Amiibo Training Guide: Link (SSB4)

Welcome to the Link amiibo training guide! Thank you for taking the time to visit – your support is much appreciated. Big thanks to Arklaine for sharing his knowledge of Link and for contributing to the completion of the guide! Without further ado, let’s get started.

Table of Contents


Section 1: Character Overview

Character Overview

Link has several unique attacks that can surprise and disorient his opponents. A prime example of this is his jab, which comes out swiftly and hits surprisingly hard. His smash attacks are even stronger: his forward smash consists of two separate hits instead of one, and his up smash (one of the most effective aerial punishes in the game) hits multiple times while dealing incredible damage. Link is not only threatening at close range, but at a distance as well: he has a wide range of projectiles that allow him to rack up damage from afar and keep enemies at bay. He can even use his arrows to gimp recovering foes! His recovery is also quite good – while his up special doesn’t go very far, his tether recovery is a fast and reliable option. Finally, Link is very resilient thanks to his heavy weight, and this makes him more than capable of stomaching powerful hits.

Unfortunately, Link’s grab is horribly slow, and leaves him vulnerable to attack if missed – and since amiibo usually rely on their grab as a primary option (and hence use it frequently, regardless of its speed), opponents will have many opportunities to attack. Rounding out his cons is a minor flaw in his AI – he doesn’t use his Bombs very well. He’ll either toss them upwards to no effect or hold onto them for too long and damage himself with the resulting explosion.

In a theoretical vanilla amiibo metagame, Link retains his standing as a versatile fighter. His weak grab becomes a bit more prominent – without Improved escapability, other characters are free to use their throws while Link is stuck with a sluggish tether. Luckily, his damage output, range, and attack speed continues to deliver, and makes him a viable choice.

The Verdict

With proper training, Link can work wonders in competitive play; the key is to teach him to play defensively and to strike a balance between melee and ranged attacks. It takes some effort to sharpen his skills, but as long as you follow the information presented in this guide, you’ll be on the right track to turning your Link into a champion.

Section 2: Recommended Equipment

Recommended Stats & Bonuses

For more information on equipment – including instructions on how to farm for custom parts – please read our amiibo equipment guide.

Most amiibo tournaments allow and encourage equipment. In fact, over ninety percent of competitions do – but if you’d prefer to forgo custom gear and leave your amiibo ‘vanilla’, you can skip this section. Otherwise, you will need to equip your amiibo with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:

+50 Attack / +50 Defense / +20 Speed


Recommended Custom Moves

  • Boomerang: Link’s side special is actually called Gale Boomerang. Gale Boomerang and regular Boomerang are two different moves. Boomerang, Link’s second custom move option, doesn’t have the wind effect that the default attack has, but deals more damage and is easier to aim. It’s a more traditional projectile and is better at racking up damage from afar. Your Link amiibo will use this move to great effect.

Once your amiibo’s stats, bonuses, and custom moves are refined and ready to go, your training will officially begin! If you encountered a problem while equipping your amiibo, feel free to join our Discord server to ask for help.

Section 3: Training Your Amiibo

Training Your Amiibo

If you don’t want to participate in the competitive metagame, and would rather train your amiibo for personal use, please read our article on raising an amiibo to fight human players.

Amiibo training is a very specific task, and for the best possible result, you will need to approach it with caution. You can’t just go all-out using combos and aerials: both are seen as “newbie tactics” by competitive trainers. Instead, you should remain grounded at all times, making sure to punish your amiibo for every aerial attack it uses against you. This is true regardless of whether or not your amiibo was fed equipment.

To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.

Training Tips (Equipment & Vanilla)

  • Neutral options: jab and Boomerang. Link’s most reliable method of racking up damage is his jab: it’s fast, moderately powerful, and has low ending lag. Link’s AI doesn’t have the greatest grasp on its arrows and bombs, but it can use its Boomerang to great effect – almost to a point of spamming. Encourage the use of Boomerang by frequently attacking with your own.
  • Main KO moves: forward smash and up smash. When you use Link’s forward smash, be sure to use both hits of it by pressing the attack button twice. Up smash is one of the best aerial punish moves available. When your amiibo jumps, strike with a well-timed up smash.
  • Moves to avoid: grab, grab aerial, neutral special, and down special. Since Link doesn’t benefit from using his grab, it’s best to stay far away from it. When recovering, use up special and not the tether recovery – using it anyway will encourage your amiibo to jump around more often. As mentioned before, Link’s amiibo struggles to properly use its Hero’s Bow and Bomb attacks – Boomerang is the only projectile it can consistently put to good use. As a result, it is best that you avoid attacking with any projectile other than Boomerang.

When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.

Section 4: Conclusion & Credits

File:SSB4-Wii U Congratulations Classic Link.png


Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, check out the Amiibo Mechanics & Metagame Guide. If you want to ask specific questions, you can also stop by our Discord server.

If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are more posts here that you might like. Amiibo Training Analysis analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks each amiibo’s potential. The FAQ is another good resource worth checking out. Alternatively, you can head back to the master list of guides for even more amiibo training methods!


Thanks again to Arklaine for compiling all of Link’s information. Images are courtesy of SmashWiki and the official Super Smash Bros. website.

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One thought on “Amiibo Training Guide: Link (SSB4)”

  1. A neat trick to teach a link that i discovered, is to down tilt, then use boomerang about 3 times then jab. It is a good damage racker that amiibo may be able to learn if used properly.

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