A skilled F-Zero pilot and resourceful bounty hunter. All that’s known of his past is that he hails from Port Town. He’s won fame and fortune outracing his opponents in his beloved Blue Falcon. His incredible athleticism and never-say-die attitude makes him the pilot to turn to in times of trouble.
Section 1: Character Overview
In the amiibo metagame, Captain Falcon is somewhat outclassed by Ganondorf. Even so, he possesses many strengths of his own. Captain Falcon’s recovery is relatively good: it can be angled and pairs well with his high air mobility. His smash attacks are both fast and strong, and can even score shield breaks with proper timing. Captain Falcon also has a powerful infinite jab that can help him to rack up damage fast.
However, Captain Falcon is held back by minor flaws in his AI. He may use his side special, Raptor Boost, at a bad time, and this leaves him horribly vulnerable to attack. Furthermore, he may also try to attack with his up special at random, which gives his opponent a great opportunity to strike.
Captain Falcon is a powerful character with a lot of potential. It might take some additional time and effort to iron out his odd tendencies, but it’s absolutely worth it in the end.
Section 2: Recommended Equipment
Stats & Bonuses
For more information on equipment – including instructions on how to farm for custom parts – please read our amiibo equipment guide.
Most amiibo tournaments allow and encourage equipment. In fact, over ninety percent of competitions do – but if you’d prefer to forgo custom gear and leave your amiibo ‘vanilla’, you can skip this section. Otherwise, you will need to equip your amiibo with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+80 Attack / +80 Defense / -40 Speed
- Mighty Falcon Punch: Despite its name, Mighty Falcon Punch doesn’t actually do more damage. Instead, it inflicts more knockback, and has a larger hitbox. During battle, your Captain Falcon amiibo should not be using his Falcon Punch attack, but if for some reason he does, Mighty Falcon Punch could prove useful. Its timing throws other amiibo out of whack, which could lead to a lucky shield break.
Once your amiibo’s stats, bonuses, and custom moves are refined and ready to go, your training will officially begin! If you encountered a problem while equipping your amiibo, feel free to join our Discord server to ask for help.
Section 3: Training Your Amiibo
Amiibo training is a very specific task, and for the best possible result, you will need to approach it with caution. You can’t just go all-out using combos and aerials: both are seen as “newbie tactics” by competitive trainers. Instead, you should remain grounded at all times, making sure to punish your amiibo for every aerial attack it uses against you. This is true regardless of whether or not your amiibo was fed equipment.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Training Tips (Equipment & Vanilla)
- Neutral options: jab, forward tilt, up tilt, down tilt. Captain Falcon’s infinite jab is a great damage-racking tool thanks to its deceptively high range. His forward tilt can be angled, and is backed by decent power. Both up tilt and down tilt can be used for edgeguarding.
- Main KO moves: forward smash and up smash. Forward smash is Captain Falcon’s best KO move. It hits enemies extremely hard, and inflicts increased damage against shields. Up smash is an excellent aerial punish, and it hits multiple times to catch opponents off-guard.
- Moves to avoid: side special. Raptor Boost, Captain Falcon’s side special, doesn’t bring him much benefit. It has a huge amount of startup and ending lag, making it easily punishable. Be sure to avoid this move during training.
Training Tips (Vanilla-Only)
- If you did not feed your amiibo equipment, it’s a good idea to teach it to grab, pummel, and throw its opponents. When grabbing your amiibo, throw it towards the nearest edge. This means you will only need to use forward and back throws. In the equipment metagame, Improved escapability renders most grabs and throws useless. Without the presence of this bonus, your amiibo is free to use its grab as often as it pleases.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.
Section 4: Conclusion & Credits
Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, check out the Amiibo Mechanics & Metagame Guide. If you want to ask specific questions, you can also stop by our Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are more posts here that you might like. Amiibo Training Analysis analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks each amiibo’s potential. The FAQ is another good resource worth checking out. Alternatively, you can head back to the master list of guides for even more amiibo training methods!