Welcome to the Charizard amiibo training guide! Thank you for taking the time to visit – your support is much appreciated. Big thanks to Blue for sharing his knowledge of Charizard and for contributing to the completion of the guide! Without further ado, let’s get started.
Table of Contents
Section 1: Character Overview
Charizard is a popular choice in competitive amiibo play, and for good reason: its attack power and durability are among the highest in the game. The Flame Pokémon also packs a useful set of smash attacks, including a forward smash that renders it intangible. Charizard’s jab is one of the best available – its blend of power and speed makes for a great get-off-me move. Its special moves come in handy as well, with Dragon Rush (a side special custom move) greatly aiding its recovery.
However, Charizard is held back somewhat by an array of flaws. The speed of its moves (bar jab) is below average, meaning that its attacks must be timed and space perfectly – otherwise, Charizard is left vulnerable. Its large frame also makes it easy to hit and an optimal target for multi-hit moves like Ness’ PK Fire. Finally, Charizard’s AI has a few strange tendencies – it’s a bit jumpy, uses its up special on stage at random, and may learn to over-rely on its down smash.
Even without equipment, Charizard fares well. Don’t expect it to perform flashy combos, though – you still need to teach it to play like a heavyweight. Decisive, heavy hits are still the key to victory no matter how you’re training Charizard.
Charizard is a menace on the amiibo battlefield. Its deadly strength, great longevity, and tough-to-intercept recovery make it a top-tier threat. If you’re willing to put up with some minor AI quirks, then Charizard is the Pokémon for you!
Section 2: Recommended Equipment
Recommended Stats & Bonuses
For more information on equipment – including instructions on how to farm for custom parts – please read our amiibo equipment guide.
Most amiibo tournaments allow and encourage equipment. In fact, over ninety percent of competitions do – but if you’d prefer to forgo custom gear and leave your amiibo ‘vanilla’, you can skip this section. Otherwise, you will need to equip your amiibo with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+100 Attack / +100 Defense / -80 Speed
Recommended Custom Moves
- Fire Fang: This is a custom move version of Charizard’s neutral special. Instead of attacking with a long stream of fire, Charizard will use a short-ranged spurt of flames that deals repeating damage. Charizard overuses its default Flamethrower at times, and this custom move version fixes this issue. While not vital to your amiibo’s success, it is an alternative worth looking into.
- Dragon Rush: This is a custom move version of Charizard’s side special. It is a direct upgrade to the default Flare Blitz, functioning as a safe recovery move. Charizard won’t take any damage from using the move, and will not stop flying after hitting an opponent.
- Fly High: This is a custom move version of Charizard’s up special, and another direct move upgrade. Fly High has increased distance compared to the default, but deals no damage. Dealing no damage is no problem because it discourages Charizard from using the move at random.
Once your amiibo’s stats, bonuses, and custom moves are refined and ready to go, your training will officially begin! If you encountered a problem while equipping your amiibo, feel free to join our Discord server to ask for help.
Section 3: Training Your Amiibo
Training Your Amiibo
If you don’t want to participate in the competitive metagame, and would rather train your amiibo for personal use, please read our article on raising an amiibo to fight human players.
Amiibo training is a very specific task, and for the best possible result, you will need to approach it with caution. You can’t just go all-out using combos and aerials: both are seen as “newbie tactics” by competitive trainers. Instead, you should remain grounded at all times, making sure to punish your amiibo for every aerial attack it uses against you. This is true regardless of whether or not your amiibo was fed equipment.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Training Tips (Equipment & Vanilla)
- Neutral options: jab, forward tilt, and down tilt. Charizard can quickly rack up damage on unsuspecting opponents. Its jab is its fastest move available, and deals a lot of damage for being a neutral attack. Forward tilt has a lot of range as well as a sweetspot on the tip of its tail. Down tilt is faster than forward tilt, but has less range.
- Main KO moves: forward smash, up smash, and down smash. Forward smash is Charizard’s most reliable KO move – it grants it intangibility, meaning that it can’t take any damage or knockback while using it. Unfortunately, it suffers from high ending lag, so use this move with proper timing. Charizard’s up smash is a great aerial punish and strikes multiple times. Down smash is faster and has less ending lag, hits on both sides, and can even catch recovering opponents, but is much weaker in exchange.
- Moves to avoid: neutral special. Fire Fang can be seen as a decent edge-guarding tool, but Charizard’s amiibo AI has a tendency to use this attack too often. It’s best to shelf this attack during your training.
- Situational moves: Dragon Rush and Rock Smash. Dragon Rush is a powerful move, and aids in Charizard’s recovery – but it’s best if you limit your use of this move. Rock Smash might not seem like an important move on paper, but your Charizard amiibo may choose to use it during a vital situation – for example, its super armor allows it to interrupt Marth’s Dancing Blade. That being said, you don’t want your Charizard to overuse this attack, as there are better moves for it to focus on.
Training Tips (Vanilla-Only)
- If you did not feed your amiibo equipment, it’s a good idea to teach it to grab, pummel, and throw its opponents. When grabbing your amiibo, throw it towards the nearest edge. This means you will only need to use forward and back throws. In the equipment metagame, Improved escapability renders most grabs and throws useless. Without the presence of this bonus, your amiibo is free to use its grab as often as it pleases.
- Utilize up throw as a secondary KO move. Charizard’s up throw is quite strong, and can net early KOs on stages with low ceilings. Battlefield, in particular, is a great stage with which you can utilize up throw to its fullest extent.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.
Section 4: Conclusion & Credits
Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, check out the Amiibo Mechanics & Metagame Guide. If you want to ask specific questions, you can also stop by our Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are more posts here that you might like. Amiibo Training Analysis analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks each amiibo’s potential. The FAQ is another good resource worth checking out. Alternatively, you can head back to the master list of guides for even more amiibo training methods!