, your amiibo could try it at an inappropriate time, leaving herself vulnerable. You only want her using this move as a gimp, and nothing else. Phantom Strike is most powerful if Zelda corners her opponent at the edge of the stage. With proper timing, Phantom Strike can shatter an enemy’s shield.

Training Tips (Vanilla-Only)

  • If you did not feed your amiibo equipment, it’s a good idea to teach it to grab, pummel, and throw its opponents. When grabbing your amiibo, throw it towards the nearest edge. This means you will only need to use forward and back throws. In the equipment metagame, Improved escapability renders most grabs and throws useless. Without the presence of this bonus, your amiibo is free to use its grab as often as it pleases.
  • Utilize back throw as a secondary KO move. Compared to other back throws, its strength is above average. Corner your amiibo at the edge of the stage, and throw it towards the blast zone with back throw for a chance of a quick KO.

When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.

Section 4: Conclusion & Credits

File:SSB4-Wii U Congratulations Classic Zelda.png

Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, check out the Amiibo Mechanics & Metagame Guide. If you want to ask specific questions, you can also stop by our Discord server.

If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are more posts here that you might like. Amiibo Training Analysis analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks each amiibo’s potential. The FAQ is another good resource worth checking out. Alternatively, you can head back to the master list of guides for even more amiibo training methods!

Thanks to Arklaine for compiling Zelda’s information. Images are courtesy of SmashWiki and the official Super Smash Bros. website.

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