This little boxer from the Punch-Out!! series makes up in heart what he lacks in height. Under the guidance of his coach Doc Louis, Little Mac took on opponents several times his size on his way to winning the WVBA championship belt! No matter his opponent, Little Mac always puts his best fist forward.
Section 1: Character Overview
Despite being a character designed to have very polarized strengths and weaknesses, Little Mac is by far and away the most powerful character in the entire metagame. He can end games in a matter of seconds thanks to his forward smash: it is immensely powerful, and can break a full shield in one hit. If Little Mac’s forward smash doesn’t finish the job, his Counter and KO Uppercut moves will. As a result of these strengths, many trainers took the cheap route to victory and raised their Little Mac amiibo to use its forward smash and nothing else. To prevent that from happening, Little Mac was swiftly banned from all tournaments: however, in recent times, Little Mac has been granted re-entry to the metagame under a set of restrictions. He cannot have any investment into his Attack stat, and he cannot have any Attack-boosting bonus effects. Even with these restrictions, Little Mac contends with the best. His smash attacks, Counter, and KO Uppercut are as powerful as ever, despite being weakened by the character’s equipment restriction.
Little Mac’s poor recovery is his only true setback, but even then, it isn’t nearly as problematic as you might think. Most trainers maximize their Little Mac’s defense stat, and because he hits so hard, his opponents generally won’t have time to knock him off-stage.
Without restrictions, Little Mac is hands-down the strongest amiibo. With restrictions, he’s still strong enough to be considered top-tier. Regardless, Little Mac is one of the easiest characters to train: forward smash, Counter, and KO Uppercut are really the only moves he needs.
Section 2: Recommended Equipment
Stats & Bonuses
For more information on equipment – including instructions on how to farm for custom parts – please read our amiibo equipment guide.
Most amiibo tournaments allow and encourage equipment. In fact, over ninety percent of competitions do – but if you’d prefer to forgo custom gear and leave your amiibo ‘vanilla’, you can skip this section. Otherwise, you will need to equip your amiibo with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
0 Attack / +100 Defense / +20 Speed
- Tornado Uppercut: This is a custom move version of Little Mac’s up special, and it’s quite important to his success. Tornado Uppercut travels farther than the default version of the move, slightly improving Little Mac’s recovery.
Once your amiibo’s stats, bonuses, and custom moves are refined and ready to go, your training will officially begin! If you encountered a problem while equipping your amiibo, feel free to join our Discord server to ask for help.
Section 3: Training Your Amiibo
Amiibo training is a very specific task, and for the best possible result, you will need to approach it with caution. You can’t just go all-out using combos and aerials: both are seen as “newbie tactics” by competitive trainers. Instead, you should remain grounded at all times, making sure to punish your amiibo for every aerial attack it uses against you. This is true regardless of whether or not your amiibo was fed equipment.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Training Tips (Equipment & Vanilla)
- Neutral options: forward smash. As mentioned earlier, all you need to do with Little Mac is spam forward smash. Just forward smash. Over and over. Aiming your forward smash downwards will reduce its knockback, but heavily increase its shield damage. Aiming it neutrally will increase its knockback, but decrease its shield damage.
- Main KO moves: forward smash, up smash, KO Uppercut, and Slip Counter. In addition to forward smash, there are a few other attacks that can work well as finishers. Up smash is a great aerial punish, while KO Uppercut is a one-time nuke that ignores shields. Slip Counter can be used against powerful attacks for a decisive comeback.
- Moves to avoid: neutral special. Straight Lunge leaves Little Mac vulnerable and brings him no notable benefit. When Straight Lunge is powered up into the KO Uppercut, then you can let the finishing blow loose. Until then, avoid Straight Lunge.
Training Tips (Vanilla-Only)
- If you did not feed your amiibo equipment, it’s a good idea to teach it to grab, pummel, and throw its opponents. When grabbing your amiibo, throw it towards the nearest edge. This means you will only need to use forward and back throws. In the equipment metagame, Improved escapability renders most grabs and throws useless. Without the presence of this bonus, your amiibo is free to use its grab as often as it pleases.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.
Section 4: Conclusion & Credits
Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, check out the Amiibo Mechanics & Metagame Guide. If you want to ask specific questions, you can also stop by our Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are more posts here that you might like. Amiibo Training Analysis analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks each amiibo’s potential. The FAQ is another good resource worth checking out. Alternatively, you can head back to the master list of guides for even more amiibo training methods!