Bayonetta is one of the last of the near-extinct Umbra Witches clan. She’s a master of the Bullet Arts, can use her hair as a conduit to bring forth Infernal Demons, and ends up embroiled in a battle to save the world.
Section 1: Character Overview
Bayonetta is the only amiibo capable of performing and landing combos. Most CPUs fail to connect their hard-coded setups, so Bayonetta has an edge over other fighters. Her jab and tilts are the reason for this boon – in addition to being useful on their own, each one can link into a devastatingly powerful smash attack. Bayonetta’s up smash serves as her most reliable kill move, while her down smash can be used to interrupt opponents’ recoveries. She also has access to a pseudo-counter, Witch Time, which stops the flow of time and leaves its victims defenseless.
While powerful, Bayonetta’s smash attacks suffer from atrocious ending lag: this gives defensive opponents a perfect opportunity to strike. Bayonetta’s combo-oriented AI is a bit of a double-edged sword; her complex setups aren’t consistently successful, and may leave her vulnerable to attack. Her light weight worsens her matchups against top-tier fighters Bowser and Ganondorf.
Bayonetta is by far and away the most controversial fighter in Smash 4. Her ladder combos and low learning curve have drawn criticism from top players. In the amiibo game, however, there is absolutely no negativity surrounding Bayonetta: you’re free to train her as much as you’d like without fear of scrutiny. In fact, we’d love to see more of this character in tournaments!
Section 2: Recommended Equipment
Stats & Bonuses
For more information on equipment – including instructions on how to farm for custom parts – please read our amiibo equipment guide.
Most amiibo tournaments allow and encourage equipment. In fact, over ninety percent of competitions do – but if you’d prefer to forgo custom gear and leave your amiibo ‘vanilla’, you can skip this section. Otherwise, you will need to equip your amiibo with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+70 Attack / +70 Defense / -20 Speed
Once your amiibo’s stats, bonuses, and custom moves are refined and ready to go, your training will officially begin! If you encountered a problem while equipping your amiibo, feel free to join our Discord server to ask for help.
Section 3: Training Your Amiibo
Amiibo training is a very specific task, and for the best possible result, you will need to approach it with caution. You can’t just go all-out using combos and aerials: both are seen as “newbie tactics” by competitive trainers. Instead, you should remain grounded at all times, making sure to punish your amiibo for every aerial attack it uses against you. This is true regardless of whether or not your amiibo was fed equipment.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Training Tips (Equipment & Vanilla)
- Neutral options: jab, forward tilt, and down tilt. Bayonetta’s neutral attack is one of the strongest in the amiibo game – it’s hard to escape and strikes several times. Her tilts are just as good, and can combo into a well-timed smash attack.
- Main KO moves: up smash and down smash. As mentioned before, Bayonetta’s smash attacks are quite slow. Her up smash is the most reliable of the three, and has the least amount of ending lag. Down smash should be used as well, but only as an edgeguard. With good spacing, it can meteor smash recovering foes.
- Situational moves: Witch Time. Bayonetta’s Witch Time can turn a bad matchup into a favorable one. When activating Witch Time against your amiibo, follow up with an up smash.
Training Tips (Vanilla-Only)
- If you did not feed your amiibo equipment, it’s a good idea to teach it to grab, pummel, and throw its opponents. When grabbing your amiibo, throw it towards the nearest edge. This means you will only need to use forward and back throws. In the equipment metagame, Improved escapability renders most grabs and throws useless. Without the presence of this bonus, your amiibo is free to use its grab as often as it pleases.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.
Section 4: Conclusion & Credits
Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, check out the Amiibo Mechanics & Metagame Guide. If you want to ask specific questions, you can also stop by our Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are more posts here that you might like. Amiibo Training Analysis analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks each amiibo’s potential. The FAQ is another good resource worth checking out. Alternatively, you can head back to the master list of guides for even more amiibo training methods!