Ryu is one of the most famous characters in the fighting game genre, hailing from the iconic Street Fighterseries. As a wandering warrior who trains rigorously in order to become a true martial artist, he travels the globe to test his skills and mettle against the best fighters in the world.
Section 1: Character Overview
Ryu’s main selling point is his ability to apply immense shield pressure on his opponents. His held forward tilt, Collarbone Breaker, is his go-to move for pressuring shields. With just a small boost to his attack stat, Collarbone Breaker can shatter a full shield. When Ryu does break a shield, his smash attacks (specifically his forward smash) inflict massive damage when fully charged. His standard attacks are useful, too: held up tilt has deceptively long range and high power that serves to help Ryu juggle enemies; his held neutral attack is a strong and swift kick with surprisingly potent KO power; and his held down tilt, while weak, is fast and can combo into a Hadoken or Tatsumaki Senpukyaku. Speaking of Ryu’s specials, his amiibo knows how to use its button inputs before you even start training him: if you can’t properly input Ryu’s attacks, you do not need to worry about teaching your amiibo to use them correctly. Finally, Ryu classifies as a heavyweight, meaning his in-battle durability is high relative to the rest of the Super Smash Bros. cast.
No amiibo is without flaws, however, and Ryu is just full of them. His smash attacks (namely his up and forward smashes) have high startup lag, making it easy for enemies to perfect shield or dodge them in time. Ryu’s AI also suffers from several issues; he often forgoes using his tapped up and down tilts in favor of their held versions; he also spams multiple Hadoken both on the ground and in midair. Furthermore, Ryu rarely charges his Focus Attack move: he’ll begin the animation but cancel it with a quick, weak punch instead of a fully charged one. Ryu’s recovery is also lackluster, to say the least. He rarely uses his side special to assist in his recovery, and instead relies solely on his Shoryuken (and occasionally Hadoken) to recover. He also has trouble getting KOs due to the slow speed of his main finishers (forward smash, up smash, and inputted Shoryuken). He can rack up damage quickly with his faster attacks but often fails to seal the deal with the finishing blow.
Ryu’s powerful attacks and shield-pressuring capabilities are somewhat offset by his sluggish KO moves, unreliable recovery, and flawed AI. He’s relatively easy to raise to Level 50, but can possibly struggle in post-Level 50 training due to his AI’s annoying tendencies. But just like the character Ryu, who seeks to become the strongest, you too can overcome these flaws and make your Ryu amiibo the strongest!
Section 2: Recommended Equipment
Stats & Bonuses
For more information on equipment – including instructions on how to farm for custom parts – please read our amiibo equipment guide.
Most amiibo tournaments allow and encourage equipment. In fact, over ninety percent of competitions do – but if you’d prefer to forgo custom gear and leave your amiibo ‘vanilla’, you can skip this section. Otherwise, you will need to equip your amiibo with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+120 Attack / +200 Defense / -200 Speed
Once your amiibo’s stats, bonuses, and custom moves are refined and ready to go, your training will officially begin! If you encountered a problem while equipping your amiibo, feel free to join our Discord server to ask for help.
Section 3: Training Your Amiibo
Amiibo training is a very specific task, and for the best possible result, you will need to approach it with caution. You can’t just go all-out using combos and aerials: both are seen as “newbie tactics” by competitive trainers. Instead, you should remain grounded at all times, making sure to punish your amiibo for every aerial attack it uses against you. This is true regardless of whether or not your amiibo was fed equipment.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Training Tips (Equipment & Vanilla)
- Neutral options: held forward tilt (Collarbone Breaker), held up tilt, and held down tilt. Ryu’s greatest strength, as mentioned several times before, is his ability to apply massive shield pressure. Out of all of his moves, Collarbone Breaker deals the most damage to shields, and as such, is one of his best attacks. Ryu’s held up tilt is another great move to use, so try that one as well.
- Main KO moves: forward smash, up smash, and True Shoryuken. Despite being slow, Ryu’s smash attacks possess great power and KO potential. His forward and up smashes are among his strongest kill moves, while his down smash is fast and deals decent damage. Ryu’s inputted Shoryuken is incredibly powerful as well, and should be prioritized as your main finisher.
- Moves to avoid: neutral special and down special. Hadoken is by no means a bad move, but Ryu tends to overuse it. He tends to jump up in the air specifically to fire Hadokens, which isn’t very effective. Focus Attack, on the other hand, is by far Ryu’s worst move (at least, as an amiibo), and is not worth teaching at all. He’ll never learn to fully charge it, and when he does use it, he does so without charging the attack.
- Utilize Ryu’s inputs. Hadoken and Shakunetsu Hadoken are useful projectiles (as long as he doesn’t overuse them) that allow Ryu to poke enemies from a distance. Tatsumaki Senpukyaku is a high-risk, high-reward approaching tool that can either damage and launch opponents or deal shield damage, while inputted Shoryuken is a fantastic KO move. Use these three inputs often – they work especially well when used after a string of tapped up or down tilts. If you need a more detailed explanation of Ryu’s inputs, check the official Super Smash Bros. website.
- Utilize basic combos followed into inputted special moves. Ryu’s amiibo can’t string together long and complex combos, but he’s more than capable of using a simple combo. His tapped down tilt combos into a held down tilt, which can then lead into a Hadoken or Tatsumaki Senpukyaku. Utilize basic combos like these during training.
Training Tips (Vanilla-Only)
- If you did not feed your amiibo equipment, it’s a good idea to teach it to grab, pummel, and throw its opponents. When grabbing your amiibo, throw it towards the nearest edge. This means you will only need to use forward and back throws. In the equipment metagame, Improved escapability renders most grabs and throws useless. Without the presence of this bonus, your amiibo is free to use its grab as often as it pleases.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.
Section 4: Conclusion & Credits
Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, check out the Amiibo Mechanics & Metagame Guide. If you want to ask specific questions, you can also stop by our Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are more posts here that you might like. Amiibo Training Analysis analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks each amiibo’s potential. The FAQ is another good resource worth checking out. Alternatively, you can head back to the master list of guides for even more amiibo training methods!