Welcome to the King Dedede amiibo training guide! Thank you for taking the time to visit – your support is much appreciated. Big thanks to Blue and LittleFang for sharing their knowledge of King Dedede and for contributing to the completion of the guide! Without further ado, let’s get started.
Table of Contents
Section 1: Character Overview
Heavyweight fighters typically translate into highly capable amiibo, and King Dedede is no exception to this rule. True to his home series, Dedede is one of the heaviest characters in Super Smash Bros., making him extremely durable in battle. What sets him apart from other heavyweights, however, is his recovery. He has multiple midair jumps and an up special that grants him great vertical movement. King Dedede’s moveset is packed with pure power, and his smash attacks are among the strongest in the game: notably, he possesses the single most powerful unboosted forward smash. Dedede also has access to a useful projectile in Gordo Throw – it is not very effective against grounded opponents, but is a fantastic edgeguard. If aimed correctly, King Dedede’s Gordos can KO recovering enemies at very early percentages. Dedede’s neutral moves pack a punch, too: his infinite jab can rack up damage in a pinch, while his tilts are relatively fast and inflict respectable damage and knockback.
If you are a dedicated Super Smash Bros. player, you likely know of the in-game tips that appear before each match. One of them claims that “Dedede is already perfect” – this is not necessarily true; he still suffers from several flaws. King Dedede’s most significant flaw is that his Gordo Throw move can backfire: if an opponent attacks the Gordo, it will fly back toward Dedede and inflict damage. Dedede’s attacks are also quite slow – they do have incredible power to compensate for their low speed, but he will often flinch or get grabbed before he can make his move. Finally, King Dedede’s AI suffers from an annoying tendency that you will notice right away: it overuses its neutral special, Inhale, to the point where the amiibo will eventually learn to use Inhale and nothing else.
King Dedede fares just a bit worse without the aid of equipment. Correcting his bad habits becomes much more difficult, and his matchups against faster characters (namely Marth and Lucina) is even tougher. He’s not a lost cause, though; Dedede remains a powerful contender even without stats and bonuses.
Ultimately, King Dedede’s strengths outweigh his weaknesses, and he emerges as an effective amiibo and a top tournament contender. The key is to teach Dedede proper timing, spacing, and accuracy.
Section 2: Recommended Equipment
Recommended Stats & Bonuses
For more information on equipment – including instructions on how to farm for custom parts – please read our amiibo equipment guide.
Most amiibo tournaments allow and encourage equipment. In fact, over ninety percent of competitions do – but if you’d prefer to forgo custom gear and leave your amiibo ‘vanilla’, you can skip this section. Otherwise, you will need to equip your amiibo with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+70 Attack / +40 Defense / +10 Speed
Recommended Custom Moves
- Taste Test: A direct upgrade to King Dedede’s neutral special. It is faster and will discourage your amiibo from overusing Inhale.
Once your amiibo’s stats, bonuses, and custom moves are refined and ready to go, your training will officially begin! If you encountered a problem while equipping your amiibo, feel free to join our Discord server to ask for help.
Section 3: Training Your Amiibo
Training Your Amiibo
If you don’t want to participate in the competitive metagame, and would rather train your amiibo for personal use, please read our article on raising an amiibo to fight human players.
Amiibo training is a very specific task, and for the best possible result, you will need to approach it with caution. You can’t just go all-out using combos and aerials: both are seen as “newbie tactics” by competitive trainers. Instead, you should remain grounded at all times, making sure to punish your amiibo for every aerial attack it uses against you. This is true regardless of whether or not your amiibo was fed equipment.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Training Tips (Equipment & Vanilla)
- Neutral options: jab, forward tilt, down tilt, and down smash. King Dedede’s infinite jab has decent range and power, and is a good option to use in a neutral situation. Forward tilt has increased range, and can even KO opponents at the edge at high percentages. Down tilt is arguably Dedede’s most useful damage-racking move: it is the fastest attack in his arsenal, and moves Dedede forward. Down smash is a good standing attack that launches foes at a horizontal angle. If down smash hits a damaged opponent, that horizontal angle may make it harder for them to recover.
- Main KO moves: up smash. King Dedede’s up smash is balanced in terms of range, power, and speed. Dedede’s forward smash is stronger, but its massive startup makes it tough to land. This means that up smash is overall a more consistent kill move.
- Moves to avoid: neutral special, side special, and down special. As mentioned before, King Dedede has a tendency to spam his neutral special: avoid using it at all costs. Be sure to only use Gordo Throw against your amiibo while it is recovering. Jet Hammer has a lot of lag and brings little benefit.
Training Tips (Vanilla-Only)
- If you did not feed your amiibo equipment, it’s a good idea to teach it to grab, pummel, and throw its opponents. When grabbing your amiibo, throw it towards the nearest edge. This means you will only need to use forward and back throws. In the equipment metagame, Improved escapability renders most grabs and throws useless. Without the presence of this bonus, your amiibo is free to use its grab as often as it pleases.
- Utilize back throw as a secondary KO move. King Dedede’s back throw is moderately powerful, and be used as a situational panic button against opponents on the edge. It’s not a move to rely on, but it’s one to keep in mind.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.
Section 4: Conclusion & Credits
Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, check out the Amiibo Mechanics & Metagame Guide. If you want to ask specific questions, you can also stop by our Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are more posts here that you might like. Amiibo Training Analysis analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks each amiibo’s potential. The FAQ is another good resource worth checking out. Alternatively, you can head back to the master list of guides for even more amiibo training methods!