This Water- and Dark-type Pokémon is the fully evolved form of Froakie. It’s just as fast and dangerous as any other ninja, and the throwing stars it can make out of water can shear metal. When it spins the stars and throws them at high speed, they can split metal in two.
Section 1: Character Overview
Of all the amiibo currently available, Greninja is perhaps the most average. Its abilities aren’t particularly notable, and its strengths and weaknesses are in perfect balance with each other. Even so, average is good enough to work with. Among Greninja’s positive traits are its smash attacks: each one comes out fast and can KO most fighters by 140%. Its infinite jab is another one of its definite strengths, as it deals great damage and is difficult to escape. Greninja also possesses a fantastic projectile in Water Shuriken; its power and distance can be adjusted depending on how long the attack is charged. Its down special, Substitute, serves as a pseudo-counter that can turn the tide of battle in a pinch.
However, Greninja is held back by several issues present in both its character design and AI. Its smash attacks do come out fast, but they suffer from heavy ending lag, making them punishable if missed. Greninja’s jab is the slowest non-tether grab in the game, and none of its throws bring any notable benefit to the character. Furthermore, the AI occasionally recovers too high; it may also use Shadow Sneak at close range. Both of these tendencies leave it vulnerable and give opponents a chance to strike.
Greninja’s placement in the amiibo metagame is somewhat awkward, as it has no overwhelming strengths nor crippling weaknesses. That being said, training a champion Greninja amiibo is still a very realistic goal; that is, as long as it doesn’t lose the tournament to a Blast Burn from Mega Charizard X.
Section 2: Recommended Equipment
Stats & Bonuses
For more information on equipment – including instructions on how to farm for custom parts – please read our amiibo equipment guide.
Most amiibo tournaments allow and encourage equipment. In fact, over ninety percent of competitions do – but if you’d prefer to forgo custom gear and leave your amiibo ‘vanilla’, you can skip this section. Otherwise, you will need to equip your amiibo with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+80 Attack / +80 Defense / -40 Speed
Once your amiibo’s stats, bonuses, and custom moves are refined and ready to go, your training will officially begin! If you encountered a problem while equipping your amiibo, feel free to join our Discord server to ask for help.
Section 3: Training Your Amiibo
Amiibo training is a very specific task, and for the best possible result, you will need to approach it with caution. You can’t just go all-out using combos and aerials: both are seen as “newbie tactics” by competitive trainers. Instead, you should remain grounded at all times, making sure to punish your amiibo for every aerial attack it uses against you. This is true regardless of whether or not your amiibo was fed equipment.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Training Tips (Equipment & Vanilla)
- Neutral options: jab, forward tilt, down tilt, and neutral special. Greninja’s infinite jab is one of the most efficient available: it inflicts high damage and is difficult to escape, and serves as the character’s best damage-racking tool. Forward tilt is stronger but slower, and down tilt can link into a forward smash. When using Water Shuriken, use uncharged projectiles from a distance, and charged ones to edgeguard.
- Main KO moves: forward smash, up smash, and neutral special. Forward smash is Greninja’s most reliable KO option. It’s moderately fast, but has punishable ending lag. However, Greninja’s up smash is its strongest move when sweetspotted. Unfortunately, the sweetspot is difficult to land, relegating its use to an aerial punish. A fully-charged Water Shuriken also has decent KO potential near the edge.
- Situational moves: down special. Greninja’s Substitute isn’t always effective due to its delayed reaction time, but it can be aimed in several directions to disorient opponents. The amiibo is extraordinarily accurate in its aim, so encouraging the use of Substitute is generally a good idea.
Training Tips (Vanilla-Only)
- If you did not feed your amiibo equipment, it’s a good idea to teach it to grab, pummel, and throw its opponents. When grabbing your amiibo, throw it towards the nearest edge. This means you will only need to use forward and back throws. In the equipment metagame, Improved escapability renders most grabs and throws useless. Without the presence of this bonus, your amiibo is free to use its grab as often as it pleases.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.
Section 4: Conclusion & Credits
Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, check out the Amiibo Mechanics & Metagame Guide. If you want to ask specific questions, you can also stop by our Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are more posts here that you might like. Amiibo Training Analysis analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks each amiibo’s potential. The FAQ is another good resource worth checking out. Alternatively, you can head back to the master list of guides for even more amiibo training methods!