Amiibo Training Guide: Duck Hunt (SSB4)

Welcome to Cloud Nine’s Duck Hunt amiibo training guide! To start off, thank you for taking the time to visit: your support is very much appreciated. Huge thanks to Nickural for sharing his knowledge of Duck Hunt and for contributing to the completion of the guide!

This guide is up-to-date as of Version 1.1.7 of Super Smash Bros. for Wii U and Nintendo 3DS.

Table of Contents

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Section 1: Amiibo Overview / Pros & Cons

Amiibo Overview

Duck Hunt is an interesting amiibo in competitive play: most notable are their excellent special moves. Trick Shot spawns a tin can that explodes upon contact with an enemy. Duck Hunt’s AI is absolutely excellent at controlling its trajectory – its competence with the move surpasses even a human’s. Clay Shooting is a versatile, long-ranged projectile that can be shot several times for additional damage, while Wild Gunman fires a single shot after a short delay. In addition to an excellent ranged game, Duck Hunt also has a solid recovery, a good jab, and a useful set of tilts.

However, Duck Hunt suffers from a wide range of flaws. As mentioned before, Duck Hunt’s AI is more than proficient in its use of Trick Shot. The problem is, it always jumps before firing it, which can expose the duo to incoming attacks. Speaking of jumping, the AI does that a lot, and often throws in a forward or neutral aerial during a jump. Duck Hunt also struggles to consistently KO opponents: their forward, up, and down smashes tend to whiff due to their multi-hit properties.

The Verdict

Duck Hunt is difficult to train due to the flaws present in their character design and AI. They’ll take patience to train, but can contend with the best given hard work and determination.


Section 2: Recommended Equipment

Duck Hunt – Recommended Stats & Bonuses

For more information on equipment, including instructions on how to farm for custom parts, please read the amiibo equipment guide.

Before you begin training your amiibo, you must equip it with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:

+90 Attack / +80 Defense / -50 Speed

AutoLifesteal

Duck Hunt – Recommended Custom Moves

  • High-Explosive Shot: This is a custom move version of Duck Hunt’s neutral special. High-Explosive Shot is kicked only once upon its initial activation before exploding. Pressing the special move button will make it explode again – the amiibo is great at timing this. High-Explosive Shot is recommended, but not necessary.
  • Mega Gunman: Hence its name, Duck Hunt will summon larger gunmen who inflict slightly less damage. They help act as shields and can catch opponents off-guard.

Once your amiibo’s equipment setup is refined and ready to go, your training will officially begin! If you encountered a problem while feeding your amiibo, feel free to jump into Cloud Nine’s Discord server to ask a question.


Section 3: Training Your Amiibo

Amiibo training is a very specific task, and for the best possible results, you will need to go about it very carefully. You can’t just go all-out and use combos and aerials: both of these are frowned upon in the amiibo metagame. Instead, you should remain grounded at all times, punishing your amiibo for every aerial move it uses against you.

To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.

Duck Hunt – Training Tips

  • Primary damage-racking moves: jab, forward tilt, down tilt, neutral special, side special, and down special. Duck Hunt’s jab and forward tilt are best suited for close combat. High-Explosive Shot, Clay Shooting, and Mega Gunman should all be used from a distance.
  • Primary KO moves: forward smash. In terms of KO moves, forward smash is just about all Duck Hunt has. It’s not very reliable, but with good timing and spacing, it can work.
  • Moves to avoid: up smash. Duck Hunt may learn to overuse up smash. This isn’t a good thing. Up smash lacks range and its three separate hits often fail to connect.

When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.


Section 4: Conclusion & Credits

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Conclusion

Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, give the Amiibo Mechanics & Metagame Guide a read. If you want to ask specific questions, you can also stop by Cloud Nine’s Discord server.

If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are some more posts here that you might like. Cloud Nine’s ongoing series, Amiibo Training Analysis, analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks every amiibo’s overall capabilities – you might even learn something new if you take a look at it. The FAQ is another good resource worth checking out. Alternatively, you can head to the master list of guides for even more amiibo training methods!

Credits

Thanks again to Nickural for compiling all of Duck Hunt’s information. Images are courtesy of the official Super Smash Bros. website.


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