With big eyes and an expressive face, this version of Link is how he appeared in The Legend of Zelda: The Wind Waker game. Link lived peacefully on Outset Island until a bird captured his little sister, and he came to her rescue. His green clothes were worn on his 12th birthday and are the lucky outfit of the hero of legend.
Section 1: Character Overview
Despite his lack of tournament representation, Toon Link is a strong fighter with a definitively strong skill set. He has many unique attacks that can surprise and disorient his opponents – most notably are his smash attacks. His forward smash consists of two separate hits, which can take defensive enemies by surprise. His up smash is quick and deceptively powerful – it’s not as effective as Link’s, but is a good aerial punish nonetheless. Toon Link has useful special moves as well, but again, they’re less efficient than Link’s. One advantage Toon Link does have over Link, however, is the speed of his attacks – Toon Link’s jab and tilts are all very fast and can throw opponents off if used with proper timing. His recovery is also quite good, consisting of a decent up special and an even better tether grab.
Unfortunately, Toon Link is held back by a few annoying issues. He is not at all proficient with the use of his Bombs: he’ll either toss them upwards to no effect or hold on to them for too long and damage himself with the resulting explosion. He may also overuse his tether grab as an attack. Toon Link’s grab is also quite slow, and he’s left vulnerable if it misses.
Toon Link has a lot of potential – more than most amiibo trainers give him credit for. Sure, he’s not quite on the level of Link, but this doesn’t mean Toon Link should be dismissed. He still has several strengths and advantages that make him worth training in the end.
Section 2: Recommended Equipment
Stats & Bonuses
For more information on equipment – including instructions on how to farm for custom parts – please read our amiibo equipment guide.
Most amiibo tournaments allow and encourage equipment. In fact, over ninety percent of competitions do – but if you’d prefer to forgo custom gear and leave your amiibo ‘vanilla’, you can skip this section. Otherwise, you will need to equip your amiibo with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+70 Attack / +70 Defense / -20 Speed
Once your amiibo’s stats, bonuses, and custom moves are refined and ready to go, your training will officially begin! If you encountered a problem while equipping your amiibo, feel free to join our Discord server to ask for help.
Section 3: Training Your Amiibo
Amiibo training is a very specific task, and for the best possible result, you will need to approach it with caution. You can’t just go all-out using combos and aerials: both are seen as “newbie tactics” by competitive trainers. Instead, you should remain grounded at all times, making sure to punish your amiibo for every aerial attack it uses against you. This is true regardless of whether or not your amiibo was fed equipment.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Training Tips (Equipment & Vanilla)
- Neutral options: jab, forward tilt, up smash, and Boomerang. These moves are all fast and possess decent power. Due to their speed, they can catch opponents off guard and help Toon Link to quickly rack up damage. Toon Link’s AI doesn’t have the greatest grasp on its arrows and bombs, but it can use its Boomerang to great effect – almost to a point of spamming. Encourage the use of Boomerang by frequently attacking with your own.
- Main KO moves: forward smash. When you use Toon Link’s forward smash, be sure to use both hits of it by pressing the attack button twice.
- Moves to avoid: grab, grab aerial, neutral special, and down special. Toon Link doesn’t benefit at all from grabbing enemies. As mentioned before, his back throw is strong, but it isn’t that strong, so the risk isn’t worth taking. When recovering, be sure to only use up special and not Toon Link’s tether recovery – if you do this too often, your amiibo will start using its tether recovery as an attack (this is called a grab aerial). As mentioned earlier, Toon Link is not proficient in the use of his Hero’s Bow and Bomb attacks. It’s in your best interest to avoid using both of these moves during training.
Training Tips (Vanilla-Only)
- Utilize back throw as a secondary KO move. Toon Link’s back throw is both faster and stronger than Link’s, warranting its status as a situational finisher. Don’t focus on this move, as it encourages your amiibo to use its grab more often. Only use back throw when it’s convenient – don’t go out of your way with it.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.
Section 4: Conclusion & Credits
Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, check out the Amiibo Mechanics & Metagame Guide. If you want to ask specific questions, you can also stop by our Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are more posts here that you might like. Amiibo Training Analysis analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks each amiibo’s potential. The FAQ is another good resource worth checking out. Alternatively, you can head back to the master list of guides for even more amiibo training methods!