Kirby’s mysterious rival, this masked swordsman appears in several Kirby games. His giant cape transforms into wings, giving him the power of flight. He also captains a giant battleship, the Halberd, in order to take control of Dream Land. Meta Knight has shown his face briefly before, but his relationship to Kirby is still a mystery.
Section 1: Character Overview
Meta Knight has a solid moveset. His jab is a good neutral option, and his tilts are fast and consist of several hits. Meta Knight also has a unique set of special moves: all four aid his recovery in addition to functioning as powerful attacks. Further complimenting Meta Knight’s recovery is his access to multiple midair jumps.
However, Meta Knight suffers from many flaws, and is often seen as a poor choice in competitive play. His AI is plagued with several crippling flaws: in general, it makes poor decisions and prioritizes the wrong moves. It overuses its down smash (which is horribly weak) and may self-destruct with its special moves. Meta Knight’s attacks have low knockback, and he often struggles to KO opponents as a result. His forward smash would be a viable KO option if not for its heavy startup lag.
Overall, Meta Knight is a difficult fighter to recommend. Perhaps it is possible to win a tournament with Meta Knight, but at the time of writing, that has not yet happened.
Section 2: Recommended Equipment
Stats & Bonuses
For more information on equipment – including instructions on how to farm for custom parts – please read our amiibo equipment guide.
Most amiibo tournaments allow and encourage equipment. In fact, over ninety percent of competitions do – but if you’d prefer to forgo custom gear and leave your amiibo ‘vanilla’, you can skip this section. Otherwise, you will need to equip your amiibo with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+80 Attack / +80 Defense / -40 Speed
- High-Speed Drill: Hence its name, High-Speed Drill flies faster and farther than the default version of the move. It will help prevent your Meta Knight amiibo from using its side special to self-destruct off the ledge.
- Shield Piercer: This is a custom move version of Meta Knight’s down special. Its slash penetrates shields and covers more vertical distance, making it superior for recovery.
Once your amiibo’s stats, bonuses, and custom moves are refined and ready to go, your training will officially begin! If you encountered a problem while equipping your amiibo, feel free to join our Discord server to ask for help.
Section 3: Training Your Amiibo
Amiibo training is a very specific task, and for the best possible result, you will need to approach it with caution. You can’t just go all-out using combos and aerials: both are seen as “newbie tactics” by competitive trainers. Instead, you should remain grounded at all times, making sure to punish your amiibo for every aerial attack it uses against you. This is true regardless of whether or not your amiibo was fed equipment.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Training Tips (Equipment & Vanilla)
- Neutral options: jab, forward tilt, and down smash. These are all fast, strong moves that can help Meta Knight rack up damage in a pinch. Rely primarily on jab and forward tilt, and use down smash sparingly.
- Main KO moves: forward smash. Despite its heavy startup lag, forward smash is still Meta Knight’s most optimal KO move (though that is not saying much). Be careful with your timing of this attack – only use it when you know for sure that it will land.
- Moves to avoid: side special and down special. Both of these attacks move Meta Knight forward, but his control of this movement is limited. If your amiibo uses these moves, it may self-destruct.
- Situational moves: Shuttle Loop. When recovering, only use Shuttle Loop. Meta Knight amiibo tend to use down special to recover, which can lead to it self-destructing. Do not use Mach Tornado, High-Speed Drill, or Shield Piercer to recover.
Training Tips (Vanilla-Only)
- If you did not feed your amiibo equipment, it’s a good idea to teach it to grab, pummel, and throw its opponents. When grabbing your amiibo, throw it towards the nearest edge. This means you will only need to use forward and back throws. In the equipment metagame, Improved escapability renders most grabs and throws useless. Without the presence of this bonus, your amiibo is free to use its grab as often as it pleases.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.
Section 4: Conclusion & Credits
Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, check out the Amiibo Mechanics & Metagame Guide. If you want to ask specific questions, you can also stop by our Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are more posts here that you might like. Amiibo Training Analysis analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks each amiibo’s potential. The FAQ is another good resource worth checking out. Alternatively, you can head back to the master list of guides for even more amiibo training methods!