Palutena, the goddess of light and ruler of Skyworld, hails from the Kid Icarus series of games. She goes to great lengths to protect her people, and those who dwell on the surface lands below. She watches over Pit as he does battle, sending him messages telepathically and using her powers to help him.
Section 1: Character Overview
In spite of being a goddess, Palutena has very few advantages in the current metagame. Her jab is fast and inflicts decent damage, while her tilts are slightly stronger and have lasting hitboxes. Palutena’s recovery potential is also above average. But really, that’s about it. These traits might seem underwhelming, but that’s because Palutena is an underwhelming character.
As you might expect, Palutena has several flaws holding her back. Her attacks are slow: her smashes are among the most sluggish in the game, and are not strong enough to compensate for their low speed. Since Palutena’s most powerful moves suffer from high startup lag, she often struggles to KO opponents. Palutena’s amiibo also has a few odd tendencies in its AI: most significantly, it will never use its Counter move. No matter how hard you try, Palutena will never use it, no matter what.
Palutena is an extremely difficult character to train. Her weaknesses outweigh her strengths, and it’s honestly sad that a “goddess” is entirely outmatched by an oversized ape. Regardless, you will need a lot of patience to train this fighter, which will be especially tricky without the aid of her Counter move (if Palutena would use it, she’d at least be decent).
Section 2: Recommended Equipment
Stats & Bonuses
For more information on equipment – including instructions on how to farm for custom parts – please read our amiibo equipment guide.
Most amiibo tournaments allow and encourage equipment. In fact, over ninety percent of competitions do – but if you’d prefer to forgo custom gear and leave your amiibo ‘vanilla’, you can skip this section. Otherwise, you will need to equip your amiibo with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+80 Attack / +80 Defense / -40 Speed
- Angelic Missile: This is a custom version of Palutena’s side special. For some reason, Palutena’s amiibo uses its Reflect move at random: equipping it with Angelic Missile prevents this from happening.
- Jump Glide: This is a custom version of Palutena’s up special. Of all Palutena’s recovery options, Jump Glide is most optimal due to its balance between horizontal and vertical distance.
Once your amiibo’s stats, bonuses, and custom moves are refined and ready to go, your training will officially begin! If you encountered a problem while equipping your amiibo, feel free to join our Discord server to ask for help.
Section 3: Training Your Amiibo
Amiibo training is a very specific task, and for the best possible result, you will need to approach it with caution. You can’t just go all-out using combos and aerials: both are seen as “newbie tactics” by competitive trainers. Instead, you should remain grounded at all times, making sure to punish your amiibo for every aerial attack it uses against you. This is true regardless of whether or not your amiibo was fed equipment.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Training Tips (Equipment & Vanilla)
- Neutral options: jab, forward tilt, down tilt, and neutral special. Palutena’s jab is good at racking up damage on its own. This trait is supported by Palutena’s tilts. Although they’re slow, they have lasting hitboxes that can catch foes off-guard. Autoreticle is a useful three-hit projectile helps apply shield pressure.
- Main KO moves: up smash. All three of Palutena’s smash attacks are slow and tough to land, but Palutena’s up smash is the least slow and tough to land. It lacks horizontal range but has huge vertical range. Forward smash is another option for grounded opponents: just be wary of its startup and ending lag.
Training Tips (Vanilla-Only)
- If you did not feed your amiibo equipment, it’s a good idea to teach it to grab, pummel, and throw its opponents. When grabbing your amiibo, throw it towards the nearest edge. This means you will only need to use forward and back throws. In the equipment metagame, Improved escapability renders most grabs and throws useless. Without the presence of this bonus, your amiibo is free to use its grab as often as it pleases.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.
Section 4: Conclusion & Credits
Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, check out the Amiibo Mechanics & Metagame Guide. If you want to ask specific questions, you can also stop by our Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are more posts here that you might like. Amiibo Training Analysis analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks each amiibo’s potential. The FAQ is another good resource worth checking out. Alternatively, you can head back to the master list of guides for even more amiibo training methods!