Pit is the captain of Palutena’s royal guard and hero of the Kid Icarus games. Despite the wings on his back, Pit needs the Power of Flight from Palutena in order to truly fly. With the aid of Palutena, goddess of light, Pit fends off the resurrection of Medusa and her Underworld Army to save the land from the dark goddess.
Section 1: Character Overview
Pit is a balanced character. He has no gimmicks or special traits: he’s just a legitimate, fair fighter. The jack of all trades, master of none. He has a solid set of smash attacks, with a relatively powerful forward smash that strikes twice. Pit also has a good jab and a good set of tilts: they both help him to rack up damage quickly. His recovery potential is very high, and he can even gimp recovering opponents with his neutral special.
But none of Pit’s moves are particularly strong. His forward smash, as mentioned before, is relatively strong, and serves as the most powerful move in his arsenal. Even so, it doesn’t always seal the deal. Pit also has a few flaws in his AI: he may overuse his aerials, self-destruct with his side special, or use his up special at random.
Pit will either turn out horribly or turn out great. It’s all up to how you train him. Given time, though, Pit can become a powerful contender capable of slaying any opponent.
Section 2: Recommended Equipment
Stats & Bonuses
For more information on equipment – including instructions on how to farm for custom parts – please read our amiibo equipment guide.
Most amiibo tournaments allow and encourage equipment. In fact, over ninety percent of competitions do – but if you’d prefer to forgo custom gear and leave your amiibo ‘vanilla’, you can skip this section. Otherwise, you will need to equip your amiibo with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+60 Attack / +60 Defense / 0 Speed
- Amplifying Orbitars: This is a custom move version of Pit’s down special. The Amplifying Orbitars are faster, and deal increased damage when they reflect a projectile. This is a direct upgrade to the default version of the move, so it comes highly recommended.
Once your amiibo’s stats, bonuses, and custom moves are refined and ready to go, your training will officially begin! If you encountered a problem while equipping your amiibo, feel free to join our Discord server to ask for help.
Section 3: Training Your Amiibo
Amiibo training is a very specific task, and for the best possible result, you will need to approach it with caution. You can’t just go all-out using combos and aerials: both are seen as “newbie tactics” by competitive trainers. Instead, you should remain grounded at all times, making sure to punish your amiibo for every aerial attack it uses against you. This is true regardless of whether or not your amiibo was fed equipment.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Training Tips (Equipment & Vanilla)
- Neutral options: jab, forward tilt, down tilt, and down smash. Pit’s standing jab might not have a lot of range, but it does have a lot of power and utility. Pit’s forward tilt is quick and surprisingly strong, and can even KO opponents at high percentages. Down tilt is Pit’s fastest grounded option, while down smash covers both sides and inflicts decent knockback.
- Main KO moves: forward smash. In addition to being fast, Pit’s forward smash also hits twice. The second hit is strongest.
- Moves to avoid: up smash. Pit tends to whiff his up smash due to its poor range. It also hits multiple times, but the multiple hits of the attack do not always link together properly. Forward smash is a superior KO option
- Situational moves: neutral special. Pit’s neutral special is highly maneuverable, and with precise aim, can even gimp recovering opponents. Make every possible attempt to interrupt your amiibo as it recovers.
Training Tips (Vanilla-Only)
- If you did not feed your amiibo equipment, it’s a good idea to teach it to grab, pummel, and throw its opponents. When grabbing your amiibo, throw it towards the nearest edge. This means you will only need to use forward and back throws. In the equipment metagame, Improved escapability renders most grabs and throws useless. Without the presence of this bonus, your amiibo is free to use its grab as often as it pleases.
- Utilize back throw as a secondary KO move. Pit’s back throw is above average in terms of raw KO power. It’s best used at the edge, so try cornering your amiibo and earning a quick kill.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.
Section 4: Conclusion & Credits
Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, check out the Amiibo Mechanics & Metagame Guide. If you want to ask specific questions, you can also stop by our Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are more posts here that you might like. Amiibo Training Analysis analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks each amiibo’s potential. The FAQ is another good resource worth checking out. Alternatively, you can head back to the master list of guides for even more amiibo training methods!