Sheik is a mysterious, masked warrior who played an important role in Link’s quest in The Legend of Zelda: Ocarina of Time game. Disguised as part of the Sheikah tribe that populates Hyrule, Sheik taught Link essential ocarina melodies and then vanished in an instant. Why does Sheik look so familiar?
Section 1: Character Overview
As an amiibo, Sheik is out of her element. Her moveset is catered to combos and aerials – both of which are frowned upon in the current metagame. Yet Sheik still has a skill set strong enough to make her a threat: for example, her jab hits multiple times and helps rack up a lot of damage in a short span of time. Her recovery is quite good as well, granting acceptable vertical and horizontal distance. Sheik can also juggle opponents with her forward tilt and attack with a fast set of smashes.
Unfortunately, Sheik suffers from several flaws, the most notable of which being her low attack power. Her moves are fast, but not the slightest bit strong, making it tough for her to seal the deal with a KO. This issue can, in part, be patched up with boosts to her attack stat, but her KO power will still pale in comparison to stronger fighters like Bowser and Ganondorf. Sheik’s AI also has a few odd tendencies: she may use her side and up specials improperly and at random, giving foes a great opportunity to strike. Finally, Sheik is a lightweight. Not only are her attacks weak, but she herself cannot take many hits before getting KO’d.
Sheik has her fair share of flaws, but thankfully, she has enough advantages to make her worth training. She’s a rare sight in tournament play, and most tourney entrants will not have prepared to fight this character. This can put Sheik at a tactical advantage – with the element of surprise on her side, her chances of victory increase.
Section 2: Recommended Equipment
Stats & Bonuses
For more information on equipment – including instructions on how to farm for custom parts – please read our amiibo equipment guide.
Most amiibo tournaments allow and encourage equipment. In fact, over ninety percent of competitions do – but if you’d prefer to forgo custom gear and leave your amiibo ‘vanilla’, you can skip this section. Otherwise, you will need to equip your amiibo with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+80 Attack / +80 Defense / –40 Speed
- Gale: This is a custom move version of Sheik’s up special. Gale deals no damage but is much quicker. It’s Sheik’s safest recovery move, and its high speed prevents her from getting gimped by projectiles from characters like Mario and Link.
Once your amiibo’s stats, bonuses, and custom moves are refined and ready to go, your training will officially begin! If you encountered a problem while equipping your amiibo, feel free to join our Discord server to ask for help.
Section 3: Training Your Amiibo
Amiibo training is a very specific task, and for the best possible result, you will need to approach it with caution. You can’t just go all-out using combos and aerials: both are seen as “newbie tactics” by competitive trainers. Instead, you should remain grounded at all times, making sure to punish your amiibo for every aerial attack it uses against you. This is true regardless of whether or not your amiibo was fed equipment.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Training Tips (Equipment & Vanilla)
- Neutral options: jab and forward tilt. Sheik’s jab is fast. Really fast. Its blinding speed can catch opponents off guard. Jab is one of Sheik’s most important moves, so be sure to use it often during training. Forward tilt is fast but doesn’t deal much damage. However, it links into itself and can juggle enemies with proper timing.
- Main KO moves: forward smash and down smash. These moves are pitifully weak, but they’re Sheik’s only options. Forward smash is most consistent, but down smash works in certain situations as well.
- Moves to avoid: side special and down special. Neither of these moves bring Sheik much benefit. She tries to use Burst Grenade to approach, but this never does her any good. She also can’t learn to use Bouncing Fish as an off-stage gimp.
- Situational moves: Needle Storm. Always keep Needle Storm fully charged, even if you don’t intend to use it. When you’re far away from your amiibo, fire the needles to close the gap. You can also kind of gimp your amiibo with Needle Storm if its positioning is correct.
Training Tips (Vanilla-Only)
- If you did not feed your amiibo equipment, it’s a good idea to teach it to grab, pummel, and throw its opponents. When grabbing your amiibo, throw it towards the nearest edge. This means you will only need to use forward and back throws. In the equipment metagame, Improved escapability renders most grabs and throws useless. Without the presence of this bonus, your amiibo is free to use its grab as often as it pleases.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.
Section 4: Conclusion & Credits
Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, check out the Amiibo Mechanics & Metagame Guide. If you want to ask specific questions, you can also stop by our Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are more posts here that you might like. Amiibo Training Analysis analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks each amiibo’s potential. The FAQ is another good resource worth checking out. Alternatively, you can head back to the master list of guides for even more amiibo training methods!