Welcome to the Samus amiibo training guide! Thank you for taking the time to visit – your support is much appreciated. Big thanks to Arklaine for sharing his knowledge of Samus and for contributing to the completion of the guide! Without further ado, let’s get started.
Table of Contents
Section 1: Character Overview
Despite being heavily flawed and outclassed by almost every other amiibo, Samus does have a few redeeming qualities that help give her a bit of a fighting chance. Her special moves, which consist mostly of projectiles, help her to rack up damage from afar and maintain some semblance of spacing and stage control. Charge Shot, her neutral special, can break full shields when fully charged, and serves as Samus’ most powerful projectile; Missile consists of two different types of ammunition Samus can fire, both of which are helpful for camping; and the last, Bomb, allows Samus to drop a small bomb that explodes after a short period of time. With the strengths of these special moves (and extensive training), Samus could possibly turn the tide of battle in her favor, depending on the situation at hand. Her recovery is decent, with her jump, up special, and tether grab usually being enough to help her get back to the stage. Lastly, Samus is a heavyweight – the sixth heaviest character in the game, tied with Bowser Jr. – so she can stomach many powerful hits before going down. This is a blessing for her, seeing as she’ll be getting thrown around a lot during battles.
However, these few boons are significantly outmatched by her massive collection of banes. Samus’ biggest flaw is her horrible AI – it’s one of the worst there is. Samus’ fighting style is designed to focus on projectile camping, but her amiibo doesn’t like that: it prefers to attack head-on with smash attacks and tilts. Given those moves’ relative sluggishness, they’re often easily dodged or blocked. You could theorize that she can instead be taught exclusively to camp with projectiles, but the amiibo ultimately butchers camping as well – it will occasionally fire off fully-charged Charge Shots and Missiles, but in most cases, it’ll forgo using its projectiles in favor of slow melee attacks. Aside from her horrendous AI, most of Samus’ close-ranged attacks are easy to avoid due to their lack of speed: her forward tilt and jab are slow and lacking in power, and her smash attacks (most notably her forward and up smashes) have awkward disjointed hitboxes that lack range and will most likely whiff due to said range. Finally, Samus also has a slow grab, along with no viable kill throws.
If you’re a vanilla trainer who prefers to leave equipment off the table, don’t train Samus: it’s a waste of time. Without the aid of stats and bonus effects, each amiibo’s AI flaws become more prominent. Given that Samus is plagued with them, she becomes incredibly difficult to work with. In other words, in the vanilla metagame, Samus is perhaps the worst character available.
Due to her unforgivable AI flaws and slow attacks, there is literally no proper nor effective method to train a Samus amiibo – she can’t camp with projectiles consistently, nor can she effectively fight up close. At the time of writing, there have been little to no proficient tournament results with Samus; she’s that difficult to work with. Perhaps with the help of this guide, along with your own innovative ideas and a bit of luck, too, you can pull a miracle and shock the entire community with a champion Samus amiibo. Just keep your expectations low.
Section 2: Recommended Equipment
Recommended Stats & Bonuses
For more information on equipment – including instructions on how to farm for custom parts – please read our amiibo equipment guide.
Most amiibo tournaments allow and encourage equipment. In fact, over ninety percent of competitions do – but if you’d prefer to forgo custom gear and leave your amiibo ‘vanilla’, you can skip this section. Otherwise, you will need to equip your amiibo with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+30 Attack / +90 Defense / +0 Speed
Recommended Custom Moves
- Dense Charge Shot: This is a custom move version of Samus’ neutral special. It shoots a bigger and more powerful blast of energy, but moves significantly slower and has less range. Amiibo have a tendency to shoot fully-charged projectiles in the air, essentially wasting them, and Samus is no exception. Changing the default to the slower Dense Charge Shot not only increases the chance of the projectile hitting an opponent, but it can catch dodges and rolls as well!
- Mega Bomb: This is a custom move version of Samus’ down special. Hence its name, the bomb is bigger and deals more damage, but takes longer to explode. Mega Bomb is Samus’ optimal down special because opponents will have trouble detecting when the bomb will explode – this means they’ll often get caught in the blast and take damage as a result.
Once your amiibo’s stats, bonuses, and custom moves are refined and ready to go, your training will officially begin! If you encountered a problem while equipping your amiibo, feel free to join our Discord server to ask for help.
Section 3: Training Your Amiibo
Training Your Amiibo
If you don’t want to participate in the competitive metagame, and would rather train your amiibo for personal use, please read our article on raising an amiibo to fight human players.
Amiibo training is a very specific task, and for the best possible result, you will need to approach it with caution. You can’t just go all-out using combos and aerials: both are seen as “newbie tactics” by competitive trainers. Instead, you should remain grounded at all times, making sure to punish your amiibo for every aerial attack it uses against you. This is true regardless of whether or not your amiibo was fed equipment.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Training Tips (Equipment & Vanilla)
- Neutral options: Missile and Mega Bomb. Samus’ only viable damage-racking moves are her projectiles. Missiles are her premier camping tool, best used from afar. Mega Bomb is best used when directly above her opponent.
- Main KO moves: Dense Charge Shot. Samus’ smash attacks aren’t very effective: they’re slow, and lack range and power. This leaves Dense Charge Shot as her only KO move. Use the move wisely – with repeated use, its power “stales” and becomes a less effective kill move.
- Moves to avoid: grab. Samus’ grab is very slow, and her amiibo tries using it very often. When mirror matching Samus, make sure you never use her grab – don’t even use it as a tether grab for recovering back on stage.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.
Section 4: Conclusion & Credits
Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, check out the Amiibo Mechanics & Metagame Guide. If you want to ask specific questions, you can also stop by our Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are more posts here that you might like. Amiibo Training Analysis analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks each amiibo’s potential. The FAQ is another good resource worth checking out. Alternatively, you can head back to the master list of guides for even more amiibo training methods!