Amiibo Training Guide: Zero Suit Samus (SSB4)

Welcome to the Zero Suit Samus  amiibo training guide! Thank you for taking the time to visit – your support is much appreciated. Big thanks to Arklaine for sharing his knowledge of Zero Suit Samus and for contributing to the completion of the guide! Without further ado, let’s get started.

Table of Contents

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Section 1: Character Overview

Character Overview

Being a fast and combo-oriented fighter, you may think Zero Suit Samus is at an immediate disadvantage due to her amiibo’s inability to pull off such convoluted attack chains. This is partially true; however, unlike other combo-reliant fighters (such as Fox and Meta Knight), Zero Suit Samus is still a worthy contender in her own right. Her jab is the fastest in the game, coming out on frame one. This means that she can inflict chip damage before an opponent can even bring up their shield to block. Her tilts are fantastic, too: they aren’t as fast as her jab but are stronger and have minimal ending lag. Her smash attacks are decently fast as well, with her forward smash being her most reliable kill move and her down smash helping to set up a KO for said forward smash. Finally, Zero Suit Samus’ recovery is good; her jump, down special, tether grab, side special, and up special are all viable methods of recovery.

Even so, Zero Suit Samus suffers from several flaws, the most notable of which is her lack of KO power. She struggles to KO even injured opponents – they must be at extremely high percentages before one of her attacks can seal the deal. Her grab is also quite slow and leaves her vulnerable if missed. Adding to Zero Suit Samus’ troubles is her low weight, which makes her more susceptible to heavy hits from common tournament contenders such as Bowser and Ganondorf. She also has a tendency to over-rely on her tether recovery, and even occasionally whiffs it before falling to her death. Her AI is stubborn that way, and teaching her to consistently use her up special can be a hassle.

In the same vein as her iron-clad counterpart, Zero Suit Samus becomes weaker without the aid of equipment. However, she isn’t a lost cause: although her kill moves are weaker, the character remains mostly capable. Just keep in mind that training Zero Suit Samus is more difficult without stats and bonuses.

The Verdict

Zero Suit Samus is somewhat of a hit-or-miss amiibo: on one hand, she handily wins against the right opponent. On the other hand, she occasionally struggles to win in certain matchups. Even so, here’s an amiibo that’s worth seeing win a tournament – she’s an uncommon sight in competitive play and is not often prepared for. Training her can get frustrating at times, but in the end, Zero Suit Samus’ amiibo is one that’s definitely worth your time.


Section 2: Recommended Equipment

Recommended Stats & Bonuses

For more information on equipment – including instructions on how to farm for custom parts – please read our amiibo equipment guide.

Most amiibo tournaments allow and encourage equipment. In fact, over ninety percent of competitions do – but if you’d prefer to forgo custom gear and leave your amiibo ‘vanilla’, you can skip this section. Otherwise, you will need to equip your amiibo with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:

+90 Attack / +80 Defense / -50 Speed

AutoLifesteal

Recommended Custom Moves

  • Electromagnetic Net: This custom move for Zero Suit Samus’ neutral special is objectionably better, but not necessarily required for her success. Instead of shooting a laser that temporarily stuns anyone it hits, Zero Suit Samus fires a short-ranged blast of energy that increases in size. Since amiibo can easily block the default Paralyzer’s single shot and easily escape stun thanks to the Improved escapability bonus, Electromagnetic Net is a nice alternative for Zero Suit Samus to have – it hits multiple times and is generally safe on shield at the cost of range.

Once your amiibo’s stats, bonuses, and custom moves are refined and ready to go, your training will officially begin! If you encountered a problem while equipping your amiibo, feel free to join our Discord server to ask for help.


Section 3: Training Your Amiibo

Training Your Amiibo

If you don’t want to participate in the competitive metagame, and would rather train your amiibo for personal use, please read our article on raising an amiibo to fight human players.

Amiibo training is a very specific task, and for the best possible result, you will need to approach it with caution. You can’t just go all-out using combos and aerials: both are seen as “newbie tactics” by competitive trainers. Instead, you should remain grounded at all times, making sure to punish your amiibo for every aerial attack it uses against you. This is true regardless of whether or not your amiibo was fed equipment.

To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.

Training Tips (Equipment & Vanilla)

  • Neutral options: jab, forward tilt, up tilt, and down tilt. These are Zero Suit Samus’ fastest attacks, and thus are her best ways to rack up damage. Use every one of her tilts – forward, down, and up tilt.
  • Main KO moves: forward smash. Forward smash is really Zero Suit Samus’ only viable kill move, but it’s not a bad attack by any means. Use this move when your amiibo is at a good kill percent. If you want to add a little flair to your kill, you can also combo down smash into a forward smash.
  • Moves to avoid: side special, down special, and grab. Zero Suit Samus has a tendency to overuse her side special, so avoid using it during training. You can’t teach your amiibo to spike with Flip Jump, so avoid using that too. Her other moves are much better for damage-racking since she’s more accurate with them. Aside from that, since Zero Suit Samus’ grab is a tether grab, it’s slow. Don’t bother using it at all – she doesn’t even have a kill throw, so that’s another reason not to use it.

When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.


Section 4: Conclusion & Credits

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Conclusion

Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, check out the Amiibo Mechanics & Metagame Guide. If you want to ask specific questions, you can also stop by our Discord server.

If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are more posts here that you might like. Amiibo Training Analysis analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks each amiibo’s potential. The FAQ is another good resource worth checking out. Alternatively, you can head back to the master list of guides for even more amiibo training methods!

Credits

Thanks again to Arklaine for compiling all of Zero Suit Samus’ information. Images are courtesy of SmashWiki and the official Super Smash Bros. website.


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