Welcome to the Lucas amiibo training guide! Thank you for taking the time to visit – your support is much appreciated. Big thanks to Blue for sharing his knowledge of Lucas and for contributing to the completion of the guide! Without further ado, let’s get started.
Table of Contents
Section 1: Character Overview
Quite frankly, Lucas is outclassed by Ness in almost every way: his PK Fire lacks combo potential, and his PK Thunder is relatively weak. Even so, Lucas has many advantages of his own; for one, he has an excellent set of smash attacks. His forward smash comes out fast and can reflect projectiles, and his up smash is one of the strongest aerial punishes in the game. As mentioned earlier, Lucas’ special moves are inferior to his red-clad counterpart’s, but they do have several unique properties. PK Freeze can temporarily immobilize opponents, while PK Fire can be used at a distance to keep enemies away. Lucas’ recovery also far surpasses Ness’ – in addition to having a tether grab, his PK Thunder travels much farther.
Being a semi-clone of Ness, Lucas shares several of his flaws. Although Lucas’ PK Thunder flies farther than Ness’, it can still be interrupted. Among others, Mario, Link, and King Dedede can continuously delay Lucas’ recovery with their respective projectiles. Additionally, platforms on stages like Battlefield block PK Thunder, which leaves the character vulnerable. Lucas’ biggest flaw, however, is his AI, which is notoriously difficult to work with. It may overuse its grab aerial, PK Fire, and PK Thunder – in the case of the latter, it occasionally fires itself off-stage, which leads to an otherwise avoidable self-destruct.
In a metagame without equipment, Lucas slightly improves. With the Improved escapability bonus gone, he’s free to fully utilize his grab. Each and every one of Lucas’ throws are useful: his forward, up, and back throws pack KO potential, while his down throw can be used to set up simple combos. Unfortunately, his crippling AI flaws are still present: regardless of how you train Lucas, he will still require a great deal of time and patience.
Lucas’ frustrating AI problems make him tough to raise. Most trainers prefer to stick with Ness, whose training is relatively straightforward. It might seem unfair to compare Lucas to Ness, seeing as they’re two different characters, but when you look at their tournament standings, it starts to make sense: Ness has especially notable results, while Lucas has almost none.
Section 2: Recommended Equipment
Recommended Stats & Bonuses
For more information on equipment – including instructions on how to farm for custom parts – please read our amiibo equipment guide.
Most amiibo tournaments allow and encourage equipment. In fact, over ninety percent of competitions do – but if you’d prefer to forgo custom gear and leave your amiibo ‘vanilla’, you can skip this section. Otherwise, you will need to equip your amiibo with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+70 Attack / +70 Defense / –20 Speed
Once your amiibo’s stats, bonuses, and custom moves are refined and ready to go, your training will officially begin! If you encountered a problem while equipping your amiibo, feel free to join our Discord server to ask for help.
Section 3: Training Your Amiibo
Training Your Amiibo
If you don’t want to participate in the competitive metagame, and would rather train your amiibo for personal use, please read our article on raising an amiibo to fight human players.
Amiibo training is a very specific task, and for the best possible result, you will need to approach it with caution. You can’t just go all-out using combos and aerials: both are seen as “newbie tactics” by competitive trainers. Instead, you should remain grounded at all times, making sure to punish your amiibo for every aerial attack it uses against you. This is true regardless of whether or not your amiibo was fed equipment.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Training Tips (Equipment & Vanilla)
- Neutral options: jab, forward tilt, and down tilt. Lucas’ jab is a simple but effective neutral option; it racks up damage quickly and can get him out of tight situations. Compared to his jab, forward tilt deals more damage, has increased range, and can be angled. Down tilt serves as a reliable combo starter, and can link into a jab, forward tilt, or forward smash.
- Main KO moves: forward smash and down smash. Lucas’ forward smash is powerful, disjointed, and can reflect projectiles if timed correctly. His down smash strikes three times and launches opponents at a horizontal angle – this can spell doom for fighters with poor recoveries. Lucas’ up smash is incredibly strong, but its atrocious ending lag makes it a risky option.
- Moves to avoid: grab aerial, PK Fire, and PK Thunder. If you overuse these moves during training, there’s a high chance that your amiibo will learn to spam them to no end. PK Fire is useful at specific distances, but it need not be taught: your Lucas will learn the proper timing on its own. Use PK Thunder for recovery purposes only. Your amiibo may sometimes launch itself off-stage and to its death – if this happens, don’t quit the match – let him suffer the consequences of his actions.
- Situational moves: PK Freeze. PK Freeze is one of Lucas’ best moves, and it becomes even stronger with the Improved launch ability bonus. With proper timing and spacing, it can score early KOs. If you successfully freeze your amiibo, follow up with repeated forward smashes.
Training Tips (Vanilla-Only)
- If you did not feed your amiibo equipment, it’s a good idea to teach it to grab, pummel, and throw its opponents. When grabbing your amiibo, throw it towards the nearest edge. This means you will only need to use forward and back throws. In the equipment metagame, Improved escapability renders most grabs and throws useless. Without the presence of this bonus, your amiibo is free to use its grab as often as it pleases.
- Utilize forward throw, up throw, and back throw as secondary KO moves. Each of these throws are among the strongest of their kinds, and can serve as quick finishers in a pinch.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.
Section 4: Conclusion & Credits
Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, check out the Amiibo Mechanics & Metagame Guide. If you want to ask specific questions, you can also stop by our Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are more posts here that you might like. Amiibo Training Analysis analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks each amiibo’s potential. The FAQ is another good resource worth checking out. Alternatively, you can head back to the master list of guides for even more amiibo training methods!