Corrin appears in Fire Emblem Fates game. Born in kingdom of Hoshido but kidnapped by Nohr at a young age, Corrin was brought up by Nohrian royalty. Descended from the First Dragons, Corrin has the power to transform into a dragon.
Section 1: Character Overview
Compared to his fellow Fire Emblem fighters, Corrin is a breath of fresh air – he has a unique and powerful moveset that grants him many advantages. With an incredibly strong counter move that launches opponents upward and a mixture of tippers and balanced attacks, Corrin is definitely a worthy addition to your collection. His tilts are all quite fast, and each one launches its victim upwards for an easy up smash juggle startup. His smash attacks all have good KO potential, and Corrin can even immobilize opponents with his side special, Dragon Lunge.
Unfortunately, Corrin suffers from many flaws – mainly in his AI. All three of his smash attacks have sweetspots at their tips – but Corrin’s AI makes no attempt to properly space itself, and often fails to make use of its tippers. As a result, he struggles to KO without relying on Counter Surge. Corrin also overuses his neutral special, Dragon Fang Shot, and tends to use his up special on-stage at random. Furthermore, although Corrin’s jab works well as a damage-racking tool, his AI doesn’t use it as often as it should. Finally, Corrin’s recovery is fairly lackluster, and he lacks the air speed some other characters have that help them return to the stage.
While undeniably strong, Corrin’s amiibo struggles to properly come to fruition. Making him a powerful contender is likely to be an annoying task, but with hard work and patience, he can reach an extremely high potential. So ready your Yato, and make your choice!
Section 2: Recommended Equipment
Stats & Bonuses
For more information on equipment – including instructions on how to farm for custom parts – please read our amiibo equipment guide.
Most amiibo tournaments allow and encourage equipment. In fact, over ninety percent of competitions do – but if you’d prefer to forgo custom gear and leave your amiibo ‘vanilla’, you can skip this section. Otherwise, you will need to equip your amiibo with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+50 Attack / +60 Defense / +10 Speed
Once your amiibo’s stats, bonuses, and custom moves are refined and ready to go, your training will officially begin! If you encountered a problem while equipping your amiibo, feel free to join our Discord server to ask for help.
Section 3: Training Your Amiibo
Amiibo training is a very specific task, and for the best possible result, you will need to approach it with caution. You can’t just go all-out using combos and aerials: both are seen as “newbie tactics” by competitive trainers. Instead, you should remain grounded at all times, making sure to punish your amiibo for every aerial attack it uses against you. This is true regardless of whether or not your amiibo was fed equipment.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Training Tips (Equipment & Vanilla)
- Neutral options: jab, forward tilt, up tilt, and down tilt. Corrin’s rapid jab is an extremely powerful damage-building move. Your primary option should be rapid jab, but at the same time, don’t doubt the power of Corrin’s tilts. All three of them knock their opponent upwards, and are great for juggling.
- Main KO moves: up smash, down smash, and Counter Surge. Corrin’s up smash and down smash attacks are his most consistent KO moves, with the former serving well as an aerial punish. In a pinch, his up and back aerials can net a quick kill, but as mentioned before, it’s best to set these two moves to low priority.
- Moves to avoid: Dragon Fang Shot. Overall, Corrin’s moveset is solid in terms of power, speed, and viability. But Dragon Fang Shot is definitely one to avoid – Corrin often gets into the habit of spamming it and using it at inappropriate times.
Training Tips (Vanilla-Only)
- If you did not feed your amiibo equipment, it’s a good idea to teach it to grab, pummel, and throw its opponents. When grabbing your amiibo, throw it towards the nearest edge. This means you will only need to use forward and back throws. In the equipment metagame, Improved escapability renders most grabs and throws useless. Without the presence of this bonus, your amiibo is free to use its grab as often as it pleases.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.
Section 4: Conclusion & Credits
Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, check out the Amiibo Mechanics & Metagame Guide. If you want to ask specific questions, you can also stop by our Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are more posts here that you might like. Amiibo Training Analysis analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks each amiibo’s potential. The FAQ is another good resource worth checking out. Alternatively, you can head back to the master list of guides for even more amiibo training methods!