One of the main characters from the Fire Emblem series. Having fought in the Mad King’s War, restored the fallen nation of Crimea, and taken on the Begnion Empire, Ike is rightly called a hero. He has the strength to back the title – his powerful blade makes him a match for any foe.
Section 1: Character Overview
Ike’s claim to fame is his powerful moveset. In addition to inflicting huge damage and knockback, his jab, tilts, and smash attacks are also disjointed and have a lot of range. Ike also has a Counter, which is especially effective against common tournament fighters like Bowser and Charizard. If timed properly, Counter can turn the tide of a battle in his favor. Adding to Ike’s strengths is his recovery. Between his side and up specials, he generally has no problem returning to the stage. Finally, Ike is very resilient thanks to his heavy weight; this makes him more than capable of stomaching powerful hits.
However, Ike has plenty of flaws holding him back. His AI has an annoying tendency of overusing uncharged Eruption attacks. Not only are they weak, but they leave Ike vulnerable to attack. The AI also likes spamming Quick Draw. Furthermore, it is also quite stubborn when it comes to using its Counter: you really have to prioritize it during training. AI flaws aside, Ike’s attacks are generally slow and are punishable if missed.
Ike has some strange flaws, but with patience and proper training, they can be worked around. His redeeming qualities are just too good to pass up – his powerful moveset and decisive counter are the keys to victory.
Section 2: Recommended Equipment
Stats & Bonuses
For more information on equipment – including instructions on how to farm for custom parts – please read our amiibo equipment guide.
Most amiibo tournaments allow and encourage equipment. In fact, over ninety percent of competitions do – but if you’d prefer to forgo custom gear and leave your amiibo ‘vanilla’, you can skip this section. Otherwise, you will need to equip your amiibo with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+100 Attack / +100 Defense / -80 Speed
Once your amiibo’s stats, bonuses, and custom moves are refined and ready to go, your training will officially begin! If you encountered a problem while equipping your amiibo, feel free to join our Discord server to ask for help.
Section 3: Training Your Amiibo
Amiibo training is a very specific task, and for the best possible result, you will need to approach it with caution. You can’t just go all-out using combos and aerials: both are seen as “newbie tactics” by competitive trainers. Instead, you should remain grounded at all times, making sure to punish your amiibo for every aerial attack it uses against you. This is true regardless of whether or not your amiibo was fed equipment.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Training Tips (Equipment & Vanilla)
- Neutral options: jab, up tilt, and down tilt. Ike’s jab has decent power and speed. Paired with Lifesteal, it can recover quite a bit of health if used repeatedly. His up tilt and down tilt are his most reliable tilts – forward tilt is easily punished due to its ending lag.
- Main KO moves: up smash and Smash Counter. Ike’s up smash isn’t just strong, it’s also fast and has a lot of range. It should be your go-to kill move during training. When you have the chance, utilize Smash Counter. Ike’s attacks are very powerful, so as long as you time the counter right, you should have no problem getting a KO. Ike’s forward smash is even stronger, but it’s much slower. It should only be used to punish shield breaks.
- Moves to avoid: neutral special. Ike spams his neutral special (and any of its customs) even though it has no good use. Avoid using Eruption, even as a shield break punish, and make sure you don’t get hit by it during training.
Training Tips (Vanilla-Only)
- If you did not feed your amiibo equipment, it’s a good idea to teach it to grab, pummel, and throw its opponents. When grabbing your amiibo, throw it towards the nearest edge. This means you will only need to use forward and back throws. In the equipment metagame, Improved escapability renders most grabs and throws useless. Without the presence of this bonus, your amiibo is free to use its grab as often as it pleases.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.
Section 4: Conclusion & Credits
Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, check out the Amiibo Mechanics & Metagame Guide. If you want to ask specific questions, you can also stop by our Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are more posts here that you might like. Amiibo Training Analysis analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks each amiibo’s potential. The FAQ is another good resource worth checking out. Alternatively, you can head back to the master list of guides for even more amiibo training methods!