A talented pilot and part of the Star Fox team, Falco can be a bit rough around the edges. He once led his own galactic gang before joining up with Fox. He affects an air of cool disdain and is sometimes uncooperative, but in reality his passion for Star Fox is second to none.
Section 1: Character Overview
Compared to Fox, Falco’s amiibo is a direct upgrade on nearly all fronts – that is to say, you will likely have more success training a Falco amiibo than a Fox amiibo. Falco has better AI and a stronger skill set. His smash attacks are powerful and have decent range: his forward and up smashes serve as particularly potent KO moves. Falco’s recovery is also better than Fox’s. His up special travels farther, and his jumps are higher. Falco also has a solid set of tilts as well as a useful infinite jab that can help him rack up damage fast.
However, Falco is not without his flaws. His AI, while undeniably stronger than Fox’s, has its own glaring issues. It may overuse its neutral special, side special, and especially its forward aerial. Falco is also a lightweight character, meaning that his in-game durability is rather lacking.
Overall, Falco is a decent contender. It will take some time to hone his skills, but with enough match experience, he can completely outshine his opponents.
Section 2: Recommended Equipment
Stats & Bonuses
For more information on equipment – including instructions on how to farm for custom parts – please read our amiibo equipment guide.
Most amiibo tournaments allow and encourage equipment. In fact, over ninety percent of competitions do – but if you’d prefer to forgo custom gear and leave your amiibo ‘vanilla’, you can skip this section. Otherwise, you will need to equip your amiibo with a viable setup of stats and bonuses. The following build has been extensively tested and proven effective:
+100 Attack / +100 Defense / -80 Speed
- Burst Blaster: Functions similarly to Fox’s Blaster. Compared to the default version of the move, Burst Blaster fires faster, but has decreased power and range.
- Distant Fire Bird: Falco charges up for a bit longer, but will travel farther in return. It is a superior recovery move that is more useful than its default version.
Once your amiibo’s stats, bonuses, and custom moves are refined and ready to go, your training will officially begin! If you encountered a problem while equipping your amiibo, feel free to join our Discord server to ask for help.
Section 3: Training Your Amiibo
Amiibo training is a very specific task, and for the best possible result, you will need to approach it with caution. You can’t just go all-out using combos and aerials: both are seen as “newbie tactics” by competitive trainers. Instead, you should remain grounded at all times, making sure to punish your amiibo for every aerial attack it uses against you. This is true regardless of whether or not your amiibo was fed equipment.
To help your amiibo properly utilize its moveset, you will mirror match it from Level 1 all the way to Level 50. Playing timed matches on Ω-form stages is highly recommended.
Training Tips (Equipment & Vanilla)
- Neutral options: jab, forward tilt, up tilt, and down tilt. Falco’s jab and tilts are best used at lower percentages. Each one is quick and inflicts respectable damage. Forward tilt and down tilt are best against grounded opponents, while up tilt can be used as a light aerial punish. With good timing, it can also juggle foes.
- Main KO moves: forward smash and up smash. Falco has two solid KO moves – his forward and up smashes. Forward smash has deceptive range due to moving Falco forward, and is the strongest move in his arsenal. Up smash is slightly faster, but is not quite as strong.
- Moves to avoid: down smash, neutral special, side special, and up special. Fox amiibo overuse their down smash – and Falco amiibo may get into this habit if left unchecked. Avoid down smash at all costs. Burst Blaster does not bring Falco much benefit, and is still somewhat laggy even with its increased speed. Falco Phantasm and Distant Fire Bird should be used for recovery purposes only.
Training Tips (Vanilla-Only)
- If you did not feed your amiibo equipment, it’s a good idea to teach it to grab, pummel, and throw its opponents. When grabbing your amiibo, throw it towards the nearest edge. This means you will only need to use forward and back throws. In the equipment metagame, Improved escapability renders most grabs and throws useless. Without the presence of this bonus, your amiibo is free to use its grab as often as it pleases.
When your amiibo finally reaches Level 50, its training will truly begin. Just like a real player, amiibo need match experience and practice against different characters. For more information on training your amiibo past Level 50, follow this link.
Section 4: Conclusion & Credits
Thank you so much for reading! Although the guide may be coming to an end, your training most certainly isn’t: there’s always a way to make an amiibo stronger, and yours is no exception. If you need additional help, check out the Amiibo Mechanics & Metagame Guide. If you want to ask specific questions, you can also stop by our Discord server.
If your desire to read amiibo training guides and articles hasn’t been entirely fulfilled, there are more posts here that you might like. Amiibo Training Analysis analyzes a specific aspect of the metagame in great detail. Meanwhile, the official amiibo tier list ranks each amiibo’s potential. The FAQ is another good resource worth checking out. Alternatively, you can head back to the master list of guides for even more amiibo training methods!